# Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog ## General Info - **Year Published**: 1985 - **BGG Rating**: 7.2 - **BGG Rank**: — - **Players**: 2-8 - **Duration**: — - **Weight**: 3.25 / 5 - **Designers**: Allen Varney, Andrew Metzger, Benjamin Hollister, Chip Martin, Clark Breslin, Craig Sheeley, David Ladyman, David Plunkett, David Wilson, Dirck de Lint, Garrett L. Ide, Jeffrey Field, Jim Berry, Jim Gould, Joao Nunes, John M. Ford, Kenneth Heilfron, Kevin Stein, Lee Lytle, Martha Ladyman, Mike Emrick, Mike O'Shea, Neal Singletary, Norman Rule, Paul Harralson, Reed Decker, Richard Kipp, Robert A. Mican, Scott Cook, Scott Haring, Stefan Jones, Steve Jackson (I), Tom Greer, Tom Krymkowski - **Artists**: C. Mara Lee, Dan Willems, Denis Loubet, Graham Chaffee, Jeff Hayes, Kim Strombo, Kyle Miller, Patrick Zircher, Susan Van Camp - **Publishers**: Hobby Japan, Steve Jackson Games - **Categories**: Book, Expansion for Base-game, Racing, Science Fiction - **Mechanics**: Hexagon Grid ## Verdict If you're already into the Car Wars vibe and want more options to soup up your combat car, this catalog is for you! It adds a bunch of new gear to make your battles even more chaotic and fun.More weapons and optionsExpands vehicle customizationIncreases replayabilityIdeal for Car Wars fansRequires the base gameModerate language dependencyFOR GENRE FANS ## Description If you're a fan of Car Wars and enjoy customizing your rides for combat, get ready to supercharge your battles with Uncle Albert's Auto Stop & Gunnery Shop 2035 Catalog! This catalog is the kickoff to a suite of expansions that bring a brand-new arsenal to the Car Wars series. Think of it as an "upgrade" for your base game, adding a ton of new weapons, equipment, and options to make your cars even deadlier and your strategies more outlandish. Uncle Al always knew how to equip folks for the apocalypse or a mad dash, and this 1985 catalog is proof. It expands the game's possibilities, allowing you to customize your vehicles with a wider variety of armaments and accessories, all while maintaining the frenetic action and fun that made Car Wars a classic. It's the kind of expansion that makes you want to hit the table again to test new builds and see who survives the chaos. If you already own Car Wars and want more options to create unique vehicles and engage in even more epic confrontations, this is an item that shouldn't be missing from your collection. It adds depth and replayability, ensuring every match is a new adventure on wheels. This material, originally released in 1985, is part of Uncle Al's series of expansions, which includes other catalogs and updates for subsequent years like 2036, 2038, and 2039, as well as a "Calendar" and a "Catalog From Hell." Each promises more novelties to expand the Car Wars universe. The main mechanic that benefits here is the Hexagon Grid, which is already the game's foundation, but the new customization and armament options directly impact tactics and game development. It's an expansion that speaks directly to enthusiasts who love to dive deep into customization options and seek new ways to dominate the tracks and arenas. If you're looking for more content for your Car Wars and love the idea of having a more varied arsenal for your combat vehicles, this catalog is a gem. ## FAQ ### Is this a standalone game or do I need the base game? This is an expansion catalog, so you need to own the Car Wars base game to use the new weapons and options it provides. ### What kind of player is this catalog best suited for? It's perfect for players who already love Car Wars and want more options to customize their vehicles, create new tactics, and extend the fun with more content. ### What kind of new things does the catalog bring? It adds new weapons, equipment, and other options to outfit your cars, allowing for deeper and more varied customization for combat. ### Do I need the Car Wars base game to use this catalog? Yes, absolutely. This is supplementary material and does not function on its own. ### Is the catalog very complicated to use? The complexity is more tied to the Car Wars base game itself. The catalog adds options, but the core hexagon grid and combat mechanics remain the same. There might be a moderate language dependency to understand all the new options. ### How many expansions are there in the Uncle Albert's series? This is the first catalog from 2035, but it's part of a series that includes other catalogs and updates for subsequent years (2036, 2038, 2039), as well as a calendar and a 'Catalog From Hell'.