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$ = E > = A A 7 0 : G G = C / @ 3 B 6 7 < 9 7 < 5 = 4 B @ G 7 < 5 = C B / : : B 6 3 A 3 3 F > / < A 7 = < A B = 5 3 B 6 3 @
= = 2 ( = ; 3 = 4 B 6 3 ; / @ 3 2 7 4 4 7 1 C : B B = A 3 > / @ / B 3 ) = C A 3 : / A A + A 6 7 > A G = C
< 3 3 2 B 6 3 < 3 E / 2 D 3 < B C @ 3 1 / @ 2 A ) 6 3 < 3 E / 2 D 3 < B C @ 3 1 / @ 2 A 6 / D 3 7 < B @ C 2 3 @ A
/ < 2 G = C 1 / < J B 4 7 5 6 B B 6 3 7 < B @ C 2 3 @ A E 7 B 6 = C B B 6 3 < 3 E A 6 7 > 1 = ; > = < 3 < B A
C B 4 G = C 2 = < J B E / < B B = / 2 2 B = = ; / < G < 3 E B 6 7 < 5 A / B = < 1 3 G = C 1 / < : 3 / D 3
= C B A 6 7 > A = 4 : / A A 3 A / < 2 , 3 @ 3 1 = ; ; 3 < 2 C A 7 < 5 : / A A 3 A
/ < 2 + 4 = @ G = C @ 4 7 @ A B 5 / ; 3 A = G = C 1 / < A 3 3 6 = E 7 < B @ C 2 3 @ A E = @ 9 0 3 4 = @ 3 G = C
6 / D 3 B = E = @ @ G / 0 = C B ; = @ 3 1 = ; > : 7 1 / B 3 2 A 6 7 > A
) 6 3 ( C > > = @ B ) 3 / ; 3 F > / < A 7 = < 1 / < 0 3 C A 3 2 7 < 2 3 > 3 < 2 3 < B : G - = C 1 / < : 3 / D 3
7 B = C B B = 9 3 3 > B 6 7 < 5 A A 7 ; > : 3 @ % < B 6 3 = B 6 3 @ 6 / < 2 B 6 3 ( C > > = @ B ) 3 / ; 7 A < = B
: 7 9 3 ' = C 5 6 ' = / 2 A = @ D 7 : # / 1 6 7 < / B 7 = < A 4 @ = ; ) 6 3 4 7 @ A B 7 5 F > / < A 7 = < ) 6 3
( C > > = @ B ) 3 / ; / 1 B C / : : G ; / 9 3 A G = C @ 8 = 0 3 / A 7 3 @ , 3 : : ; = A B : G ( = ; 3 = 4 B 6 3
1 / @ 2 A 1 / < @ 3 / : : G ; 3 A A G = C C > 7 4 G = C @ = > > = < 3 < B 5 3 B A 6 = : 2 = 4 B 6 3 ;
% < 1 3 G = C J D 3 B @ 7 3 2 / : : B 6 3 > / @ B A G = C E 7 : : 6 / D 3 / 0 3 B B 3 @ 7 2 3 / = 4 6 = E G = C E / < B
B = > : / G G = C @ 5 / ; 3
M
= @ D / @ 7 3 B G G = C 1 / < C A 3 / 1 = ; 0 7 < / B 7 = < = 4 A 6 7 > A 4 @ = ; 0 = B 6 3 F > / < A 7 = < A
/ < 2 B 6 3 = @ 7 5 7 < / : A 3 B
M
= @ / ; = @ 3 1 6 / : : 3 < 5 7 < 5 5 / ; 3 G = C 1 / < 1 = ; 0 7 < 3 B 6 7 A 3 F > / < A 7 = < E 7 B 6
D 7 : # / 1 6 7 < / B 7 = < A / < 2 ' = C 5 6 ' = / 2 A 4 = C < 2 7 < ) 6 3 4 7 @ A B 7 5 F > / < A 7 = <
) 6 7 A 1 = ; 0 7 < / B 7 = < 7 A / : A = 9 < = E < / A K 7 4 4 7 1 C : B G " 3 D 3 : " C 2 7 1 @ = C A L
M
< 2 7 4 G = C E / < B / : 3 A A 1 6 / : : 3 < 5 7 < 5 5 / ; 3 I % 6 1 B C / : : G E 3 2 = < J B 6 / D 3
/ < G B 6 7 < 5 6 3 @ 3 B = ; / 9 3 B 6 3 5 / ; 3 : 3 A A 1 6 / : : 3 < 5 7 < 5
, - 6 6 ) 7 ' 3 2 7 % - 2 6 6 ) 9 ) 5 % 0 ) ; 4 % 2 6 - 3 2 6 7 3 ) 2 , % 2 ' ) < 3 8 5 * 0 - + , 7 % ' 5 3 6 6 7 , ) % 0 % ; < , ) < % 5 ) ( ) 6 - + 2 ) (
7 3 : 3 5 / 7 3 + ) 7 , ) 5 & 8 7 6 3 1 ) 3 * 7 , ) 1 ' % 2 & ) 8 6 ) ( - 2 ( ) 4 ) 2 ( ) 2 7 0 < , - 6 6 ) 7 - 6 * 8 0 0 < ' 3 1 4 % 7 - & 0 ) : - 7 , 7 , )
) ; 4 % 2 6 - 3 2 6 - 2 7 , ) 6 ) 7 / 2 3 : 2 % 6 @ , ) - + ; 4 % 2 6 - 3 2 @ * < 3 8 , % 9 ) - 7 < 3 8 ' % 2 8 6 ) - 7
