# Tokaido: Collector's Edition ## General Info - **Year Published**: 2015 - **BGG Rating**: 7.6 - **BGG Rank**: — - **Players**: 2-5 (Best with: 4) - **Duration**: 45 min - **Weight**: 1.94 / 5 - **Designers**: Antoine Bauza - **Artists**: Xavier Gueniffey Durin - **Publishers**: Funforge - **Categories**: Travel - **Mechanics**: End Game Bonuses, Point to Point Movement, Set Collection, Turn Order: Time Track, Variable Player Powers, Worker Placement ## Verdict If you love a calm journey with elegant choices, Tokaido: Collector’s Edition is the perfect pick.Stunning art and componentsSimple, flowing rulesCrossroads expansion includedStopping decisions can create tensionLow‑aggression scoring curveHIGHLY RECOMMENDED ## Description Tokaido: Collector’s Edition carries up to five pilgrims along the legendary East Sea Road of Japan, where the main goal is to craft the most memorable journey. Each player moves their marker along a linear track, stopping in villages to collect souvenirs, taste exotic dishes, soak in hot springs, admire vistas and take part in encounters that grant points or special abilities. The collector’s edition bundles the Crossroads expansion, adding new stops such as lucky charms, elegant calligraphy and even Yakuza game rooms, broadening strategic options without complicating the rules. Mechanics are straightforward: point‑to‑point movement, worker placement to select actions, set collection of items, and variable player powers that give each character a unique edge. End‑game bonuses reward the player with the most collections or secret objectives. The game shines through its delicate artwork, high‑quality components and an official soundtrack that transports players of all ages to feudal Japan. A typical play lasts about 45 minutes and the learning curve is low, making it ideal for families and groups seeking a thematic yet relaxed experience with a hint of strategy. While the game is light, the need to decide where to stop can create a mild tension, especially with five players. In short, Tokaido: Collector’s Edition offers a tranquil stroll filled with elegant choices, perfect for fans of travel‑themed and set‑collection games. ## How to Play Objective of the Game In Tokaido, players are travelers in ancient Japan, journeying along the prestigious Tokaido road. Their goal is to make this journey as rich an experience as possible by passing through magnificent countryside, tasting delicious culinary specialties, purchasing souvenirs, benefiting from hot springs, and having unforgettable encounters. The player with the most points at the end of the game wins. Preparation (Setup) Place the game board on a flat surface. Take the Achievement cards and place them face up next to the board. Shuffle the Meal cards (red back) and make a face-down pile. Shuffle the Souvenir cards (brown back) and make a face-down pile. Shuffle the Encounter cards (purple back) and make a face-down pile. Shuffle the Hot Spring cards (light blue back) and make a face-down pile. Sort the Panorama cards by type (Sea, Mountain, Paddy) and by value (placing the 1 above the 2 above the 3...). Place the 7 resulting piles on their corresponding locations on the board. Place the coins next to the board as a reserve. Place the traveler figurines next to the board. The color bases are placed next to the figurines and will later be attached to the bottom of the player's figurines. Each player selects a Traveler piece and the correspondingly colored marker and color token (bag). Place the marker on square 0 of the path that records Journey points. Each player then takes 2 Traveler tiles at random, chooses one, and places it face up on the table before him. The player then places his color token (bag) in the hole of his Traveler tile. Place all unchosen and unused tiles in the box out of play. Each player receives coins equal to the number in the upper right corner of his chosen tile; this constitutes his bank at the start of the journey. Finally, randomly place all of the Traveler pieces in a line of the 1st inn (Kyoto). You can choose whether to play with the figurines or the wooden Traveler pieces. For games with 2 and 3 players: At the start of the game, only use 4 of each type of Crossroads expansion card (Bathhouse, Legendary Object, Cherry Tree, Amulet, Calligraphy) at random. For games with 4 and 5 players: At the start of the game, use 5 of each type of Crossroads expansion card (Bathhouse, Legendary Object, Cherry Tree, Amulet, Calligraphy) at random. You can look at the Amulet and Calligraphy cards in play before starting the game. Put the unused cards back in the box. At the start of the game, each player (in the starting order) can give the bank a coin in order to receive an Amulet card at random, with which they will start the game. Matsuri Expansion Setup: Shuffle the Matsuri cards and make a face-down stack next to the board. Place the Closed Space tokens, the Journey points tokens, and the Doll/Carp tokens next to the bank. Add the new Travelers to the old. If you wish to, you can now choose your Traveler between 3 instead of just 2, or directly take the Traveler of your choice among all of them. Crossroads Expansion Setup: At the corresponding locations on the board, make face-down stacks with the Legendary Object cards, the Bathhouse cards, the Calligraphy cards, the Amulet cards, and the Cherry Tree cards. Place the Fortune die next to the board. Add the new Travelers to the old. As usual, each player receives two Travelers and selects one to be for the game. Special rules for two-player games: During set-up, add a third traveler – the Neutral traveler – to the starting Inn. (Determine the order of the