# The Grizzled: At Your Orders! ## General Info - **Year Published**: 2016 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 1-5 (Best with: 4) - **Duration**: 30 min - **Weight**: 2.17 / 5 - **Designers**: Fabien Riffaud, Juan Rodriguez - **Artists**: Tignous - **Publishers**: CMON Global Limited, Cool Mini Or Not, Lavka Games, Ludonova, Oliphante, Planeta Igor, Spaghetti Western Games, Sweet Games - **Categories**: Card Game, Expansion for Base-game, World War I - **Mechanics**: Communication Limits, Cooperative Game, Hand Management, Solo / Solitaire Game ## Verdict Loved "The Grizzled" and want more? This expansion adds solo mode, new stuff for two players, and missions that spice things up! Perfect for those seeking more challenge and variety.Official solo modeChallenging new missionsImproves two-player gameRequires base gameLanguage dependentHIGHLY RECOMMENDED ## Description Hey folks! Ready to head back to the trenches with "The Grizzled: At Your Orders!"? This little gem is an expansion that supercharges the base game "The Grizzled" with three game-changing additions. First off, for those who enjoy tackling challenges solo, there are now official rules for single-player mode – perfect for those days when you want to save France without relying on anyone else. Second, for duos, there are some rule updates that make the two-player experience even smoother. And the main event: brand-new mission cards! They introduce fresh challenges, and best of all, the difficulty scales with your group's experience. It's like crafting your own menu of hardships: you've got easy, normal, and hardcore missions. Each round, the team leader draws two options and chooses which mission the group will attempt to complete. These missions can alter the number of cards in hand, or even save you from losing a round due to a storm or the darkness of night. It's a chance to add extra oomph to your campaign, test new tactics, and feel the tension of war in a different way. If you're already a fan of "The Grizzled," this expansion is almost mandatory to bring more life and variety to the game. Let's go, soldier! ## How to Play Objective of the Game In The Grizzled: At Your Orders!, you and your inseparable friends are French infantrymen, "Les Poilus," during the Great War. The game aims to capture the difficulties experienced by soldiers in the trenches, emphasizing solidarity, brotherhood, and mutual help rather than direct combat. The goal is to reveal the Peace card by emptying the Trials deck before the Morale deck runs out and reveals the Monument card. Players win if the Peace card is revealed at the beginning of the Morale Drop phase and no players have cards in their hand. Preparation (Setup) Each player chooses a Poilu/Soldier, places their Poilu card in front of them with the Lucky charm side face up, and receives 3 random Support tiles. In a 2 or 3 player game, the Support tiles with double arrows are not used. Shuffle all the Threat cards. Place 25 Threat cards on top of the Peace card to form the Trials deck. The remaining 34 Threat cards go on top of the Monument card and form the Morale deck. The Speech tokens are placed in a common pile between the Trials deck and the Morale deck. Use five Speech tokens in a two or three player game, four in a four player game, and three in a five player game. The Mission Leader token is given to the player with the bushiest beard. For At Your Orders!, choose the difficulty level (Classes, Poilus, or Veterans) and prepare the Mission deck, which must be composed of 12 Mission cards according to the chosen difficulty: Classes: 8 Easy, 4 Normal, 0 Hard Poilus: 4 Easy, 4 Normal, 4 Hard Veterans: 2 Easy, 4 Normal, 6 Hard These 12 cards are shuffled and form the Missions deck. The Final Assault / Last Stand card is placed next to the Mission deck. Each player places the silhouette of his Poilu near the "No Man's Land" to indicate participation in the mission. Fluxo do Jogo The game is divided into rounds, each called a mission, and proceeds through four phases: 1. Preparation Phase Select Mission card: The Mission leader draws 2 Mission cards. They choose one to reveal to the other players, and the other card is placed back on top of the Mission Deck. Intensity of the Mission: The chosen Mission card is placed at the beginning of the "No Man's Land." It indicates the minimum number of Trials cards to distribute to each player. This number may vary depending on the number of players. The Mission leader may increase the Mission intensity to distribute more cards. A minimum of 3 cards each with 2 or 3 players, and a minimum of 2 cards each with 4 or 5 players. Players add the drawn cards to their hands. Resolution of the Mission: Most Mission cards last only during a single Mission and are discarded after the Support phase. Some difficult Mission cards remain in play as long as their specific conditions for discarding are not met. If no such frame is present, the Mission card is automatically discarded after the