# Swish ## General Info - **Year Published**: 2010 - **BGG Rating**: 8.0 - **BGG Rank**: — - **Players**: 2-4 - **Duration**: 30 min - **Weight**: — - **Designers**: Cameron Browne, Stephen Tavener - **Artists**: Cameron Browne, Néstor Romeral Andrés - **Publishers**: (Web published), nestorgames - **Categories**: Animals, Fighting - **Mechanics**: Pattern Building ## Verdict If you enjoy a visual puzzle with a dash of strategy and spatial reasoning, Swish might be a pleasant surprise! It's a game that challenges your perception and planning ability, with a very different pattern-building mechanic and an unusual fish theme. The experience is engaging, requiring you to think ahead and adapt your tactics with each move.Visual perception challengeUnique pattern building mechanicSharp spatial reasoningInnovative transparent componentsSubtle strategic interactionCan be too abstractInitial learning curveNot for everyoneFOR GENRE FANS ## Description In Swish, players embark on a strategic race to build the longest fish possible. The game begins with 'swishbones' scattered randomly across the table, creating a dynamic scenario. Each turn, you move your fish by transferring a 'swishbone' from its tail to its head. If your fish ends its movement on a loose 'swishbone,' it is added to the tail, making your fish grow. The trick is that the distance you can move is limited by the current size of your fish, so larger fish have more movement freedom, which is a great incentive to grow! But be careful, the rules for building your fish are very specific and require careful planning. Poorly thought-out routes can result in penalty points, as if your fish had 'indigestion.' Some special 'swishbones' even offer attack and defense options, adding a tactical layer to the game. The game ends when there are no more free 'swishbones' on the table. Scoring is simple: one victory point for each piece in your swish, minus one point for each penalty. Swish was originally created for the Nestor Minigames Competition, proving that small games can also have big ideas! ## FAQ ### How many players can play Swish? Swish is ideal for 2 to 4 players, offering a dynamic experience in both duels and larger groups. ### What is the average game duration for Swish? A game of Swish typically lasts between 30 to 30 minutes, making it perfect for quick and engaging play sessions. ### What is the complexity level of Swish? Swish is a light complexity game. While the basic rules are simple, the pattern-building strategy and movement planning add a layer of depth that makes it challenging. ### What are the main components of the game? The game primarily consists of 'swishbones,' which are the pieces players manipulate to form their fish. The transparent cards are a key feature, allowing for overlapping and rotation. ### Who is Swish recommended for? Swish is recommended for those who enjoy spatial reasoning games, visual puzzles, and pattern-building mechanics. It's a great choice for anyone looking for something different and mentally challenging. ### Are there any expansions for Swish? As of now, there is no information about official expansions for Swish. The game offers a complete experience in its base version. ### How is scoring calculated at the end of the game? At the end, you earn 1 victory point for each 'swishbone' that makes up your fish, and lose 1 victory point for each penalty you accumulated during the game.