Texto completo do manual
1
Klaus-Jürgen Wrede
This expansion is made up of 4 mini-expansions. You may
play with one, several or all of these expansions at the
same time. However, we do not recommended that players
use the The Count of Carcassonne with The River 2, as doing
so can cause difficulties in tile placement.
Components
•1 Count • 36 new Land tiles
King & Robber (7 tiles)
Add the King & Robber tiles to the other tiles being used to play
This tile shows 2 separate cities (one from left to right and the other from
top to bottom). It is possible for them to be joined during play
Before beginning, place the tiles showing the King and the Robber to the
side. Add the remaining tiles to the other tiles being used to play.
Once a player has placed a tile to complete the first city (not necessarily the
player who scores the points for the city), that player will take the King tile,
making a note of how many tiles were used to create the city. If any player
should complete a larger city during the course of the game (that is to say the
player who placed the tile), that player would then take the King tile, making
a note of how many tiles were used to create the city. At the end of the game,
the player who has the King tile scores 1 point per completed city.
The rules for the Robber tile are similar. However, the Robber tile is given to
the player who has completed the longest road (again, this is the player who
placed the tile). At the end of the game, the player who owns the Robber
Knight tiles scores 1 point per completed road.
Heretics & Shrines (5 tiles)
Add the Heretics & Shrines expansion tiles to the other
tiles being used to play.
A shrine is placed and scored in the same way as
a
monastery. When a player places a follower on a shrine,
it is called a heretic.
Placing a Shrine
When a heretic is placed on a shrine adjacent (orthogonally or diagonally) to an occupied monastery (or vice versa), a challenge occurs. The first of the two features to be completed wins the challenge and scores full points while the other feature scores none. Both the heretic and monk involved in the challenge are returned to their owners’ supplies.
Count, King & Robber
---
2
If the shrine and monastery are completed simultaneously, both score full points. If a
challenge is not completed by the end of the game, the shrine and monastery are scored
according to the normal rules for scoring incomplete monasteries. A player who places
a shrine is not obligated to place a heretic; the player may instead place a farmer, knight,
thief or no follower, as normal.
Very important: You may not place a shrine (or monastery) if: 1) it would be adjacent
(orthogonally or diagonally) to two or more monasteries, and vice versa; or 2) it would
cause a monastery to be adjacent (orthogonally or diagonally) to two or more shrines,
and vice versa.
The Count of Carcassonne (12 tiles and the Count)
Before beginning the game, assemble the 12 tiles of the city, as illustrated. The city
depicted is that of Carcassonne itself and serves as a larger area from which to begin
the game. The starting tile of the base Carcassonne set is, therefore, unnecessary.
The city of Carcassonne consists of 4 main areas:
1. The castle 2. The market 3. The blacksmith 4. The cathedral
The Count is placed in the castle to begin the game.
Placing followers in the city
At the end of a turn in which a player has placed a tile that completes one or more
features and: a) causes one or more of his opponents to score points, and b) scores no
points himself, he may place a follower from his supply into one of the 4 areas of
the city of Carcassonne. It is not possible to place more than one follower into the city
of Carcassonne in a single turn.
1
4
3
2
---
3
When a city, road or monastery is completed, each player may move their followers
from the corresponding area of the city of Carcassonne before determining which
player scores points for the completed feature (exception: followers may not be moved
from the area occupied by the Count). In this way, players may add followers to an
occupied feature.
Followers may be moved in the following way:
•From the castle to a just completed city.
•From the blacksmith to a just completed road.
•From the cathedral to a just completed monastery.
•From the market to a farm (these followers may only be moved at game end before
final scoring).
What is the exact order of these actions?
After the placement of the tile that completes a feature (but before it is scored), the
active player chooses whether he or the player to his left will begin. Regardless, in
clockwise order, each player will have one chance to move all, some or none of his
followers from the city of Carcassonne (except those followers occupying the same area
as the Count) to a corresponding completed feature prior to it being scored. Once all
players have chosen, the completed feature is scored according to the normal rules and
followers are returned to their owners’ supplies.
As usual, if the active player did not score any points (and one or more of his opponents
did), he may now place a follower into one of the four areas of the city of Carcassonne.
Those followers that were not moved from the city of Carcassonne remain there.
A
follower may only be moved from the city of Carcassonne according to the rules
explained above. In other words, players may never choose to return their followers occupying the city of Carcassonne to their supply.
The Count
When a player adds a follower to the city of Carcassonne, he may choose to move the Count to a new area of the city (the castle, the blacksmith, the market, or the cathedral). The Count will always occupy one of these four areas. Followers may never be moved from the area occupied by the Count. Example: A city is completed. The Count occupies the castle. The players may not move their followers to the completed city before it is scored.
Hint: Moving the Count is very important, as it will allow previously trapped followers to be placed in future turns, while blocking other followers from being moved.
Special rules for other expansions
1.
Inns & Cathedrals: The large follower may be placed in one of the four areas of the
city of Carcassonne like a regular follower. As normal, the large follower is equal to two regular followers when scoring a feature.
2.
Traders & Builders: If a player takes a double turn because of the builder, he is able
to place a follower in one of the four areas of the city of Carcassonne (and thus move the Count) on either or both of these turns. Nevertheless, each placement of such a follower must be immediately preceded by the placing of a tile which completes one or more features where one or more opponents score points and the active player scores none.
---
4
3. RivThe river source must begin at one of the corners of the city of
Carcassonne. The players should place the river tiles so that the river flows away
from the city of Carcassonne so as to avoid placement problems. Again, combining
The Count of Carcassonne and River 1 or River 2 is not recommended.
The River 2 (12 tiles)
The river, once completed, serves as a larger area
from which to begin the game. The starting tile of
the base Carcassonne set is, therefore, unnecessary.
Place the source, the fork and the mouth (with
the volcano) to the side and shuffle the 9 remaining tiles.
The source is placed in the middle of the table. The youngest player then places the
fork. In clockwise order, the players take turns drawing from the pile of River tiles and
place them so that they add to one of the two rivers. Once the pile of shuffled River
tiles is exhausted, the mouth is placed to close the remaining incomplete river. The
placement of the mouth is automatic and does not constitute a player’s turn.
Furthermore, no follower may be placed on the volcano tile.
Players are welcome to place the River tiles as they please, but must follow two rules
when doing so: the river may not make a u-turn, and the two rivers created by the fork
may not become linked.
With each River tile placement, followers may be placed according to normal rules.
However, followers may not be placed on the river itself.
Once the River is complete, the players continue by drawing and placing tiles from the
base game (and expansions) as normal.
The pigsty adds 1 point per completed city to the value of the field it
occupies. This bonus is in addition to the bonus provided by the pig found in the Traders & Builders expansion (i.e. a player scoring points for a field containing both the pigsty and their own pig will score 5 points for each completed city present in the field).
For the inn on the lake, please refer to the rules for Inns & Cathedrals.
For the volcano, please refer to the rules for The Princess & the Dragon.
If you are playing without the corresponding expansions, the inn and
the volcano pictured on the following tiles are ignored.
© 2007-2013 Hans Im Glück Verlags-GmbH
© 2013 Z-Man Games, Inc.
for the English version
Special thanks to Adam Marostica.
You have questions or comments?
Z-Man Games Inc.
31, rue de la Coopérative
Rigaud, QC J0P 1P0
Canada
info@zmangames.com
www.zmangames.com
---