# Tesla vs. Edison: Powering Up! ## General Info - **Year Published**: 2016 - **BGG Rating**: 7.7 - **BGG Rank**: — - **Players**: 1-6 (Best with: 5) - **Duration**: 60-120 min - **Weight**: 3.31 / 5 - **Designers**: Dirk Knemeyer - **Artists**: Heiko Günther - **Publishers**: Artana - **Categories**: Economic, Expansion for Base-game, Industry / Manufacturing, Territory Building - **Mechanics**: Area Majority / Influence, Auction / Bidding, Hand Management, Network and Route Building, Open Drafting, Stock Holding, Variable Player Powers, Worker Placement ## Verdict If you're already a fan of Tesla vs. Edison, this expansion is a solid upgrade! It brings more strategic options and new features without overcomplicating things.New headquarters optionsDynamic historical eventsMore player diversityChallenging solo modeRequires base gameCan increase complexityHIGHLY RECOMMENDED ## Description Hey there, board game enthusiasts! Ready to supercharge your Tesla vs. Edison experience? The 'Powering Up!' expansion is here to rev up the base game with exciting new systems and more competitive action! Now you can build your very own electric company headquarters, complete with laboratories, offices, and studios, each offering unique strategic bonuses. Imagine having a cutting-edge research facility to boost your innovations! And history buffs, get ready: the expansion dives deep into the 19th-century War of Currents, introducing real-life events that can present incredible opportunities or plunge you into chaos – only the prepared will survive. Expect twists that will test your adaptability! For those who value diversity, influential women join the fray! Seven important historical female figures, like engineers and entrepreneurs, can now be recruited to your company. And the highlight: the visionary Madam C.J. Walker joins the competition as the sixth player, introducing fresh dynamics and strategies. Plus, if you enjoy solo play, a challenging solitaire mode with an intelligent AI robot awaits to test your skills without needing opponents. All of this is integrated without significantly extending playtime, maintaining the intense gameplay we love. If you're a fan of Tesla vs. Edison, this expansion is a must-have for those seeking more depth and new challenges! ## How to Play Objective of the Game Consulte o manual para detalhes sobre esta seção. Preparation (Setup) Consulte o manual para detalhes sobre esta seção. Fluxo do Jogo The game progresses through phases, with specific actions occurring at the start of each phase and during a regular turn. The game ends at the end of Phase 3. Start of Phases 1, 2, and 3 Luminary auction and propaganda refresh. Turn Structure Reveal Event Card: Apply its primary effect (text) and secondary effect (stock market icon). Select one action (a, b, c, or d), then select the required Luminary(s), perform the action, and finally exhaust Luminary(s). Bookkeeping: This is a multi-step process that occurs after all players have taken their actions. Adjust Present Fame to match Future Fame: The player with the highest Fame increases their stock a number of spaces on the stock track equal to the current Phase. Increase AC/DC patent-related stock: Check which Current Technology (AC or DC) is leading on the Fame track. The player with the highest level patent in that Current Technology increases their stock equal to the current Phase. If AC and DC are tied on the Fame track, then highest level patent holders in both AC and DC increase their stock equal to the current Phase. Adjust AC/DC Fame: Move the AC/DC marker on the Fame track one space closer to the center. Each company takes profits: Gain cash equal to the amount of profit listed beneath the stock’s position on the stock track. Visit Stock Market (in Present Fame order): Trade one (non-preferred) stock certificate for another [optional]. Pay or receive the difference in price. For Turns 1-5 only: Move the sold stock to the left one column, then increase purchased stock equal to the current Phase. Purchase one stock certificate [optional] (Note: cannot purchase the same stock sold in the previous step). For Turns 1-5 only: increase purchased stock equal to the current Phase. Flip all Luminaries. Advance turn marker. Ações e Como Jogar Players choose one of four main actions during their turn: a) Claim a Project This action requires one Luminary only. Check Requirements: Your Technology levels (Bulb and AC) or (Bulb and DC) must be greater than or equal to the project level (I-V). Pay Bank: The cost is calculated as (Project Profitability + Regional Reputation – Luminary Rating Discount). P.P.: This is the amount