* < 3 8 ( 3 2 > 7 7 , ) 2 ( 3 2 > 7 : 3 5 5 < < 3 8 > 0 0 * - 2 ( 4 0 ) 2 7 < 3 * 2 ) : 7 , - 2 + 6 , ) 5 )
GT3_rules_EN_10.indd 1 8.10.2012 3:43:26
---
, 6 3 < B 6 3 , / @ 3 6 = C A 3 7 A 4 C : : 0 C 7 : 2 7 < 5 A 6 7 > A 7 A B = = 3 / A G ) =
9 3 3 > 0 C 7 : 2 7 < 5 1 = ; > 3 B 7 B 7 D 3 G = C A 6 = C : 2 @ / < 2 = ; : G A 3 : 3 1 B A = ; 3
1 = ; > = < 3 < B A B = @ 3 ; = D 3 / B B 6 3 A B / @ B = 4 B 6 3 5 / ; 3 ) 6 3 < C ; 0 3 @
@ 3 ; = D 3 2 2 3 > 3 < 2 A = < B 6 3 < C ; 0 3 @ = 4 > : / G 3 @ A B 6 3 A 6 7 > A G = C > : / < B =
C A 3 / < 2 B 6 3 < C ; 0 3 @ = 4 1 = ; > = < 3 < B A G = C 6 / D 3
4 G = C 2 = < = B 6 / D 3 ) 6 3 4 7 @ A B 7 5 F > / < A 7 = < G = C 6 / D 3 / B ; = A B
> : / G 3 @ A < B 6 7 A 1 / A 3 > @ = 1 3 3 2 / A 4 = : : = E A
M
B B 6 3 A B / @ B = 4 B 6 3 5 / ; 3 ; 7 F B = 5 3 B 6 3 @ / : : 1 = ; > = < 3 < B A 4 @ = ;
B 6 3 = @ 7 5 7 < / : A 3 B / < 2 B 6 7 A 3 F > / < A 7 = < 4 / 1 3 2 = E <
M
4 G = C 6 / D 3 4 3 E 3 @ B 6 / < > : / G 3 @ A @ 3 ; = D 3 1 = ; > = < 3 < B A
/ B @ / < 2 = ; 4 = @ 3 / 1 6 > : / G 3 @ : 3 A A B 6 / < ( = @ 3 ; = D 3 4 = @
/ > : / G 3 @ 5 / ; 3 / < 2 4 = @ / > : / G 3 @ 5 / ; 3
M
4 G = C E 7 : : < = B 0 3 C A 7 < 5 : / A A + A 6 7 > A B 6 7 A B 7 ; 3 @ 3 ; = D 3
; = @ 3 1 = ; > = < 3 < B A
M
' 3 B C @ < / : : @ 3 ; = D 3 2 1 = ; > = < 3 < B A B = B 6 3 0 = F E 7 B 6 = C B : = = 9 7 < 5 / B
B 6 3 ; ) 6 3 G E 7 : : < = B 0 3 C A 3 2 7 < / < G @ = C < 2 = 4 G = C @ 5 / ; 3
4 G = C 6 / D 3 ) 6 3 4 7 @ A B 7 5 F > / < A 7 = < G = C 6 / D 3 ; = @ 3 1 = ; > = < 3 < B A
/ < 2 > 7 3 1 3 A 4 = @ / > : / G 3 @ 5 / ; 3 < B 6 7 A 1 / A 3 > @ = 1 3 3 2 / A 4 = : : = E A
M
B B 6 3 A B / @ B = 4 B 6 3 5 / ; 3 ; 7 F B = 5 3 B 6 3 @ / : : 1 = ; > = < 3 < B A 4 @ = ;
B 6 3 = @ 7 5 7 < / : A 3 B / < 2 0 = B 6 3 F > / < A 7 = < A 4 / 1 3 2 = E <
M
4 G = C 6 / D 3 4 3 E 3 @ B 6 / < 4 7 D 3 > : / G 3 @ A @ 3 ; = D 3 1 = ; > = < 3 < B A
/ B @ / < 2 = ; 4 = @ 3 / 1 6 > : / G 3 @ : 3 A A B 6 / < 4 7 D 3 4 = @ / > : / G 3 @
5 / ; 3 4 = @ / > : / G 3 @ 5 / ; 3 / < 2 4 = @ / > : / G 3 @ 5 / ; 3
M
4 G = C E 7 : : < = B 0 3 C A 7 < 5 : / A A + A 6 7 > A B 6 7 A B 7 ; 3 @ 3 ; = D 3
; = @ 3 1 = ; > = < 3 < B A
M
' 3 B C @ < / : : @ 3 ; = D 3 2 1 = ; > = < 3 < B A B = B 6 3 0 = F E 7 B 6 = C B : = = 9 7 < 5 / B
B 6 3 ; ) 6 3 G E 7 : : < = B 0 3 C A 3 2 7 < / < G @ = C < 2 = 4 G = C @ 5 / ; 3
% C @ 5 C 3 A A 7 A B 6 / B G = C 6 / D 3 0 = B 6 3 F > / < A 7 = < A G = C 6 / D 3 / : @ 3 / 2 G ; 7 F 3 2
/ : : B 6 3 1 = ; > = < 3 < B A B = 5 3 B 6 3 @ / < 2 G = C E / < B B = C A 3 B 6 3 : / A A + A 6 7 > A
3 D 3 @ G B 7 ; 3 < B 6 7 A 1 / A 3 7 5 < = @ 3 / : : B 6 / B A B C 4 4 / 0 = D 3 / < 2 8 C A B B @ G B =
@ 3 ; 3 ; 0 3 @ B = @ 3 ; = D 3 1 = ; > = < 3 < B A 4 = @ 3 / 1 6 > : / G 3 @ : 3 A A B 6 / <
!
