# Nemesis Board Game Dice Roller > Dice simulator for Nemesis. Roll combat attack dice and the D10 noise roll across ship corridors. - Page: https://www.boardgamesbot.com/tools/dice-roller/nemesis - Other language: https://www.boardgamesbot.com/ferramentas/dados/nemesis - All tools: https://www.boardgamesbot.com/tools ## How to use 1. **Select your dice** — Click or tap on D4, D6, D8, D10, D12, D20, D100, or themed game icons to add them to your dice tray. 2. **Set modifiers** — Add numerical bonuses or penalties (+2, -1) to match your tabletop RPG rules. 3. **Roll or shake your phone** — Tap the Roll button or shake your smartphone to cast the dice with realistic physics across the tray! 4. **Instant automatic result** — The physics engine detects top faces, sums polyhedral totals, and counts thematic damage or successes in real time. ## Features - **Realistic 3D Physics & PBR Shading** — Runs in 60 FPS WebGL via Three.js and Cannon.js with studio lighting, shadows, and true rigid body bounces. - **Smartphone Shake to Roll** — Use your phone accelerometer to roll dice by shaking the device in your hand like a real dice cup. - **Game-Specific Themed Dice** — Compatible face distributions for Zombicide, Imperial Assault, Nemesis, Cthulhu: Death May Die, Mansions of Madness 2e, and more. - **Procedural Web Audio & Haptics** — Synthesized collision audio and tactile vibration pulses on impact without heavy media downloads. ## Dice — Nemesis - **Noise die**: D10, marking corridors and silence or danger results - **Combat dice**: hit, miss and special result faces - **When to roll noise**: on movement and on noise checks - **Noise effect**: places or confirms markers in the ship corridors ## Two dice with opposite jobs Nemesis uses two kinds of roll serving different purposes. Combat dice resolve direct confrontation with the Intruders. The noise die, a D10, is what generates tension outside combat: it indicates which corridor a noise is detected in, and noise is what draws Intruders. The practical consequence is that the noise die carries more weight in the game than the combat dice. A bad run of noise rolls can fill the ship with Intruders without a single shot being fired. So it is worth rolling both in the tool without mixing them: they are different decisions at the table, with different consequences for the rest of the crew. ## Frequently asked questions ### How does the Noise Roll work in Nemesis? When moving into an empty room, roll the D10 noise die. Numbers 1-4 place noise in the corresponding corridor. If that corridor already has noise, an Intruder encounters and attacks immediately. ### What do Silence and Danger results mean? Silence means no noise is placed. Danger places noise on all connected corridors around the room. ### What is the D10 noise die for? It indicates which adjacent corridor a noise is detected in, or whether the result is silence or danger. It is the main driver of Intruder appearances outside combat. ### Can you avoid rolling the noise die? More cautious movement and actions reduce how often checks happen, but the die is central to the game's pacing and cannot be removed entirely. ## Dedicated per-game pages - [Zombicide](https://www.boardgamesbot.com/tools/dice-roller/zombicide) - [Star Wars: Imperial Assault](https://www.boardgamesbot.com/tools/dice-roller/star-wars-imperial-assault) - [Nemesis](https://www.boardgamesbot.com/tools/dice-roller/nemesis) - [Cthulhu: Death May Die](https://www.boardgamesbot.com/tools/dice-roller/cthulhu-death-may-die) - [Mansions of Madness 2e](https://www.boardgamesbot.com/tools/dice-roller/mansions-of-madness)