# The Third World War: Battle for Germany ## General Info - **Year Published**: 1984 - **BGG Rating**: 7.8 - **BGG Rank**: #4324 - **Players**: 2 (Best with: 2) - **Duration**: 360 min - **Weight**: 3.45 / 5 - **Designers**: Frank Chadwick - **Artists**: Paul Richard "Rich" Banner, William H. Keith, Jr. - **Publishers**: Game Designers' Workshop (GDW Games), Hobby Japan - **Categories**: Modern Warfare, Wargame - **Mechanics**: Dice Rolling, Grid Movement, Hexagon Grid, Movement Points, Simulation, Zone of Control ## Verdict For hardcore grognards: an 80s classic with jaw-dropping tactical depth in Cold War warfare.Crunchy Cold War simulationBrutally realistic combatMassive 45km/hex mapNATO vs Warsaw Pact asymmetry6+ hour playtime commitmentNot for casual playersTwo-player onlyFOR GENRE FANS ## Description The Third World War: Battle for Germany is an epic wargame simulating a hypothetical Cold War conflict in Central Europe. Two players command NATO and Warsaw Pact forces through detailed military strategy with multi-impulse turns. Each hex on the 45km-scale map covers real territory from Denmark to Yugoslavia, with entire divisions and air squadrons (each air unit equals 100 real aircraft!) under your control. Featuring Zones of Control, terrain-based Movement Points, and special rules for NATO reserves/Soviet echeloning, this 6+ hour deep dive rewards meticulous planning. Not for the faint-hearted—but for hardcore wargamers, it's an 80s gem that still shines with brutal detail. ## FAQ ### How long does a game take? Buckle up: matches last 6+ hours, potentially longer depending on strategies. ### Do both players need experience? Absolutely. With complex rules and no solo mode, this demands two dedicated grognards. ### Is the map really that big? Enormous! The 45km/hex map stretches from Denmark to Yugoslavia, packed with terrain details affecting combat. ### How do air units work? Each counter equals 100 real aircraft, rated for air superiority, close support, and strike missions. ### Good for modern warfare fans? If you enjoy Twilight Struggle but crave more tactical depth (and less politics), this delivers—just expect heavier rules.