# Windmill Valley: Blooming Sails ## General Info - **Year Published**: 2025 - **BGG Rating**: 8.1 - **BGG Rank**: — - **Players**: 1-4 (Best with: 3) - **Duration**: 45-90 min - **Weight**: 3.00 / 5 - **Designers**: Dani Garcia - **Artists**: Pedro Codeço - **Publishers**: Board&Dice, Giant Roc, HIT Games, Maldito Games, Pixie Games - **Categories**: Economic, Expansion for Base-game, Farming - **Mechanics**: End Game Bonuses, Market, Multi-Use Cards, Network and Route Building, Point to Point Movement, Rondel, Solo / Solitaire Game, Variable Player Powers, Variable Set-up ## Verdict If you're already a fan of Windmill Valley and crave more strategy and options, this expansion is a treat to take your tulips to the world!More trade optionsStrategic navigationCalendar with variantsEnhanced replayabilityNew rewardsRequires base gameAdds complexityRECOMMENDED ## Description Get ready to expand your horizons in the vibrant world of tulips with Windmill Valley: Blooming Sails! The demand for these floral beauties is booming, and you, as a true rural entrepreneur, feel it's time to go beyond land borders. Forget just the valley; now it's time to dream of new markets and homes for your prized bulbs. The decision to acquire a ship and set sail across the seas isn't just a cool idea, it's a strategic necessity to secure your prominent place in the growing and lucrative tulip trade. With sails hoisted and hopes high, you embark, determined to make your tulips the most coveted on the planet! This expansion brings a significant twist to the 'Conduct Foreign Trade' action. Now, instead of just trading, you'll literally sail your ship between different ports, spending your tulip bulbs to unlock amazing rewards. The strategic position of your ship on the maritime map isn't just for show; it will determine the benefits you can gain when advancing on the Calendar. And speaking of the Calendar, it also received an upgrade! Now, players can choose between the regular variant for a familiar experience or the expert variant, which promises even deeper challenges and strategies. If you already enjoy Windmill Valley, get ready for an extra layer of nautical decisions and prosperity opportunities! ## How to Play Objective of the Game In Windmill Valley: Blooming Sails, players expand their tulip trade by sailing to foreign ports. The goal is to strategically deliver Tulip Bulbs as crates to ports, enhance your farm, and maximize victory points (VP) through various rewards. The player with the most VP at the end of the game wins. Preparation (Setup) Leave certain base game components in the box (unspecified in the context). Add the new Farm Enhancement cards (including the Starting Enhancement card) and Wheel Enhancement tiles to their pools. Use only the new Foreign Trade cards from this expansion. Cover the Calendar track on the Main board with the Overlay tile (choose regular or expert side). Place the Conduct Foreign Trade action tile and Water Level overlay tile on the Main board. Place the Trade sideboard next to the Main board. Sort Demand tiles by player count (2/3/4 players) and place one on each sideboard space. Shuffle and place 8 Port tiles on them in ascending order. Each player takes their colored Crates and Ship token, placing the Ship on the sideboard’s starting space. Fill the Main board’s single-tulip spaces with Single Patch tiles drawn from the bag. Place the remaining tiles next to the sideboard. Prepare the general supply with Double Tulip tiles, Contract tiles, and scoring tiles based on Port tiles in play. Game Flow The game follows the base rules with these key changes: The Conduct Foreign Trade action now involves sailing and delivering crates to ports. Players may spend Tools to move their Ship anytime during their turn. Advancing on the Calendar track grants rewards based on the Ship’s position on the sideboard. Consulte o manual para detalhes sobre esta seção. Actions and How to Play Conduct Foreign Trade Choose one: Deliver Tulip Bulbs: Place a Tulip Bulb on a Foreign Trade card (base rules). Optionally, spend a matching Bulb to place a Crate in a port next to your Ship and gain the Port tile’s reward. Remove Bulbs: Clear all Bulbs from the card (base rules) and gain 1 Tulip in a missing color. No crates may be sent. Other Key Actions Build a Windmill: Adjacent to a Single Patch tile? Take it instead of a printed Tulip and place it on your farm. Double Tulip Tiles: Place them like Bulbs, covering rewards and removing any Single Patch tiles beneath. Ship Movement: Spend Tools to move your Ship freely along routes. End of Game and Scoring Final scoring follows base game rules, plus: Players gain VP for delivered Crates (specific values depend on contracts or enhancements). Consulte o manual para detalhes sobre esta seção. Tips to Win Use Tools flexibly to reposition your Ship and maximize Calendar rewards. Prioritize Port tiles with high-value rewards like Double Tulips or scoring tiles. Balance crate deliveries with farm enhancements to optimize VP from contracts. ## FAQ ### Is Windmill Valley: Blooming Sails a standalone game? No, it is an expansion and requires the Windmill Valley base game to be played. It adds new mechanics and components to the original experience. ### How many players can participate with this expansion? Like the base game, the expansion supports 1 to 4 players, including an enhanced solo mode. ### What is the average playtime with the expansion? The expansion might slightly extend the playtime, but it generally remains between 45 and 90 minutes, depending on the number of players and familiarity with the rules. ### Does the expansion increase the game's complexity? Yes, it introduces new rules for the Foreign Trade action and the Calendar, including an expert variant, which adds an extra layer of strategy and complexity. ### What are the main new features brought by the expansion? The main new features are the ship navigation mechanic between ports, the ability to spend bulbs for specific rewards, and an updated Calendar with regular and expert difficulty options. ### Is a good level of English required to play? No, Ludopedia indicates that the game has 'No Language Dependence', meaning that components and rules are generally language-independent or have available translations. ## Price Comparison ### Best Offers in Brazil - **Brechó Lúdico**: R$ 185,60 (https://brecholudico.com.br/produto/windmill-valley-blooming-sails/?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/windmill-valley-blooming-sails ### Best International Offers - **BoardGamePrices.com**: $ 3.86 (https://boardgameprices.com/item/go?source=A&storeitemid=6823500&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 14.97 (https://boardgameprices.com/item/go?source=A&storeitemid=6653275&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 16.00 (https://boardgameprices.com/item/go?source=A&storeitemid=7070231&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 17.88 (https://boardgameprices.com/item/go?source=A&storeitemid=6480153&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 19.62 (https://boardgameprices.com/item/go?source=A&storeitemid=6514938&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 19.80 (https://boardgameprices.com/item/go?source=A&storeitemid=6526513&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 20.07 (https://boardgameprices.com/item/go?source=A&storeitemid=6513036&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 20.12 (https://boardgameprices.com/item/go?source=A&storeitemid=6678104&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 20.79 (https://boardgameprices.com/item/go?source=A&storeitemid=6453221&utm_source=boardgamesbot.com) - **BoardGamePrices.com**: $ 21.13 (https://boardgameprices.com/item/go?source=A&storeitemid=6678329&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/86337/windmill-valley-blooming-sails?utm_source=boardgamesbot.com