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Even last century, cutting peat was a way to warm your home and expand the available
area for farming. Forests filled a similar niche. With “Agricola – Farmers of the Moor,”
players start the game with Moor and Forest tiles on their farmyard. They must use Special
actions to remove them to give greater space for their fields and pastures. Removing the
tiles provides Wood and other Fuel, which they need to heat their home. The Special actions
give the game a different dynamic. These are additional actions, which players can take
without placing one of their People.
The game “Agricola” is required to play this expansion. To understand these rules,
you will need to know the rules to “Agricola”.
GAME COMPONENTS
2 game board extensions for Major Improvements
1 Primary Action space
25 Wooden Horse pieces
27 Fuel tokens
42 Forest/Moor tiles
6 Field tiles
10 Special Action cards
14 Major Improvement cards
9 Start cards
118 Minor Improvements for this expansion
Decks
Deck cards
6 Multi-use markers with "not yet in use" markers
on the reverse
4 Multi-use markers with "bed" markers on the reverse
1 Tombstone marker
1 green arrow token with a Minus point on the reverse
1 Scoring pad
A
A
F
F
B
B
G
G
C
H
H
D
D
I
I
E
E
J
J
K
K
L
L
M
M
O
O
N
N
P
P
C
Special action
2 Player
Minor
Improvement
Advanced
Deck
Basic
Deck
Major
Improvement
~ Start Card ~
Fields
Pastures
Grain
Vegetables
Sheep
Wild boar
Cattle
Horses
Unused spaces
Fenced stables
Clay/Stone house rooms
Family members
Points for cards
Bonus points
Total
Name
---
GAME SETUP
Degrees of Complexity
3 O D \ H U V V K R X O G D J U H H K R Z W K H \ Z R X O G O L N H W R S O D \ W K H J D P H
At level 3 the game is like the Family version of the basic game without any cards in players’ hands.
At level 4 the game is played with the game boards and Action cards of the Family version. In addition each player receives a hand of 7 Minor Improvements.
Players should agree whether to play with cards from the Basic or the Advanced deck or mix them together or to add cards from the base game of Agricola.
At level 5 the game is played with the complete base game of Agricola. In these rules this is described as a variant (see page 7).
Distribution of the Moor and Forest tiles
Each player draws a Start card and places Moor and Forest tiles on his board as shown on the card.
Special Action cards
The top left of the Special Action cards shows the number of players with which each card is displayed. Place the appropriate Special Action cards face up in a common area.
New Major Improvements
Add the additional Major Improvements to the from the base game. The top left corner of the cards shows where they are placed during Setup of the new Major Improvements are placed under the Major Improvements from the base game.
Place the Peat-charcoal Kiln and the Forester’s Lodge on the game board extension for Major Improvements with the Museum of the Moors and Riding Stables cards underneaththem.
Multi-use Markers
Place the Multi-use markers to one side ready for use. During the game they are placed on particular Minor Improvement cards as soon as they are played. They indicate how often the Action that is indicated on the Improvement card can still be used.
Bed markers, “Not yet in use” markers and others
On the reverse of the Multi-use markers are Bed markers and “Not yet in use” markers. Bed markers are used to indicate that a Family member has become ill (see page 5). “Not yet in use” markers are for a variant of the game (see variant 1 page 7). In addition there is a marker that is used for the Family Burial Plot Minor Improvement and one for the Forest Path.
Each player receives a different
distribution of Moor and Forest tiles,
but each distribution is equivalent.
A player with tiles close to his home
has a wider open area for pastures
and fields.
Only 2/2/3/4 Special action cards are
used in games with 2/3/4/5 players.
Return Special action cards that are not
required to the box. They are not used
in the game.
An advantage of placing 12 of the
14 new Major Improvements
underneath others at the start of the
game is that the use of the cards does
not need to be explained in detail at
the start of the game. The only two
new Major Improvements that need
to be explained are the Peat-charcoal
Kiln and the Forester’s Lodge.