) 6 3 < 3 E 1 = ; > = < 3 < B A 5 7 D 3 G = C @ A 6 7 > < 3 E 1 / > / 0 7 : 7 B 7 3 A 7 < 1 : C 2 7 < 5
B 6 3 / 0 7 : 7 B G B = 2 3 / : E 7 B 6 7 < B @ C 2 3 @ A # = A B = 4 B 6 3 A 3 1 = ; > = < 3 < B A / @ 3
1 = ; > : 3 B 3 : G < 3 E / < 2 A 6 = C : 2 < = B 0 3 1 = < A 7 2 3 @ 3 2 B = 0 3 / A > 3 1 7 / :
D 3 @ A 7 = < = 4 / 0 / A 7 1 B G > 3 ) 6 @ C A B 3 @ A / @ 3 < = B 3 < 5 7 < 3 A C B = 2 3 4 3 < A 3
A G A B 3 ; A / @ 3 < = B 1 / < < = < A @ C 0 = B A B / B 7 = < A / @ 3 < = B 1 / 0 7 < A ( = : / @
> / < 3 : A / @ 3 < = B 0 / B B 3 @ 7 3 A F 1 3 > B 7 = < A B = B 6 7 A E 7 : : 0 3 A B / B 3 2 3 F > : 7 1 7 B : G
7 < B 6 3 @ C : 3 A = @ = < B 6 3 1 / @ 2 A
3 0 % 5 % 2 ) 0 6
( = : / @ > / < 3 : A 1 / B 1 6 A B / @ : 7 5 6 B / < 2 B C @ < 7 B 7 < B = 3 < 3 @ 5 G ) 6 7 A / : : = E A B 6 3 ; B = > = E 3 @ / 1 = ; > = < 3 < B
B 6 / B E = C : 2 < = @ ; / : : G @ 3 ? C 7 @ 3 0 / B B 3 @ 7 3 A
/ 1 6 A = : / @ > / < 3 : 1 = ; > = < 3 < B ; / G 0 3 C A 3 2 = < : G
= < 1 3 > 3 @ / 2 D 3 < B C @ 3 1 / @ 2 A = : / @ > / < 3 : 1 / <
> @ = D 7 2 3 B 6 3 > = E 3 @ = 4 0 / B B 3 @ G B = 9 3 < B = = < 3 = 4 B 6 3 1 = ; > = < 3 < B A
8 = 7 < 3 2 B = 7 B 4 7 B 7 A 8 = 7 < 3 2 B = ; C : B 7 > : 3 1 = ; > = < 3 < B A G = C 1 6 = = A 3
E 6 7 1 6 = < 3 7 B > = E 3 @ A G = C 1 / < 1 6 = = A 3 / 2 7 4 4 3 @ 3 < B = < 3 E 6 3 < G = C
5 3 B B 6 3 < 3 F B / 2 D 3 < B C @ 3 1 / @ 2 4 B 6 3 A = : / @ > / < 3 : 7 A < = B 8 = 7 < 3 2 B =
/ 1 = ; > = < 3 < B B 6 / B C A 3 A 0 / B B 3 @ 7 3 A 7 B 6 / A < = 3 4 4 3 1 B
A = : / @ > / < 3 : 1 / < < = B @ 3 1 6 / @ 5 3 / 0 / B B 3 @ G B 1 / < < = B > = E 3 @
/ 1 = ; > = < 3 < B B 6 / B 7 A < = B 8 = 7 < 3 2 B = 7 B B 1 / < < = B 0 3 C A 3 2 ; = @ 3
B 6 / < = < 1 3 2 C @ 7 < 5 B 6 3 A / ; 3 / 2 D 3 < B C @ 3 1 / @ 2 ) 6 3 3 < 3 @ 5 G 4 @ = ; / <
C < C A 3 2 A = : / @ > / < 3 : 1 / < < = B 0 3 A / D 3 2 4 = @ : / B 3 @
5 4 < * 7 - . 8 8 - . * 1 ) & 3 ) ) * + 1 * ( 9 9 - *
+ . 7 8 9 8 2 & 1 1 2 * 9 * 4 7 * 5 & > 8 3 4
' & 9 9 * 7 > 9 4 0 * 3 + - * 3 * * ) 8 - . 8
) 4 : ' 1 * ( & 3 3 4 3 9 4 8 - 4 4 9 9 - * 1 & 7 , *
2 * 9 * 4 7 - * < . 1 1 - & ; * 9 4 8 5 * 3 )
& ' & 9 9 * 7 > 9 4 0 * 3 # - * 8 4 1 & 7 5 & 3 * 1
( & 3 3 4 9 5 4 < * 7 9 - * ( & 3 3 4 3
' * ( & : 8 * . 9 - & 8 & 1 7 * & ) > ' * * 3
: 8 * ) . 0 * < . 8 * 9 - * 8 4 1 & 7 5 & 3 * 1
( & 3 3 4 9 ' * : 8 * ) 9 4 ) * + * 3 ) & , & . 3 8 9
9 - * + . 3 & 1 8 2 & 1 1 2 * 9 * 4 7 ' & 9 9 * 7 >
9 4 0 * 3 < . 1 1 - & ; * 9 4 ' * 8 5 * 3 9 9 4 : 8 * 9 - * 8 - . * 1 ) & , & . 3 . 3 7 * 8 5 4 3 8 * 9 4
9 - . 8 & ) ; * 3 9 : 7 * ( & 7 )
! 3 9 - * 3 * = 9 & ) ; * 3 9 : 7 * ( & 7 ) 9 - * 5 1 & > * 7 < . 1 1 4 3 ( * & , & . 3 - & ; * 9 - *
8 4 1 & 7 5 & 3 * 1 & ; & . 1 & ' 1 * + 4 7 * . 9 - * 7 9 - * 8 - . * 1 ) 4 7 9 - * ) 4 : ' 1 * ( & 3 3 4 3
, 5 8 6 7 ) 5 6
) 6 @ C A B 3 @ A / @ 3 C A 3 2 4 = @ 4 7 < 3 ; / < 3 C D 3 @ A A C 1 6 / A
2 = 2 5 7 < 5 1 / < < = < 4 7 @ 3 = @ ; 3 B 3 = @ A ) 6 3 G 1 / < / : A =
0 3 C A 3 2 B = 2 = 2 5 3 7 < B @ C 2 3 @ A C < 2 3 @ A > 3 1 7 / :
1 7 @ 1 C ; A B / < 1 3 A ) 6 3 1 7 @ 1 C ; A B / < 1 3 A / @ 3
3 F > : / 7 < 3 2 / B B 6 3 3 < 2 = 4 B 6 7 A A 3 1 B 7 = < < B @ C 2 3 @ A
/ @ 3 3 F > : / 7 < 3 2 7 < B 6 3 7 @ = E < A 3 1 B 7 = < = 4 B 6 7 A 0 = = 9
) 6 @ C A B 3 @ A / @ 3 < = B 3 < 5 7 < 3 A ) 6 3 G 1 / < < = B / 4 4 3 1 B B 6 3 3 < 5 7 < 3
A B @ 3 < 5 B 6 = 4 G = C @ A 6 7 >
B 6 @ C A B 3 @ 1 = ; > = < 3 < B 6 / A B 6 @ C A B 3 @ A > = 7 < B 7 < 5 7 < B E = 2 7 @ 3 1 B 7 = < A
* < : 7 9 3 3 < 5 7 < 3 A B 6 @ C A B 3 @ A / @ 3 < = B @ 3 ? C 7 @ 3 2 B = > = 7 < B B = B 6 3 @ 3 / @
) 6 3 G 1 / < > = 7 < B / < G E 6 3 @ 3 C B : 7 9 3 3 < 5 7 < 3 A < = 1 = ; > = < 3 < B 1 / < A 7 B
= < B 6 3 B E = A ? C / @ 3 A B 6 3 B 6 @ C A B 3 @ A > = 7 < B B =
Just like the last expansion, this one has 42 new
components. Why 42? Ask a hitchhiker.
