# Terraforming Mars: Turmoil ## General Info - **Year Published**: 2019 - **BGG Rating**: 7.5 - **BGG Rank**: — - **Players**: 1-5 (Best with: 3) - **Duration**: 150 min - **Weight**: 3.68 / 5 - **Designers**: Jacob Fryxelius - **Artists**: Isaac Fryxelius, William Bricker - **Publishers**: FryxGames, Stronghold Games, Brädspel.se, Ghenos Games, Intrafin Games, Kilogames, Korea Boardgames, Lautapelit.fi, Lavka Games, Maldito Games, MeepleBR, MINDOK, Rebel Sp. z o.o., Reflexshop, Schwerkraft-Verlag, Siam Board Games, Surfin' Meeple China - **Categories**: Economic, Environmental, Expansion for Base-game, Industry / Manufacturing, Science Fiction, Space Exploration, Territory Building - **Mechanics**: Area Majority / Influence, Events, Hand Management, Open Drafting, Set Collection, Take That, Tile Placement ## Verdict If you want to turn Mars into a political battlefield, this expansion is the chaos you've been looking for!Intense political dynamicsUnpredictable global eventsDeep new strategic layersHuge replayability boostSignificantly increases complexityPolitical setbacks can be frustratingRECOMMENDED ## Description If you thought the challenge of terraforming Mars was just about oxygen and temperature, get ready for some political chaos! Turmoil is the fifth expansion for Terraforming Mars, and it introduces something the base game lacks: the human factor (and all its drama). Now, besides building cities and forests, you'll have to navigate the Terraforming Committee, a political arena where controlling different parties can completely shift your economic trajectory. The standout feature is the Global Events cards. Forget the usual predictability; now, dust storms, social riots, or sudden spikes in alloy demand can pop up and disrupt your plans for generations to come. To navigate this uncertainty, you'll need delegates. You can invest to gain influence within parties to ensure the dominant policy favors you, or you can use your political influence to mitigate the negative effects of global events. The expansion introduces an 'area majority' mechanic applied to politics: whoever controls the most dominant party dictates the rules for the next generation, setting bonuses and policies that affect everyone. It's a much more aggressive and reactive layer of strategy. You can play a moderate, economy-focused game, or you can be the agitator using global events to topple the leader. With new corporations and projects, Turmoil turns the game into a true simulator of human society on a hostile planet. It's perfect for players who have mastered the base game and want to feel the weight of social and political decisions in their hands! ## How to Play Game Objective In Terraforming Mars: Turnaround, the Martian civilization grows amid natural disasters and political disputes. Players must navigate social movements and high-level politics in the Terraforming Committee, where corporations and lobbyists fight for influence to decide which party will lead the next generation and who will receive government bonuses. Setup Setup for this expansion occurs after step 2 of the normal rules: Boards: Place the Terraforming Committee and the Global Events Board next to the main board. If using the Tharsis board, replace the Terraformer marker with the new Shield (which now requires 26 IT). Delegates: Each player takes their 7 delegates. One is placed in the Nomination space and the rest go to the Delegate Reserve. Place a neutral delegate (gray) in the President Seat and the rest in the Neutral Reserve. Global Events: Shuffle the Global Events cards and form a draw deck. Reveal the first card and place it in the Next Global Event space. Place a neutral delegate as the Party Leader in the party indicated in the top left corner of the card. This is the Majority Party; place the majority marker in that party’s delegate area. Reveal the second card (Far Global Event) and place a neutral delegate as the Party Leader in the party indicated in the top left corner. If it’s the same party as the previous, place the delegate in that party’s delegate area. Policies: Place the 6 Policies in a stack in the Terraforming Committee, with the Greens policy on top. They start as the ruling party and their policy will be active in the next action phase. Project Cards: Shuffle the 16 new Turnaround project cards with the other project cards. Game Flow The game follows the normal structure, with the addition of the Solar Phase after each generation’s production phase. The order of the Solar Phase is: End-of-Game Check: If temperature, oxygen, and oceans are at maximum, the game ends immediately. World Government Terraforming: (If playing with Venus Next) The starting player increases an unmaxed parameter or places an ocean (without receiving IT or bonuses). Colonial Production: (If playing with Colonies) Return of fleets and advance of the white marker on the colony tracks. Turnaround: IT Review: All players lose 1 IT. Global Event: Execute the effects of the Current Global Event, considering player influence. New Government: The Majority Party becomes the ruling party and the Policy changes. The Government Bonus is applied to all players. The former President and non‑leader delegates of the Majority Party return to the reserve. The Party Leader of the Majority Party becomes the new President and receives 1 IT. The majority marker