# The 7th Citadel: The Unveilers ## General Info - **Year Published**: 2024 - **BGG Rating**: 8.3 - **BGG Rank**: — - **Players**: 1-4 (Best with: 1) - **Duration**: 5-1000 min - **Weight**: 2.00 / 5 - **Designers**: Bruno Sautter, Ludovic Roudy - **Artists**: Ludovic Roudy - **Publishers**: Serious Poulp - **Categories**: Adventure, Card Game, Expansion for Base-game, Exploration - **Mechanics**: Cooperative Game, Grid Movement, Hand Management, Modular Board, Solo / Solitaire Game ## Verdict Loved The 7th Citadel and want more mystery and surprises? This expansion brings the "Unveilers" ladybugs to spice up your adventures!Intriguing new decisionsMore mystery in explorationExpands hand managementGreat for base game fansAdds more complexityDecisions with consequencesRequires base gameRECOMMENDED ## Description Get ready for a new adventure in The 7th Citadel with the "The Unveilers" expansion! This nifty addition introduces the magical ladybugs, nicknamed "Unveilers," which are drawn to mystical emanations like bees to flowers. They don't bite, but their presence indicates something powerful (and perhaps dangerous!) is hidden nearby. Upon encountering a swarm of them, a miniature appears on the location, and it's up to you to decide what to do: interact with the ladybugs or dig to discover what attracted them. This choice could lead to incredible artifacts, arcane creatures, or even cursed objects! "The Unveilers" expands exploration and hand management, introducing new tactical decisions and a touch of mystery with each discovery. It's an expansion that adds more depth and surprises to the already acclaimed universe of The 7th Citadel, perfect for those seeking more challenges and twists in their cooperative or solo journeys. With a modular board and grid movement, each game is a new experience! This expansion adds an intriguing element to the base game, introducing the "Unveilers," sizable ladybugs attracted to magic. Their appearance on a terrain card signals the presence of something hidden. Players will have to decide between directly interacting with these creatures or risking digging up the spot to reveal what drew them in. The consequences of this decision can range from finding powerful artifacts and mystical creatures to unearthing cursed items. The hand management mechanic is put to the test with new choices, and the exploration of the modular board gains a new element of risk and reward. "The Unveilers" is ideal for players who appreciate the cooperative and exploration nature of The 7th Citadel, looking to add more mystery and impactful decisions to their game sessions. ## FAQ ### Do I need the base game "The 7th Citadel" to play with "The Unveilers"? Yes, "The Unveilers" is an expansion and requires the base game "The 7th Citadel" to be played. ### How many players can participate in this expansion? Just like the base game, "The Unveilers" can be played by 1 to 4 players. ### Does the expansion significantly increase the game's complexity? It adds new layers of decision-making and a bit more complexity, but maintains the base game's overall accessibility. It's a well-integrated addition. ### What new components come in the box? The expansion includes "Unveiler" ladybug miniatures, new event cards, and potentially other components related to the new mechanics. ### Is the solo experience affected? No, the expansion works perfectly for both cooperative and solo modes, adding more variety. ### How long does a game with this expansion typically take? The base game's playtime (90-120 minutes per scenario) remains similar, but the new decisions might slightly extend the duration of each turn. ### Is this expansion focused on combat or exploration? It's more focused on exploration and decision-making, with an element of mystery regarding what you'll find when interacting or digging.