So why is it that battery power can travel through
your ship’s sewer pipes, but solar power can’t?
Building codes. Corporation Incorporated imposes
these limitations so that solar panels don’t make
batteries obsolete. Environmentalists argued against
these codes, saying, “Why use batteries anymore?
They are toxic, corrosive, and sometimes explosive.”
Corp Inc. replied, “That’s exactly why we don’t want
them lying around in our warehouse.”
! #
, ) 2 ) : ' 3 1 4 3 2 ) 2 7 6 6 , 3 8 0 ( & ) % ( ( ) ( 7 3 7 , 3 6 ) * 5 3 1 7 , ) 3 5 - + - 2 % 0 6 ) 7 , - 6 : - 0 0 + - 9 ) < 3 8 ) 2 3 8 + , 7 3
& 8 - 0 ( 7 , ) + - + % 2 7 - ' 0 % 6 6 6 , - 4 6 3 1 ) 3 * 7 , ) 6 ) 2 ) : ' 3 1 4 3 2 ) 2 7 6 % 5 ) 2 ) ' ) 6 6 % 5 < * 3 5 ( ) * ) 2 ( - 2 + % + % - 2 6 7
- 2 7 5 8 ( ) 5 6 : , - ' , % 5 ) ) ; 4 0 % - 2 ) ( 0 % 7 ) 5 - 2 7 , - 6 + 8 - ( )
GT3_rules_EN_10.indd 2 8.10.2012 3:43:49
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Etiquette note: After successfully avoiding a meteor, it is traditional to shout “Woo hoo!” (or, in some sectors, even “Yee haw!”). However, if one maneuvers one’s ship so that the meteor misses a container of valuable goods and destroys a crew cabin, good taste demands an expression of regret, such as “oops, sorry”. Your crew members will love it when they get a chance to use the manual override. They think it’s funny to make the ship jump while the intruders are trying to enter. And if they send a funny video to Star Trooper Bloopers, they might win 2 credits and a free T-shirt.
GT3_rules_EN_10.indd 3 8.10.2012 3:44:05
Etiquette note After successfully avoiding a meteor it is traditional to shout Woo hoo or in some sectors even Yee haw However if one maneuvers one s ship so that the meteor misses a container of valuable goods and destroys a crew cabin good taste demands an expression of regret such as oops sorry Your crew members will love it when they get a chance to use the manual override They think it s funny to make the ship jump while the intruders are trying to enter And if they send a funny video to Star Trooper Bloopers they might win 2 credits and a free T shirt GT3 rules EN 10 indd 3 8 10 2012 3 44 05
---
Xenobiologists dogmatically believe that the diversity of aliens makes it impossible to ever build a single life support system that would work for all of them. However, an independently commissioned study found that the main difference between the aliens is a preference for different qualities of methane. For example, purple aliens like their methane warm, whereas cyan aliens prefer colder methane with a hint of lemon. Why don’t slavers capture crubots? To find out, the Bureau of Statistics recently polled 400 slavers. We still don’t know the answer because 83% of slavers replied, “Put your hands up; you’re coming with me.”
GT3_rules_EN_10.indd 4 8.10.2012 3:44:39
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In addition to being armed, crew members next door to an armory get a huge boost to morale because they look like cool action heroes from some space opera. This boost to morale is canceled out by the increase in workplace accidents.
- = C 1 / < C A 3 / < G A 6 7 > A G = C E / < B 7 < / < G = @ 2 3 @ 5 / ; 3 = 4 / : / F G
) @ C 1 9 3 @ 1 / < 7 < 1 : C 2 3 / ; 7 F = 4 A 6 7 > A 4 @ = ; B 6 3 = @ 7 5 7 < / : A 3 B ) 6 3 7 5
F > / < A 7 = < / < 2 < = B 6 3 @ 7 5 F > / < A 7 = < C A B @ 3 ; 3 ; 0 3 @ B 6 / B 7 <
3 / 1 6 @ = C < 2 3 D 3 @ G = < 3 A 6 = C : 2 0 3 C A 7 < 5 B 6 3 A / ; 3 1 : / A A = 4 A 6 7 > - = C
A 6 = C : 2 2 3 1 7 2 3 6 = E ; / < G @ = C < 2 A B = > : / G / < 2 E 6 7 1 6 A 6 7 > A B = C A 3
0 3 4 = @ 3 G = C A B / @ B B 6 3 5 / ; 3
, 3 @ 3 1 = ; ; 3 < 2 / B 6 @ 3 3 @ = C < 2 5 / ; 3 ( B / @ B E 7 B 6 : / A A = @
) 6 3 < > : / G : / A A = @ < 2 4 7 < 7 A 6 E 7 B 6 : / A A +
% 4 1 = C @ A 3 G = C @ 5 @ = C > 1 / < / 5 @ 3 3 B = > : / G ; = @ 3 = @ 4 3 E 3 @ @ = C < 2 A
- = C 1 / < C A 3 E 6 7 1 6 3 D 3 @ A 6 7 > 1 : / A A 3 A G = C E / < B 7 < / < G = @ 2 3 @ ! 3 3 >
7 < ; 7 < 2 B 6 / B 6 7 5 6 3 @ 1 : / A A A 6 7 > A B / 9 3 : = < 5 3 @ B = 0 C 7 : 2 / < 2 : = < 5 3 @ B =
4 : G / 1 @ = A A B 6 3 / : / F G
) 6 3 < C ; 0 3 @ = 4 B 6 3 A 6 7 > 1 : / A A 2 3 B 3 @ ; 7 < 3 A E 6 7 1 6 @ C : 3 A 1 / @ 2 B = C A 3
, 6 3 < / 1 / @ 2 = @ / @ C : 3 @ 3 4 3 @ A B = @ 7 , ) 2 8 1 & ) 5 3 * 7 , ) 5 3 8 2 ( A B 6 / B
7 A B 6 3 A / ; 3 / A B 6 3 < C ; 0 3 @ = 4 B 6 3 A 6 7 > 1 : / A A G = C / @ 3 C A 7 < 5 4 = @ B 6 / B
@ = C < 2 = @ 3 F / ; > : 3 7 4 G = C / @ 3 4 : G 7 < 5 / A 6 7 > = 4 : / A A = @ = @
G = C A 6 = C : 2 0 3 C A 7 < 5 B 6 3 ' = C < 2 @ C : 3 A 1 / @ 2 3 D 3 < 7 4 7 B 7 A B 6 3 4 7 @ A B
@ = C < 2 = 4 G = C @ 5 / ; 3
, 6 3 < 0 C 7 : 2 7 < 5 / : / A A A 6 7 > 7 ; / 5 7 < 3 B 6 / B G = C @ A 6 7 > 0 = / @ 2 7 A E @ / > > 3 2
/ @ = C < 2 / 1 G : 7 < 2 3 @ ) 6 3 4 / @ : 3 4 B 3 2 5 3 7 A
E @ / > > 3 2 / @ = C < 2 / < 2 5 : C 3 2 B = B 6 3 3 2 5 3
= < B 6 3 4 / @ @ 7 5 6 B ) 6 7 A ; / 9 3 A B 6 3
: 3 4 B ; = A B / < 2 @ 7 5 6 B ; = A B 1 = : C ; < A
