# Triumph of Chaos: The Russian Civil War 1918-1921 ## General Info - **Year Published**: 2005 - **BGG Rating**: 7.6 - **BGG Rank**: #5494 - **Players**: 2 (Best with: 2) - **Duration**: 120-480 min - **Weight**: 4.36 / 5 - **Designers**: David Dockter - **Artists**: Terry Leeds - **Publishers**: Clash of Arms Games - **Categories**: Civil War, Political, Wargame - **Mechanics**: Campaign / Battle Card Driven, Dice Rolling, Hand Management, Movement Points, Point to Point Movement, Simulation ## Verdict For armchair generals who love historical wargames: a dense simulator of the Russian Civil War where cards and dice decide nations' fates.Interwoven political/military decisionsAsymmetric decks with historic tactics18 factions to negotiate withComplexity may daunt newcomersLONG playtime (4h+)Dice luck may frustrateFOR GENRE FANS ## Description In *Triumph of Chaos*, you dive into the Russian Civil War (1918-1921) as commander of the Red or White forces. This heavyweight wargame forces brutal trade-offs: spend resources to sway political factions or save them for military ops? Each turn packs three intense phases: Politics uses a shared 66-card deck to influence 18 groups (from Poland to the USA). In Action, personal decks (55 unique cards per player) let you move troops, reinforce battles, or pull special maneuvers. Historical leaders add unique abilities, while the Logistics phase handles supply checks, desertions, and victory conditions. Brace for 4-8 hours of deep strategy where every choice ripples — plus a dash of dice-driven chaos. ## FAQ ### Player count? 2-only (Reds vs Whites), but teams can split decisions. ### Playtime? From 2h (short scenarios) to 8h (full campaign). Best to reserve an afternoon. ### Is it too complex? BGG weight 4.36/5. Requires patience to learn, but historical immersion pays off. ### Needs expansions? Base game is already complete with 220 cards. No official expansions exist. ### Faction differences? Reds have more units, Whites better leaders. Cards and tactics are asymmetric.