# Warhammer 40,000 (Fourth Edition) ## General Info - **Year Published**: 2004 - **BGG Rating**: 6.5 - **BGG Rank**: #5018 - **Players**: 2-6 (Best with: 2) - **Duration**: 60 min - **Weight**: 3.52 / 5 - **Designers**: Andy Chambers, Jervis Johnson, Pete Haines, Rick Priestley - **Artists**: Alan Davies, Alan Merrett, David Gallagher, Henning Ludvigsen, John Blanche, Markus Trenkner - **Publishers**: Games Workshop Ltd. - **Categories**: Fantasy, Miniatures, Science Fiction - **Mechanics**: Dice Rolling, Modular Board, Variable Player Powers ## Verdict If you love miniatures and tactical warfare, the Fourth Edition of Warhammer 40,000 hits the sweet spot – lighter rules, same depth.Simplified rulesUnique faction powersModular boardRich lore and hobby supportPainting learning curveGame length can stretchRECOMMENDED ## Description Warhammer 40,000 (Fourth Edition) delivers the classic tabletop miniature experience from Games Workshop, now with a streamlined rulebook that refines the third edition. The core remains: two or more factions clash on a modular board using Citadel miniatures that you assemble, paint, and kitbash yourself. Each army boasts unique powers—from attack tactics to special abilities—ensuring each game feels distinct based on your chosen side. Combat is resolved mainly through dice rolling, determining hits, misses, and side effects, keeping tension high on every turn. The modular board lets you craft varied battlefields, from industrial ruins to alien worlds, encouraging creativity in terrain building. Beyond battle rules, the book offers a wealth of Warhammer 40,000 lore, modeling tips, terrain construction advice, and painting techniques, perfect for hobbyists who enjoy more than just the game. A typical match lasts about an hour, though it can stretch with 2‑6 players and larger forces. With a moderate complexity rating (3.5/5), newcomers can pick it up quickly while veterans appreciate the tactical depth of the factions. In short, it’s a war game that blends strategy, luck, and artistic creativity, ideal for groups that love both miniature hobby and intense tactical play. ## FAQ ### How many players can join a game? Between 2 and 6 players, depending on the factions you field. ### How long does a typical match last? Around 60 minutes, though it can vary with army size and board complexity. ### Do I have to paint the miniatures to play? Painting isn’t required, but the rulebook provides extensive guides for hobbyists who want to. ### What are the main components included? Citadel miniatures, dice, rule cards, army sheets, and modular board tiles. ### Is the game beginner‑friendly? Yes, the rules have been streamlined compared to the previous edition, making it easier for newcomers.