Front of a Special Action card and
reverse of a Special Action card
There are 2 identical
Horse Slaughterhouse and
2 identical Cookhouse cards.
These are placed under the
Fireplaces and
Cooking Hearths.
Fell Trees
Slash and Burn
Cut Peat
Special action
2 Player
Peat-charcoal
Kiln
Whenever you use the “Cut peat”
Special action, you receive 1 additional
Fuel. If you have at least one horse at the
time, you receive another 1 Fuel. In the
final Harvest, you can exchange 3 (5) Fuel
for 1 (2) Bonus point(s). (Note the Bonus
points on the scoring sheet.)
Place face-
up at start
of game
M001
Peat-charcoal
Kiln
Whenever you use the “Cut peat”
Special action, you receive 1 additional
Fuel. If you have at least one horse at the
time, you receive another 1 Fuel. In the
final Harvest, you can exchange 3 (5) Fuel
for 1 (2) Bonus point(s). (Note the Bonus
points on the scoring sheet.)
Place face-
up at start
of game
M001
Cookhouse
M014
return a
Fireplace /
Cooking-
Hearth or
You can exchange Goods for Food at any
time, as follows:
Vegetables
Sheep
Wild boar
Cattle
Horses
Whenever you use the “Bake Bread”
action, you may convert:
Grain
Starts
under a
Cooking
Hearth
Cooking
Hearth
3
At any time, you may convert goods to
Food as follows:
Vegetables:
Sheep:
Wild boar:
Cattle:
Whenever you use the “Bake bread”
action, you may convert:
Grain:
Return
Fireplace
or
Forester’s
Lodge
Whenever you use the “Fell trees”
Special action, you receive 1 additional
Wood. If you have at least one Horse at
the time, you receive another 1 Wood.
At the end of the game, you receive
1 Bonus point for each Forest in your
farmyard.
M002
Place face-
up at start
of game
Forester’s
Lodge
Food at any time as follows Vegetables Sheep Wild boar Cattle Horses Whenever you use the Bake Bread action you may convert Grain Starts under a Cooking Hearth Cooking Hearth 3 At any time you may convert goods to Food as follows Vegetables Sheep Wild boar Cattle Whenever you use the Bake bread action you may convert Grain Return Fireplace or Forester s Lodge Whenever you use the Fell trees Special action you receive 1 additional Wood If you have at least one Horse at the time you receive another 1 Wood At the end of the game you receive 1 Bonus point for each Forest in your farmyard M002 Place face up at start of game Forester s Lodge
Whenever you use the “Fell trees”
Special action, you receive 1 additional
Wood. If you have at least one Horse at
the time, you receive another 1 Wood.
At the end of the game, you receive
1 Bonus point for each Forest in your
farmyard.
M002
Place face-
up at start
of game
2
---
PLAY OF THE GAME
OTHERS WITH THE WISE SPECIFIED HERE ALL THE RULES OF “AGRICOLA” APPLY.
CHOOSE A STARTING PLAYER. AS IN THE BASE GAME, HERE RECEIVES FOOD
AT THE START OF THE GAME AND ALL OTHER PLAYERS RECEIVE
The “1 Major or Minor Improvement” Round card
MUST now appear in Round 1.
The Moor and Forest tiles
PLAYERS MUST USE SPECIAL ACTIONS TO REMOVE MOOR AND
FOREST TILES.
MOOR AND FOREST TILES CAN NEVER BE FENCED OR COVERED BY OTHER
TILES. NO STABLE CAN BE BUILT ON THEM AND NO ANIMAL CAN BE
PASTURED ON THEM.
SOME MINOR IMPROVEMENTS ALLOW MOOR AND FOREST TILES TO BE COVERED
BY OTHER MOOR AND FOREST TILES. EVEN WHEN THIS IS THE CASE, ONLY
THE VISIBLE TILES – THAT IS THE TILES ON TOP – ARE COUNTED. THIS
APPLIES BOTH TO THE TEXTS OF OTHER CARDS AND TO THE SCORING AT
THE END OF THE GAME.
