Texto completo do manual

EXPLORERS OF
NAVORIA
FORGOTTEN LANDS

An expansion for Explorers of Navoria

RULEBOOK

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COMPONENTS

TABLE OF CONTENTS
Components
Setup
New Rules
Solo rules

1 location tile

1 turn-order compass
overlay tile

5th player components: 1 score marker, 9 trading
post tokens, 4 favour markers, 1 turn-order
marker, 3 exploration markers, 1 player board

2
2
3 - 4
5 - 7
8 - 12

9 faction tiles

3 action tokens

18 additional goods
tokens (6 each of 3
different types)

9 exploration tiles

8 solo
difficulty cards

9 skill tiles

12 townsfolk cards

6 goal cards

18 contract tokens

4 species tokens
(1 of each type)

6 'x3' contract tokens

!
solo
!
solo
!
solo
10 solo mode tokens

8 solo
side quest cards

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SETUP

EXPANSION SETUP
Follow the setup instructions in the base
game rulebook, then carry out these
additional setup steps.

1. Shuffle all the goal cards and draw 3,
placing them beside the board in a random
order. Return all the unused goal cards to
the box.

2. Shuffle all the exploration tiles and draw 3,
placing them face up over the exploration
bonus areas on the three continents at
random. Keep the others in a stack
nearby.

3. Shuffle the deck of grey townsfolk cards.
Place them below the main board. Reveal
the top 3 cards from the deck to create a
display below the base game cards.

4. Place the new location overlay tile in the
space to the bottom right of the town area
of the board.

5. Place the grey action tokens in the bag.
Note: If playing with 2 players, only place 2
grey tokens into the bag and remove one
of each other colour token from the bag.

6. Randomly select three species tokens and
place one on the final space of each
exploration track. Return the unused
token to the box.

5
Note: If playing with
5 players, place the
turn-order compass
overlay tile over the
turn-order compass.

1

2

6

4
6

7
7. Place the contract tokens in a pile near the
game board within easy reach of all
players.

3

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8

PLAYER SETUP
8. Randomly select a number of faction tiles
and skill tiles equal to the number of
players plus one. Return unused tiles to
the box.

Starting with the first player and
continuing in turn order, each player
picks a faction tile and places it next to
their player board, immediately receiving
any bonuses (if applicable).

When everyone has chosen their faction
tile, starting with the last player and going
in reverse turn order, each player picks a
skill tile and places it beneath their faction
tile. The remaining tiles are returned to
the box.

EXAMPLE
In a three player game, four factions and skill tiles
are revealed.

The first player chooses the Peace faction 1 and
places it by their board, The second player chooses
the Construction faction 2, placing it by their
player board. They draw a yellow card from the
deck and add it to their player area. The third player
chooses the Explorer faction 3, placing it by their
player board. They draw a purple card from the
deck, adding it to their player area and they recieve
a contract token.

The third player will then choose their set of skills
and place it under their faction tile 4 followed by
the second player 5 and then the first player 6.

Remaining tiles are returned to the box.

FACTION BONUSES
Some faction bonuses are taken immediately, others
take effect throughout the game as explained below.

Draw a card from the matching coloured deck and add
the card to your player area as if you had just played it.

This counts as having an
additional icon of each species.

In final scoring, each card that matches the
achievement gives you an additional point.

In the income phase, if any of your
exploration markers are tied with another
player's, you win the tie.

Each time one of your explorers gets the
treasure bonus for reaching the end of an
exploration track, score an additional point.

Gain a contract token.

4

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NEW RULES

There are 7 elements included in the
expansion. Elements 1-5 must be used
together unless playing the solo mode.
1. COLLECTOR (GREY) CARDS
2. EXPLORATION BONUS TILES
3. SKILLS AND CONTRACTS
4. ROUND GOAL CARDS
5. SPECIES TOKENS
6. SOLO MODE
7. 5TH PLAYER

Note! To play with a 5th player, you must
play with elements 1 - 5.
In a 4-player game, the recruitment phase
now ends when all players have taken 4
cards.
In a 5-player game, the recruitment phase
ends when all players have taken 3 cards.

COLLECTOR CARDS (GREY)

The Collector's artefacts provide powerful benefits. The
artefacts help two different trades (colours) at the same
time but they don't give favour with any of the species!

Collector (grey) cards are
multi-colour cards. When
scoring abilities that count
card colour, count both
colours shown at the
bottom of the card.

EXPLORATION TILES

Exploration tiles work in the same way as
the base game exploration rewards, but
they give new rewards.

1ST PLACE →
2ND PLACE → 2
3RD PLACE → 3

3+ PLAYERS
4+ PLAYERS

Gain 1 per soldier (red) card
in your tableau.

Gain a contract token.

