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rating
Ludopedia
6.9
rating
BGG
Our Verdict
Perfect for veterans looking to vary the base game dynamics with several new mechanics at once.
Highlights
- Multiple expansions in one box
- More dynamic game start
- Fun new ways to score
- Increases player interactivity
Keep in mind
- Can clutter the board visually
- Increases complexity for beginners
FOR GENRE FANS
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Ever feel like the base Carcassonne is great, but you just need a bit more spice? The 'Count, King & Robber' expansion is essentially a convenience bundle. Instead of hunting down several small boxes, it gathers three minor expansions and introduces 'The Cult', which was a novelty at the time of release. Think of it as an 'upgrade pack' for those who want to diversify scoring methods without cluttering their shelf with ten different boxes.
Inside this bundle, you'll find 'The Count of Carcassonne', featuring that ambitious character who travels across the map trying to visit as many cities, roads, and monasteries as possible. There's also 'The River II', which completely changes how the game starts by creating a winding river that dictates where the first tiles are placed, removing the monotony of the standard start. And, of course, 'The Cult', which adds monastery management and religious influence, bringing an extra layer of strategy and area control.
Additionally, the set includes a few tiles from 'King & Scout', though it's not the full version of that specific expansion. The result is a much more dynamic game where matches become more unpredictable and scoring possibilities expand. It's ideal for players who have mastered the basics and want to add layers of complexity, turning the peaceful French countryside into a political and religious battlefield. If you enjoy seeing your opponents' frustration while your Count visits their city, this is the way to go!
Inside this bundle, you'll find 'The Count of Carcassonne', featuring that ambitious character who travels across the map trying to visit as many cities, roads, and monasteries as possible. There's also 'The River II', which completely changes how the game starts by creating a winding river that dictates where the first tiles are placed, removing the monotony of the standard start. And, of course, 'The Cult', which adds monastery management and religious influence, bringing an extra layer of strategy and area control.
Additionally, the set includes a few tiles from 'King & Scout', though it's not the full version of that specific expansion. The result is a much more dynamic game where matches become more unpredictable and scoring possibilities expand. It's ideal for players who have mastered the basics and want to add layers of complexity, turning the peaceful French countryside into a political and religious battlefield. If you enjoy seeing your opponents' frustration while your Count visits their city, this is the way to go!
GALLERY
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In English
2
REC
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BEST
4
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6
OK
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Mechanics
Categories
Families
Publisher
Hans im Glück, 999 Games, Bard Centrum Gier, Fantasmagoria, Filosofia Éditions, Giochi Uniti, Hobby World, Lautapelit.fi, MINDOK, Oxygame, Schmidt Spiele, Stupor Mundi, Swan Panasia Co., Ltd., Venice Connection, Z-Man Games
Designer
Klaus-Jürgen Wrede
Artist
Anne Pätzke, Chris Quilliams, Doris Matthäus
Do I need the base game to play?
Yes! This is an expansion, so you need the original Carcassonne for it to work.
Does the game become much harder?
Complexity increases slightly due to more rules and scoring methods, but nothing a casual player can't learn quickly.
How many people can play with these rules?
The game supports 2 to 6 players, depending on how many meeples you have available.
Does the playtime increase significantly?
A bit. Matches usually last between 30 and 45 minutes, though the first game might take longer while learning the new bits.
Is it worth it if I already own the separate expansions?
No, as this is a compilation. If you already have the Count, River II, and the Cult, you already have everything here.