# SundayQuest Adventures: Volume 1 ## General Info - **Year Published**: 2021 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 2-5 - **Duration**: 60-240 min - **Weight**: — - **Designers**: Giles McNeill - **Publishers**: (Self-Published) - **Categories**: Adventure, Book, Expansion for Base-game, Exploration, Fantasy, Third-party Expansion - **Mechanics**: Campaign / Battle Card Driven, Cooperative Game, Role Playing ## Verdict If you're an eternal HeroQuest fan always craving more quests, this expansion is for you! It brings a bunch of new adventures for everyone to enjoy together.More quests for HeroQuestCompatible with various versionsNostalgic and new contentRequires HeroQuest base gameFor long-time fansHIGHLY RECOMMENDED ## Description If you're a HeroQuest fan and felt like there wasn't enough adventure after exploring the depths of "Wizards of Morcar," get ready! "SundayQuest Adventures: Volume 1" arrives to fill that gap, bringing 12 new quests that were previously exclusive to the Ye Olde Inn Facebook group. This expansion is designed to fit seamlessly into the original late 80s HeroQuest experience, and here's the cool part: it's compatible with both the old versions (European and American from 1989-1991) and the 2021 re-release. Plus, for those who enjoy diving deeper, the quests might even touch upon elements from other expansions like "The Mage in the Mirror" and "The Frozen Horror." The main idea here is to continue the saga, assuming you've already conquered "Kellar's Keep," "Return of the Witch Lord," "Against the Ogre Horde," and "Wizards of Morcar." Prepare to immerse yourself in new stories, challenges, and, of course, plenty of exploration and combat in the classic HeroQuest style. The game maintains its cooperative feel, where all adventurers fight together against the dangers the game master (or the board itself, depending on the version) throws their way. It's a chance to relive the nostalgia or introduce this gem to a new generation, with fresh content to keep the flame alive. If you own the base game and crave more quests, this is a definite must-have! ## FAQ ### Do I need the base HeroQuest game to play this expansion? Absolutely! "SundayQuest Adventures: Volume 1" is an expansion and requires the base HeroQuest game to be played. ### How many players can play? The game is for 2 to 5 players, maintaining the classic cooperative experience of HeroQuest. ### How long does a game session take? Quests can vary significantly, but expect something between 60 to 240 minutes, depending on the adventure's complexity and the group. ### What is the game's complexity? The complexity is similar to the original HeroQuest, focusing more on adventure and role-playing than on overly complex rules. The BGG weight wasn't specified, but it's considered accessible. ### Does this expansion work with the most recent version of HeroQuest (2021)? Yes! It was designed to be compatible with both older versions and the 2021 re-release. ### What do I get in this expansion? You receive 12 new quests that expand the HeroQuest experience, maintaining the style and theme of the original game. ### Do I need to have played the original HeroQuest expansions first? It's recommended to be familiar with "Kellar's Keep," "Return of the Witch Lord," "Against the Ogre Horde," and "Wizards of Morcar" to fully enjoy the story and references, but it's not strictly mandatory.