# The Adventures of Robin Hood: Variant for Experienced Players ## General Info - **Year Published**: 2023 - **BGG Rating**: 8.0 - **BGG Rank**: — - **Players**: 2-4 - **Duration**: 60 min - **Weight**: — - **Artists**: Michael Menzel - **Publishers**: KOSMOS - **Categories**: Expansion for Base-game ## Verdict If you’ve mastered Robin Hood and want extra tension, this variant delivers.More challenge, no new rulesIncreased enemy pressureConstant surprisesNo new componentsTwo adventures exemptHIGHLY RECOMMENDED ## Description The Adventures of Robin Hood: Variant for Experienced Players arrives as a Kickstarter‑backed supplement for the Pack Archer set, aimed at groups that have already mastered the base rules and crave a little extra bite. The core of the variant is three straightforward rule tweaks that together reshape the gameplay. First, the "Brave Enemies" rule adds six more purple cubes to the seal bag – one time for the whole group, regardless of player count – making enemies tougher and upping the pressure in each chapter. Second, "Wild Guards" places a red cube on seal 4; when that seal is drawn it activates instantly and is then returned to the bag along with all previously drawn seals, except those showing the octagonal carriage symbol, which stay on the board. This creates a constant element of surprise. Third, the "Short On Time" rule reduces the hourglass count for the Bad End by one compared to the book, shortening the victory deadline. The only exceptions are the adventures "A Touch Decision" and "The Oath of the 13," which keep the original timing. No new components are introduced – the variant merely changes how existing pieces are used, resulting in a tighter, more strategic experience. It’s perfect for groups that have played the base game multiple times and want a fresh challenge without learning an entirely new system. Playtime stays around an hour, supporting 2‑4 players while preserving the lively spirit of Robin Hood. ## FAQ ### How many players can join? The variant supports 2 to 4 players, just like the base game. ### What’s the typical playtime? Games still run about 60 minutes on average, depending on player experience. ### Do I need extra components? No. All rules use the cubes and seals already included in the base set. ### Is this variant for beginners? No. It’s designed for experienced players who already know Robin Hood’s mechanics. ### Which adventures are exempt from the time reduction? The adventures "A Touch Decision" and "The Oath of the 13" keep the original hourglass count. ### Do I have to start using it from Chapter 2? Yes, the variant’s rules kick in from Chapter 2 onward. ### Can I mix this variant with other expansions? Generally yes, but it’s wise to test compatibility before combining multiple variants.