/ 2 8 / 1 3 < B B = 3 / 1 6 = B 6 3 @
, 6 3 < G = C > : / 1 3 / 1 = ; > = < 3 < B 7 <
B 6 3 : 3 4 B ; = A B 1 = : C ; < 7 B A 1 = < < 3 1 B = @
, - 6 ) ; 4 % 2 6 - 3 2 ' 3 2 7 % - 2 6 6 , - 4 & 3 % 5 ( 6 * 3 5 0 % 6 6 ) 6 % 2 ( , ) 0 % 6 6 6 , - 4 6 % 5 ) 1 % ( ) & <
' 3 1 & - 2 - 2 + 7 , ) & % ' / 6 - ( ) 6 3 * & 3 % 5 ( 6 % 2 ( - 9 ) 6 ) 7 6 % 5 ) - 2 ' 0 8 ( ) ( 6 3 - * < 3 8 , % 9 ) , ) * - 5 6 7 - +
; 4 % 2 6 - 3 2 < 3 8 ' % 2 8 6 ) 7 , ) 6 ) & 3 % 5 ( 6 - 2 % * - 9 ) 4 0 % < ) 5 + % 1 )
GT3_rules_EN_10.indd 5 8.10.2012 3:44:59
---
on the left edge must match the right edge of the
component in the same row of the rightmost column. Similarly, if you have
a component in the leftmost column that requires an empty
square on the left (such as a thruster or cannon pointing left),
that square in the rightmost column must be empty. Analogous
rules apply to components in the rightmost column. This will all
make more sense if you look at the example.
Example
The ship above has several illegally placed components. Connectors
don't match up. A cannon points into a square that is not empty.
The ship below is legal. Note in particular the cannon in the upper
right corner which is connected to the rest of the ship only via the
component in the upper left. Also note the cabin in the leftmost
column is connected to the armory in the rightmost column.
Ships in the shape of a rotating cylinder have long
been popular in science fiction. You can build one
yourself! Then you'll understand why they are only
popular in fiction.
Hits to Your Ship
Because a Class IIB ship is a rotating cylinder, hit probabilities are
distributed evenly.
If a hit comes from the front or the rear, determine the column
by rolling 2 dice. Do not add the numbers. Instead, look for the
column labeled with the combination you rolled. For example,
is the leftmost column, but is the column right
beside it.
A rotating cylinder doesn't really have left and right sides, but
it can still get hit. If a hit comes from the side, first roll 1 die
to determine the row. A or a misses the ship entirely.
Otherwise, roll the second die to figure out where the hit starts.
On a , , or , pretend that the third column
board is the "outside" column of your ship. The hit starts
moves in the indicated direction until it collides with a component.
If it moves off the side of the board, it comes back in the same
row of the opposite side and keeps moving until it hits something.
On a roll of , , or , start in the third column from the right.
Note: If you roll a hit in row , the single square in the start
column is the first place to check for a hit.
Shields and cannons pointing to the side protect your ship in the
usual way.
This would be more clear with an example, huh?
Example
METEORIC SWARM
Yellow's ship is caught in a meteoric swarm.
The leader rolls and then . Yellow puts
his finger in row of the column.
Moving in the direction of the arrow on the
card, Yellow determines that this is a hit on
component A. That edge is smooth, so the
meteor bounces off.
For the second meteor, the leader rolls .
That misses.
For the third meteor, the leader rolls and then . The meteor
begins in the right start column, wraps around the cylinder, and
hits component B from the left. This hits an exposed connector.
Yellow has no shield on that side, so component B is destroyed.
The leader rolls and then for the fourth meteor. Yellow is
sad. That is a direct hit on component C, which breaks his ship
into 2 pieces. The indestructible plating does not protect the
component because the plating is on the front edge, not the left
side. But wait! Yellow has a cannon pointing left in row . The
component protects rows and from large meteors. Yellow
cheers as he blows the meteor up.
The leader rolls then for the final meteor. This begins in
start column and immediately hits the cargo hold C. The
connector has a connector on the left, but it is not an exposed
connector. The meteor bounces harmlessly off the ship. If the
second die had indicated start column , then the meteor
would have immediately hit component D's exposed connector
and destroyed the component.
The C and D squares are especially vulnerable. It is a good idea
to protect them.
Thrusters can be used to change the row or column of a hit.
For the most part, this works as explained in the section on
Thrusters, earlier in this book.
If a hit is coming from the front or the rear, determine the column
by 1. Columns wrap around. If you move the hit to the
left of the leftmost column, the hit is on the rightmost column.
And vice versa. It is not possible to make a hit from the front or
the rear miss your ship board entirely.
If a hit is coming from the side, thrusters can change the row
in the usual way. Thrusters cannot be used to change the start
column determined by the second die.
Insurance
Class IIB ships are uninsurable. You can still set aside 2
components during planning, even though the board has no
designated discard area.
