Qual é a sua dúvida sobre Celestia: A Little Help?
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Manual completo
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This expansion needs the original game.
Fair play
Add the 14 “Equipment: A Little Help” cards, the 8 “Upgraded
Equipment” cards and the 4 new “Special” cards to the original game
deck.
Each player takes at random an “Adventurer” pawn and then
picks the corresponding “Character” card. Obviously, you can also pick your favourite character.
Then finish the preparation as explained in the regular Celestia
game.
Goal of the game
With the expansion pack “A Little Help” you can now play the new “Equipment: A Little Help” cards whenever the aircraft is about to crash and the new “Upgraded Equipment” cards to face the harshest conditions of Celestia.
Your character will also grant you with a special power and the new
“Power” cards will help you get the upper hand over the other adventurers.
The condition for ending a game remains the same: as soon as a
player reaches 50 points or more through “Treasure” cards at the
beginning of a new journey, he wins.
However, while counting the points, each player loses 2 points for
every “Equipment: A Little Help” card they have left.
"Equipment: A Little Help" card "Character" cards
Ending the Game
"Upgraded Equipment" cards.
Celestia is a family game where everybody should have fun. In the case of disagreement, the players take back the useless cards in
their decks instead of discarding them. Examples: The players take back the “Equipment: A Little Help” cards face down if a player has the dice thrown again. A jetpack that is played too soon (because the dice have been thrown again or “Equipment: A Little Help” cards have been played) can be put back in the player’s deck. If players play their cards at the same time, use the turn order to solve the problem.
You start the game with one “Character” card placed in front of
you. Each character has a unique power that can only be used once
throughout the game:
Red: Amelia Lorna-Lou / Lord Hawkins
Blue: Mel Katansky / Orville Russell K.
Green: Sonja Blixxen / Ambroise Septimus
Yellow: Aleshanee Eyota / Howard McFerty
Black: Claudia Harker / Alekseï Timovitch
Purple: Victoria de Beckliss / Marcus Hartmann
When: When the aircraft is about to crash
Power: Discard a “Treasure” card to re-roll all the
dice.
When: When the aircraft is about to crash
Power: You take over as captain. You will have to
play the necessary “Equipment” cards. When you are
the new captain, “Power” cards can be played but not
“Equipment: A Little Help” cards.
When: When the aircraft is about to crash
Power: Ignore all “Pirate” events (there is no need
for “Equipment” card to face them and the dice
cannot be thrown again).
When: When the aircraft is about to crash.
Power: Draw the first two cards of the “Equipment”
deck to face the incoming events without adding
them to your own deck. The “Equipment: A Little
Help” cards can also be used to face these events. The
cards are then discarded, whether the aircraft crashes
or not.
When: Before you or another captain throw the
dice.
Power: Put two dice aside and only throw the others.
When: When all passengers have announced their
intention.
Power: Force someone to stick with you whether
you stay in or get off the aircraft.
"Power" cards
Bandit
Mooring line
Who: All players
When: Before the captain throws the die Effect: The captain must throw one more die.
Who: All players When: When the captain plays his cards. Effect: The aircraft doesn’t travel to the next city and stays on the same tile. The captain discards the
cards he used to face the events and the next player becomes the captain.
Lord Hawkins
Orville Russell K.
Ambroise Septimus
Howard McFerty
Alekseï Timovitch
Marcus Hartmann
Amelia Lorna-Lou
Mel Katansky
Sonja Blixxen
Aleshanee Eyota
Claudia Harker
Victoria de Beckliss
Material: 33 playing cards (14 “Equipment: A Little Help” cards - 8 “Upgraded Equipment” cards - 6 “Character” cards - 4 “Power” cards)
Example: a player has 50 treasure points and calls for the end of the game. But he has two “Equipment: A Little Help” cards left so he loses 4 points and ends the game with only 46 points.
The captain cannot face these events:
Two passengers (A & B) decide to play their
“Equipment: A Little Help” cards.
They put them face down then show
them at the same time:
The captain plays two “Equipement” cards:
All the events are faced, the trip continues.
All the “Equipment: A Little Help” cards are discarded.
Preparation
These new cards will allow you to face 2 events of the same type (2 dice with the same symbol) with only one single “Upgraded Equipment” card.
As with the other “Equipment” cards, the captain must
play them, even if he has to face only one event (we do not give the change back!)
These cards can be played only when you are not the captain of the aircraft.
these events Two passengers A B decide to play their Equipment A Little Help cards They put them face down then show them at the same time The captain plays two Equipement cards All the events are faced the trip continues All the Equipment A Little Help cards are discarded Preparation These new cards will allow you to face 2 events of the same type 2 dice with the same symbol with only one single Upgraded Equipment card As with the other Equipment cards the captain must play them even if he has to face only one event we do not give the change back These cards can be played only when you are not the captain of the aircraft
When the captain announces that the air-
craft is about to crash, all passengers (and only them) can
place – if they want to – one or several “Equipment: A
Little Help” cards face down on the table.
Once all cards have been placed face down, show them all at once.
If the captain has the required “Equipment” cards in his hand to
complete the challenge with the help of the played “Equipment: A
Little Help” cards played by the passengers, he has to play them and
continue the journey. Each “Equipment: A Little Help” card allows you to face one event with the same symbol.
Then all “Equipment: A Little Help” cards are discarded whether
the airplane crashes or not.
If the aircraft still crashes, it is no longer possible to play any
“Equipment: A Little Help” cards for this journey but you may still use “Special” cards.
Attention: When assuming the role of captain, a player cannot
use his own “Equipment: A Little Help” cards.
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Como funciona
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Manual publicado pela editora · uso para consulta de regras. Mais sobre o jogo em BoardGameGeek e Ludopedia .