The Major Improvements
THE COOKING HEARTH CAN BE BOUGHT BY RETURNING A FIREPLACE. FOR THIS EXPANSION THE
RETURNED FIREPLACE MUST BE RETURNED TO THE SPECIFIC GAME BOARD SPACE THAT IT WAS TAKEN
FROM.
THE COOKHOUSE MAY BE BOUGHT BY RETURNING A FIREPLACE OR COOKING HEARTH. AS WITH A
FIREPLACE, THE COOKING HEARTH MUST BE RETURNED TO THE SPECIFIC GAME BOARD SPACE THAT IT
WAS TAKEN FROM.
The Minor Improvements
“FARMERS OF THE MOOR” INCLUDES A MULTITUDE OF NEW MINOR IMPROVEMENTS. THESE CARDS
are laid out as in the base game:
PREREQUISITES ARE SHOWN AT THE TOP LEFT. THE APPENDIX (SEE PAGE 6 AND 7) DESCRIBES
THE DIFFERENT TYPES OF PREREQUISITE.
COSTS INCLUDING WHETHER A CARD SHOULD BE RETURNED OR DISCARDED ARE SHOWN AT THE
TOP RIGHT.
IN SOME CASES AN ASTERISK INDICATES THAT THERE IS ADDITIONAL INFORMATION IN THE
MAIN TEXT AREA OF THE CARD.
IMPROVEMENT CARDS WHICH HAVE BEEN PLAYED MUST STAY IN FRONT OF THE PLAYER UNTIL THE END
OF THE GAME. A PLAYER CANNOT REMOVE AN IMPROVEMENT CARD ONCE IT HAS TAKEN EFFECT.
SOME MINOR IMPROVEMENTS AFFECT SOWING OF CROPS. WATCH OUT FOR THESE SITUATIONS.
AS IN THE BASE GAME, NEW FIELD TILES MUST ALWAYS BORDER ON THE PREVIOUS FIELD TILES
(Exception: “Wild Fields”)
PLAYERS MUST HARVEST DURING THE FIELD PHASES. THIS IS NOT OPTIONAL.
A CARD THAT ALSO ALLOWS A “SOW” ACTION DOES NOT ALSO ALLOW A “BAKE BREAD” ACTION.
Person and Special actions
THERE IS A DISTINCTION BETWEEN A PERSON ACTION AND A SPECIAL ACTION. TO TAKE A PERSON
ACTION, PLACE ONE PERSON MARKER ON THE GAME BOARD. INSTEAD OF TAKING A PERSON ACTION,
A PLAYER CAN TAKE A SPECIAL ACTION CARD AND CARRY OUT at most one OF THE SPECIAL ACTIONS
THAT ARE DESCRIBED ON IT.
THIS PLAYER’S PERSON MARKERS REMAIN IN THEIR HOME TO BE USED FOR ADDITIONAL ACTIONS LATER IN THE ROUND.
No Fuel is distributed at the start
of the game.
In Rounds 2 to 4, the order of the
Round cards is still left to chance.
THESE RULES MAY BE MODIFIED – LIKE
MANY OTHER RULES – BY THE TEXT OF A
Minor Improvement.
The 2-value Fireplace must be
placed on the space for the 2-value
Fireplace, and the 3-value Fireplace
on the space for the 3-value Fireplace,
regardless of whether there is still a
Horse Slaughterhouse on the space.
The Horse Slaughterhouse may be re-
covered by this action.
Example: The Thicket card allows
Forests to be placed on Forests and the
Bog Forest allows Forests to be placed
on Moors. These double-stacked spaces
are scored as simple Forests at the
end of the game (eg for the Forester’s
Lodge).
The Cooking Hearth is returned as
soon as the Cookhouse has been taken.
Otherwise it’s possible that a player
could never get to a Cookhouse.
The player always decides whether
to take a Person action or a Special
action. Person markers are only used
for Person actions, not for Special
actions.
The Work phase is the phase of each
round in which players place their
Family members.
