# World Order: World in Turmoil ## General Info - **Year Published**: 2026 - **BGG Rating**: 8.7 - **BGG Rank**: — - **Players**: 2-4 - **Duration**: 120-180 min - **Weight**: — - **Designers**: Vangelis Bagiartakis, Varnavas Timotheou - **Artists**: Miłosz Wojtasik - **Publishers**: Hegemonic Project Games, Bumble3ee Interactive, Giant Roc, HIT Games, Lavka Games, Portal Games, Super Meeple - **Categories**: Economic, Educational, Expansion for Base-game, Political - **Mechanics**: Area Majority / Influence, Deck, Bag, and Pool Building, Hand Management, Multi-Use Cards, Variable Player Powers ## Verdict If you enjoy games that make you think about the real world while engaging in heavy strategy, this World Order expansion is for you! Get ready to relive significant events and try to change the course of history.Impactful historical eventsDeep strategic mechanicsGame-changing decisionsHighly relevant themeHigh language dependencyRequires base gameFOR GENRE FANS ## Description Hey everyone! Ready to bring order to the world... or make things even messier? World Order: World in Turmoil is that expansion that throws you right into the hottest events that have happened since 2010. You know all that drama with Ukraine? Brexit that turned the world upside down? Or how the pandemic tied the global economy in knots? Yep, it's all here! You won't just see how these events impacted international relations, but you'll also get the chance to get your hands dirty and try to change the course of history. Will you manage to prevent chaos, or will you end up writing a new chapter of disaster? The game challenges you to revisit crucial moments, understand the consequences, and maybe even rewrite the past (or at least try!). With mechanics that involve everything from building your deck and managing your hand to competing for areas and using unique national powers, this expansion promises to bring top-tier strategic and thematic depth. It's for those who enjoy thinking, planning, and, of course, watching the world burn (or be saved, who knows!). If you like games with a more serious vibe that make you reflect on the real world while playing, this expansion is a feast. Prepare for heated debates and tough decisions that will shape the planet's destiny on your board. It's the kind of game that makes you feel like a true global strategist, with the weight of the world in your hands. Let's go try to save the planet or just cause more trouble? ## How to Play Objective of the Game In World Order: World in Turmoil, the world is in a state of upheaval, with regional conflicts, shifting alliances, and new economic agreements challenging global powers. Your goal is to lead your power to global hegemony by navigating these uncertain times. You must respond to threats, identify opportunities, and make calculated decisions to guide your power through the shifting currents of the emerging world order. The game ends after six rounds, and the player with the most Victory Points (VPs) wins. Preparation (Setup) After completing the main game’s setup, follow these steps: Place the Events board next to the Main board, leaving space below each player’s Smart Power area for cards. Separate the Event cards by their Era (Era-I, Era-II, and Chain) and form three decks. Shuffle the Era decks separately and place all decks near the Events board. Keep the small cards (Effect cards, Bid cards, and Country cards) nearby. Each player places 2 of their cubes on their corresponding Smart Power area on the Events board, representing their starting Smart Power ( ). Give each player a Player Aid card. Draw the first 2 Event cards from the Era-I deck and place them on the board. If any card affects only one player, move it below the board in the corresponding player’s space and draw a new card. There should be 2 Event cards on the board and 0–4 player-specific Events below it. Give each player their extra cubes included in the expansion and place the black cubes near the Events board for Neutral Influence. Flow of the Game The game is played over six rounds, divided into Era-I (rounds 1–3) and Era-II (rounds 4–6). Each round consists of the following phases: Action Phase: Players take turns performing actions. Event Phase: Resolve Events on the Events board and player-specific Events below the board. Aftermath Phase: Handle end-of-round effects. During the Event Phase, resolve Events from right to left on the board, followed by player-specific Events in turn order. After resolving Events, draw new ones for the next round. Actions and How to Play Players can use Smart Power ( ) to enhance their actions: Improve Relations: Spend to reduce the required amount. Engage: Spend 1 to reduce the required amount based on allied Countries in the Region. Trade: Spend to consider different Regions’ Countries as allies. Invest: Spend 1 to Ready an allied Country. Move: Spend 1 Action to Move Units to any Region. Build a Base: Spend 1 Action to Move an additional Unit after building a Base. During the Scoring step, players gain bonus VPs based on their Units and Smart Power. End of Game and Scoring The game ends after six rounds. Players score VPs based on their Influence, Units, and Smart Power. The player with the most VPs wins. In case of a tie, the player with the most Smart Power wins. If still tied, the player with the most money wins. Tips for Winning Prioritize Smart Power: Use Smart Power strategically to enhance your actions and gain bonus VPs during scoring. Manage Events Carefully: Pay attention to Event resolutions, as they can significantly impact your position. Postpone player-specific Events if necessary. Focus on Alliances: Build strong alliances with Countries to maximize your Trade and Engage actions. Consulte o manual para detalhes sobre esta seção. ## FAQ ### Do I need the base game World Order to play this expansion? Yes, absolutely! This is an expansion, so you need to own the base game World Order to use all the content and rules of World in Turmoil. ### What is the game more focused on? Politics, economy, or history? It mixes all of them! The expansion uses real historical events to create political and economic scenarios, so you'll get a dose of each, with the strategy of influencing the outcome. ### Does the game's complexity increase significantly with this expansion? The expansion adds events and new strategic layers, so yes, the complexity tends to increase a bit. It's recommended for those already familiar with the base game and who enjoy bigger challenges. ### How long does a game session last with this expansion? Game sessions remain long, in the range of 120 to 180 minutes, depending on the number of players and your familiarity with the new mechanics and events. ### Do I need to know English to play? Yes, Ludopedia indicates 'High Language Dependency'. You'll need an almost complete translation to fully enjoy the game, as the events and cards have a lot of text. ### Is it a good game for someone who wants to learn about recent history? It can be a great tool! It covers important events since 2010 in an interactive and strategic way. 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