# Unmatched Adventures: Teenage Mutant Ninja Turtles – Shredder and Krang ## General Info - **Year Published**: 2025 - **BGG Rating**: 8.6 - **BGG Rank**: — - **Players**: 1-4 - **Duration**: 20-40 min - **Weight**: — - **Designers**: Brian Neff, Darren Reckner, Jason Hager, Jason Kemppainen, Justin D. Jacobson, Justin Kemppainen, Noah Cohen, Rob Daviau - **Artists**: Kevin Eastman, Kwanchai Moriya, Oliver Barrett - **Publishers**: Restoration Games, Geekach LLC, IELLO - **Categories**: Card Game, Expansion for Base-game, Fantasy, Fighting, Movies / TV / Radio theme - **Mechanics**: Action Points, Card Play Conflict Resolution, Hand Management, Line of Sight, Multi-Use Cards, Point to Point Movement, Variable Player Powers ## Verdict A must-have for TMNT fans who want to play as the bad guys. Shredder's horde control is a blast!Iconic and well-adapted charactersFun asymmetric mechanicsHigh-quality componentsAdds great variety to the base gameModerate language dependencyRequires base game to playRECOMMENDED ## Description It's time to switch sides in the fight! In Unmatched Adventures: Teenage Mutant Ninja Turtles – Shredder and Krang, you step away from the turtles' justice to take command of the franchise's most iconic villains. If you've always wanted to feel the power of the Foot Clan or the evil genius of Krang, this expansion is exactly what you need. Shredder doesn't come alone; he dominates the battlefield by commanding waves of Foot soldiers and relying on the brute force of his loyal (and clumsy) sidekicks, Bebop and Rocksteady. The strategy here is all about area control and constant pressure. Meanwhile, Krang brings an element of absolute chaos with the 'Die of Ultimate Destruction'. Get ready for unpredictable results that would require an IQ of 968 to fully comprehend — or just a lot of luck and audacity to pull off. Typical of the Unmatched line, the gameplay blends tactical movement with hand management. You'll need to carefully decide when to attack, when to retreat, and how to use your action cards to counter the opponent's moves. Each villain brings a completely different playstyle, ensuring that no two matches feel the same. The set includes everything you need to bring these bad guys to the table: character cards and 30 action cards for each villain, allowing them to enter competitive play and face any hero (or another villain) who dares to cross their path. It's the perfect addition for those who already own the base game and want to expand the roster with characters that bring fresh mechanics and a healthy dose of villainy to the table. ## How to Play Objective of the Game This add-on for Unmatched Adventures: Teenage Mutant Ninja Turtles lets you play as the villains Shredder or Krang in competitive games. Your goal is to defeat the opposing hero by reducing their health to zero using strategic combat, unique abilities, and special mechanics like Foot soldiers (Shredder) or Doomsday Machines (Krang). Preparation (Setup) For Shredder: Place the Shredder miniature, character card, and health dial on the board. Prepare the 24 Foot soldier tokens and Bebop & Rocksteady token with its health dial. Shuffle the 30 Shredder action cards to form a draw deck. For Krang: Place the Krang miniature, character card, and health dial on the board. Set up the 3 Doomsday Machine tokens (1 active, 2 inactive) and the Die of Ultimate Destruction. Shuffle the 30 Krang action cards to form a draw deck. Note: Both players need components from the base game. Flow of the Game The game follows a turn-based structure where players alternate actions. Each turn consists of: Action Phase: Play cards to attack, maneuver, or use special abilities. Combat Resolution: Resolve attacks and effects (e.g., Foot soldier placement or Doomsday Machine activation). End of Turn: Apply any lingering effects (e.g., Shredder’s All According to Plan forces opponents to discard if they didn’t play a scheme). Note: Consult the manual for details on enemy/event phases if playing cooperatively. Actions and How to Play Shredder’s Abilities: Foot Soldiers: Deploy them on paths between spaces. Opponents adjacent to Foot soldiers can be attacked by Shredder or Bebop & Rocksteady. Removing Foot Soldiers: Opposing heroes can remove them by maneuvering and boosting through their paths. Krang’s Abilities: Doomsday Machines: Activate them via action cards to increase Krang’s move value (1 + active machines). Die of Ultimate Destruction: Roll for effects with the icon. Reroll by deactivating a machine. General Actions: Play cards for attacks (e.g., Krang’s Android Arms: Missiles) or schemes (e.g., Shredder’s All According to Plan). End of Game and Scoring The game ends when one hero’s health reaches zero. The surviving hero wins. No additional scoring is required in competitive play. Tips to Win For Shredder: Use Foot soldiers to control movement and create attack opportunities. Force opponents to discard with All According to Plan by pressuring them to avoid schemes. For Krang: Balance Doomsday Machine activation for mobility and reroll flexibility. Leverage the Die of Ultimate Destruction for high-risk, high-reward plays. ## FAQ ### Do I need the base game to play? Yes! This is an expansion, so you'll need the Unmatched Adventures: TMNT base game for the board and core rules. ### How many players can join? The game supports 1 to 4 players, depending on the scenario or game mode selected. ### Is it hard to learn? If you're already familiar with Unmatched, it's instant. If you're new, the learning curve is smooth, though the hand management strategy takes some practice. ### What's inside the box? You get character cards and 30 action cards for Shredder and 30 for Krang, along with their respective components. ### Is the language a barrier? Language dependency is moderate. If you don't speak English, you might need a translation sheet for the action cards.