moves to the new Majority Party (in case of a tie, follow clockwise from the former). The Nomination Area is filled (each player receives 1 delegate from the reserve). Time Shift: The Next Global Event card becomes the Current Global Event (adding a neutral delegate to the central right side). The Far Global Event card becomes the Next Global Event. A new card is revealed from the deck as the new Far Global Event (adding a neutral delegate to the top left corner). Actions and How to Play Nomination Action This is not a standard project and can be taken any number of times per generation. The player moves one of their delegates to the Party Delegate Area of the chosen party. The cost is: Free if the delegate is in the Nomination Area. 5 M$ if the delegate is in the Delegate Reserve. Committee Dynamics Party Leader: The first delegate placed in a party becomes the Party Leader. If another player (or the neutral) later has more delegates in that party, they take the lead. President: The Party Leader of the Majority Party becomes the President when the party takes government, gaining 1 IT. Majority Party: The party with the most delegates. It will be the next ruling party. Project Card Requirements: Some cards require a specific party to be the ruling party OR for the player to have at least 2 delegates in that party. Influence Influence modifies the count of Global Events (which have a maximum of 5). A player can have 0 to 3 influences based on: Being the President (1 influence). Being the Party Leader of the Majority Party (1 influence). Having 1 or more delegates (excluding the Leader) in the dominant party (1 influence). End of Game and Scoring End Trigger: The game ends when temperature, oxygen, and oceans reach their maximum values. When this occurs, the Turnaround is not performed. Final Score: After converting plants and the normal point count, apply the final step of the expansion: all Party Leaders and the President grant 1 VP each to their respective players. Tips for Winning Influence Management: Try to control the leadership of the Majority Party or the Presidency to manipulate the influence count, which can mitigate losses or increase gains during Global Events. Strategic Positioning: Use the Nomination action to ensure you have at least 2 delegates in parties whose Policies are useful for your project cards, allowing you to use them even if that party is not ruling. ## FAQ ### Do I need the base game to play Turmoil? Absolutely! This is an expansion and only works if you already own Terraforming Mars. ### Does the game get much longer with this expansion? It might slightly increase playtime due to the political layer, but the focus is on depth rather than just duration. ### Is this expansion very difficult? It increases complexity. If you are already an expert in the base game, you'll feel at home, but it requires more forward planning. ### How many players can play? It works perfectly for 1 to 5 players, just like the base game. ### Can global events ruin my strategy? They can, but the whole idea is to force you to be flexible and plan for different scenarios! ### Do I need to know English to play? Yes, most components (cards and events) are in English, so a good grasp of the language is essential. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 189,90 (https://www.amazon.com.br/dp/B085FTCQTB?tag=bgbot26-20) - **Azuosmetal**: R$ 151,96 (https://azuosmetal.com.br/produtos/terraforming-mars-reviravolta-expansao-jogo-de-tabuleiro-board-game-meeple-br/?utm_source=boardgamesbot.com) - **Leão Livros**: R$ 153,34 (https://www.leaolivros.com.br/terraforming-mars-reviravolta?utm_source=boardgamesbot.com) - **Facil Shopping**: R$ 153,92 (https://www.facilshopping.com.br/produtos/expansao-terraforming-mars-reviravolta-meeple-br/?utm_source=boardgamesbot.com) - **Caixinha Boardgames**: R$ 166,47 (https://www.caixinhaboardgames.com.br/produtos/reviravolta-expansao-terraforming-mars/?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/terraforming-mars-reviravolta ### Best International Offers - **BoardGamePrices.com**: $ 22.96 (https://boardgameprices.com/item/go?source=A&storeitemid=2093351&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 24.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6186956&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 25.49 (https://boardgameprices.com/item/go?source=A&storeitemid=4673507&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 25.95 (https://boardgameprices.com/item/go?source=A&storeitemid=4798824&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 25.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4887506&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.26 (https://boardgameprices.com/item/go?source=A&storeitemid=4782828&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.72 (https://boardgameprices.com/item/go?source=A&storeitemid=1783605&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 28.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4802044&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 29.97 (https://boardgameprices.com/item/go?source=A&storeitemid=4821903&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 31.99 (https://boardgameprices.com/item/go?source=A&storeitemid=1459680&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/29675/terraforming-mars-turmoil?utm_source=boardgamesbot.com