shown on the project profitability track on the board. R.R.: This costs $1,000 x Phase x number of cities skipped. Note: R.R. cost is $0 for the first project, a project in the same city, or an adjacent city. L.R.D.: This is $1000 x Phase x $ value of Luminary. Check for Patent Fees: Determine the level (I - V) and patent holder of the active player's Bulb Technology. Determine the level (I - V) and patent holder of the active player's Current Technology (AC or DC, whichever is being used to claim the project). In each case, if the patent is not held, or is held by the active player, no fee is paid. Otherwise, pay each fee to the player who holds the patent. Each Patent Fee = $1000 x patent technology level. Adjust Player’s Stock on Track: Increase stock a number of spaces on the stock track according to the project profitability chart. Reminder: double stock profitability amount for a level V project. Increase or decrease stock according to the “technology fame” track modifier (if any). b) Advance in Technology This action can use more than one Luminary. Select Luminary(s) to meet the requirements. File Patent [Optional]: If your technology advances to a level with an unclaimed patent, and if your Luminary(s) can meet the patent $ requirements, you may claim the patent. Patent $ Requirement = $1 for each technology level advanced. Note: If you advanced more than one technology level, you cannot claim a patent in any space you skipped. If a patent is claimed, increase stock on the track a number of spaces equal to the patent level (I – V). c) Engage in Propaganda This action requires one Luminary only. Select a Luminary. Note: you may engage in Propaganda even if the selected Luminary’s value is zero (blank). Adjust either the Future Fame Track or the Technology Fame Track by the Luminary’s value. Choose a Propaganda card and adjust the appropriate track. Gain Cash = Propaganda card $ value + [$1000 x Phase x $ value of Luminary]. Exhaust Propaganda card (if it's the last card, then turn all Propaganda cards face up again). d) Develop HQ This action requires one Luminary only. Select a Luminary with the appropriate symbol (must have a value of at least 1). Flip an HQ card and apply its effect. Fim de Jogo e Pontuação The game ends at the end of Phase 3. Victory Points are calculated to determine the winner. Calculate Victory Points Present Fame order breaks all ties. VP for stock portfolio (total VP from preferred + other stock) Determine Stock VP value: highest price = 6VP, 2nd highest = 5VP, 3rd highest = 4VP, etc. Calculate VP from the preferred stock certificate = stock’s VP value x 4. Calculate VP from all other stock certificates owned = stock’s VP value x number of certificates. VP for cash in hand: most cash = 6VP, 2nd most = 5VP, 3rd most = 4VP, etc. VP for developed HQ cards: 1/2/3/4 cards = 1/3/6/10 VP. VP for developed Works card: per text on Works card. The winner is the player with the most victory points at the end of Phase 3. Dicas para Vencer Use Cash in hand for Claiming Projects and Buying Stock. Use Cash in hand for Advancing Technology for extra movement when engaging in Propaganda. Use Cash in hand for a Claim a Project discount, filing Patents, extra income during Propaganda, and Developing HQ Office Card. ## FAQ ### Do I need the base Tesla vs. Edison game to play with this expansion? Yes, absolutely! 'Powering Up!' is an expansion and requires the base Tesla vs. Edison game to be played. ### How many players can participate now with the expansion? The expansion increases the player limit to up to 6 people, introducing Madam C.J. Walker as the sixth player. ### Does the expansion make the game much longer? No, the creators aimed to add new layers of strategy and fun without significantly increasing the game's playtime. ### What are the 'historical events'? These are cards representing real occurrences from the War of Currents era, impacting the game with unexpected challenges or opportunities. ### Is there a mode for playing alone? Yes! The expansion includes a solo mode with an AI 'robot' that challenges the player to achieve specific objectives. ### Does the game's complexity increase significantly with the expansion? The complexity increases slightly as new mechanics and options are introduced, but the base game provides the foundation, making the learning curve manageable for those already familiar with the rules. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 34.05 (https://boardgameprices.com/item/go?source=A&storeitemid=6431564&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/19243/tesla-vs-edison-powering-up?utm_source=boardgamesbot.com