# The 7th Continent: The Flying Roots ## General Info - **Year Published**: 2019 - **BGG Rating**: 7.9 - **BGG Rank**: — - **Players**: 1-4 (Best with: 2) - **Duration**: 5-1000 min - **Weight**: 2.57 / 5 - **Designers**: Bruno Sautter, Ludovic Roudy - **Artists**: Ludovic Roudy - **Publishers**: Pegasus Spiele, Serious Poulp - **Categories**: Adventure, Card Game, Expansion for Base-game, Exploration - **Mechanics**: Cooperative Game, Modular Board, Solo / Solitaire Game, Storytelling ## Verdict Perfect for those who have mastered the base game and want more organic danger on the map. Adds tension without overcomplicating the rules.Increases immersion and dangerSeamless integration with action deckFigures bring the terrain to lifeStimulates curiosity and researchRequires base game to functionSubtle impact for casual playersRECOMMENDED ## Description If you're already lost in the jungles and mysteries of The 7th Continent, get ready to add another layer of unpredictability to your journey. The Flying Roots expansion isn't a standalone game, but rather an add-on that injects new threats and mysteries directly into your action deck. Imagine that while you're trying to solve a problem or explore a terrain, something unexpected happens: the Flying Roots appear to complicate your life. The mechanics are simple yet tense. The kit includes 40 new cards and 6 Flying Roots figures. When you start the game, you shuffle these cards into the action deck. If a Root figure is present on your terrain card and you draw one of these specific cards while resolving an action, the creature manifests physically on your map. From that point on, the game becomes a challenge of observation and research. What do these creatures do? How do they react? You'll have to find out through trial and error, testing limits and risking your skin while trying to survive on the continent. This expansion is perfect for those who feel the base game has become too 'familiar' and want an extra spice of danger. It doesn't change the fundamental structure of the game, but it alters the risk dynamics, forcing players to be more cautious about where they step and how they manage their actions. It's the kind of content that transforms exploration into something more alive and reactive, where the environment seems to be watching you back. If you love the feeling of discovery and that pit in your stomach not knowing what the next card holds, the Flying Roots are the ideal upgrade for your campaign. ## FAQ ### Do I need the base game to play? Yes! This is an expansion (add-on). You need The 7th Continent to use the cards and miniatures. ### Does this significantly change the game's complexity? Not really. It adds new events and threats, but the game logic remains the same. It's more about new situations than complex new rules. ### How many people can play with this expansion? The same as the base game: 1 to 4 players. ### What's inside the box? You get 40 cards and 6 Flying Roots miniatures. ### Is it worth it if I'm new to the game? I recommend mastering the base game first. The Flying Roots add danger, so it's better to know how to survive before adding more threats to the map! ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 23.07 (https://boardgameprices.com/item/go?source=A&storeitemid=4712720&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/31922/the-7th-continent-the-flying-roots?utm_source=boardgamesbot.com