# Tawantinsuyu: Children of the Inca ## General Info - **Year Published**: 2023 - **BGG Rating**: 7.3 - **BGG Rank**: — - **Players**: 1-4 - **Duration**: 60-120 min - **Weight**: — - **Designers**: Dávid Turczi - **Artists**: Zbigniew Umgelter - **Publishers**: Board&Dice - **Categories**: Civilization, Economic, Expansion for Base-game, Renaissance - **Mechanics**: Action Points, Area Majority / Influence, Hand Management, Open Drafting, Pattern Building, Rondel, Set Collection, Solo / Solitaire Game, Variable Set-up, Worker Placement, Different Worker Types ## Verdict If you love Tawantinsuyu and want another trick up your sleeve, this mini-expansion brings cool tactical options without weighing down the rules.More strategic optionsSmooth integration with base gameInteresting for endgameEnhances solo modeRequires base gameSlight complexity increaseRelies on propheciesFOR GENRE FANS ## Description Hey there, board game enthusiasts! If you're already a fan of the strategic depth and immersive experience of Tawantinsuyu: The Inca Empire, get ready for an extra layer of gameplay with the 'Children of the Inca' mini-expansion. Released as part of a special campaign, this little gem adds more strategic options without overcomplicating the base game. The core idea is straightforward: at the end of your turn, if you have two workers of the same color together, you can claim one of the new 'child' meeples (colored meeples). These little guys don't count towards your worker limit, but they hold a secret: at the end of the game, they can boost your prophecies in Palaces during the Golden Age. But that's not all! You can use a child meeple as a secondary action, placing it on top of another worker of the same color. This allows you to resolve tasks as if the worker below had just been placed, and the best part: without spending gold or god cards, and even ignoring movement costs. Plus, the worker with the child cannot be retrieved by a warrior, and once placed, the child stays on the board! For solo mode players, the AI also gets an extra challenge, as it can strategically 'lose' children, which might give you an unexpected advantage. It's a small expansion, but it brings interesting tactical choices and can alter how you plan your moves, especially towards the end of the game. If you're looking for a bit more nuance in Tawantinsuyu, this is an addition worth checking out! ## FAQ ### Does this expansion significantly change the rules of Tawantinsuyu? No, it's a mini-expansion. It adds the 'child' meeples and a few new actions, but the core gameplay remains the same. It's more of a spice than a revolution. ### Do I need the base game Tawantinsuyu to play with this expansion? Absolutely! 'Children of the Inca' is an expansion, so you need the Tawantinsuyu: The Inca Empire game to use it. ### How many players does this expansion support? The expansion itself doesn't change the player count. It works with the base game's player count, which is 1 to 4 players. ### Do the child meeples count towards the worker limit? No, they do not count against your normal worker limit. This gives you extra flexibility. ### What's the main benefit of using the child meeples at the end of the game? They can count towards fulfilling certain prophecies in Palaces, especially if you're playing with the Golden Age active, which can yield important extra points. ### Is it worth it for solo players? Yes! The expansion adjusts the solo AI (Axomamma/Pachamama) behavior to handle the children as well, adding a bit more dynamic and challenge.