# Yosemite Trick ## General Info - **Year Published**: 2025 - **BGG Rating**: 6.5 - **BGG Rank**: — - **Players**: 3 - **Duration**: 15 min - **Weight**: — - **Designers**: でじ (decoctdesign) - **Publishers**: Decoct Design - **Categories**: Bluffing, Card Game, Humor - **Mechanics**: Trick-taking ## Verdict If you love fast, laugh‑filled bluffing games, Yosemite Trick will win you over.Quick and funStrategic bluffingHigh replay valueOnly for three playersLacks deep strategyRECOMMENDED ## Description Yosemite Trick puts you on stage as a comedian battling for the spotlight. The game comes with 27 performer cards split among three comedy styles – Rakugo (storytelling), Manzai (duo) and Sketch – and a 15‑minute playtime makes it perfect for a quick break. The goal is straightforward: collect the most cards by winning rounds. Each player must play a card from a different genre than the others (the "Must‑Not‑Follow" rule), forcing unexpected combos and demanding you watch what opponents have already laid down. The twist arrives on the third turn: the card is placed face‑down and the player claims it has the highest value. He can be truthful or bluff; if another player calls his bluff and proves it false, the bluffer loses the card instead of taking it. In this way, Yosemite Trick blends the classic tension of trick‑taking with the fun of a bluffing game, requiring keen observation, reading of opponents, and a dash of daring. No board, just colorful cards and a light‑hearted way to play “who has the best joke.” Its compact design lets you set up anywhere, and the bluffing mechanic adds laughs and sudden reversals each round, making it ideal for groups that love humor and a quick test of persuasive skill. ## How to Play Game Objective In Yosemite Trick, players are trying to collect animal cards to score points. The game involves collecting animal cards of different types, such as Eagle, Bear, and Deer, and also collecting equipment cards. The objective is to have the highest score at the end of the game. Setup Place the Eagle, Bear, and Deer cards on their respective scoring tracks. The equipment cards are placed in a specific area. Each player receives equipment cards. The Yosemite Trick cards are shuffled and dealt to the players. Players receive equipment cards according to the number of players: 3 players: 15 equipment cards. 4 players: 10+ equipment cards. 5 players: 10+ equipment cards. 6 players: 10+ equipment cards. Game Flow The game progresses in rounds. In each round, players play Yosemite Trick cards. The player who plays the highest Yosemite Trick card wins the round and collects the animal cards or equipment cards that were played. The game continues until all Yosemite Trick cards have been played. Actions and How to Play Playing Yosemite Trick Cards Players play Yosemite Trick cards from their hands. The highest Yosemite Trick card played in a round wins the round. The player who wins the round collects the animal cards or equipment cards that were played. Collecting Animal Cards When a player wins a round, they collect the animal cards that were played. There are three types of animal cards: Eagle, Bear, and Deer. Each type of animal card is placed on its respective scoring track. Collecting Equipment Cards When a player wins a round, they can also collect equipment cards. Equipment cards are used to activate special abilities or to score points at the end of the game. Equipment Card Abilities Eagle Equipment: Allows the player to move an Eagle card to their scoring track. Bear Equipment: Allows the player to move a Bear card to their scoring track. Deer Equipment: Allows the player to move a Deer card to their scoring track. Using Equipment Cards Players can use equipment cards to activate special abilities. For example, an equipment card can allow a player to move an animal card to their scoring track. End of Game and Scoring The game ends when all Yosemite Trick cards have been played. Points are counted as follows: Eagle Cards: Each Eagle card on a player's scoring track is worth points. Bear Cards: Each Bear card on a player's scoring track is worth points. Deer Cards: Each Deer card on a player's scoring track is worth points. Equipment Cards: Some equipment cards may be worth points at the end of the game. The player with the highest total score is the winner. Tips for Winning Focus on collecting animal cards of a specific type to maximize your points. Use your equipment cards strategically to move animal cards to your scoring track. Observe the Yosemite Trick cards your opponents are playing to anticipate their strategies. ## FAQ ### How many players can join? Exactly three players, no more, no less. ### How long does a game take? About 15 minutes, perfect for a quick session. ### What is the game's complexity? Very low – rules are simple and learnable in minutes. ### What components are included? 27 performer cards divided into three comedy genres. ### Who is the game best suited for? Groups that enjoy humor, bluffing, and fast rounds. ### Do I need prior trick‑taking experience? No, just grasp the "Must‑Not‑Follow" rule and the bluffing twist. ### Can kids play it? Yes, from about 8 years old, as long as they understand playful lying.