# Targi: The Expansion ## General Info - **Year Published**: 2016 - **BGG Rating**: 8.1 - **BGG Rank**: — - **Players**: 2 (Best with: 2) - **Duration**: 60 min - **Weight**: 2.59 / 5 - **Designers**: Andreas Steiger - **Artists**: Franz Vohwinkel, Taira Akitsu - **Publishers**: KOSMOS, Devir, Galakta, Group SNE, IELLO, Korea Boardgames, Thames & Kosmos, White Goblin Games - **Categories**: Arabian, Card Game, Expansion for Base-game - **Mechanics**: Modular Board, Set Collection, Worker Placement ## Verdict Essential for base game owners who want more tactical options without overcomplicating things.Water resource reduces frustrationTargia adds positive map dynamicsDune cards create interesting dilemmasImproves building fluidityRequires the base game to playSlightly increases setup timeHIGHLY RECOMMENDED ## Description If you're already a fan of Targi, get ready to upgrade your tribe! This expansion arrives to provide extra breath and more strategic flexibility for those looking to dominate the desert. The biggest novelty is the introduction of water, which essentially functions as a wildcard. You know that moment when you're missing one specific resource to complete your move? Now you can exchange two water tokens for any other resource you need, making resource management much more fluid. Additionally, the game introduces new tribe cards that replace those from the base game. These cards are more flexible, allowing you to choose between spending gold or water to build, which speeds up progression and opens up new combo possibilities. But it's not just about making things easier; the expansion also adds the Targia, a Tuareg woman who acts as a counterpoint to the Robber. While the Robber disrupts, the Targia is your best ally: she moves across the board, and if you manage to place your pawn alongside her, you receive a favor. You can either pick a resource of your choice or risk spending one to reveal and claim the top card of the deck. To top it off, we have the shifting sand cards. These are placed around the central area and offer powerful immediate advantages. The catch is that there's a cost: by using the dunes, you give up an intersection in the central grid. It's the classic 'big gain now, loss of space later' dilemma. It's the perfect dose of extra complexity without turning the game into an endless instruction manual. If you're looking for more tactical depth and want every game of Targi to be even more dynamic, this expansion is the way to go. ## How to Play How to Play Targi: The Expansion 1. Objective of the Game In Targi: The Expansion, players continue developing their desert tribe with new Tribe cards and Border cards. The Targia, a Tuareg woman, moves counter to the Robber, rewarding players who interact with her. Players can also send their Targi to powerful Sand Dune cards at the cost of losing actions in the central area. Water tokens add flexibility with trade options. The game ends when a player places their 12th Tribe card or when the Robber triggers the 4th raid. The player with the most victory points (VPs) wins. 2. Preparation (Setup) From the base game, you’ll need: All 6 Targi figures, 4 Tribe markers, and the Robber All Goods, Gold, VP tokens, and the Starting player token The 6 Border cards showing a good and all Goods cards Expansion setup: Combine the 6 base game Border cards with 10 new ones to form a 16-card border (numbered 1–16). Shuffle the 5 new Water cards into the Goods stack. Fill the central area with 9 cards (alternating 5 Tribe cards and 4 Goods cards). Place 3 face-up Sand Dune cards beside the play area. Give each player: 3 Targis, 2 Tribe markers, 1 of each Good (Dates, Salt, Pepper), 1 Gold, 2 Water tokens, and 4 VPs (1x 1-VP, 1x 3-VP). Tip: For an easier start, give each player 2 of each Good. 3. Game Flow Follow the base game rules with these additions: At the start of each round, move the Robber, then move the Targia counter-clockwise to the next Border card. Players take turns placing Targis on Border cards or Sand Dunes, then resolve actions. After a Raid, discard all face-up Sand Dunes and reveal 3 new ones. 4. Actions and How to Play Tribe Card Abilities One-time use: Resolve the effect when played, then ignore the text. Permanent: The effect lasts until game end. Delayed: Place an action token on the card; use the ability once later. Scoring: Effects apply only during final scoring. The Targia If you place a Targi on her Border card, choose: Take 1 Good of your choice, or Return 1 Good to draw and resolve the top Goods card (repeatable). Water Tokens Trade: 3 Water = 1 Gold, or 2 Water = 1 Good. Max 10 Water at round end (discard excess). Sand Dunes Place a Targi on an unoccupied Sand Dune instead of a Border card. Resolve the Sand Dune’s powerful one-time effect, then discard it. Warning: Each Sand Dune used reduces your available actions in the central area. 5. End of Game and Scoring The game ends when: A player places their 12th Tribe card, or The Robber triggers the 4th Raid (players must pay 1 Gold or discard their rightmost Tribe card). Final scoring: Sum VP tokens and points from Tribe cards (ignore bracketed numbers). Bonus points for complete rows: 4 VPs for matching symbols, 2 VPs for 4 different symbols. 1 VP per 2 Water tokens. Tiebreakers: Most Gold → most Goods → shared victory. 6. Tips to Win Balance Sand Dunes and central actions: While Sand Dunes offer powerful effects, losing central actions can be costly. Use Water flexibly: Trade for needed resources or save for end-game VPs. Plan for the Targia: Her rewards can turn weaker Border cards into high-value targets. ## FAQ ### Do I need the base game to play? Yes, this is an expansion. You need the original Targi to use these new components. ### Is the game still only for 2 players? Yes, the expansion maintains the total focus on the strategic duel for two players. ### Does the expansion make the game much harder? No, in fact, water and the new tribe cards actually make some constructions easier, though they add more layers of decision. ### How much extra time does the expansion add to games? Playtime remains very similar with a minimal increase, though setup takes a bit longer to arrange the grid. ### Is it worth it if I play rarely? If you enjoy the base game, yes. 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