# Tajemnicze Domostwo ## General Info - **Year Published**: 2013 - **BGG Rating**: 7.1 - **BGG Rank**: #1135 - **Players**: 2-7 (Best with: 4) - **Duration**: 30-60 min - **Weight**: 1.83 / 5 - **Designers**: Oleg Sidorenko, Oleksandr Nevskiy - **Artists**: Igor Burlakov, Karolina Węcka, Mariusz Gandzel, Mateusz Bielski, Oleg Sidorenko, Oleksandr Nevskiy - **Publishers**: Portal Games, Brain Games, IGAMES, Magellan, uplay.it edizioni - **Categories**: Deduction, Murder / Mystery - **Mechanics**: Communication Limits, Cooperative Game, Finale Ending, Hand Management ## Verdict If you love cooperative mystery with a supernatural twist, Tajemnicze Domostwo will grip you.Immersive atmosphereWell‑balanced cooperationCreative visual cluesRestricted communication can frustrateSymbol learning curveRECOMMENDED ## Description Tajemnicze Domostwo is a cooperative game for 2 to 7 players that blends mystery, deduction, and a touch of the supernatural. One participant takes on the role of a lingering ghost who was unjustly executed over a century ago in the ancient manor. The rest are psychics invited by the house's owner to uncover the truth behind the legend and bring peace to the former residents. Each round represents a day or night in the house, totaling seven cycles. During the day, the psychics receive cards depicting mysterious signs sent by the ghost; at night, they exchange information under strict communication‑limits rules that forbid free conversation. This restriction forces the team to rely on hand management and image interpretation to piece together the correct narrative. If, by the end of the seven days, the players manage to reconstruct the facts – who was accused, the real crime, and the motive – everyone wins, including the ghost, who finally rests in peace. The game features modular board pieces, illustrated cards, and tokens representing clues, creating a suspenseful cooperative atmosphere. The Finale Ending mechanic adds a final deduction test, with time pressure heightening tension. While the rules are straightforward, the need to read between the lines and coordinate clues can be challenging for groups averse to limited communication. Perfect for fans of Mysterium or Dixit who want a deeper investigative story about post‑mortem justice. ## FAQ ### How many players can join? 2 to 7 players, including the ghost. ### What is the playing time? Between 30 and 60 minutes, varying with player count. ### How complex is the game? Light to moderate; rules are simple but clue interpretation can be tricky. ### What components are included? Modular board, signal cards, clue tokens, time markers, and character pieces. ### Who is this game for? Perfect for fans of cooperative mysteries and games like Mysterium or Dixit.