Unlike in the base game, in the
Farmers of the Moor decks, the text
area for Minor Improvements is
shaded grey.
or
Stock-breeding
Prize
At the end of the game, you receive
1 Bonus point for each other player in
the game, as long as you have at least
1 animal of each of the 4 types. (In a
5-player game, you receive 4 Bonus
points.)These points are doubled or
tripled if you have 2 or 3 of each
type of animal. (*Farmyard spaces on
Improvement cards are also counted.)
M129
no
empty
Farmyard
spaces*
Sow
Stage 1
and/or
Bake bread
Hiring Fair
Black Market
Clandestine Work
Major
Improvement
Minor
Improvement
1 Major or Minor
Improvement
Stage 1
Thicket
Choose up to 2 Forest tiles, and place
1 additional Forest tile on top of each
of them. You can remove 1 tile with
the “Fell Trees” Special action –
you cannot use the “Slash and Burn”
action on spaces with 2 Forest tiles.
M065
4
Forest
tiles
Stock-breeding
M129
no
empty
Farmyard
spaces*
action on spaces with 2 Forest tiles.
3
---
A Special Action card from the common playing area. He places it face up in front of the Player(s) can pay Food into the Supply to take a Special Action card that is face up in front of another Player. In this case, they take the Special Action card and place it face down in front of them. As with all Special Action cards, a player who does this may carry out at most one of the Special Actions described on the card.
A Special Action card that is face down can not be taken by another Player for the rest of the Round.
At the end of each Round all Special Action cards are returned face up and returned to the common playing area.
Note! You can only take a Special Action if you have at least one Person Action remaining. The Special actions
There are seven Special Action cards. They are distributed on the Special Action cards according to the number of players.
Cut Peat
Select one Moortile from your Farmyard and return it to the Supply. As well as clearing a space in your Farmyard, you receive Fuel from the Supply. The Cut Peat Special Action cannot be used by a player who has no more Moortiles.
Slash and Burn
Choose one Forest tile from your Farmyard and replace it with a Field tile. The Field tile must be placed on the space that the Forest tile was taken from. The rule that all Fields must be contiguous applies here. A Slash and Burn action is not always possible. The Slash and Burn Special Action cannot be used by a player who has no more Forest tiles.
Fell Trees
Return a Forest tile from your Farmyard to the Supply. As well as clearing a space in your Farmyard, you receive Wood from the Supply. The Fell Trees Special Action cannot be used by a player who has no more Forest tiles.
Horse Coper
Take Horse from the Supply. In our player game you must pay Food for the Horse. Like other animals, Horses must be kept in your Farmyard. The rules for keeping Horses are the same as for other types of animals. They can only be used to feed the family with the Horse Slaughterer or Cookhouse. Major Improvements or with specific Minor Improvements. Players are allowed to take a new Horse and immediately convert it to Food without having to first accommodate the Horse on their farm.
Fell Trees
Slash and Burn
Cut Peat
Horse Coper
Hiring Fair
Black Market
Clandestine Work
Major
Improvement
Minor
Improvement
Special action
4 Player
In this example, the player cannot take a Slash and Burn action as she does not have a Forest that is adjacent to one of her Fields.
There is no limit on the number of Special action cards that a player may have in front of himself.
4
---
Hiring Fair
Receive Food from the Supplier. In a player game, players who take this action receive Food from the Supplier.
Black Market
The Black Market is only used in Complexity levels (see Page 3) and (see Page 7). Pay Fuel to the Supplier to be allowed to play Minor Improvement. You must pay for the Minor Improvement as usual and must meet any requirements for playing it.
Clandestine Work
Pay Fuel and Food to the Supplier to be allowed to play or acquire (Minor or) Major Improvement. You must pay for the Improvement as usual and must meet any requirements for playing it.
What is Fuel needed for?
Fuel is used to heat players' Homes.
