# Viktory II ## General Info - **Year Published**: 2006 - **BGG Rating**: 6.9 - **BGG Rank**: #6398 - **Players**: 2-8 (Best with: 4) - **Duration**: 60 min - **Weight**: 2.41 / 5 - **Designers**: Peter Morrison - **Artists**: Peter Morrison - **Publishers**: Morrison Games - **Categories**: Exploration, Miniatures, Post-Napoleonic, Territory Building, Wargame - **Mechanics**: Dice Rolling, Hexagon Grid, Modular Board ## Verdict If you enjoy wargames but don't want to spend hours reading complex manuals, Viktory II might be your next addiction! It captures the essence of 19th-century warfare, simplifies the rules, and delivers a straightforward game with plenty of interaction and a map that changes every time. It's the kind of game that encourages you to be aggressive, explore, and make quick decisions, leaving no room for stalling. Perfect for those looking for a fun strategic confrontation with high replayability.Simple, accessible rulesDirect, aggressive combatModular map, high replayabilityMany components and miniaturesSupports up to 8 playersPlayer elimination can occurDice luck influences outcomesTheme might not appeal to allRECOMMENDED ## Description Viktory II is a light wargame that builds upon its predecessor, Viktory, bringing dynamic combat and straightforward rules to the table. Get ready for a strategic clash that can last from one to four hours, where inaction has no place! With an impressive 861 components, including custom-designed miniatures for infantry, cavalry, artillery, and frigates, the game throws you headfirst into a 19th-century warfare scenario, but with a more abstract and fun-focused approach. The cool thing about Viktory II is its modular map, which you assemble with mountain, forest, plains, grassland, and water hexes. This flexibility allows you to create boards of various sizes, adapting the duration and intensity of the game to your liking. The objective? Dominate the map and your opponents, either by direct elimination or subjugation. As your units explore the territory, you can build towns and cities to strengthen your presence. When players encounter each other, the fighting begins! Combat is resolved with dice rolls, considering unit type, terrain, and the presence of structures. Oh, and your units are maintained by a unique support system, where building or capturing cities is crucial to keeping your army on its feet. It's a game that invites you to be aggressive and think quickly, leaving no room for stalling. ## FAQ ### What is the average playtime for Viktory II? A game of Viktory II can vary quite a bit, but it typically ranges from 60 minutes to 4 hours, depending on the number of players and the size of the map you decide to set up. ### Is Viktory II a complex game for wargame beginners? No! Viktory II is considered a light wargame. It was designed with simple rules to be accessible, even for those not accustomed to heavier wargames. It's a great entry point into the genre. ### How many players can participate in a game? Viktory II is quite flexible in this regard, supporting 2 to 8 players. This makes it an excellent option for both duels and larger, more chaotic tables! ### What are the '861 components' mentioned? Are they difficult to organize? The 861 components include various unit miniatures (infantry, cavalry, artillery, frigates), modular map hexes, and other pieces. While the number is large, organization is facilitated by standardized units and interlocking map pieces, usually with good inserts or baggies to help. ### Is there player elimination in Viktory II? Yes, it is possible for players to be directly eliminated from the game. However, the game also offers the option of subjugation, where you can dominate other players without completely removing them from the game, keeping them in the fight in some way. ### Does the modular map really make a difference in replayability? Absolutely! The modular map is one of the big highlights of Viktory II. In each game, you can assemble a completely different board, with variations in terrain and layout, which forces new strategies and ensures that no session is the same as the last. It's a huge factor for replayability.