Support phase. Final Assault / Last Stand: After drawing and looking at the two Mission cards, the Mission leader may choose not to play any, and instead launch a Final Assault or Last Stand. They place the corresponding card face up, and this will be the last Mission of the game. 2. Actions Phase Players try to play as many cards as possible from their hand to the No man’s land. The mission immediately stops if there are three Threat cards with an identical kind of Threat in No man’s land. Starting with the Mission leader, players take turns choosing one action among the following four: Play a Threat card Fall back and support Make a speech Use his Lucky charm The mission only stops if all players fall back or if it fails (three identical threats in the No man’s land). End of Mission: Once every player has taken the Fall back and support action, any cards in No Man’s Land are put aside. Players keep their cards in their hand (these are carried over to the next mission). Mission Failure: As soon as three identical Threat type icons are played into the No man’s land, or as Phobias and Traumas from the Hardship cards, the mission is a failure. Threat cards in No man’s land are shuffled back among the Trial deck. Hardship cards remain assigned to players. 3. Support Phase Once the mission is over, players reveal the Support tile they might have played on their Poilu. They then give it to the player designated by the arrow. The supported player keeps the Support tile. The player who gets the majority of Support tiles can choose one of two options: Get rid of up to two Hardship cards previously received (on his Poilu, not from his hand). Get his Lucky charm back. If there is a tie for most Support tiles received, no one gets this support bonus. If the mission fails, players tally the supports already played. The player with the majority can only get rid of one Hardship card. 4. Morale Drop Phase Transfer, from the Morale deck to the Trial deck, as many Threat cards as the total number of cards in all player hands, though always a minimum of three Threat cards. This is limited to 6 cards, even if the total number of cards in the hands of players exceeds that figure. However, Morale loss caused by a Hardship card may exceed this limit of 6 cards. If the Monument card is revealed, the group loses the game. If not, the current Mission leader gets a Speech token from the common pile, and then passes the Mission Leader token clockwise and a new mission starts. During the last round (Final Assault / Last Stand), there will be no Morale loss, whether as the result of a Hardship card or a Mission card still in play. Ações e Como Jogar During the Actions Phase, players take turns choosing one of four actions: Play a Threat card: The player plays a Threat card from their hand. If it's a Hardship card, it's placed next to the player’s Poilu card. Otherwise, it's added to No man’s land. Trap card: When a player plays a card with the Trap symbol, they must draw a card from the Trials deck and play it immediately. If it has another Trap symbol, ignore the symbol. If it is a Hardship card, they put it next to their Poilu. Fall back and support: The player won't play anymore during this mission. They choose one of their Support tiles (if any left) and places it face down on their Poilu card, without showing it to other players. They keep any cards in their hand. Strategic withdrawal: The first player who takes the Fall back and support action during a Mission, and they alone, can decide to make a Strategic withdrawal. They then place one Threat card from their hand back on top of the Trials deck. This is done before any effects from Mission cards or Hardship cards are applied. This action is only applicable for games with rules for Traps included. If a player has no cards in hand, they can always take the Fall back and Support action, even if a Hardship card would prevent them from doing so. Make a speech: If the player has a Speech token, they discard it and choose one kind of Threat. Each of the other players still in the mission can discard one Threat card of the same kind from their hand. The Speech token is removed from the game when used in the base game, but in At Your Orders!, Speech tokens are no longer returned to the box after use, but remain in play. This action even allows a player to discard a Trauma or Phobia kind of Hardship card with the associated kind of Threat on it from their hand. Use his Lucky charm: Each Poilu, with their Poilu card still face up, has a Lucky charm that allows them to discard one Threat card from No man’s land with the same kind of Threat as depicted on their Poilu card. Turn over the Poilu card. Phobia and Traumas that are attached to a Poilu cannot be discarded. With the expansion, Support may always reactivate a Lucky charm. Hardship Cards These cards are placed next to a player's Poilu card and have ongoing effects. Some examples include: Egoïste (Selfish): Always keep the Support tile you played. Mutisme (Mute): May not take the Speech action nor communicate with others. Démoralisé (Demoralised): In the Morale phase, draw one extra Threat card (thus a minimum of 4 cards). Peureux (Afraid): On your turn, you must take the Fall back and Support action if there are at least two Threat cards of the same kind in No man’s land. Entêté (Stubborn): May not take the Fall back and Support action with 2 cards or more in hand. Maladroit (Clumsy): When taking the Fall back and Support action, you must draw and play one random card. If a trap is drawn, it is not activated. Orgeilleux (Proud): You cannot choose to take the Fall back and Support action if you are the only player remaining in the mission. Fragile (Fragile): Other players may not take the Fall back and Support action as long as they still have cards in their hands. Doesn't apply anymore once the player has taken the Fall back and Support action. Tyrannique (Tyrannical): Immediately take the Mission leader token, and keep it. Frénétique (Frenetic): At the start of a Mission, you must draw two extra Threat cards. Etourdi (Stunned): When taking the Fall back and Support action, you must remove one Support tile permanently from the game. Paniqué (Panic): When taking the Fall back and Support action, the Support tile, if any available, is drawn at random. Blessé (Wound): Counts as two Hardship cards. Jouyeux Noël (Merry Christmas): Remove one Hardship card from any player. If there are conflicting effects between two or more Hardship cards from the same player, the oldest one applies. If there are conflicting effects between two or more Hardship cards from different players, the one from the active player applies. Fim de Jogo e Pontuação Victory Condition The players are victorious if the Peace card is revealed at the beginning of the Morale Drop phase and no players have cards in their hand. Defeat Conditions The players are defeated if either of two conditions are fulfilled: After the Support phase, the Monument card is revealed. One or more players have four Hardship cards in front of them. (Note: The Blessé (Wound) card counts as two Hardship cards, so a player with Blessé and two other Hardship cards would trigger defeat.) Dicas para Vencer Players need to keep their hand secret! If a player takes a Fall back and Support action, their Trauma, Phobia, and Hardship cards don't influence the current mission anymore. Cards on the table next to a Poilu (e.g., Hardship cards) are not "in your hand," and are thus not necessary to get rid of in order to win. ## FAQ ### Do I need the base game "The Grizzled" to play this expansion? Yes, "At Your Orders!" is an expansion and requires the base game "The Grizzled" to be played. ### How many players can participate with this expansion? The expansion adds rules for solo play (1 player) and enhances the two-player game, in addition to working with the base game's original player count. ### Does the game get harder with this expansion? Yes, the new mission cards allow for difficulty adjustment, with easy, normal, and hard options, adapting to the players' experience. ### Do I need to translate the cards or components? Yes, there is language dependency. It is recommended to have a translated spreadsheet or printed cards with the translation to facilitate gameplay. ### What is the average playtime with the expansion? The playtime remains similar to the base game, around 30 minutes per session. ### Does this expansion significantly change the base game experience? It adds new layers of challenge and gameplay options (solo and enhanced for 2 players), increasing replayability without altering the game's core essence. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 8.31 (https://boardgameprices.com/item/go?source=A&storeitemid=6912805&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 11.99 (https://boardgameprices.com/item/go?source=A&storeitemid=6701395&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 11.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4822693&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 11.99 (https://boardgameprices.com/item/go?source=A&storeitemid=530915&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 12.74 (https://boardgameprices.com/item/go?source=A&storeitemid=4887558&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 13.50 (https://boardgameprices.com/item/go?source=A&storeitemid=5028471&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 15.43 (https://boardgameprices.com/item/go?source=A&storeitemid=2491556&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 16.96 (https://boardgameprices.com/item/go?source=A&storeitemid=3920890&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 17.13 (https://boardgameprices.com/item/go?source=A&storeitemid=575189&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 19.17 (https://boardgameprices.com/item/go?source=A&storeitemid=2080969&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/18172/the-grizzled-at-your-orders?utm_source=boardgamesbot.com