---
) 6 7 A 7 A / 1 B C / : : G / D 3 @ G A 7 ; > : 3 A 6 7 > E 7 B 6 < = A > 3 1 7 / : @ C : 3 A F 1 3 > B
B 6 / B G = C < 3 D 3 @ 9 < = E E 6 / B A 6 / > 3 7 B E 7 : : 6 / D 3
B B 6 3 0 3 5 7 < < 7 < 5 = 4 0 C 7 : 2 7 < 5 A 7 ; C : B / < 3 = C A : G E 7 B 6 B 6 3 B C @ < 7 < 5 = 4
B 6 3 B 7 ; 3 @ @ = : : B E = 2 7 1 3 ) 6 3 < C ; 0 3 @ A = < B 6 3 2 7 1 3 7 < 2 7 1 / B 3 E 6 7 1 6
A ? C / @ 3 A = 4 B 6 3 A 6 7 > 0 = / @ 2 E 7 : : 0 3 6 = : 3 A 7 < B 6 3 A 6 7 > B 7 A 7 : : 3 5 / : B =
> : / 1 3 1 = ; > = < 3 < B A = < B 6 3 A 3 A ? C / @ 3 A
> 4 : 7 8 - . 5 4 3 & 7 4 1 1 4 +
& 3 ) 9 & 1 8 4 8 - 4 < 8 9 - & 9 9 - * 3 ( . * 3 9
2 4 * ' & 3 8 - & ) & < * . 7 ) 8 * 3 8 * 4 + ) * 8 . , 3
4 B 6 3 B E = 2 7 1 3 ; / B 1 6 B 6 3 < / : : > : / G 3 @ A @ 3 ; = D 3 B 6 3 7 @ A B / @ B 7 < 5 1 = ; > = < 3 < B A 4 @ = ; B 6 3 7 @ A 6 7 > 0 = / @ 2 A & : / G 3 @ A / @ 3 < = B / : : = E 3 2 B = 0 C 7 : 2 = < B 6 3 A B / @ B 7 < 5 1 = ; > = < 3 < B A ? C / @ 3 = @ = < B 6 3 A ? C / @ 3 A 1 = @ @ 3 A > = < 2 7 < 5 B 6 3 A 7 < 5 : 3 < C ; 0 3 @ @ = : : 3 2 - = C E 7 : : < = B C A 3 G = C @ A B / @ B 7 < 5 1 = ; > = < 3 < B 4 = @ B 6 7 A 4 : 7 5 6 B - = C ; / G A B / @ B 0 C 7 : 2 7 < 5 0 G > : / 1 7 < 5 / < G 1 = ; > = < 3 < B = < / < G : 3 5 / : A ? C / @ 3 4 B 3 @ B 6 / B 0 C 7 : 2 / 1 1 = @ 2 7 < 5 B = B 6 3 C A C / : @ C : 3 A
! 3 & 7 4 1 1 4 + & 3 ) > 4 : 7 8 - . 5 1 4 4 0 8 1 . 0 * 9 - . 8
) 7 > = @ 3 / 1 6 < C ; 0 3 @ @ = : : 3 2 G = C A 6 = C : 2 A 3 3 3 ; > B G A ? C / @ 3 A
E 7 B 6 B 6 / B < C ; 0 3 @ = < G = C @ A 6 7 > 0 = / @ 2 4 G = C 5 3 B 2 = < 3 0 C 7 : 2 7 < 5 / < 2
A 3 3 4 3 E 3 @ B 6 / < B 6 3 < G = C 6 / D 3 > : / 1 3 2 / < 7 : : 3 5 / : 1 = ; > = < 3 < B
= ; > = < 3 < B A = < 7 : : 3 5 / : A ? C / @ 3 A ; C A B 0 3 @ 3 ; = D 3 2 / 1 1 = @ 2 7 < 5 B =
B 6 3 C A C / : @ C : 3 A 4 = @ 1 = @ @ 3 1 B 7 < 5 A 6 7 > 0 C 7 : 2 7 < 5 ; 7 A B / 9 3 A
2 6 8 5 % 2 ' )
: / A A A 6 7 > A / @ 3 / : A = C < 7 < A C @ / 0 : 3 - = C 1 / < A B 7 : : A 3 B / A 7 2 3
1 = ; > = < 3 < B A 2 C @ 7 < 5 > : / < < 7 < 5 3 D 3 < B 6 = C 5 6 B 6 3 0 = / @ 2 6 / A < =
2 3 A 7 5 < / B 3 2 2 7 A 1 / @ 2 / @ 3 /
) < 2 3 : % ! % < 7 3 % / ) 7 , - 6 % 6 - ) 5
) @ C 1 9 3 @ A 4 @ 3 ? C 3 < B : G / A 9 K / < ; / @ 9 B 6 3 A ? C / @ 3 A E 6 3 @ 3 J ; < = B
A C > > = A 3 2 B = 0 C 7 : 2 L ) 6 3 / < A E 3 @ 7 A K $ = ) 6 / B J A 1 6 3 / B 7 < 5 ) 6 3
< 1 7 3 < B ; = 3 0 / < A ; 7 5 6 B 1 C @ A 3 G = C 4 = @ 3 D 3 < B 6 7 < 9 7 < 5 = 4 A C 1 6
/ B 6 7 < 5 L C B = 4 1 = C @ A 3 G = C @ 5 @ = C > ; 7 5 6 B 2 3 1 7 2 3 B 6 / B ; / 9 7 < 5
B 6 7 A A 6 7 > 1 : / A A / : 7 B B : 3 3 / A 7 3 @ 7 A E = @ B 6 / < / < 1 7 3 < B 1 C @ A 3 = @ B E =
D 3 < A = E 3 @ 3 1 = ; ; 3 < 2 A B 7 1 9 7 < 5 B = B 6 3 @ C : 3 / 0 = C B @ = : : 7 < 5 B 6 3
2 7 1 3 A 7 ; C : B / < 3 = C A : G E 7 B 6 B 6 3 7 < 7 B 7 / : B C @ < = 4 B 6 3 B 7 ; 3 @ ) 6 7 A A 6 7 > 7 A
A C > > = A 3 2 B = 0 3 / A C @ > @ 7 A 3
The Class IIIB plans were found among the ruins of
a civilization known as the Ancient Amoebans. The
Amoebans’ story remains shrouded in mystery. What
inspired these ancient aliens to adopt amorphous
designs? Does the seemingly random pattern of holes
hide a secret message? What caused their great
civilization’s downfall, and does it have anything to do
with their inability to design a reasonable-looking ship?
You may wonder who would want to fly a ship with
strange protrusions and asymmetric holes. We
assume you do, since you bought this expansion.
GT3_rules_EN_10.indd 7 8.10.2012 3:47:05
---
De acordo com a regulamentação do Departamento de Transportes
202-3-1061(3b), “As classes de navios são designadas por algarismos romanos I, II, III, etc.” Mas sempre que alguém sugeria
que “etc.” poderia incluir, por exemplo, “Classe IV”, o funcionário de registro de classes de navios olhava cuidadosamente para seus regulamentos
e então dizia: “Sinto muito. Isso não está na minha lista.”