Heating Rooms
During the Feeding phase of each Harvest, players now must not only feed their Family members as in the base game but must also heat their Rooms. For each room in their Wooden Hut, players must pay Fuel. A player who lives in a Clay Hut pays fewer Fuel. A player who lives in a Stone House pays fewer Fuel.
1 Wood can always be exchanged for 1 Fuel.
This is similar to the rule from the base game where Grain or Vegetable can always be exchanged for Food. "At any time" also means that Wood can be converted to Fuel immediately before scoring. For example, that the Fuel can be counted for the peat charcoals.
Bed instead of Beg (for Fuel)
For each required Fuel that a player is unable to pay to heat their homes, they receive Bed marker. She places the markers on top of her Family members. A player can never have more Bed markers than she has Family members. A Person with a Bed marker becomes ill during the next Round. The only action that it can take is to drag itself to the Infirmary. The player discards the Bed marker that is on that Person and receives Food.
Any number of Person markers can be placed on the "Infirmary" action space.
A Family Member may visit the Infirmary even if it does not have a Bed marker.
Players may choose to heat fewer Rooms than they could otherwise heat with their Fuel and Wood.
For each required Fuel that a player is unable to pay during the final Harvest of this Family members is unable to get out of bed during the Scoring. Those people are worth points instead of
Scoring
Use the new Scoring pad to score the game. The scoring is the same as in the base game but players also score points for each Horse (there is no maximum score for Horses). A player with no Horses receives points. Family members with Bed markers score points instead of
Farmyard spaces with Moor or Forest tiles are counted as “used”.
Example: Fraser has a 3-roomed Wooden Hut and 2 Family members. He must pay 3 Fuel to heat his Home (not 2, for his 2 Family members).
Example: John has 4 Family members crowded into a 2-room Stone House. He pays 2-2=0 Fuel to heat his Home.
The player accepts that Family Members will become ill. For example, it might be worthwhile for a player to take a Bed marker if they have a Minor Improvement that encourages them to visit the Infirmary.
The Bog Pony and Draughthorse cards, as well as the Horse card from the base game, do not count as Horses for scoring.
5
---
SOLORULES
The base game applies with one exception. If you are playing the Family version described here as complete with level and no Food is displayed on the Starting player's space. Apart from this all the rules for the "Farmers of the Moor" expansion apply with only one exception. All Special Action cards are used. When setting up to play shuffle them and put them in a face down deck.
Start of the Rounds
Turn over a new Special Action card at the start of each Round unless the card from the previous Round is still available. If the card from the previous Round is still available choose to either leave it face up or place it under the pile of face down deck. Special Action cards and turn over a new one. If the face down pile of Special Action cards is empty at the start of the Round the most recently used Special Action card is used again and displayed face up at the start of each Round from that point on.
The Round
In each Round the Solo player can use exactly one of the Special Action shown on the face up card. The card is then discarded. It is not used again during the game.
Once each Round the player can prevent a card from being discarded by paying Food.
The Special Action card is treated as though it had not been used and remains face-up.
Goal of the Game
In the Family Game without hand cards, complete with level, the goal is to reach X points.
In the Family Game with hand cards, complete with level, the goal is to reach X points.
In the full game with Occupation cards, complete with levels, see Variant, the goal is to reach X points.
THE CONDITIONS ON THE IMPROVEMENT CARDS
The Conditions shown at the top left of a Minor Improvement card must be fulfilled at the moment when the card is displayed. As soon as a card has been played the conditions need no longer be met. They have no further effect on the played card.
In this section we clarify the Conditions. They are sorted by theme. First the Conditions that relate to played Improvement cards, then those that are related to tiles and to animal raising. There are also conditions that relate to the Round number and conditions that relate to a player's Home.
Improvements
"Have X Major Improvements" means "Have at least X Major Improvements played on the table before you".
"Have X Minor Improvements" means "Have at least X Minor Improvements played on the table before you". Major Improvements are explicitly not counted in this tally. Upgrades to Major Improvements are counted as both Minor and Major Improvements.
