# Zombicide: Black Plague – Deadeye Walkers ## General Info - **Year Published**: 2015 - **BGG Rating**: 8.2 - **BGG Rank**: — - **Players**: 1-6 (Best with: 1, 3) - **Duration**: 60 min - **Weight**: 2.00 / 5 - **Publishers**: Cool Mini Or Not, Guillotine Games, Portal Games - **Categories**: Expansion for Base-game, Fantasy, Horror, Miniatures, Zombies - **Mechanics**: Action Points, Cooperative Game, Dice Rolling, Hand Management, Modular Board, Variable Player Powers ## Verdict Perfect for those seeking a harder challenge and a bit of ranged chaos. It forces players to rethink their positioning.Great looking skeletal miniaturesIncreases combat tensionVery easy to implementEncourages tactical positioningDoesn't change core gameplayIncreases lethality significantlyRECOMMENDED ## Description Think you're safe just because the zombies are a few zones away? Think again. The Necromancers have cooked up a nasty little trick in 'Zombicide: Black Plague – Deadeye Walkers'. By manipulating the zombie infection, they've managed to keep skilled archers' deadly accuracy intact even after death. Their flesh might be rotting away, but as long as those skeletal fingers can grip a bow, they'll serve their sinister masters until the bitter end. Mechanically, Deadeye Walkers behave like standard Walkers for most of the game. They occupy the same spot in the targeting priority, use one action per activation, and take one damage to be killed. The real nightmare, however, is their ranged attack. Whenever they activate and have a Line of Sight on one or more Survivors within a range of 0-3, they launch a standard Zombie Attack. If multiple zones are eligible, they target the one with the most Survivors first, then the noisiest zone, and if it's still a tie, the players get to decide who gets hit. This expansion is a quick and lethal addition for those looking to ramp up the tension and difficulty. The box includes 21 Deadeye Walker miniatures in three distinct sculpts and 6 spawn cards to seamlessly integrate these skeletal archers into your game. Walking the streets of the Black Plague world is no longer a stroll in the park; you'll need to be much more careful about where you stand. Get inside, run for cover, or risk taking an arrow to the knee and ending your adventuring days. It's the perfect way to add a layer of ranged danger to your cooperative survival experience. ## How to Play Game Objective The objective of the game is to survive the zombie plague that has transformed people into macabre husks. Necromancers are using the infection to create more dangerous zombies, such as the Archer Walkers, who maintain their archery skills and relentlessly hunt survivors. Players must face these zombies and try to survive. Setup To insert the Archer Walkers into your game, simply add the corresponding Zombie cards to the normal Zombie pile. Game Flow Refer to the manual for details on this section. Actions and How to Play Archer Walkers Min. Damage to destroy: 1 Experience gained: 1 point Special rules: Archer Walkers have the same priority order as Walkers. Archer Walkers Attack every time they are activated while they have one (or more) Survivor in their Line of Sight at a Range of 0-3. Then, they perform a normal Zombie Attack in the designated Zone. If multiple Zones are elective, they choose their target according to the following priority: The Zone with the highest number of Survivors. The noisiest Zone. If all elective Zones have the same number of Survivors and Noise, players choose. Priority Order This Priority Order summary is updated from the Wulfsburg expansion. If multiple targets are in the same Priority Order, players choose which ones are eliminated first. Walker / Archer Walker: 1 Action, 1 Min. Damage to destroy, 1 Experience Point. (Archer Walker: Performs normal Zombie Attacks at a Range of 0-3.) Fatty / Abomination (any type): 1 Action, 2/3 Min. Damage to destroy, 1/5 Experience Points. Runner: 2 Actions, 1 Min. Damage to destroy, 1 Experience Point. Zombie Wolfz: 3 Actions, 1 Min. Damage to destroy, 1 Experience Point. Necromancer: 1 Action, 1 Min. Damage to destroy, 1 Experience Point. End of Game and Scoring Refer to the manual for details on this section. Tips for Winning Watch out for Archer Walkers, as they attack at a Range of 0-3 and have the same priority as Walkers, meaning they can be a constant threat. When dealing with multiple targets in the same Priority Order, discuss with other players to decide which zombie to eliminate first, especially if Archer Walkers are present. When activated, Archer Walkers prioritize attacking the Zone with the most Survivors or the noisiest Zone. Use this to your advantage to plan your movements and avoid crowding in vulnerable Zones. ## FAQ ### Do I need the base game to use this expansion? Yes, this is a supplement for Zombicide: Black Plague and cannot be played standalone. ### Are Deadeye Walkers much stronger than regular zombies? In terms of health and damage, they are the same, but their ranged attack makes them significantly more dangerous. ### How many miniatures are included in the box? The box comes with 21 Deadeye Walker miniatures in three different sculpts. ### Does the game become much harder with them? Yes, as they remove the 'safe zone' survivors usually enjoy when facing slow zombies. ### Are the new rules hard to learn? Not at all! If you already play Zombicide, the only new things are the ranged attack and line-of-sight rules. ### How many players is this expansion for? It works for any group of 1 to 6 players, as it simply adds new enemies to the board. ## Price Comparison ### Best International Offers - **BoardGamePrices.com**: $ 34.06 (https://boardgameprices.com/item/go?source=A&storeitemid=2084455&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/17809/zombicide-black-plague-deadeye-walkers?utm_source=boardgamesbot.com