# Zero!: The Rise and Fall of The Imperial Japanese Air Force Dec 1941 - June 1942 ## General Info - **Year Published**: 2001 - **BGG Rating**: 7.0 - **BGG Rank**: #4939 - **Players**: 2-10 (Best with: 2) - **Duration**: 60 min - **Weight**: 2.29 / 5 - **Designers**: Dan Verssen - **Artists**: Mark Simonitch, Mike Lemick, Rodger B. MacGowan - **Publishers**: GMT Games - **Categories**: Aviation / Flight, Card Game, Wargame, World War II - **Mechanics**: Campaign / Battle Card Driven, Hand Management, Open Drafting, Scenario / Mission / Campaign Game ## Verdict Wargame and military history buffs will love Zero! for its immersive Pacific Theater aerial combat. Down in Flames delivers again with engaging mechanics and historical depth.Intense, strategic dogfightsHigh-quality cards and componentsVaried campaigns and replayabilityCompatible with other series volumesComplex for wargame newcomersCampaign setup can be time-consumingFOR GENRE FANS ## Description Zero!: The Rise and Fall of The Imperial Japanese Air Force is the third installment in the Down in Flames series, transporting players to the Pacific Theater of Operations during WWII. Relive the intense aerial combat of the war's first six months, pitting the might of Imperial Japan against the surprised Allied forces. Command iconic fighters and bombers like the A6M2 Zero, F4F Wildcat, and P-40 Tomahawk in epic battles over Pearl Harbor, the Philippines, Malaya, and more. The game introduces Carrier Campaigns, where you decide whether to go all-in for a decisive strike or hold your forces in reserve. With colorful cards, detailed counters, and updated rules, Zero! delivers a rich, immersive experience whether you're a series veteran or a newcomer. Everything you need is in the box—no prior volumes required—though they're fully compatible if you want to expand your battles further. ## FAQ ### Do I need other games in the series to play Zero!? No, everything you need is in the box. But other volumes are compatible if you want to expand further. ### How many players can join? 2 to 10, but it works best with 2 to 4 players per match. ### What's the average playtime? About 60 minutes, but campaigns can take longer depending on the scenario. ### Is it hard to learn? If you have wargame experience, you'll pick it up fast. Beginners might need a few games to get comfortable. ### What are the component highlights? The colorful cards and detailed aircraft and ace counters are the big standouts.