# Zero Two Five ## General Info - **Year Published**: 2025 - **BGG Rating**: 7.2 - **BGG Rank**: — - **Players**: 3-5 - **Duration**: 30 min - **Weight**: — - **Designers**: Ênyo Saldanha, Eurico Cunha Neto - **Artists**: JVC_Artz - **Publishers**: Four Fun Games LLC - **Categories**: Card Game - **Mechanics**: Rock-Paper-Scissors, Score-and-Reset Game, Trick-taking ## Verdict Perfect for those looking for a fast, strategic filler; the twist of 'wanting to lose' is brilliant.Simple and intuitive rulesConstant tension during playsFast and dynamic matchesGreat value for moneyCan be frustrating for those who hate losingRequires an engaged groupRECOMMENDED ## Description You know that classic 'Rock, Paper, Scissors' we used to decide who goes first? Well, Zero Two Five takes that simple concept and turns it into a trick-taking game full of twists and turns. The basic logic remains: Rock beats Scissors, Scissors beat Paper, and Paper beats Rock. But hold on, because that's where the twist comes in! Unlike almost everything you've played, winning isn't always the path to victory. In this game, your goal isn't simply to 'win as many times as possible,' but rather to hit the exact number of wins to score. You need total focus to win specifically 0, 2, or 5 tricks. Each of these numbers is linked to the game's symbols (Rock, Scissors, and Paper, respectively). In other words, if you win too many or too few, you might end up leaving the round with nothing, while that player who 'lost' on purpose might take the lead. This dynamic creates a delicious tension at the table, as you must read your opponents' moves and manage your cards to manipulate the final outcome. It's a fast-paced game, with matches lasting about 30 minutes, ideal for those who want something dynamic that still requires a bit of cunning. The first player to collect three score tokens secures the final victory. It's the perfect blend of luck, bluffing, and basic mathematical calculation, transforming a childhood game into a strategic duel where defeat can be your greatest ally. ## How to Play Game Objective Zero Two Five is a card game based on the classic Rock, Paper, Scissors, but with a strategic twist. The goal is to win exactly 0, 2, or 5 duels in each round to collect corresponding scoring chips. The first player to earn 3 scoring chips or the one with the most points after 5 rounds wins! Setup Select cards based on the number of players: 3 players: use cards 1-12 from each suit (36 cards total). 4 players: use cards 1-16 from each suit (48 cards). 5 players: use all 60 cards (1-20 from each suit). Shuffle the cards and deal 12 cards to each player. Arrange the scoring chips (values 0, 2, and 5) in an accessible supply. The starting player is whoever holds the Rock 1 card. Game Flow Each round consists of multiple duels, where players play cards until their hands are empty. The game proceeds in clockwise turns: Duel: The starting player plays any card. Others must play cards of the same suit if possible. Otherwise, they may play any card. End of a duel: All played cards are compared to determine the winner (see rules below). The winner starts the next duel. End of the round: When all cards are played, players receive chips if they win 0, 2, or 5 duels. Shuffle the cards for the next round. Actions and How to Play Resolving Duels The winner is determined by suit and number combinations: Same suit: The card with the highest number wins. Two suits: The highest card of the stronger suit wins, following the hierarchy: Rock beats Scissors. Scissors beats Paper. Paper beats Rock. Three suits: The duel is a tie (cards are discarded). The player who caused the tie starts the next duel. End of Game and Scoring The game ends when: A player accumulates 3 scoring chips. After 5 rounds, the player with the most chips wins. If tied, sum the chip values. If still tied, players decide with Rock, Paper, Scissors. Tips to Win Control the starting suit: As the starting player, choose suits that favor your high cards. Watch predictions in advanced mode: If other players discard Paper (5) cards, focus on winning fewer duels to prevent them from reaching their goal. Advanced Mode (Optional) Before playing a card in a duel, place a face-down card as a prediction (0, 2, or 5 wins, based on the suit). Only receive the chip if you win the exact predicted number. Example: A Scissors (2) prediction only counts if you win exactly 2 duels. ## FAQ ### Is the game hard to learn? Not at all! If you know how to play Rock, Paper, Scissors, you already know half the game. The rest is just understanding the scoring goals. ### How long does a game last? It's very quick, lasting about 30 minutes, making it great for playing several times in a row. ### How many people can play? The game is designed for groups of 3 to 5 players. ### Is it suitable for children? Yes, due to its simple rules and familiar concept, it's a great way to introduce trick-taking mechanics to kids. ### Do I need any special skills? No, but having a bit of 'cunning' to bluff and observe others helps a lot in winning. ## Price Comparison ### Best Offers in Brazil - **Leão Livros**: R$ 46,40 (https://www.leaolivros.com.br/zero-two-five?utm_source=boardgamesbot.com) - **Bravo Jogos**: R$ 46,41 (https://bravojogos.com.br/jogos-de-tabuleiro-e-cardgames/jogo-zero-two-five-p?utm_source=boardgamesbot.com) - **Brechó Lúdico**: R$ 49,79 (https://brecholudico.com.br/produto/zero-two-five/?utm_source=boardgamesbot.com) - **Pittas Board Games**: R$ 51,06 (https://www.pittasboardgames.com.br/produtos/zero-two-five/?utm_source=boardgamesbot.com) - **Masmorra**: R$ 53,91 (https://www.masmorra.com.br/produtos/prd00042?utm_source=boardgamesbot.com) - **Expresso Board Games**: R$ 55,11 (https://www.expressoboardgames.com.br/zero-two-five?utm_source=boardgamesbot.com) - See all on Compara Jogos: https://www.comparajogos.com.br/item/zero-two-five