Contract tokens can be used to activate skills
(see page 6). Unused contract tokens are worth
1 at the end of the game.

During the return phase, all exploration tiles are
removed from the board and shuffled into their
pile. Then, 3 are randomly placed out on the
board to prepare for the next round.

Grey Town area: During the
gather phase, grey worker
discs act in the same way as
the other worker discs.
Contract tokens obtained in
this phase can be used
immediately.

5

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CONTRACT TOKENS & SKILLS

Spend contract tokens you have gained to
use your skill(s). Skills can be use once per
round in the phase(s) shown above the skill.

COST
PHASE
ABILITY

A Recruit phase
B Gather phase
C Income phase

Note! Each skill on a skill tile can only be used once per
round so when using a skill, place one of the used
contract tokens on the tile to cover the skill. Remove
them in the return phase to reveal the skill for use
again in future rounds.

? ↔ ?
Swap one of the cards in your
tableau with all of the cards left on
display in a the same coloured row.

+1
Draw an additional action token
from the bag. You may still use only
1 action token and you will place the
2 unused action tokens in the town.

SPECIES TOKENS

GOAL CARDS

The leftmost face up goal card is scored at
the end of the income phase. Once scored,
flip the card over.
Each player can score the goal based on
their own performance but each player can
only gain <img> once from each goal card.

<img>
Cards of the same
colour in your tableau.

<img>
The number of favour tiles
your favour markers are on.

<img>
An exploration marker that is
furthest on an exploration track.

<img>
The number of flags your
exploration markers have
reached or passed.

<img>
The number of trading
posts you have built.

<img>
The number of sets of all 4 species
on the cards in your tableau.

<img> x3 <img> x3
Example: if you have at least 3 cards of the
same colour in your area then you gain 3 <img>. If
you have 3 of one colour and 3 of another, you
would still gain 3 <img>.

Each species wishes to reach the far reaches of each continent.
Reach the treasure in each territory first and they will surely be
impressed with your accomplishment!
If you are the first player to reach the final space of
a territory's exploration track, take the species
token from there. It will count as an extra icon of
that species for the rest of the game and you
immediately gain 1 contract token.

6

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SOLO MODE

The solo mode for Explorers of Navoria is played
using the base game rules, with the addition some
of the expansion modules: Collector (grey) cards,
grey action tokens, grey town area (see page 5),
and the species tokens (see page 6). You will draft 4
carrds in the recruit phase.

1. In chapter 1-4, return 1 action token of each
colour to the box, they will not be used in these
chapters.
2. Randomly select a
side quest card,
placing it next to
your player board.

3. Randomly select a solo difficulty card, placing it
next to your player board. Choose a difficulty
level and gain the rewards.

DIFFICULTY LEVEL AND REWARDS

Each solo difficulty card shows
a difficulty level, which you will
choose in step 3 of the solo
mode setup; a skill, which can
be used any number of times in
the specified phases (so long as
you have the contract tokens
needed to use it); and an
additional end of game scoring
condition.

4. Follow the additional
setup instructions
explained in the
chapter.

5. You must complete the
chapter objective for
each chapter and score
at least 110 points to be
successful. If you score
more points, you will be
awarded a higher rank.

2

3

SKILL

GAME END
REWARDS

4

ADDITIONAL SETUP
Place a solo token on each track space
with a flag.

ADDITIONAL RULES
When one of your explorers lands on a
space with a coin token, collect it and gain
the benefit.

CHAPER OBJECTIVE
All exploration markers must be on space 3
or further on each exploration track by the
end of the Income phase in round 3.

170 140 110

5



?


Shuffle any number of cards of one
colour from the display back into
their deck(s) and redraw the same
number of cards to replace them.

Swap one of your cards
with a card from the display.

An action token can be used
as any colour action token.

Collect 1 good
of any colour.

Advance any of your
exploration markers by 1 step.

Side
Quests

For each food/mineral/
weapon you use a to
fulfill an order, gain

1
2
3

x5 ▸

When you have used 5 food/minerals/weapons to fulfill
orders, advance your exploration marker on the
desert/forest/glacier track by 1 step.
Keep a track of this by placing used resouces on the card
and then discarding them once you gain this reward.

4



When you collect a card
of each colour, gain any
1 resource and 3

5

When you pass a flag, gain.

+1

When you gain treaure, gain +1.

6

When you claim the favour of a species,
either advance your exploration marker on
any track 1 space or gain 1 resource and

?

7

When you gain a set of
each species, advance
your exploration marker
on any track 1 space.

8

When you build a trading post on the
forest/desert/glacier territory, gain a
food/mineral/weapon.

