# Sushi Go Party! ## General Info - **Year Published**: 2016 - **BGG Rating**: 7.4 - **BGG Rank**: #287 - **Players**: 2-8 (Best with: 5) - **Duration**: 20 min - **Weight**: 1.32 / 5 - **Designers**: Phil Walker-Harding - **Artists**: Nan Rangsima - **Publishers**: Gamewright, AURUM, Inc., Cocktail Games, Devir, Hemz Universal Games Co. Ltd., Lautapelit.fi - **Categories**: Card Game, Party Game - **Mechanics**: Closed Drafting, End Game Bonuses, Hand Management, Set Collection, Simultaneous Action Selection, Variable Set-up ## Verdict If you're looking for a light, fast-paced game that scales wonderfully for larger groups and offers endless replayability, Sushi Go Party! is an absolute treat. Its customizable menu system is a game-changer, letting you tailor each match to your taste. Massive replayability with customizable menu Excellent scaling for 2-8 players Quick to teach, easy to learn Fast-paced, engaging gameplay Can feel a bit random Less strategic depth for hardcore gamers HIGHLY RECOMMENDED ## Description Sushi Go Party! is the wild, generous expansion of the classic Sushi Go! — now supporting up to eight players and boasting a ridiculously huge menu. The core loop stays the same: each round, everyone picks a card and passes the rest along. Then you assemble your plate and tally the score. The twist? Instead of a fixed deck, you build the game from a à la carte menu. Want mega-makis? Super sashimi? Endless edamame? There are over twenty delicious options to customize your match — and that massively changes the strategic landscape. Classic combos like rolls, nigiri, and sashimi still score points, but with way more layers to explore. Games run lightning-fast, about 20 minutes each, and fit in a bag for any party, barbecue, or trip. It's light, easy to teach, and gets everyone laughing while tallying points. If you love Sushi Go! but wish it supported more players or had more variety between sessions, this version fixes both at once. It doesn't have heavy strategic depth — that's by design — but it's exactly the kind of game that keeps the table buzzing without anyone needing a rulebook the size of a phone book. Strength: incredible customization and great player count. Limitation: if you crave a deeper or more competitive experience, you might find it a bit thin. ## How to Play Game Objective Welcome to the delicious world of Sushi Go Party!, where the competition is as flavorful as a good nigiri! Prepare for a luxurious à la carte dinner, but with a twist: you'll be both the chef and the customer! The objective is simple yet addictive: over three rounds, you will choose the best combinations of sushi cards to create the highest-scoring menu at the table. Whoever has the highest score at the end of the game, after savoring all the desserts, will be crowned the grand sushi master! Setup Let's set the table for this card banquet! Follow these steps to get everything ready: Place the board in the center of the table. It will serve as your score tracker and menu. Each player chooses a color and places their corresponding pawn on the "0" space of the board. For the first game, separate the cards by type and organize them in the box's compartments. This makes choosing the menu easier. Together, decide which cards will be part of the game's menu. You can choose one of the pre-defined menus (My First Meal, Sushi Go!, Party Platter, Master Menu) or create your own! Remember the rules for creating your own menu: Nigiri is mandatory in all games. Choose 1 type of rolls. Choose 3 types of appetizers. Choose 2 types of specials. Choose 1 type of dessert. Important: Menus and Special Orders are not used in 7-8 player games. Spoon and Edamame are not used in 2-player games. Find the Menu markers that correspond to the chosen cards and place them in the appropriate spaces on the board. They serve to show everyone the cards in play and their functions. If playing with Maki Rolls in a 6 to 8 player game, flip the marker to show the correct scoring. Shuffle the chosen dessert cards and form a face-down pile next to the board. Take all other cards (Nigiri, Rolls, Appetizers, Specials) and shuffle them together to form the main deck, which also goes face-down next to the board. The Game Turn A game of Sushi Go Party! is divided into three rounds, and each round is a sequence of simultaneous turns. Get ready for action! Starting a Round Before each round, let's season the deck with some desserts: Shuffle a group of Dessert cards from the separate pile into the main deck, according to the number of players and the round: Round 1: 5 dessert cards (2-5 players) / 7 dessert cards (6-8 players) Round 2: 3 dessert cards (2-5 players) / 5 dessert cards (6-8 players) Round 3: 2 dessert cards (2-5 players) / 3 dessert cards (6-8 players) Then, each player receives a number of face-down cards, depending on the number of participants: 2-3 players: 10 cards 4-5 players: 9 cards 6-7 players: 8 cards 8 players: 7 cards Keep the remaining cards in a face-down deck next to the board. Take your cards into your hand, keeping them secret from other players. The game now begins! Playing a Turn Turns in Sushi Go Party! are fast and simultaneous: Choose Your Card: Each player secretly chooses one card from their hand that they wish to keep and places it face-down in front of them. Simultaneous Reveal: When all players have finished their choices, everyone reveals their chosen cards by turning them face-up. Bonus Actions (if applicable): Some special cards, like Chopsticks and Spoon, allow bonus actions. If you want to use one of these cards, announce its name ("Chopsticks!" or "Spoon!") at the time of revelation. Bonus actions happen before cards are passed. If multiple bonus actions or cards like Menu or Takeout Box are used in the same turn, the order is determined by the small number in the bottom right corner of the card (the lowest number acts