# SundayQuest Adventures: Volume 7 ## General Info - **Year Published**: 2023 - **BGG Rating**: 9.0 - **BGG Rank**: — - **Players**: 2-5 - **Duration**: 60-240 min - **Weight**: — - **Designers**: Giles McNeill - **Publishers**: (Self-Published) - **Categories**: Adventure, Book, Expansion for Base-game, Exploration, Fan Expansion, Fantasy, Third-party Expansion - **Mechanics**: Cooperative Game, Role Playing ## Verdict If you're one of those who's beaten HeroQuest and wants more, this fan-made expansion is a feast for reliving the adventure!12 new exclusive questsCompatible with various versionsExtends the base game's lifeRequires prior knowledgeFan-created contentFOR GENRE FANS ## Description Calling all adventurers! If you're a die-hard HeroQuest fan who's already devoured all the official expansion packs, get ready for more excitement. 'SundayQuest Adventures: Volume 7' delivers 12 new quests that originally only appeared in the 'Ye Olde Inn' Facebook group. This gem was designed to continue the saga right after 'Wizards of Morcar', so you'll feel right at home if you're familiar with 'Kellar's Keep', 'Return of the Witch Lord', 'Against the Ogre Horde', and of course, 'Wizards of Morcar'. This expansion was lovingly crafted to fit seamlessly with the original UK release of HeroQuest back in the 80s, but don't worry: it's compatible with both the older versions (European and American from 1989-1991) and the more recent 2021 re-release. Occasionally, the quests might even touch upon elements from the US expansions 'The Mage in the Mirror' and 'The Frozen Horror', adding even more flavor to your campaign. This is the kind of content that makes us want to return to the table and relive the nostalgia with new adventures. Perfect for those looking to extend the lifespan of their favorite HeroQuest game with fresh challenges and keep the gang together around a good story. Prepare your dice, sharpen your swords, and dive headfirst into these new journeys! ## FAQ ### Do I need the base HeroQuest game to play this expansion? Yes, absolutely! This is an expansion, so you need to own the base HeroQuest game to use the new quests and components. ### Is this expansion official from Hasbro? No, this is a fan-created expansion, originally made available through a Facebook group. It's designed to integrate into the HeroQuest universe. ### Which previous HeroQuest expansions do I need to know to play? Ideally, you should have played and be familiar with Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde, and Wizards of Morcar. Elements from The Mage in the Mirror and The Frozen Horror (US version) might also appear occasionally. ### How many players can play? Just like the original HeroQuest, this expansion is designed for 2 to 5 players. ### How long does a game session last? Sessions can vary quite a bit, but expect something between 60 to 240 minutes, depending on the quest and the group's pace. ### Are the rules difficult to learn? If you're already familiar with HeroQuest, the additional rules and new quests should be easy to grasp, as the foundation is the same as the original game. ### Does this expansion work with the recent HeroQuest re-release (2021)? Yes! It was designed to be compatible with both older versions of the game and the 2021 re-release.