Improvements (see color on the cards)
"Have X Improvements" means "Have at least X Improvements on the table" - it is irrelevant whether they are Minor or Major Improvements.
Traveling cards do not count towards "Have X on the table" requirements. A player who has already played a Traveling card still meets the "Have no Improvement yet" condition.
The condition "Have at most X Improvement" means "Have at most X Improvement on the table" and does not count Traveling cards that may have been played.
Horse Coper
Slash and Burn
Cut Peat
Slash and Burn
Cut Peat
Church
For upgrading the Village Church to the Church, you receive 2 Food.
At the end of each Round, you can tithe up to 1 Fuel to earn 1 Bonus point.
(*The Village Church is under the Well.)
M132
Discard
Village
Church
Pheromones
You immediately receive 1 Food.
In addition, each player who has at least one stable or pasture receives 2 Food.
M032
max
2
Improve-
ments
Peat Pellets
M101
You immediately receive 1 Fuel for each remaining Moor tile in your Farmyard.
AFTER YOU PLAY THIS CARD, PASS IT TO THE PLAYER ON YOUR LEFT, WHO ADDS IT TO HIS/HER HAND.
1
Major
Improve-
ment
Special action
2 Player
Special action
2 Player
Special action
2 Player
Special action
2 Player
The Solo player starts, according to the rules of the base game, with 0 Food. Only 2 Wood are placed on the “3 Wood” Action space at the start of each Round. And adult Family members must be fed 3 Food in each Harvest (Newborns eat 1 Food).
Traveling cards are cards that are passed to the Player’s left-hand neighbor after they are played. They are marked with brown arrows.
The color of the border around the picture and the marks on either side of it shows that the Church is also a Major Improvement.
Because the player can choose to move unused Special Action cards to the bottom of the pile, they can influence which Special Action card will be the last. The last Special Action card can be used in up to 5 Rounds at the end of the game (Rounds 10 to 14), so it is rather important.
M132
Pheromones
M032
max
2
Improve-
ments
M101
ment
6
---
Tiles
The tiles that are covered by another tile are never counted towards meeting a condition.
"Still have Forest tiles" means "still have at least one Forest tile".
"Have X Forest tiles" means "have at least X Forest tiles".
"Have max X Forest tiles" means that the player may not have more than X visible Forest tiles on his Farmyard.
The conditions also apply to Fields and Moor tiles.
Animal husbandry
"Have Horse" does not mean "Have exactly Horse" but "have at least Horse".
This also applies to other types of animal. The conditions "Have exactly animal" and "Have animal" include an animal that the player has pastured on another player's Night Pasture card.
The conditions "Have Animal" and "Have Horse" do not include the Horse Improvement cards like Bog Pony and Draught horse.
"Have Pasture with a Stable" means "have at least Pasture with at least Stable" and that the Stable must be inside the Pasture.
Round number
"Not after Round X" means that the card cannot be played after Round X. It may be played during Round X.
"Not before Round X" means that the card cannot be played before Round X. It may be played during Round X.
The sentence "This card cannot be played in a Round that is followed by a Harvest" is too long to fit in the corner. Instead it is in the text area of the card.
Building your home
"Have Rooms" means that the player must have at least Wooden Clay or Stone House rooms.
(The Peat Hut is not counted as a Room.)
"Have renovated to a Clay Hut" means that the Player's Family Members must live in either a Clay Hut or a Stone House.
"Have renovated to a Stone House" means that the Player's Family Members must live in a Stone House.
"Still live in a Wooden Hut" means that the Player may not have renovated yet.
Variants
Variant 1: Special rules for Fuel
The Fireplace, Cooking Hearth, Slaughterhouse, Smokehouse and Cook house are Cooking Improvements (see the Cooking symbol at the lower left of the cards). A player who acquires a Cooking Improvement places a "not yet in use" marker on the card. He can not use the Cooking Improvement until he has removed the marker by paying Fuel to the Supply. He can do this at any time.
A player who upgrades an operational Cooking Improvement receives a new Cooking Improvement that is already operational.