E assim as coisas ficaram até que o Vice-Secretário Adjunto de Transportes encontrou uma pilha de
projetos rejeitados. “Hmm”, disse ele, “eu gostaria de ter
um iate como este… e este… ah, este também.” Naquela tarde, ele reescreveu os regulamentos para incluí-los
todos sob a Classe IV.
GT3_rules_EN_10.indd 8 8.10.2012 3:47:42
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NEW ADVENTURE CARDS
In this expansion you will find adventure card Deck IV as well as 4 new cards each for decks I, II, and
III. The major addition is a new type of card representing intruders that move through your ship.
Intruders have their own section. In this section we will discuss all the other new cards.
NEW CARDS FOR DECKS I, II, AND III
Each of these decks gets 3 intruders (explained in the Intruders
section) and one Hazardous Sector card.
Hazardous Sector.
HAZARDOUS SECTOR:
Add two new cards from
deck I to the top of the
adventure deck.
If you get a Hazardous Sector, take 2 cards
from the indicated deck and put them face
down on top of the adventure deck. Just like it
says.
Each Hazardous Sector card refers to the
deck one level higher. If a Hazardous Sector
from Deck II makes you add 2 cards from
Deck II, it is possible that one of these will be
a Hazardous Sector making you add 2 cards
from Deck III. This can make your Round 1 flight suddenly much
less routine.
DECK IV.
In addition to intruders, deck IV has the types of cards you know
from the original set. But if you look closely, you will see that even
familiar adventures take on a new twist in Round 4.
More Inimical Enemies.
SMUGGLERS
-3
According to sociologists, frequent exposure to
a variety of hazardous circumstances reduces
the viability of specialization, resulting in the
homogenization of predatory economic enhancement
strategies. According to pirates, slavers, and
smugglers, "Arr! Walk the plank, ye landlubbin'
sociologist!"
If an enemy defeats you, you could lose crew, lose goods, and/or
get shot. These indignations occur in the order depicted on the
card. Of course, if you defeat the enemy, you get all the goods and
credits depicted, so things aren't all bad.
In a five-player game [see The (first) Big Expansion (again)] enemies
have to be defeated twice. The second player to defeat the enemy
gets a lesser reward - one less credit, one less block. If the reward
is credits and goods, then each aspect is reduced by one.
In a five-player game, an enemy that has already been defeated
once does less damage in later attacks. If a once-defeated enemy
deals multiple types of penalties, then each type is reduced by
one, as described on page 8 of The Big Expansion rulebook.
Meteor Pairs.
METEORIC SWARM
Meteoric swarms in deck IV have meteors
that come in pairs: a large meteor followed by
a small meteor in the same row or column.
Roll for the large meteor and deal with it in
the usual way. Remove the components it
destroys, if any. And then every player must
deal with the small meteor from the same
direction in the same row or column. The
small meteor comes regardless of whether
the large meteor was destroyed.
You can use thrusters to change the row or column of the entire
meteor pair. There is no way to use thrusters to make the two
meteors hit in two different rows or columns. (Thrusters are
explained in the New Components section of this book.)
The Abandoned Fight Back.
ABANDONED STATION
These cards work in the usual way, except that
a player who decides to use the opportunity of the
abandoned ship or station will get shot at. If you
decide to use it, roll for all the cannon fire indicated
on the card and deal with it in the usual way.
After being shot at, if you still want to use
the card (and if you still can) you may do so in the
usual way. If you decide not to use it, the next
player in line will have the opportunity to use it
(after being shot at). The next player to get shot at must make
new rolls for cannon fire; your rolls only applied to you.
Crews abandoning a ship or a space station are
supposed to follow the New Galactic Standard
Evacuation Protocol. "Disable automatic defense
systems" is step 14. Unfortunately, some crews skip
straight to step 58: "Flee screaming."
In a five-player game, as explained in The (first) Big Expansion,
the opportunity can be used twice, but with a lesser reward. The
amount of cannon fire, however, remains the same.
Developed Planets.
PLANETS
In Round 4, you will encounter not only the
