# Trickerion: Dahlgaard's Gifts ## General Info - **Year Published**: 2015 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 2-4 (Best with: 2) - **Duration**: 60-120 min - **Weight**: 4.05 / 5 - **Designers**: Richard Ámann, Viktor Péter - **Artists**: Villő Farkas - **Publishers**: Mindclash Games, APE Games, Corax Games, Super Meeple - **Categories**: Expansion for Base-game - **Mechanics**: Action Points, Simultaneous Action Selection, Tile Placement, Variable Player Powers, Worker Placement ## Verdict If you love Trickerion, you’ll go wild for the new power cards and the two‑player duel mode.90 power cardstwo‑player duelexpanded strategiesrequires base gamehigh complexitylong play timeHIGHLY RECOMMENDED ## Description Trickerion: Dahlgaard's Gifts arrives as a trick‑filled upgrade for fans of the theatrical illusion core game. The expansion introduces two major additions: Magician Powers and Duel of the Magicians. Magician Powers turn Trickerion Shards into slots for Power Cards—90 different cards each granting abilities that reshape how you craft tricks, manage resources, and vie for fame. This creates a massive strategic breadth and boosts replayability, as every game can feature a uniquely customized magician. Duel of the Magicians is a two‑player‑focused variant. It brings turn‑setup cards that shift available spots each round, making the head‑to‑head clash tighter and more varied. Special Performance cards with neutral markers also ease linking tricks in duels. Beyond the main modules, the expansion adds 25 extra Trickerion Shards, a large acrylic Trickerion Stone marker, 8 Special Assignment cards (two per location), and 4 magician meeples to replace the wooden cylinders on the initiative track. All of this preserves the core's careful planning, worker placement, and simultaneous action selection that made the base game a hit, while offering deeper customization and competition layers. Perfect for groups that have mastered the basics and want new avenues of personalization and rivalry, especially in two‑player matches. ## How to Play Hello, future masters of illusion! Welcome to the complete guide for **Trickerion: Dahlgaard's Gifts**, focusing on the **Magician Powers** and **Duel of Magicians** variants. Prepare to dive into the world of magic and strategy! Game Objective In Trickerion: Dahlgaard's Gifts, you take on the roles of illusionists competing to become the most renowned in the world. The objective is to accumulate the most Fame by performing spectacular tricks and honing your skills. The victory condition is to have the highest amount of Fame at the end of the game. Setup Setting up to play with the Magician Powers and Duel of Magicians variants involves a few additional steps: General Setup: Shuffle each of the three Power cards decks (yellow, orange, and red) and place them face down next to the Main Game Board. Create a deck of seven face-up Turn Setup cards and place it next to the Main Game Board. If playing without the Dark Alley, create this deck with only five cards. Use the Performance cards with gray Trick markers printed on them to create the Performance cards deck. Player Setup: In addition to the basic starting setup, each player receives 4 Magician Powers of each color (12 in total). Evaluate these cards and discard any 4, keeping 8 to use during the game. Each player receives 3 Trickerion Shards instead of 1. Game Flow The game progresses in turns, and the specific structure may vary depending on the active variants. However, some elements are common: Assignment Phase: At the beginning of the Assignment Phase, each player may learn up to one Power card. Turn: After rolling the Downtown dice, place the top card from the Turn Setup deck next to the deck. Based on the layout printed on the card, cover 2 spaces in the Downtown, Market Row, and Dark Alley, and 2 days of the week in the Theater using the face-down wooden discs of the remaining players' colors. This way, there will be different character spaces and days of the week available each turn, and since players can always see the next card, they can plan one turn ahead. Actions and How to Play The available actions and how to use them are crucial for success. With the variants, new options emerge: Learning Powers: Power cards are learned by placing them face up next to the power spaces on the left edge of the Player Game Board. A power can only be placed next to a power space if: It is printed on the Power card as a valid slot (valid slots are highlighted with an arrow on the right edge of each Power card). The slot is open with Trickerion Shards. The player meets the power's Fame Threshold (or pays the difference between the Fame Threshold and their current Fame with Coins). If a slot already has a power, the player must return it to their hand before placing a new power there. Trickerion Shards: Trickerion Shards are stored in the power spaces of the Player Game Board, placing each received Shard on the Shard symbols there. Shards must be added from bottom to top (starting with the 1 Shard symbol) and spent from top to bottom. A power space with a Shard on all its symbols is considered open, and powers can be placed there. When a Shard is spent from a power space, the power placed there is immediately returned to the player's hand. If the player has a Shard on all symbols and has excess, those are spent first. Trick Links (Duel of Magicians): Players can now create Links with the default gray "neutral" Trick markers printed on the Performance cards. End of Game and Scoring The final scoring for the Magician Powers variant is almost the same as the base game with the Dark Alley, with one important exception: Trickerion Shards do not grant Fame points at the end of the game. Consult the manual for details on final scoring and victory/defeat criteria. Tips for Winning Plan ahead using the Turn Setup cards to anticipate available options and optimize your actions. Manage your Trickerion Shards wisely to open up spaces for new powers, while also being aware that they will not grant Fame at the end of the game. Explore the synergy between the different Magician Powers you choose to create unique and powerful strategies. ## FAQ ### How many players can join? 2 to 4 players, with the Duel of the Magicians mode fine‑tuned for two. ### How long does a game last? Typically 60–120 minutes, depending on player count and which variants are used. ### Do I need the base game? Yes, Dahlgaard's Gifts is an expansion and cannot be played standalone. ### What new components are included? 25 extra Trickerion Shards, an acrylic Trickerion Stone marker, 8 Special Assignment cards, 4 magician meeples, plus the Power and Duel cards. ### Is it suitable for beginners? Not really; the expansion adds extra complexity to an already intricate game, making it best for experienced players. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 23.74 (https://boardgameprices.com/item/go?source=A&storeitemid=3003228&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/16217/trickerion-dahlgaards-gift?utm_source=boardgamesbot.com