# The Hills Rise Wild! ## General Info - **Year Published**: 2000 - **BGG Rating**: 6.4 - **BGG Rank**: #10659 - **Players**: 2-4 (Best with: 2, 4) - **Duration**: 180 min - **Weight**: 2.45 / 5 - **Designers**: Jesper Myrfors, John Scott Tynes - **Artists**: Dennis Detwiller - **Publishers**: Pagan Publishing - **Categories**: Adventure, Fighting, Horror, Miniatures, Wargame - **Mechanics**: Dice Rolling, Measurement Movement, Simulation, Variable Player Powers ## Verdict If you enjoy good old-fashioned miniature combat and aren't afraid to invoke cosmic horror, 'The Hills Rise Wild!' might be your cup of tea. Get ready for lots of dice rolling and direct action!Tactical miniature combatStrong Lovecraftian themeUnique character powersHigh dice luck dependencyRules can be confusingConstant, repetitive combatFOR GENRE FANS ## Description Get ready for a hefty dose of cosmic horror and unbridled combat in 'The Hills Rise Wild!'. Inspired by the Cthulhu Mythos, this game puts you in charge of a misfit crew on a mission to find the legendary Necronomicon and bring it to safety. The catch? Other 'families' of misfits also want the book and won't hesitate to turn you into cosmic mush to get it. The game is essentially a miniatures bloodbath. Each turn, you'll move your figures across the board, unleash special character powers, and, of course, engage in combat. And when I say combat, prepare for dice rolling. LOTS of dice rolling. Luck plays a significant role here, but the unique powers of each character add an interesting strategic layer. Don't be surprised if you spend some time poring over charts to figure out what everyone does – discovering synergies is part of the fun! The board isn't huge, which means you'll encounter opponents early on, and the action rarely stops. Expect a constant series of battles and deaths until one side achieves its goal. It's a game for those who enjoy direct action, a touch of luck, and the Lovecraftian universe. If you like miniatures and aren't afraid of a little interdimensional carnage, you might have a blast. ## FAQ ### How many players can play? The game is designed for 2 to 4 players. ### How long does a game take? Games are lengthy, typically around 180 minutes (3 hours). ### Is it a complex game? The average weight on BGG is 2.44, indicating moderate complexity. Reading character powers might increase initial playtime. ### What's in the box? The game is expected to include miniatures, a board, dice, and cards, fitting the horror and combat theme. ### What is the main objective of the game? The objective is to find the Necronomicon and defeat opponents to secure possession of the book. ### Is it more of a luck-based or strategy-based game? There's a balance. Dice rolling introduces luck, but variable player powers and tactical decisions add strategy.