# Zombicide: Invader – Black Ops ## General Info - **Year Published**: 2019 - **BGG Rating**: 7.9 - **BGG Rank**: — - **Players**: 1-12 (Best with: 6) - **Duration**: 60 min - **Weight**: 2.29 / 5 - **Designers**: Jean-Baptiste Lullien, Nicolas Raoult, Raphaël Guiton - **Artists**: Henning Ludvigsen - **Publishers**: CMON Global Limited, Guillotine Games, Edge Entertainment, Galápagos Jogos, Portal Games - **Categories**: Expansion for Base-game, Miniatures, Science Fiction, Zombies - **Mechanics**: Action Points, Cooperative Game, Dice Rolling, Modular Board, Variable Player Powers ## Verdict If you already enjoy Zombicide: Invader and crave more cooperative chaos, this expansion is a perfect fit! Get ready for bigger challenges and plenty of action with your crew.More players at tableChallenging new missionsBrand-new Abomination foePowerful elite equipmentModular board dangersRequires base gameIncreases complexityCan be quite punishingHIGHLY RECOMMENDED ## Description Hey there, survivor! Ready to crank up the alien carnage? Zombicide: Invader – Black Ops is the expansion that throws you and your crew into an even more intense space hell. Just imagine: an elite team, the Black Squad, is sent to PK-L7, but the base is already overrun by the Mold. And it's not just any mold; it's the kind that makes Xenos sprout like popcorn! With this expansion, you can have up to 12 players at the table, which means more chaos, more laughs, and more insane strategies to survive. The 10 new missions come with 3 brand-new tiles, already infested with Mold and packed with zones of altered Xenium. Sounds dangerous? It is! But if you're clever, you can use these Hellfire explosions to your advantage, turning danger into opportunity. And as if that wasn't enough, there's a new Abomination in the area: the Juggernaut. This thing is ugly, unstoppable, and doesn't care about your upgraded weapons or concentrated fire. The only way out? Lure it into one of those sensitive Pod zones and BOOM! The Black Squad doesn't come empty-handed, bringing cutting-edge equipment like the XN35 'Crawley' Bot, the devastating Meteor Sentry Gun (which sweeps multiple zones!), and an arsenal of starting gear that will give you a tactical edge from the very first shot. Get ready for a challenge that will test your limits and the unity of your squad! ## How to Play Game Objective The main objective of Zombicide: Invader – Black Ops is to complete the missions defined in the rulebook, following the specific order of objectives in each scenario. Victory is achieved by fulfilling all objectives in sequence, while defeat occurs if the players fail to meet any objective or if the Xenos eliminate all survivors. Each mission has unique rules and conditions, detailed in the rulebook. Setup To set up the game, follow these steps: Required Components: Game board with tiles (including Pod Zones, Security Rooms, and special zones), 6 survivors, 2 machines (XN35 "Crawley" Bot and Meteor Sentry Gun), 27 equipment cards, 6 survivor dashboards, 6 colored bases, 26 tokens, and 33 mini-cards. Initial Configuration: Each survivor receives an oxygen tank and starting equipment (SMG Blackbird and Shock Absorber). Specific missions define the placement of tiles, objectives, and starting positions. Consult the rulebook for details on each mission. Cards and Tokens: Equipment cards and objective tokens are distributed according to the mission rules. Pod Zones and Security Rooms are configured as per mission instructions. Game Flow The game progresses in rounds divided into phases: Survivor Phase: Each survivor, in clockwise order, performs up to 3 actions (move, search, activate door, combat, etc.). Actions are limited by game rules and equipment availability. Xenos Phase: Xenos attack or move, prioritizing visible survivors or those with noise tokens. Hunters have 2 actions per activation. Spawn Zones generate new Xenos according to the danger level rules. End Phase: Noise tokens are removed, and the next player receives the first player token. The round ends when all players have completed their actions. Specific rules, such as target priority and Spawn Zone activation, are detailed in the rulebook. Consult the rulebook for details on this section. Actions and How to Play Players can perform the following actions during their activation: Move: Move 1 zone. If Xenos are present, extra actions are required to move through occupied zones. Search: Available in room zones without Xenos. Soldiers can only search in Security Rooms. Generates an equipment card. Activate Door: Open or close a door in an occupied zone. Not possible in Mold zones or with destroyed doors. Combat: Melee or ranged action, requiring an equipped weapon. Target priority is: Tanks/Abominations (1-2/3 damage), Workers (1 damage), Hunters (2 damage). Activate Objective: Pick up an objective token in the occupied zone, granting 5 XP and, in some cases, prototype weapons. Generate Noise: Place a noise token in the zone, attracting Xenos. Target Priority: Targets are eliminated in order: Tanks/Abominations, Workers, Hunters. If there is a tie, players decide the order. End of Game and Scoring The game ends when: All mission objectives are completed (victory). All survivors are eliminated by the Xenos (defeat). Scoring is calculated based on completed objectives (5 XP per objective) and obtained prototype weapons. Each mission has specific victory/defeat criteria, detailed in the rulebook. Consult the rulebook for details on this section. Tips for Winning Use the Meteor Sentry Gun: Take advantage of its special firing mode to eliminate multiple targets in a straight line without needing line of sight. Prioritize Objectives: Completing objectives in order is crucial, especially in missions with active Spawn Zones. Manage Noise: Avoid generating noise tokens unnecessarily, as they attract Xenos. ## FAQ ### What does Zombicide: Invader – Black Ops add to the base game? This expansion introduces a new elite survivor team (Black Squad), 10 brand-new missions, 3 new board tiles with Mold and Xenium zones, a new Abomination (Juggernaut), and powerful equipment for players. ### How many players can participate with this expansion? With Zombicide: Invader – Black Ops, the maximum number of players increases to 12, allowing for even larger and more chaotic games! ### Is the Zombicide: Invader base game required to play Black Ops? Yes, Zombicide: Invader – Black Ops is an expansion and requires the Zombicide: Invader base game to be played. It is not a standalone game. ### What is the complexity of Zombicide: Invader – Black Ops? The expansion maintains the complexity of the base game, which is considered medium weight (2.2857/5 on BGG), but adds new rules for Mold, Xenium, and the Juggernaut, which might require a bit more attention. ### How long does a game with the expansion usually last? Similar to the base game, Zombicide: Invader – Black Ops games typically last between 60 and 90 minutes, depending on the number of players and the chosen mission. ### Who is this expansion best suited for? It's perfect for Zombicide: Invader fans looking for more content, bigger challenges, the ability to play with a large group, and who enjoy a good cooperative miniatures game with a sci-fi zombie theme! ## Price Comparison ### Best Offers in Brazil - **Amazon**: R$ 661,50 (https://www.amazon.com.br/dp/B07T17G3K8?tag=bgbot26-20) - See all on Compara Jogos: https://www.comparajogos.com.br/item/zombicide-invader-black-ops ### Best International Offers - **BoardGamePrices.com**: $ 63.23 (https://boardgameprices.com/item/go?source=A&storeitemid=1561279&utm_source=boardgamesbot.com) - See all on BoardGamePrices: https://boardgameprices.com/item/show/29576/zombicide-invader-black-ops?utm_source=boardgamesbot.com