# Star Wars: Imperial Assault Dice Roller > Combat simulator for Star Wars Imperial Assault. Roll attack dice (Red, Blue, Green, Yellow) and defense dice (Black, White) with automated calculations. - Page: https://www.boardgamesbot.com/tools/dice-roller/star-wars-imperial-assault - Other language: https://www.boardgamesbot.com/ferramentas/dados/star-wars-imperial-assault - All tools: https://www.boardgamesbot.com/tools ## How to use 1. **Select your dice** — Click or tap on D4, D6, D8, D10, D12, D20, D100, or themed game icons to add them to your dice tray. 2. **Set modifiers** — Add numerical bonuses or penalties (+2, -1) to match your tabletop RPG rules. 3. **Roll or shake your phone** — Tap the Roll button or shake your smartphone to cast the dice with realistic physics across the tray! 4. **Instant automatic result** — The physics engine detects top faces, sums polyhedral totals, and counts thematic damage or successes in real time. ## Features - **Realistic 3D Physics & PBR Shading** — Runs in 60 FPS WebGL via Three.js and Cannon.js with studio lighting, shadows, and true rigid body bounces. - **Smartphone Shake to Roll** — Use your phone accelerometer to roll dice by shaking the device in your hand like a real dice cup. - **Game-Specific Themed Dice** — Compatible face distributions for Zombicide, Imperial Assault, Nemesis, Cthulhu: Death May Die, Mansions of Madness 2e, and more. - **Procedural Web Audio & Haptics** — Synthesized collision audio and tactile vibration pulses on impact without heavy media downloads. ## Dice and symbols — Imperial Assault - **Attack dice**: Red, Blue, Green, Yellow - **Defense dice**: Black, White - **Damage**: reduces target health - **Surge**: spent on card abilities - **Accuracy**: must reach the distance to the target - **Block / Evade / Dodge**: reduce damage, cancel surge or negate the attack ## The order the roll resolves in An attack in Imperial Assault rolls attack and defense dice at the same time, but resolution has an order. First check accuracy: in ranged attacks, total accuracy must reach the distance in spaces to the target, otherwise the attack misses entirely regardless of damage rolled. Once accuracy is met, surges are spent on card abilities, which can add damage or apply effects. Only then is the result compared against defense: block reduces damage, evade cancels surges and dodge negates the whole attack. The white die's dodge is the harshest case: it cancels the attack completely, no matter how much damage was rolled. That is why the roll must be read in order rather than summed all at once. ## Frequently asked questions ### What does the Dodge (X) symbol on the white die do? The Dodge symbol cancels the entire attack, causing it to miss completely regardless of how much damage or surge the attacker rolled. ### How does Accuracy work in ranged attacks? In ranged combat, total rolled accuracy numbers must equal or exceed the distance in spaces to the target, or the attack misses entirely. ### In what order do accuracy, surge and defense resolve? Accuracy first, which can make the attack miss outright. Then surges are spent on abilities. Defense applies last, with block, evade and dodge. ### Does accuracy matter in melee attacks? No. The distance check applies to ranged attacks; in melee the target is adjacent and accuracy is not compared. ## Dedicated per-game pages - [Zombicide](https://www.boardgamesbot.com/tools/dice-roller/zombicide) - [Star Wars: Imperial Assault](https://www.boardgamesbot.com/tools/dice-roller/star-wars-imperial-assault) - [Nemesis](https://www.boardgamesbot.com/tools/dice-roller/nemesis) - [Cthulhu: Death May Die](https://www.boardgamesbot.com/tools/dice-roller/cthulhu-death-may-die) - [Mansions of Madness 2e](https://www.boardgamesbot.com/tools/dice-roller/mansions-of-madness)