first). Pass the Cards: After revealing cards and resolving any bonus actions, pass your remaining cards (face-down) to the player on your left. Thus, each hand of cards moves clockwise around the table. Next Turn: Take your new hand of cards and the next turn begins. You will have fewer cards to choose from each turn, making the decision more difficult! Note: The cards you play (face-up) remain with you until the end of the round, when you score your points. As you accumulate cards, group them into columns of the same color for easier organization. Special Action Cards Most cards score at the end of the round, but some have special effects that can change the game: Uramaki: Scores immediately upon reaching 10 icons. Miso Soup: Scores if it's the only one played in the turn. Wasabi: Triples the score of the next Nigiri played on it. Menu: Allows you to draw and play a card from the deck. Special Order: Copies any other card you have already played. Takeout Box: Allows you to flip played cards to score 2 points each. Chopsticks: Allow you to take 2 cards in a future turn. When used, you play a second card from your hand and return the Chopsticks to your hand before passing it. Spoon: Allows you to take a card from another player's hand in a future turn. When used, you announce the desired card, and the first player to your left who possesses it must give it to you. You play the card immediately and give the Spoon to the player who gave you the card. Extra Rules for Chopsticks, Spoon, or Menu: If you play a Nigiri and already have a Wasabi without a Nigiri, you must play the Nigiri on the Wasabi. If you copy a Miso Soup and another Miso Soup is played in the same turn, all are discarded. If an Uramaki (or a copy of it) gives you 10 or more icons, you score immediately. Ending a Round When all cards have been played and everyone's hands are empty, the round ends: First, separate all the Dessert cards you played. They stay with you until the end of the game for scoring (the strawberry icon in the left corner serves as a reminder!). Then, score all other cards you played in the round. Each card type scores differently (see the "Card Guide" in the manual for specific details on each). Move your pawn on the score track of the board to record your points for the round. All cards (except Desserts) are collected and re-shuffled. Remember to add the new set of Desserts for the next round, according to the "Starting a Round" table. A new round begins, played exactly like the previous one. End of Game and Scoring The banquet comes to an end after 3 rounds. It's time to count the final points and crown the sushi master! In addition to the conventional scoring of the three rounds, now it's time for the Desserts! Score your Dessert cards according to their specific rules: Green Tea Ice Cream: If you have 4 cards, you score 12 points. Less than that, 0 points. Pudding: The player with the most Puddings gains 6 points. The player with the fewest Puddings (including 0) loses 6 points. In 2-player games, the player with the fewest does not lose points. Fruit: Sum the icons of each fruit type (Watermelon, Orange, Pineapple) and score according to the table in the Card Guide. The one with the highest total score will be the winner! In case of a tie, the player with the most Dessert cards wins. Tips for Winning Want to be the highest-scoring chef at the table? Pay attention to these tips: Focus on Sets: Many cards, like Dumpling, Sashimi, and Tempura, score more in sets. Try to collect as many of these cards as possible to maximize your points. Keep an eye on what your opponents are collecting to decide if it's worth competing or focusing on another type of sushi. Strategy with Wasabi and Nigiri: Wasabi is a powerful point multiplier for Nigiri. Whenever possible, play a Wasabi before a high-value Nigiri (like the 3-point Squid Nigiri) to turn it into a spectacular 9 points! But be careful: a Wasabi without a Nigiri is worth nothing. Take Advantage of Bonus Actions: Cards like Chopsticks and Spoon are valuable strategic tools. Use Chopsticks to take two cards in a crucial turn, or Spoon to steal that card your opponent desperately needs. Timing is everything for these cards! ## FAQ ### How long does a game take? Around 15 to 25 minutes, usually close to 20. You can easily play several rounds in a row without getting tired. ### How many players does it support? From 2 up to 8. That's one of its biggest upgrades over the original Sushi Go!, which topped out at 5. ### Do I need to have played Sushi Go! before? Not at all, but it helps. The game is super easy to pick up — if you haven't played, the first round basically works as a tutorial. ### Is it hard to learn? Not at all. BGG weight is 1.3/5. The rules are short, easy to remember, and you'll be explained everything in minutes. ### Are the components good? Is the box nice? It comes in a metal tin that looks great on a shelf. The cards are colorful and very readable. ### Is there a digital version? Yes! You can play it on Board Game Arena and Sovranti. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 179,47 (https://www.amazon.com.br/dp/B01CETNKE2?tag=bgbot26-20) - **Masmorra**: R$ 134,91 (https://www.masmorra.com.br/produtos/bgsgparpt?utm_source=boardgamesbot.com) - **Facil Shopping**: R$ 137,83 (https://www.facilshopping.com.br/produtos/sushi-go-party-jogo-de-cartas-devir/?utm_source=boardgamesbot.com) - **Omniverse**: R$ 139,41 (https://www.omniverse.com.br/sushi-go-party?utm_source=boardgamesbot.com) - **Paladins Games**: R$ 139,41 (http://paladinsgames.com.br/produto/1851395/sushi-go-party-?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/sushi-go-party ### Best International Offers - **BoardGamePrices.com**: $ 26.08 (https://boardgameprices.com/item/go?source=A&storeitemid=1435088&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/17968/sushi-go-party?utm_source=boardgamesbot.com