# The Manhattan Project 2: Minutes to Midnight ## General Info - **Year Published**: 2018 - **BGG Rating**: 7.2 - **BGG Rank**: #3366 - **Players**: 2-5 (Best with: 4) - **Duration**: 90-150 min - **Weight**: 3.63 / 5 - **Designers**: Brandon Tibbetts - **Artists**: Clay Gardner, James Colmer - **Publishers**: Minion Games, Arrakis Games - **Categories**: Economic, Industry / Manufacturing, Modern Warfare, Spies / Secret Agents - **Mechanics**: Area Majority / Influence, End Game Bonuses, Events, Hand Management, Income, Layering, Open Drafting, Secret Unit Deployment, Tags, Take That, Tech Trees / Tech Tracks, Variable Set-up, Worker Placement, Worker Placement, Different Worker Types ## Verdict If you love heavy strategy with a Cold War vibe, you’ll dig The Manhattan Project 2.Diverse worker managementThematic board layersRobust tech treesSteep learning curveLong playtime potentialScoring rounds can feel repetitiveRECOMMENDED ## Description Twenty years after the events of The Manhattan Project, the superpowers resume the arms race, but now the main hurdle isn’t building nukes – everyone can churn them out. The focus shifts to the "Nuclear Triad": strategic bombers, ballistic submarines and intercontinental missiles. Each player commands a nation and, at regular intervals, a scoring round takes place in one of four categories – bombers, subs, ICBMs or short‑range missiles delivered to third‑world states. Besides points for fielding weapons, defensive bonuses are earned by mitigating threats against your realm. To do so you recruit four worker types: Laborers (run factories and facilities), Spies (operate opponents’ buildings), Politicians (generate tax revenue and sway third‑world nations) and Generals (deploy bombers, subs and missiles). The six building types are: Factories (produce aircraft and subs), Research Centers (advance five tech tracks), Reactors (produce warheads), Silos (arm ICBMs), Test Sites (detonate nukes on your own land for points) and ABM Launchers (grant defensive bonuses). The game employs layered boards, area control, open drafting, hand management and multiple worker‑type placement within a Cold‑War, retro‑futuristic setting. Play ends after all scoring events are resolved, and the player with the most points wins. It’s a standalone title, requiring no base game, blending economic strategy, tech development and secret maneuvers into a tense, thematic experience. ## FAQ ### How many players can join? It supports 2 to 5 players, making it perfect for medium‑sized groups. ### What is the typical playtime? Games run about 90 to 150 minutes, depending on player count and familiarity. ### How complex is the game? Medium‑high complexity; best suited for players comfortable with worker placement and tech trees. ### Are there Portuguese components? No, all cards and tokens are in English, but they’re easy to translate on the fly. ### Do I need the base game The Manhattan Project? No, Minutes to Midnight is a standalone title and does not require the original game. ### What worker types are available? Laborers, Spies, Politicians and Generals, each handling different aspects of the engine. ### Are there any expansions planned? As of now, no official expansions have been announced. ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 231,04 (https://www.amazon.com.br/dp/B079T4TDRN?tag=bgbot26b-20&linkCode=as2) - See all on Compara Jogos: https://www.comparajogos.com.br/item/the-manhattan-project-2-minutes-to-midnight ### Best International Offers - **BoardGamePrices.com**: $ 73.05 (https://boardgameprices.com/item/go?source=A&storeitemid=3924966&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/20841/the-manhattan-project-2-minutes-to-midnight?utm_source=boardgamesbot.com