A player who upgrades a Cooking Improvement that is not yet in use receives a new Cooking Improvement that is not yet in use.
Variant 2: The third complexity level
At complexity level 4, Agriculturist Farmers of the Moor play like the Full version of the base game. At the start of the game each player receives Occupations from the base game, Minor Improvements from the base game and additional Minor Improvements from the Farmers of the Moor expansion.
Fireplace
1
At any time, you may convert goods to
Food as follows:
Vegetables:
Sheep:
Wild boar:
Cattle:
Whenever you use the “Bake bread”
action, you may convert:
Grain:
Open Grill
M028
Return a
Fireplace
At any time, you may convert goods to
Food as follows:
Vegetables:
Sheep:
Wild boar:
Cattle:
Horses:
Whenever you use the “Bake bread”
action, you may convert:
Grain:
We recommend that the “Lover”
occupation should not be
played before Round 3.
7
Forest Kindergarten
Whenever you take any “Family
Growth” action, you receive 1 Food
for each of your Farmyard spaces that
contains a Forest tile. (This includes
Improvements that allow Family
Growth.)
M031
max
3
Forest
tiles
Night Pasture
You can keep 3 animals of your choice
on this card, and other players can keep
1. All the animals on this card count
as yours when animals breed. You
are always the last to play during the
Breeding phase.
M084
Butcher’s
Block
This card cannot be played in a Round
that is followed by a Harvest. All other
players must and you may immediately
convert one animal of their (your)
choice to Food. Sheep provide 1 Food,
Wild Boar and Horses 2 Food, Cattle
3 Food. (Players may not convert
more than 1 Animal and do not need
to have a Cooking Improvement.)
M088
See below
Peat Hut
This card serves as a room for one
of your people. It must be heated
with 1 Fuel during the Feeding
phase of each Harvest. You can
use the “Renovate” action to
discard this card and add 1 room
to your Wooden Hut.
M080
Forest Kindergarten
M031
max
3
Forest
tiles
This card cannot be played in a Round
that is followed by a Harvest. All other
players must and you may immediately
convert one animal of their (your)
Whenever you use the “Bake bread”
action, you may convert:
---
© 2009 Lookout Games
www.lookout-games.de
English language publisher:
ZMANGAMES INC.
www.zmangames.com
8
TIPS FOR FASTER PLAY
In the "Farmers of the Moor" expansion it is important that players not pick up their
Person markers before they have decided to place them on an Action space.
CREDITS
"Agricola: Farmers of the Moor" is the first expansion for the multi-award winning
board game "Agricola". It was developed in
The German edition was edited by Uwe Rosenberg and Hanno Girke and proofread by
Susanne Rosenberg. Inga Blechera and Daniel Hogert. Torsten Takuyya Ono
Jochen Steininger und Stefan Schmid
Graphic design and illustrations are by Klemens Franz and Andreas Kattnig
English translation by Melissa Rogerson with thanks to the proofreading team of Fraser
McHarg, John Kennard, Dale YU, Larry Levy, Przemyslaw Korzieniewski and Corina
Friesen
The author thanks in chronological order all Play testers
without their many comments it would have been hard to finalize the game
Susanne Rosenberg, Sascha Hendriks, Georg Deifuss, Alexander Urban
Marcel Gehrmann, Monika Salz, Nils Miehe, Gabriele Goldschmid
