# The Way of the Avatar ## General Info - **Year Published**: 2017 - **BGG Rating**: 6.8 - **BGG Rank**: — - **Players**: 1 - **Duration**: 45-60 min - **Weight**: — - **Designers**: Shawn Hescock - **Artists**: Joe Garcia - **Publishers**: Geeks Collaborative Gaming - **Categories**: Fantasy, Print & Play - **Mechanics**: Dice Rolling ## Verdict If you enjoy solo games with dice rolling and a classic fantasy theme, The Way of the Avatar might be your next find. It's a challenge that tests your resource management and luck!Creative dice managementImmersive fantasy themeDice-driven replayabilitySatisfying progressionHigh luck dependencyRequires printing componentsExtensive English textFOR GENRE FANS ## Description In 'The Way of the Avatar', you step into the shoes of the Avatar, a devoted servant to the Lord of Britannia and an aspiring master of eight virtues. Your primary mission is to confront the dangers within dungeons, each representing a sin to be overcome. The game unfolds in rounds, where you'll use a combination of four 8-sided dice (D8) and three 6-sided dice (D6) to determine your actions. First, you allocate one of the D8 dice to a city in need of aid, specifying which location will receive your attention. Then, the remaining D8s are distributed among the three main categories: The Task, The Virtue, and The Dungeon. For instance, a roll might dictate that you must deliver a message, meditate on the virtue of Honor, and battle in the dungeon of Shame. If the dice don't allow progress in any category, you can assign a die to an already completed action to avoid getting stuck. To resolve tasks, you consult specific tables and use one of the D6 dice to determine success or failure. Completing tasks earns you favor with cities, tracked on your play sheet's map. Filling all the spaces for a city grants you a gift offering permanent, stacking advantages. Mastering a virtue is simpler: meditate and gain a point, recorded on your sheet. Dungeon battles, which increase in difficulty, require you to consult combat tables. Winning fills a progress space; losing yields no result. Clearing a dungeon means filling all its spaces. One of the D6 dice acts as a randomizer for events or can be used as a bonus for tasks. Fame and Karma are influenced by your deeds. Fame can be used to upgrade your Avatar's stats, while Karma can be exchanged for tactical combat advantages. Both are tracked on your character sheet. The game concludes when the final objectives are met, with each round requiring the resolution of tasks, virtues, and dungeons. ## FAQ ### How many players can participate? This is strictly a one-player (solo) game. ### How long does a game session typically last? A game session usually takes between 45 to 60 minutes to complete. ### Is the game difficult to learn? The complexity is moderate. The rules involve dice allocation and table lookups, but the game flow becomes clear after a few rounds. ### Do I need to print the game? Yes, 'The Way of the Avatar' is a Print & Play game, meaning you'll need to print and assemble the components yourself at home. ### Does the game require English proficiency? Yes, the game has a significant amount of text, especially in the task and event tables, so a good level of English is recommended to play it comfortably. ### What is the main objective of the game? The objective is to serve the Lord of Britannia by mastering virtues and overcoming dungeons, while seeking the favor of cities and improving your Avatar.