# Throw Down That Flag ## General Info - **Year Published**: 2026 - **BGG Rating**: — - **BGG Rank**: — - **Players**: 1 - **Duration**: 30-45 min - **Weight**: — - **Designers**: David Thompson (I), Liz Davidson - **Publishers**: (Self-Published) - **Categories**: American Civil War, Civil War, Wargame - **Mechanics**: Chit-Pull System, Hexagon Grid, Solo / Solitaire Game ## Verdict If you're a fan of solo wargames and love diving into intense historical moments, 'Throw Down That Flag' is right up your alley! It thrusts you into crucial American Civil War battles with a tactical depth that truly challenges your strategic thinking. The experience is immersive, almost as if you're there, making decisions that could alter the course of history.Immersive solo experienceEngaging historical themeDynamic chit-pull mechanicChallenging tactical decisionsScenario-driven replayabilitySpecific historical focusInitial learning curveLimited interactionFOR GENRE FANS ## Description In 'Throw Down That Flag', you step into the boots of the First Minnesota on two pivotal days during the Battle of Gettysburg. On July 2nd, you'll relive the heroic charge ordered by General Hancock against the 11th Alabama Infantry Regiment, a desperate move to buy time for reinforcements and secure the Union line. This legendary charge, though valiant, resulted in devastating casualties: out of 262 men, an estimated 215 became casualties within just five minutes. On July 3rd, what remained of the First Minnesota, reinforced by two companies previously on other assignments, was relocated to the center of the Union line, just in time to face the infamous Pickett's Charge. Once again, they fought bravely, and it was during this fray that Private Marshall Sherman famously captured the colors of the 28th Virginia Infantry Regiment, reportedly declaring, 'Throw down that flag, or I’ll run you through!' This is a solo wargame that employs a chit-pull system to dictate activations. Each round, a token is drawn from a bag, revealing which side (First Minnesota or Confederates) and which specific company will activate first. Tokens without a letter, but featuring a flag image, represent the colors and allow the company holding them to activate multiple times. Both you and the Confederates perform actions, with the order determined by the drawn token. First Minnesota activations allow for tactical movement, precise shooting, or melee attacks. The Confederates, controlled by the game, advance towards their objectives without directly attacking your units; any damage you sustain results from your own attacks and counter-attacks. The game continues until the scenario's victory or defeat conditions are met, immersing you in the intensity of these historical moments. ## FAQ ### How many players can play Throw Down That Flag? Throw Down That Flag is an exclusively solo game, designed for a single player to relive the events of the Battle of Gettysburg. ### What is the average play time? A game of Throw Down That Flag typically lasts between 30 to 45 minutes, depending on the scenario and your familiarity with the rules. ### What is the complexity level of the game? The game has a moderate complexity level. While the basic rules are accessible, the tactical depth and strategic decision-making require some dedication to master. ### What are the main components of the game? Components include a hexagonal grid board, activation tokens, success tokens, unit markers, and likely scenario or reference cards. ### Who is Throw Down That Flag recommended for? It is highly recommended for wargame enthusiasts, American Civil War buffs, and players looking for a strategic and immersive solo experience with a strong thematic component. ### Are there any planned expansions for the game? As the game is still a future release (2026), information about expansions is not available at this time, but it's common for wargames to have additional content.