Nicole Weinberger (10.) Michael Kapik, Ingo Kasprzak, Peter Digruber
Jonatan Haring, Julia Steindorfer, Cersten Frank, Alexander Schmale
Stefan Schulz, Jan-Erick Feuster, Heike Feuster (20.) Heiko Schiffer
Matilda Mannherz, Agnes Mannherz, Uwe Mannherz, Helge Rehwald
Eike Rehwald, Felix Much, Hanno Girke, Gero Moritz, Franz Heidbechel
Peter Rau (30.), Holger Jansen, Lukas Kautzsch, Gunter von Hayn
Bastian Winkelhofer, Florian Koch, Stefan Bender, Martin Kopp, Tina Schäfer
Christian Schmid, Birgit Beuscher (40.), Volker Hülse, Marcel Schwärz
Jeanette Schwärz, Gisela Poster, Björn Poster, Michael Brocker
Ann Kathrin Drog, André Stegervs, Stefan Ebel, Maren Hübner
(50.) Anna Luisa Volk, David Küpfer, Anna Monter, Ralf Löger, Jan Monter
Ronny Vorbrodt, Volker Kraft, Mirjam Bode, Ulf Schneidder, Anja Möller
(60.) Karsten Hüser, Anton Wiens, Nicole Reiske, Carsten Hübner
Thorsten Kempkens, Georg von der Brüggen, Ursulla Meibeck
Bernd Lautenschlager, Manfred Wahle, Philipp Moringer (70.), Regina Fernandes
Ghiot Park, Donald Hyun, Klemens Franz, Tabea Erwing, Amann
Mike Claßen, Daniel Frieg, Sonja Baier, Mirjam Krischke (80.), Joachim Gerß
Volker Thiemann, Michael Heißing, Detlev Runo, Ralph Bruhn, Frederik Höffner
Claudio Maniglio, Diana Schmidtw, Jonas Runo, Harry Kleber (90.), Ralf Menzell
Christian Becker, Andreas Hühne, Carsten Beckmeier, Nadine Scholter
Julius Kindiger, Rolf Raupach, Katrin Balder, Jessica Vollbroth, Tobias Siefer
(100.) Kathrin Seckelmann, Kai Uwe Meibeck, Clara Grool, Mischka, Monika Harke
Rainer Harke, Sven Sievers, Robert Nimmervgut, Stefan Wahhoff, Christoph Kossendey
Philipp Croon (110.), Richard Bley, Markus Scheelen, Jessica Jordan
Stefan Hahmeier, Timo Loist, Michael Neugebauer, Ansgar Ludwig
Melanie Christine Schneider, Tim Liese, Dominik Mechnig (120.), Fabia Bressin
Marvin Hekn, Sebastian Klein, Thomas Tschilder, Katharina Woroniuk
Frank Hommes, Kilian Klug, Nicole Schneider, Sabine Semmler, Frank Strangfeld
(130.) Volker Sänger, Inga Molter und Dirk Blanck, Nagel, Thomas Werner
Diana Rührich, Lars Rührich, Daniel Blagojevic, Jens Groth, Otmann, Andreas Odendahl
Peter Raschdorf (140.), Corinna Höffs, Robert Grabinski, Andreas Jacobi
Thomas Mechtersheimer, Walter Scholz, Martin Stuke, Michael Kohl, Peter Lemmer
Dominik Riege, Thomas Ludwig, gemeinsam mit Tim Kreischer
(150.) Jessica von Wolfing, Andree Öhmp, Anke Kolbe, Agnes Kobel,
Dorle Burgdorf, Torsten Tolzmann, Susanne Kott, Stefan Honigfort
Andreas Leuschner, Anke Grewe, Gabi Knips, Sascha Grewe, Frank Rudloff
Jennifer Has, Sandra Lapp
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Por que perguntar ao BoardGamesBot
Em vez de folhear o manual inteiro- Respostas precisas Baseadas exatamente neste manual, com a página de origem.
- Economize tempo Ache a regra em segundos, sem folhear 8 páginas.
- A qualquer hora Tire dúvidas no meio da partida, direto do celular.
- 100% grátis Crie sua conta grátis e comece a usar agora.
Como funciona
Três passos até a resposta- 1 Faça sua pergunta Digite sua dúvida sobre as regras deste jogo.
- 2 Crie sua conta grátis Leva 20 segundos — é só para guardar seu histórico.
- 3 Receba a resposta A IA encontra a regra exata e cita a página do manual.
Expansão de
Conteúdo adicional publicado
Manual publicado pela editora · uso para consulta de regras. Mais sobre o jogo em BoardGameGeek e Ludopedia .