# Tiny Epic Cthulhu: Cult of Chaos ## General Info - **Year Published**: 2024 - **BGG Rating**: 7.5 - **BGG Rank**: — - **Players**: 1-4 - **Duration**: 30-45 min - **Weight**: 3.00 / 5 - **Designers**: Scott Almes - **Publishers**: Gamelyn Games, Galakta - **Categories**: Expansion for Base-game, Horror ## Verdict Perfect for base game owners looking for more challenge and character variety.New villain makes gameplay dynamicMore heroes boost replayabilityMaintains the Tiny line portabilityNew bosses bring fresh challengesRequires the base game to playIncreases table complexityRECOMMENDED ## Description If you thought facing the Old Ones was tense enough, get ready: Cult of Chaos arrives to stir things up in Tiny Epic Cthulhu. This expansion introduces a new antagonist, the Cultist of the Shrine, who is definitely not here to play nice. Unlike passive threats, this figure is proactive, moving across the town, casting sinister spells, and summoning fanatical followers to block the heroes' path. It's essentially that 'mid-boss' who shows up at the worst possible moment to wreck your perfect strategy. But it's not all chaos and despair! To balance the scales, the expansion brings new playable heroes, expanding the group's synergy options. Additionally, there are new town locations to explore and, of course, more Great Old Ones to defeat, ensuring that the variety of scenarios and challenges grows significantly. If you already enjoy the 'deep experience in a small box' vibe of the Tiny Epic line, this expansion delivers, coming in a compact package that fits perfectly with the base game's aesthetic. The goal remains survival and victory against cosmic horror, but now with an extra layer of interactivity and danger. You'll have to manage the Cultist's strategic movement while trying to gather the resources needed to save the world from eternal darkness. It's the perfect dose of adrenaline for those who felt the base game needed a bit more malice and variety. ## How to Play Game Objective In Tiny Epic Cthulhu: Cult of Chaos, players assume the role of members of the Cult of Chaos, attempting to use the Necronomicon to summon the Great Old One and bring chaos to the world. The goal is to spread Followers across the city of New Arkhamoore before the investigators seal all the portals. If the cult reaches 10 Followers in the city, the Great Old One is unleashed, and the players win. If the portals are sealed first, everyone loses. Setup Follow these steps to set up the game: Place the Cultist Board in the play area. During initial setup, spin the Madness Wheel to position the Cult Leader Meeple on the indicated city card. Place 5 Cultist Tentacles in the draw bag and the other 5 in the spaces on the board. Position the 10 Follower Meeples in their corresponding spaces on the board. Add 5 Ancient Tentacles to the board. Refer to the manual for details on this section. Game Flow The game follows a flow of alternating turns between the players and the Cult Leader: Spin the Madness Wheel: Determines actions and movements. Investigator Actions (in solo mode): The automated opponent attempts to seal portals. Cultist Actions: Movement, collecting tentacles, and summoning followers. The Cult Leader moves and collects tentacles to cast spells, while players try to stop them. Actions and How to Play Main actions available: Move: The Cult Leader advances clockwise through the city cards. Collect Tentacles: The cultist collects tentacles of the color corresponding to the spell track. Cast Spell: Fill the spell track to summon followers to the city. Banish Followers: Players can banish followers by spending collected runes. Translate Pages: Players spend tentacles to add tokens to the Necronomicon. Refer to the manual for details on this section. End of Game and Scoring The game ends immediately if: The cult reaches 10 Followers in the city (cult victory). All portals are sealed (cult defeat). There is no intermediate scoring — victory is determined by these conditions. Tips for Winning Extracted from the manual: Prioritize summoning Followers: Focus on filling the spell track to bring more followers to the city quickly. Use Cultist Tentacles as wildcards: They can be spent to translate pages or reopen sealed portals. Control the portals: Reopen portals sealed by the Investigator to delay their victory. ## FAQ ### Do I need the base game to play? Yes, this is an expansion. You must own the original Tiny Epic Cthulhu to use this content. ### Does the game get much harder with the Cultist? Definitely! The Cultist is an active agent that thwarts your plans, so the difficulty spikes a bit. ### Does it increase the playtime significantly? The average time stays around 30-45 min, though the complexity of turns might increase slightly. ### Does it come with many new components? It adds new heroes, locations, and bosses, all in the signature compact Gamelyn format. ### Is it suitable for beginners? I'd suggest mastering the base game first. 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