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Manual completo
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THE EXPANSION CONTENTS: 20 Skill cards (44x68mm), 5 Scoring cards (44x68mm), 8 Tactic cards (63x88mm), 5 Event tokens, 4 Leader boards, 4 Connector tiles, 15 Structure tiles, 45 Structure tokens, 3 Autodestruction tokens, 3 Camouflage tokens, 3 Swamp tokens, 3 Napalm tokens, 3 Infusion tokens, 4 Skill tokens.
Leader boards
If you use the back side of a Leader board, use a connector tile and place your Structures on the left instead of the right side. Consequently place your Skill cards on the right side.
Scoring cards Universal Structures
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2. Shuffle all Event tokens from the base game and Aftermath together. Shuffle the Scoring cards together and place them in a face-down pile near the board.
3. When separating Terrain Tactics, include the Aftermath cards before shuffling.
5a. Instead of using the base Faction board, players choose which Faction they want to play and draw 1 Leader from this Faction.
5b. Players shuffle the Default skills from the base game and Aftermath, then draw one at random to use for this game. Players then shuffle all non-default skills from both sets together and draw the appropriate number of Skills. All unused skills are returned to the box.
5c. Players choose 3 Structures (5 for Machines) from all structures available to their faction from the base game and Aftermath expansion.
5d. Place the 3 Universal Structures and the matching tokens near the board. These Structures are available to all players.
The game now lasts for 5 Rounds with one Event each Round. If a player moves their score marker past an Event, do not move the passed event. At the start of each Round, simply reveal the next Event token and resolve it. When an Event instructs you to draw a Scoring card, reveal the top card of the Scoring deck and resolve it.
Using the standard Build Action, players may build a Universal Structure as long as there are Structure tokens remaining for the Structure they wish to build.
Universal Structures are controlled by the Faction which currently controls the Region. If a Player loses control of a Region with a Universal Structure, the Structure remains and the new controlling Player now may use this Structure.
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TROGS:
WITHDRAWAL: Please remember that "any Region" means any non-Battle Region.
DISTRACTION: Resolve the remaining Battle Objectives in their normal order. Cannot be placed in a Region with Machine Bombardment token present.
FROM THE SHADOWS: You may only spend 1 in this way for each activation.
MACHINES:
BOMBARDMENT: Resolve the remaining Battle Objectives in their normal order. Cannot be placed in a Region with Trog Distraction token present.
ADDITIONAL PROCESSORS: Take this extra action after all normal player actions have been completed.
RECYCLING: Structures activated with this Skill don’t count when using Data Processing Skill. You may always use the Passive ability – even when the Recycling is exhausted.
HUMANS:
RECON TEAM: You may place Crystals in Your HQ when resolving this Skill.
SPECIAL FORCES: You may take these Units from any combination of Regions.
PILGRIMS:
RECOGNITION CELL: You may only spend 1 Crystal this way for each activation.
EVENTS:
INTERROGATIONS: You score points at the beginning of the Prisoners phase – before any player regains their prisoners.
TRAINING ALARM: Trog halve their scored (rounding up).
PROBE REPORTS: Outer Regions are those Regions along the perimeter of the board that do not have a terrain type.
WINTER OFFENSIVE: When tied on Score track, both players gain the same number of . For example: when tied for a second place, both players gain 2 when winning Battle Resolution Objective and the fourth player gets accordingly 4.
TACTIC CARDS:
HIT AND RUN: You may swap any number of , as long as You keep 1:1 ratio.
© 2017 PORTAL GAMES Sp. z o.o. ul. Św. Urbana 15, 44-100 Gliwice, Poland www.portalgames.pl
AUTHORS: Ignacy Trzewiczek, Marek Spychalski, Grzegorz Polewka, Grant Rodiek, Jacek Bugajny
CRY HAVOC AUTHORS: Grant Rodiek, Michał Walczak, Michał Oracz
RULEBOOK: Chevee Dodd, Grzegorz Polewka
GRAPHIC DESIGN: Rafał Szyma, Aga Jakimiec
ARTWORK: Markus Vogt (cover art), Nele Diel, Mateusz Bielski, Viktoriia Shamykina, Raypier P, Aleksandar Mihajlovic
Thanks to Design Challenge participants who inspired some of the abilities in Aftermath: Randy de Graaf, Jeff LaFlam, Kurt Van Hoeyveld, Richard Sprayberry, Jeff Schauble, Jay Peak, Nur Iskandar Bin Nuruddin, Andrew Wood, Darren Quinn, Shane Irons, Yoong Ken Yen, Robert Asberg, Egon Araujo, Dugrim BloodAxe, Calvin Wong, Svenn Tore Mauseth, Adhil Riad Patel, Chris Funk.