7

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CHAPTER 1

Solo
Beyond the realm of Navoria lies the forgotten lands. Perhaps this
province, inhabited by the reclusive but welcoming Anglins, holds
the key to the mysetery of the strange new continents that have
risen from the ocean. Your adventure begins as you set off to
establish contact with the Anglins and ask for their wisdom.

ADDITIONAL SETUP
Place a solo token on each
exploration track space with a flag.

ADDITIONAL RULES
When one of your exploration
markers lands on or passes a space
with a solo token, collect it and gain
the benefit.

!
solo

CHAPTER OBJECTIVE
All exploration markers must be on
space 3 or further on each
exploration track by the end of the
income phase in round 3.

Claim at least 6 of the solo tokens
from the exploration tracks.

170
140
110

8

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CHAPTER 2

Solo
The Anglins have welcomed you with open arms. Some time after
establishing a rapport, you are joined by The Mayor's Advisor, who
invites the Anglins to return to the Navorian mainland for a
meeting. Before you go, the Anglins ask for your help to prepare for
their departure. Happy to assist, you get to work on their tasks.

ADDITIONAL SETUP
Gain 1 species token at
random. Gain the
contract token reward
from the species token
as usual.

Randomly place
2 solo tokens
face down on
each favour tile.

ADDITIONAL RULES
At the end of the game, gain 3
points for each set of all 4 species
icons you have.
When you claim favour with a
species, take the solo tokens from
that favour tile and gain the
rewards from the solo tokens.

CHAPTER OBJECTIVE
Claim at least 2 of the species
tokens from the end of the
exploration tracks.
At least 1 exporation markers must
be on the final space of an
exploration track by the end of the
income phase in round 3.

170
140
110

9

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CHAPTER 3

Solo
The invitation was a trap! The Assistant plans to seize the frogotten
lands with his army and falsified documents to rule over his own
province in Navoria. You and the Anglins are captured and held
hostage, but you manage to escape. You must return to the town
and spread the word of the Assistant's betrayal!

ADDITIONAL SETUP
Randomly place a solo
token face up on the
bottommost space of
each type in the town.

Randomly place
1 solo token face
down on each
favour tile.

ADDITIONAL RULES
When you claim favour with a
species in round 1, claim the
topmost space. In rounds 2 or 3,
claim the bottommost space.
In the gather phase, when using the
bottommost space of each type in
the town, take the solo token and
gain the solo token benefit instead
of the usual reward.

CHAPTER OBJECTIVE
All solo tokens must be removed
from the town.
Each exploration track must have
at least one trading post.

170
140
110

10

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CHAPTER 4

Solo
The Mayor is furious
to learn of his
Assistant's plans and
calls for all Navorians
to take up arms
against the Assistant.
You are sent to town
to raise an army and
lead them to rescue
the Anglins.

ADDITIONAL SETUP
Place a solo token
on each exploration
track space with a
flag.

In each town area:
place 2 sword
tokens in the
topmost space and
1 sword token in
the middle space.

ADDITIONAL RULES
Town spaces with swords cannot be
used. The bottommost space of
each area can be reused any
number of times.
Remove the swords to make the
town spaces useable. Swords must
be removed in order from bottom
to top. Remove 1 sword by taking
the following actions:
Claim a solo token
Gain favour with a species.

CHAPTER OBJECTIVE
1 exporation marker must be on the
final space of an exploration track
by the end of the income phase in
round 3.
Each exploration track must have
at least one trading post.

170
140
110

11

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CHAPTER 5

Solo
With an army of townsfolk by
your side, you march forth and
free the captured Anglins. Now,
one last challenge remains...
onwards to save the forgotten
lands from the Assistant's coup!

ADDITIONAL SETUP
Use all of the action tokens in this
chapter.
Place a food on all flag spaces of
the forest territory, a mineral on
all flag spaces of the desert
territory, and a weapon on all flag
spaces of the glacier territory.

Randomly place 3 solo tokens face
down in each dock of the player
board.
!
solo
!
solo
!
solo
Instead of placing action tokens
inside the bag, place them beside
the board.

170
140
110

ADDITIONAL RULES
In the Recruit phase, use any 4
tokens from the side of the board to
recruit townsfolk cards.
Exploration markers collect goods
they land on then immediately
reset thier position to the previous
flag (or the starting point if
collecting goods from the first flag).
Additional movement is taken from
that flag (or the starting point).
If a dock has one or more solo
tokens when you complete an
order, remove a solo token and gain
its rewards alongside any normal
rewards. Then, reveal 2 new
townsfolk cards from a deck of
your choice.
Always skip the return phase (do
not return exploration markers,
remove action tokens from the
town, discard townsfolk cards from
the display, or reveal new cards).

CHAPTER OBJECTIVE
All solo tokens must be removed
from the docks by the end of the
game.

12

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