three travelers at random.) Flow of the Game In TOKAIDO, the player whose Traveler is farthest behind on the road (with respect to the destination) is the player who takes the next turn. This player must move his Traveler forward - that is, toward Edo - to the open space of his choice, freely passing over one or more open spaces, if he wishes. Once he has moved his Traveler, the player receives the benefit corresponding to this type of space. In most cases, after a Traveler has moved, another Traveler is then last on the road, and it becomes that player's turn. Sometimes the last Traveler may still be last after moving, in which case he goes again immediately. Single / double spaces: Some of the spaces on the board are doubled. When a traveler lands on a double space, he must occupy the space located on the road if it is free; a traveler arriving after him must occupy the second space. Double spaces are used only in games with 4 or 5 players and the second space is considered farther on the road. When playing with 2 or 3 players, the second space - the one off the road - cannot be occupied. Matsuri Events: When the Travelers stop at each of the 3 intermediate Inns, an event is triggered: a Matsuri. Neutral Traveler (2-player games): As with the travelers controlled by players, this Neutral traveler must be moved when he is last on the road. The player whose traveler is in the lead moves the Neutral traveler. Neutral traveler movements have no effect on the game, except at Temple and Inn spaces: When the Neutral traveler stops on a Temple space, take a coin from the bank and place it on the space corresponding to his color. Thus, the Neutral traveler is involved at the end of the game when calculating the additional points connected to Temple offerings. When the Neutral traveler stops on an Inn space, the player who moved him takes the Meal cards and discards one at random. Place this card on the bottom of the pile without revealing it. Ações e Como Jogar Each move leaves a traveler on one of the 8 types of spaces or one of the Inn spaces. Travelers immediately score all points earned during the journey. Shop The player draws the first 3 Souvenir cards from the pile and places them face up in front of him. He can then purchase one or more of these cards by paying the price indicated on each card. He then places any unpurchased cards face down on the bottom of the pile. Each Souvenir is different, and each belongs to one of 4 types: small objects, clothing, art, and food & drinks. To score the maximum number of points, players need to collect Souvenirs of each type. As you purchase Souvenir cards, group them into sets in front of you; each set can contain only one Souvenir of each type. The first Souvenir in a set, no matter which type it is, is worth 1 point. The second Souvenir in a set, which must be of a different type than the first, is worth 3 points. The third Souvenir in a set, which must be of a different type than the first two, is worth 5 points. The fourth Souvenir in a set, which must be of a different type than the first three, is worth 7 points. The player earns these points at the time that he adds these cards to his collection. A traveler must have at least 1 coin to stop in a Shop, but he is not required to purchase any souvenirs. A traveler may constitute several sets in parallel. It is not necessary to finish a set before starting a new one. With Crossroads expansion: Instead of buying Souvenirs, a traveler may now buy one and only one Legendary Object of his choice (if the card is available) for the cost marked on the card (1, 2 or 3 coins). Shodo and Emaki: When acquired, these Legendary Objects give 1 point for each other Souvenir / Legendary Object in their owner's collection and 1 additional point for each Souvenir acquired thereafter. Buppatsu and Ema: These Legendary Objects count as a new family of Souvenirs. They are therefore added to the families of Souvenirs in their owner's collection. Having one object from each of the 5 families thus gives 1+3+5+7+9 = 25 points. Murasame & Masamune: These Legendary Objects give 8 points. The same traveler can acquire both types of a single Legendary Object. Farm The player takes 3 coins from the reserve and adds them to his bank. There is no limit to the number of coins a player can accumulate. With Crossroads expansion: The Gaming Room: Instead of taking 3 coins from the bank and adding them to his reserve, a traveler may try to add to his reserve at the Gaming Room. The player gambles 2 coins from his reserve and throws the Fortune die. Results: X: the player loses the money bet; x1: the player recovers the money bet; x2: the player doubles the money bet; x3: the player triples the money bet; x4: the player quadruples the money bet. Coins lost go to the bank; coins gained come from the bank. Panorama Panoramas are made of 3, 4 or 5 sections. When a player stops on a Panorama Station, if he doesn't yet have any Panorama cards of this type, he takes a Panorama card of value "1". Otherwise, he takes the next number in ascending order. He immediately scores a number of points equal to the value of the card (1, 2, 3, 4 or 5 depending on the panorama). Each traveler can create only a single panorama of each type; a traveler who completes a panorama can no longer stop on the spaces corresponding to that type (Sea, Mountain, or Paddy). With Crossroads expansion: Cherry Trees: Instead of taking a Panorama card of the corresponding type, a traveler may take a Cherry Tree card (if the card is available). The Cherry Tree cards give 2 points and 1 coin. There is no limit to the number of Cherry Trees a player can accumulate. Hot Spring The player