Envoy playtesters: Ryan Fish, Mirko Mahovic, Geek Apostle, Halden J, Leone Elzorro, Jesse Fletcher, Alex, Jason Peacock, Daryl Durston, Eric Hedekar, Justin Buckler, James Allendale, Mathias, Thomas Vaessen, Stephan Close, Tom Steinbush, Marc Dingena, Grant Rodiek, Christopher Gardner, Nathan Scallon, Bryce Knittle, Peter Anderson, Ruel Gaviola, Yvonne Romero, Chris Woodside, Tim Gilberg, Josh Whiteley, Shawn Savoy, Victoria Colley, David Lydle, Anna Lydle, Zeke Lydle, Sarah Trager, Nick Trager, Envoy Herald, Laura Gifford, Beth Gilberg, DC Bueller, David Thomas, Brandt Warner, Blair Stingley, Joe DeMarco, Robert Egger, James Farrell, Thomas Ireland, Bayard Catron, Karl Barrus, Charity Helton, Teresa Telesco, Ramsey Shehadeh, Nick Seal, Royal Connel, Eric Lucero, Danan Jackson, Tyler Rodgers, Wolf Moye, Laura Lewis "the flash", Ricardo Diaz, Andrew Brown, Lily Henderson, Cabel Dawson, Josh Crossley, Carl Feibusch, Kris Knutsen, Mike Ohl, Wyatt Whiteley, Brenda Yates, Bradley Reis, Bradly Billingsley, Dustin Boatman, Bryan Barnes, Barry Rozas, David Dugas.
Special thanks: Joanna Kijanka, Marcin Dudek, Marcin Ropka, Tony, Kirdy, James Mathias.
Dear Customer, if your copy lacks anything we apologize for it. Please, let us know: portal@portalgames.pl
Cry Havoc & Portal Games (publisher). All rights reserved.
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ARMORED SHUTTLE:
The Units moved MUST end the movement exactly 2 spaces away from the region they started in.
CAMOUFLAGE PLAN:
Camouflage tokens are placed before either player places their Units. Choose and place 1 Camouflage token face-down on each Battle Objective. Reveal each Camouflage token as you resolve each Objective. After the Battle has been resolved, remove the Camouflage Plan token from the Region.
HIVE MIND: You may choose any Pilgrim skill, even those that were removed from play during setup. Exhaust the used Skill, passive Skills work until the end of the Round. All Skills gained from Hive Mind Structure are removed back to the box at the end of the Round.
INFUSION REACTOR: When used place an Infusion Reactor token in the Battle Region. Remove it after the Battle has been resolved. Strength increase of your works only when resolving Objectives. Your opponents still kill Your Units using standard rules, without paying the extra cost. For example by placing 1 on the Attrition Objective they get to kill one of Pilgrim Units.
TURBO HARVESTER: When you build a Turbo Harvester, place the matching color marker on the 1 space of the tile. Each time you use a Turbo Harvester, move the maker up one space to track the increasing cost. The first time you activate the Turbo Harvester costs 1 and adds 1 Crystal to the region. The second time costs 2 for 2 Crystals and so on.
SWAMP FIELDS: Other players pay 1 per action, not per miniature entering/leaving a Region with Swamp token.
GEN. FUSENBACH: If you lost the Region Control Objective and the saved with Leader ability was the only left, it has to retreat using standard rules.
OMEGA BRAIN C-64: This ability increases your firepower only - it works similar to the Infusion Reactor.
CARDINAL: You can do any Action after using his ability.
AUNTIE: You cannot use this ability when other player unit enters a Region with Trog Nest/War Party token.
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