# Thunder Road: Vendetta – Carnage at Devil's Run ## General Info - **Year Published**: 2023 - **BGG Rating**: 8.5 - **BGG Rank**: — - **Players**: 2-4 (Best with: 4) - **Duration**: 30-75 min - **Weight**: 1.25 / 5 - **Designers**: Brett Myers, Brian Neff, Dave Chalker, Justin D. Jacobson, Noah Cohen, Rob Daviau - **Artists**: Marie Bergeron - **Publishers**: Restoration Games, Bumble3ee Interactive, Hobby World, Lucky Duck Games, Old Dawg - **Categories**: Dice, Expansion for Base-game, Fighting, Miniatures, Racing - **Mechanics**: Dice Rolling, Grid Movement, Roll / Spin and Move, Take That ## Verdict Perfect for those who love automotive mayhem and want to upgrade the scenario variety of the base game.New maps with stunning visualsFire mechanics bring pure chaosOngoing damage increases the tensionKeeps the fast, casual funRequires the base game to playCan be too punishing for someRECOMMENDED ## Description Get ready to speed straight into chaos! Thunder Road: Vendetta – Carnage at Devil's Run takes the mayhem of modified car combat to an absolutely insane setting. Imagine a place where the heat is so extreme that the sands have melted, turning the roads into slick, slippery glass. This is the infernal backdrop for this expansion, bringing new boards that will test both your vehicle's durability and your opponents' patience. If you already enjoyed the smash-and-crash dynamics of the base game, things just got more intense. This expansion doesn't just add new maps; it introduces hazardous terrains that can turn your race into a total nightmare. The highlight is the introduction of ongoing damage and new damage effects, making car management even more tense. And, of course, the most chaotic element of all is here: FIRE! Now, flames are part of the strategy (or the disaster), adding layers of danger that force players to rethink every single maneuver. The game maintains its casual and fast-paced feel, utilizing dice rolling and grid movement, but with that extra 'Take That' spice that keeps the table shouting. It's the perfect expansion for those seeking more scenario variety and the adrenaline of racing in a place where survival is just as important as speed. If you're looking to turn your game night into a full-blown automotive massacre in a post-apocalyptic setting of glass and fire, Devil's Run is the way to go. Just remember: in Devil's Run, the stories of those who survive are so bizarre that nobody believes them, but you can prove you're the king of the road by crushing everyone in your path. ## How to Play Objective of the Game Consulte el manual para detalles sobre esta sección. Setup To get your game ready, follow these steps: Road Tiles: Shuffle the new road tiles in with the standard road tiles before placing the middle and lead road tiles. Note that you will still start the game using either 1a: The Parking Lot or 1b: Runway to Ruin. Damage Tokens: Mix the new damage tokens into the standard damage token pile. Hazard Tokens: Mix the new hazard tokens into the standard hazard token pile. Ongoing Effect Cards: Shuffle the ongoing effect cards and place the deck to the side. ON FIRE! Tokens: Place the ON FIRE! tokens in a separate pile to the side. Game Flow Consulte el manual para detalles sobre esta sección. Actions and How to Play During gameplay, you will encounter various new mechanics and terrain effects: On Fire! When a vehicle catches ON FIRE!, take an ON FIRE! token from the supply and place it on that car's dashboard. Then, place a damage token face down. A vehicle that is already on fire cannot take additional ON FIRE! tokens; if it would, ignore it. ON FIRE! tokens do not count as damage. If a vehicle that is on fire becomes inoperable, remove the ON FIRE! token. During your Move step, before moving a road vehicle that has an ON FIRE! token, you must roll the fire die and apply the result: Result 1: Increase the vehicle's moves this turn by the indicated amount. This may result in movement higher than 6. You must move the full amount. Result 2: The fire goes out. Remove the vehicle's ON FIRE! token and move as normal. Result 3: The vehicle is eliminated. New Damage and Ongoing Effects New Damage Tokens: When you receive a new damage token, resolve its effect immediately. If your car was moving, it loses any remaining moves. A car with two damage is inoperable. Ongoing Effect Cards: Draw an ongoing effect card and place it face up in an available damage slot. Place the damage token face down on top of it. The card remains in effect until that damage token is repaired. When that damage is repaired, remove both the damage token AND the ongoing effect card and place them in their respective discard piles. New Hazards Some hazard tokens are discarded after revealed, while others remain on the board: Quake: Roll the direction die. Move all road vehicles one space in that direction, simultaneously. Sand Worm: Eliminate the road vehicle that is the farthest back on the board. If more than one road vehicle is tied for that position, eliminate each of them. Desert Glass: This space becomes a desert glass space. Ramp: This space becomes a ramp space. Fire!: This space becomes a fire! space. Pit Trap: Roll the shooting die against the road vehicle that revealed the trap. If it's a hit, the vehicle is eliminated. Otherwise, it may continue moving if it has moves left. The Pit Trap remains on the board and is treated as an impassable space. New Terrain Toxic Goo: When a road vehicle enters a toxic goo space, it stops and loses the rest of its moves. Desert Glass: When a road vehicle enters a desert glass space, it immediately moves one space in the direction it was already moving without using any moves. Ramp: A road vehicle can only enter a ramp from the space directly behind the ramp. When it does, roll the stunt die and move that many spaces directly forward, ignoring all spaces in between. After landing, lose all remaining moves. If a road vehicle enters a ramp space from any other space, the road vehicle is eliminated. Fire!: When a road vehicle enters this space, it catches on fire! Place an ON FIRE! token on that vehicle's dashboard. Salt Flats: When a road vehicle enters a salt flat space, it may use the road die this turn REGARDLESS of whether or not it moved on only road spaces. End of Game and Scoring Consulte el manual para detalles sobre esta sección. Tips for Winning Consulte el manual para detalles sobre esta sección. ## FAQ ### Do I need the base game to play? Yes! This is an expansion, so you need Thunder Road: Vendetta to use these new boards and rules. ### Is the game complex? Not at all, the weight is low (1.25/5). It's a very accessible game focused on fun and smashing things, without overly complex rules. ### How long does a game take? Usually between 30 and 75 minutes, depending on the number of players and how much time you spend fighting! ### How many players is it for? 2 to 4 players. It's great for groups that enjoy competitive and chaotic games. ### What's new in this expansion? New road boards, hazardous terrains, new damage effects, ongoing damage, and fire mechanics. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 31.99 (https://boardgameprices.com/item/go?source=A&storeitemid=7159708&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 33.98 (https://boardgameprices.com/item/go?source=A&storeitemid=6671702&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 36.80 (https://boardgameprices.com/item/go?source=A&storeitemid=6302907&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 37.33 (https://boardgameprices.com/item/go?source=A&storeitemid=7152877&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 39.95 (https://boardgameprices.com/item/go?source=A&storeitemid=6999352&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 39.97 (https://boardgameprices.com/item/go?source=A&storeitemid=6062218&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 40.05 (https://boardgameprices.com/item/go?source=A&storeitemid=6512106&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 42.95 (https://boardgameprices.com/item/go?source=A&storeitemid=6867963&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 45.00 (https://boardgameprices.com/item/go?source=A&storeitemid=4985575&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 45.78 (https://boardgameprices.com/item/go?source=A&storeitemid=4656506&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/44284/thunder-road-vendetta-carnage-at-devils-run?utm_source=boardgamesbot.com