takes a Hot Spring card from the pile and adds it to his collection. These cards are worth 2 or 3 points. With Crossroads expansion: Bathhouses: Instead of drawing a Hot Spring card, a Traveler now may pay 1 coin for a Bathhouse card. The Bathhouse cards give 4 points. Bathhouses are considered to be Hot Springs for the awarding of the 'Bather' accomplishment. Temple The player donates 1, 2 or 3 coins to the temple placing them on the Temple section of the board in the area corresponding to his color. The player immediately scores 1 point for each donated coin. A traveler who stops on a Temple space must donate at least 1 coin as an offering and cannot donate more than 3 coins. With Crossroads expansion: Amulet cards: Instead of giving 1, 2, or 3 coins to the Temple (basic game rules), the traveler may pay a coin to the bank to take one of the available Amulet cards. The Amulet cards confer a single-use effect. The player chooses from among those available, and keeps them secret until he decides to use them. Used cards are returned to their stock on the Crossroads board, and can be drawn again later in the game. A single traveler can have several Amulet cards at any one time. When a player buys an Amulet, he can use it on his next move, but never on the same turn as when it is acquired. Vitality: This Amulet lets the Traveler play again right away when his Traveler's movement takes him to the lead position on the journey. Cannot be used when the traveler arrives at an Inn. Fortune: This Amulet lets the Traveler roll the Fortune die before moving, and perhaps win coins depending on the result (according to the table of results of the card where X=0 coins and x4=4 coins). Health: This Amulet lets the Traveler select both options for the space he lands on (in the order of his choice). Cannot be used when the Traveler arrives at an Inn. Friendship: This Amulet lets the Traveler stop on a single space that is occupied by another Traveler as if it were a double space. He places his Traveler piece next to the space, as he would if it were a double space. The single space MUST be occupied by another Traveler for this Amulet to be usable. The Traveler using this Amulet leaves first. Hospitality: This Amulet lets the Traveler take his Meal card for free when stopping at an Inn. Devotion: This Amulet lets the Traveler give the Temple the coins spent on acquiring a purchasable card (Souvenir, Meal, Legendary Object, Bathhouse, Calligraphy, Amulet). As with a normal donation, the player immediately earns 1 point per coin placed and the coins will be counted at the end of the game in the Temple donation points. Encounters The player reveals the top Encounter card from the pile and carries out its effect. The player then adds the card to his collection. Shokunin (Craftsman): The player draws the top Souvenir card from the pile and adds it to his collection. He scores 1, 3, 5 or 7 points for it – depending on how many Souvenirs he already possesses. Annaibito (Guide): If the player has not yet started the depicted Panorama, he takes a corresponding card with value 1. If he has already started the Panorama of this type, he takes a corresponding card with the next higher number. If he has already completed the Panorama, he may start or continue another Panorama of his choice. He scores the corresponding points for the Panorama card. Samurai: The player immediately scores 3 points. Kuge (Noble): The player immediately takes 3 coins from the reserve. Miko (Shinto Priest): The player immediately takes 1 coin from the reserve and places it as a donation in the Temple on the board in the area corresponding to his player color. The player immediately scores 1 point for this offering. With Crossroads expansion: When a traveler stops on an Encounter space, he must now choose between the following options: draw an Encounter card (basic rule) OR pay 1 coin to the reserve to buy one of the available Calligraphy cards of his choice. Calligraphy cards are taken into account when determining who receives the "Chatterbox" Achievement card. Foresight: This Calligraphy card gives 2 points per coin the player still possesses at the end of the game. Contemplation: This Calligraphy card gives 3 points per complete Panorama and 1 point per Cherry Tree. Nostalgia: This Calligraphy card gives ## FAQ ### How many players can join? 2 to 5 players. ### What is the typical playing time? About 45 minutes. ### Is the game hard to learn? No. The rules are straightforward and flow quickly. ### What components are included in the collector’s edition? Board, traveler tokens, miniatures, encounter cards, souvenir tokens, official soundtrack and the Crossroads expansion. ### What age range is it suitable for? Ages 8 and up, great for families and seasoned gamers. ### Is there a solo mode? The base game does not have solo play, but future expansions add it. ### What’s the difference between the Kickstarter pledge levels? They differ in the number of character tiles, painted versus unpainted miniatures, and the inclusion of extra encounter cards. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 28.99 (https://boardgameprices.com/item/go?source=A&storeitemid=4887650&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 32.82 (https://boardgameprices.com/item/go?source=A&storeitemid=488720&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 39.75 (https://boardgameprices.com/item/go?source=A&storeitemid=6917557&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 42.13 (https://boardgameprices.com/item/go?source=A&storeitemid=1667033&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/18221/tokaido-collectors-accessory-pack?utm_source=boardgamesbot.com