# The Sands of Time ## General Info - **Year Published**: 2018 - **BGG Rating**: 6.6 - **BGG Rank**: #10764 - **Players**: 2-5 (Best with: 4) - **Duration**: 120-180 min - **Weight**: 4.21 / 5 - **Designers**: Jeff Warrender - **Artists**: Harald Lieske - **Publishers**: Spielworxx - **Categories**: Ancient, Civilization - **Mechanics**: Betting and Bluffing, Dice Rolling, End Game Bonuses, Hand Management, Income, Multi-Use Cards, Network and Route Building, Open Drafting, Simultaneous Action Selection, Tech Trees / Tech Tracks, Turn Order: Progressive, Variable Set-up ## Verdict Fans of long‑term strategy and subtle bluffing will love this game, with resource management as a standout feature.Thoughtful resource managementEngaging bluffing and bettingStrategic network buildingDeep tech tracksSteep learning curveLong playtimeConstant focus requiredHIGHLY RECOMMENDED ## Description The Sands of Time is a civilization-building game set in classical antiquity, featuring a board inspired by a Roman-era map. Each player commands an empire, striving to leave a lasting legacy while expanding territory, advancing technology, and keeping the populace content. At the start of each turn, you pick two action cards that represent edicts you issue to your people—build, innovate, migrate, conquer, reform, create trade routes, demand tribute, or record chronicles. These cards are used simultaneously, so you and your opponents reveal your choices at the same time, creating tension and bluffing opportunities. Resources are limited; you must pay with food or gold, and costs rise as the empire grows or unrest climbs. Managing unrest is crucial: overcrowded territories, reusing cards, or over‑pressuring the populace raise discontent, leading to revolts and resource loss. To score, you record chronicles of achievements. Each chronicle requires a matching “heritage” level—for example, to record a great cultural work, your empire must have cultural reputation. At game end, chronicles, end‑game bonuses, and other accomplishments add points. The game blends hand management, betting and bluffing, dice rolling, network building, and tech trees for a 120‑180 minute experience that demands long‑term planning, subtle competition, and risk decisions. If you enjoy games that require strategic planning, silent competition, and careful diplomacy, The Sands of Time will hook you. The learning curve can be a bit steep, but the strategic payoff makes it worthwhile. ## FAQ ### How long does a typical game last? Between 120 and 180 minutes, depending on player experience and chosen complexity. ### What is the ideal player count? 2 to 5 players, though 3 to 4 is the most balanced. ### How complex is the game? It has a moderate to steep learning curve, with many interlocking mechanics that demand constant focus. ### What components does the game include? Action cards, chronicle cards, dice, resource tokens, territory pieces, and a detailed board with routes and territories. ### Who is the game recommended for? Those who enjoy civilization games, long‑term strategy, bluffing, and resource management. ### Does the game have turn order? Yes, the turn order advances progressively each round. ### Is there any diplomacy mechanic? Interaction is mainly through simultaneous actions and resource competition; there is no formal diplomacy. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 92.47 (https://boardgameprices.com/item/go?source=A&storeitemid=1088641&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/24085/the-sands-of-time?utm_source=boardgamesbot.com