# Western Legends: Blood Money ## General Info - **Year Published**: 2021 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 2-6 (Best with: 4) - **Duration**: 60-90 min - **Weight**: 3.17 / 5 - **Designers**: Hervé Lemaître - **Artists**: Roland MacDonald - **Publishers**: Kolossal Games, Corax Games, Lavka Games, Maldito Games, Surfin' Meeple China - **Categories**: American West, Expansion for Base-game, Trains - **Mechanics**: Action Points, Area Movement, Betting and Bluffing, Hand Management, Pick-up and Deliver, Take That, Variable Player Powers ## Verdict If you're already a fan of Western Legends and want more options to customize your game, Blood Money is the right pick! This expansion brings more personalization and that taste of risk we love.More customization and depthNew adventures and risksExpands the base game's universeRequires the base game Western LegendsLanguage dependent (translation needed)Increases complexityHIGHLY RECOMMENDED ## Description Hey folks! Ready for another dive into the Wild West with Western Legends: Blood Money? This amped-up expansion brings a ton of new features for those who already enjoy the base game and crave more excitement. Now, the pursuit of fame and fortune has become even riskier, with a risk module that can give you that edge, but watch out for injuries! Want to feel like a true outlaw? The story module throws you into epic adventures with hefty rewards, letting you etch your name into the annals of history (or the outlaw's ledger!). And for those who like to have everything under control, you can now buy deeds to locations and legendary items from a traveling trader. Oh, and of course, there's a bunch of new characters and items to make things even more interesting. If you enjoy Western Legends and want more depth, customization, and that extra spice of risk and reward, Blood Money is the way to go. Prepare your dice, sharpen your cunning, and let's become a legend! ## How to Play Game Objective In Western Legends: Blood Money, players take on the roles of legends of the Old West, seeking to build their reputation through actions such as duels, robberies, mining, and more. The goal is to accumulate Legend Points (LP) to become the greatest legend of the West. The game ends when a player reaches or surpasses the amount of LP set at the beginning of the game (15LP, 20LP, or 25LP). The player with the most LP at the end of the game wins. Setup The game setup is divided into three main phases: Pre-Setup, Game Area Setup, and Final Setup. Here is a summary of the steps: Remove all components from the box and organize them as indicated. Place the board in the center of the table and overlay the story board overlay on the story card space. Assemble the stands for the General Store, Trading Post, and Traveling Merchant. Shuffle the Legendary Items cards and place three of them on the Traveling Merchant stand. Prepare the store randomization cards and distribute the items in the stores and the Traveling Merchant. Separate the Deeds cards and place the corresponding tokens in the indicated locations. Prepare the poker deck, shuffle the Legendary Stories cards, and organize the event, wound, and merchant movement decks. Each player chooses a character, receives their starting components, and places their miniature on the indicated starting location. Consult the manual for details on this section. Game Flow The game follows a turn structure, where each player performs actions to accumulate LP. Here is the basic flow: Start of Turn: Move the train, resolve start-of-turn abilities, and choose between earning money or poker cards. Action Phase: The player can move, use card actions, fight with other players, perform location actions, or interact with the Traveling Merchant. End of Turn: Resolve end-of-turn effects, check story card conditions, and discard poker cards above the limit. Consult the manual for details on this section. Actions and How to Play Players can perform various actions during their turn. Here are the main ones: Move: Travel across the board to access different locations. Card Actions: Use special abilities from cards in your hand. Fight: Engage in duels, arrests, or robberies with other players. Location Actions: Perform specific actions at locations such as mines, ranches, or saloons. Merchant Action: Purchase items or legendary items from the Traveling Merchant. Consult the manual for details on this section. End of Game and Scoring The game ends when a player reaches or surpasses the amount of LP set at the beginning. After the game ends, points are calculated as follows: Gain LP for upgraded mounts and weapons. Gain LP for owned legendary items. Gain 1 LP for every $60 in cash. Lose LP for wounds and wound cards. Gain LP for being the most wanted player or for positions on the Marshal and Gambler tracks. Gain LP for owned deeds. The player with the most LP wins. In case of a tie, other criteria are used to break the tie. Tips for Winning Here are some tips to excel in Western Legends: Blood Money: Focus on multiple strategies: Diversify your actions to gain LP from different sources, such as duels, mining, and purchasing deeds. Interact with the Traveling Merchant: Legendary items can offer significant advantages. Be alert for purchasing opportunities. Manage your wounds: Avoid accumulating excessive wounds, as they can cost LP at the end of the game. Consult the manual for details on this section. ## FAQ ### Do I need the base game Western Legends to play with this expansion? Absolutely! Blood Money is an expansion, so you need to own the base game Western Legends to use it. ### How many players does this expansion support? The expansion maintains the player count of the base game, which is for 2 to 6 players. ### Does the game become much more complicated with Blood Money? It adds more options and modules, which can slightly increase complexity. If you're already comfortable with the base game rules, you'll get the hang of it quickly! ### Is the game fully in English? The Blood Money expansion, like the base game, has language dependency. You will need translations to enjoy all the cards and text. ### What are the main new elements this expansion brings? It introduces risk and story modules, the ability to buy deeds and items from a traveling trader, plus new characters and items. ### How much more playtime does this expansion add? The expansion might slightly increase playtime, depending on how many modules you choose to use and your familiarity with the new mechanics. 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