usual, primitive planets but also planets with
developed civilizations.
When a trucker says a civilization is "developed",
that means it has truck stops. If the truck stops have
showers, the civilization is "advanced".
---
% < 2 3 D 3 : = > 3 2 > : / < 3 B A G = C 1 / < 4 7 < 2 4 = : 9 A 6 / < 5 7 < 5 = C B / B B @ C 1 9
A B = > A : = = 9 7 < 5 B = 8 = 7 < G = C @ 1 @ 3 E 4 G = C > 7 1 9 / @ = E 2 3 > 7 1 B 7 < 5 1 @ 3 E
4 7 5 C @ 3 A G = C 1 / < / 2 2 B 6 / B ; / < G 6 C ; / < / A B @ = < / C B A = @ 4 3 E 3 @ B =
G = C @ A 6 7 > / 1 6 < 3 E / A B @ = < / C B ; C A B 5 = 7 < B = = < 3 = 4 G = C @ / D / 7 : / 0 : 3
A > / 1 3 A 3 5 / < 3 ; > B G 1 / 0 7 < = @ / 1 / 0 7 < E 7 B 6 = < : G = < 3 6 C ; / < 4
G = C 6 / D 3 < = @ = = ; 4 = @ ; = @ 3 1 @ 3 E G = C 1 / < < = B B / 9 3 / < G
4 G = C / @ 3 > : / G 7 < 5 E 7 B 6 B 6 3 1 = ; > = < 3 < B A 4 @ = ; ) 6 3 4 7 @ A B 7 5
F > / < A 7 = < G = C 1 / < : 3 B B 6 3 A 3 / A B @ = < / C B A A : 3 3 > 7 < / D / 7 : / 0 : 3 A > / 1 3 A
= 4 G = C @ A B / A 7 A 1 6 / ; 0 3 @ A = E 3 D 3 @ G = C 1 / < < = B / 2 2 / < / A B @ = < / C B
B = / : C F C @ G 1 / 0 7 <
A / : E / G A 7 B 7 A : 3 5 / : B = : / < 2 = < / > : / < 3 B 8 C A B B = 0 : = 1 9 = B 6 3 @ A
4 @ = ; C A 7 < 5 B 6 3 = > > = @ B C < 7 B G - = C 2 = < = B 6 / D 3 B = B / 9 3 5 = = 2 A = @
/ A B @ = < / C B A - = C 1 / < B / 9 3 B 6 3 7 < 2 7 1 / B 3 2 / A B @ = < / C B A 0 C B < = 5 = = 2 A
- = C 1 / < B / 9 3 B 6 3 7 < 2 7 1 / B 3 2 5 = = 2 A 0 C B < = / A B @ = < / C B A 4 G = C : / < 2
G = C / : E / G A 6 / D 3 B = > / G B 6 3 4 : 7 5 6 B 2 / G A
' C : 3 A 4 = @ / 4 7 D 3 > : / G 3 @ 5 / ; 3 / : : = E B E = > : / G 3 @ A B = : / < 2 = < B 6 3 A / ; 3
> : / < 3 B < B 6 / B 1 / A 3 B 6 3 A 3 1 = < 2 > : / G 3 @ 5 3 B A = < 3 0 : = 1 9 : 3 A A / < 2
= < 3 / A B @ = < / C B : 3 A A
3 6 7 0 < 4 ) 2 4 % ' )
B J A 8 C A B = > 3 < A > / 1 3 # = A B : G
3 / : E 7 B 6 B 6 7 A 1 / @ 2 / 1 1 = @ 2 7 < 5 B = B 6 3 C A C / : @ C : 3 A
4 = @ = > 3 < A > / 1 3 C A B 0 3 A C @ 3 B = 9 3 3 > B @ / 1 9 = 4
3 / 1 6 > : / G 3 @ J A 2 3 1 : / @ 3 2 3 < 5 7 < 3 A B @ 3 < 5 B 6 % < 1 3
3 D 3 @ G = < 3 6 / A ; = D 3 2 B 6 3 4 C < 0 3 5 7 < A
) 6 3 > : / G 3 @ E 6 = C A 3 2 B 6 3 6 7 5 6 3 A B 3 < 5 7 < 3
A B @ 3 < 5 B 6 5 3 B A 6 7 A = @ 6 3 @ = E < > 3 @ A = < / :
; 3 B 3 = @ 7 1 A E / @ ; / A 2 3 > 7 1 B 3 2 = < B 6 3 1 / @ 2 <
1 / A 3 = 4 B 7 3 A B 6 3 B 7 3 2 > : / G 3 @ 4 / @ B 6 3 @ / 6 3 / 2 5 3 B A
B 6 3 ; 3 B 3 = @ 7 1 A E / @ ; ' = : : 4 = @ ; 3 B 3 = @ A / < 2 2 3 / : E 7 B 6 B 6 3 ; 7 < B 6 3
C A C / : E / G
< / 4 7 D 3 > : / G 3 @ 5 / ; 3 B 6 3 ; 3 B 3 = @ 7 1 A E / @ ; 7 A : 3 A A > 3 @ A = < / : N 7 B
/ : A = 7 ; > / 1 B A B 6 3 > : / G 3 @ E 7 B 6 B 6 3 A 3 1 = < 2 6 7 5 6 3 A B 3 < 5 7 < 3 A B @ 3 < 5 B 6
0 @ 3 / 9 B 7 3 A B 6 3 A / ; 3 E / G / < 2 @ 3 ; 3 ; 0 3 @ B 6 / B 7 4 B E = > : / G 3 @ A E 3 @ 3
B 7 3 2 4 = @ 6 7 5 6 3 A B = < 3 = 4 B 6 3 ; ; C A B 0 3 B 6 3 A 3 1 = < 2 6 7 5 6 3 A B ) 6 3
4 / A B 3 A B > : / G 3 @ J A @ = : : A / > > : G B = B 6 3 A 3 1 = < 2 4 / A B 3 A B > : / G 3 @ / A E 3 : :
3 F 1 3 > B B 6 / B B 6 3 A 3 1 = < 2 4 / A B 3 A B > : / G 3 @ 2 = 3 A < = B 5 3 B 6 7 B 0 G B 6 3 4 7 @ A B
: / @ 5 3 ; 3 B 3 = @ 2 3 > 7 1 B 3 2 = < B 6 3 1 / @ 2
% ( - % 7 - 3 2 ) % /
B 3 4 B 6 3 C A B 0 3 B 6 3 A 3 1 2 6 7 5 6 3 A B 6 3 4 A B 3 A B G 3 J A A G B B 6 3 A 3 1 2 4 A B 3 A B G 3 A E 3 3 F 1 3 B B 6 B B 6 3 A 3 1 2 4 A B 3 A B G 3 2 3 A B 5 3 B 6 7 B 0 G B 6 3 4 7 A B 5 3 3 B 3 2 3 7 1 B 3 2 B 6 3 1 2 7 3 2
!
!
!
!
!
) 6 7 A 7 A / < 3 E A > 3 1 7 / : 3 D 3 < B 1 / @ 2 B = 0 @ 7 5 6 B 3 < G = C @ 2 / G
7 @ A B : = = 9 4 = @ 3 / 1 6 1 = ; > = < 3 < B E 7 B 6 / E / 9 3
6 C ; / < A = @ / : 7 3 < A A B @ = < / C B A A : 3 3 > 7 < 5 7 <
A B / A 7 A / < 2 1 @ C 0 = B A / @ 3 < = B / 4 4 3 1 B 3 2 0 G B 6 7 A
1 / @ 2 6 3 1 9 B = A 3 3 7 4 B 6 / B 1 = ; > = < 3 < B 7 A 8 = 7 < 3 2
B = / A = : / @ > / < 3 : = @ B = / 0 / B B 3 @ G 1 = ; > = < 3 < B E 7 B 6
/ B : 3 / A B = < 3 0 / B B 3 @ G B = 9 3 < 4 A = @ 3 ; = D 3 = < 3 = 4
B 6 3 / E / 9 3 1 @ 3 E ; 3 ; 0 3 @ A
= ; > = < 3 < B A 8 = 7 < 3 2 0 G @ = C B 3 @ ; = 2 C : 3 A 1 = C < B / A 8 = 7 < 3 2 / B B 3 @ G
1 = ; > = < 3 < B A E 7 B 6 < = 0 / B B 3 @ G B = 9 3 < A 6 / D 3 < = 3 4 4 3 1 B = < B 6 7 A 1 / @ 2
4 B 3 @ @ 3 ; = D 7 < 5 7 @ @ / 2 7 / B 3 2 1 @ 3 E ; 3 ; 0 3 @ A : = = 9 4 = @ 1 = < B 7 5 C = C A
1 : C A B 3 @ A = 4 A = : / @ > / < 3 : A @ = C B 3 @ ; = 2 C : 3 A / < 2 1 = ; > = < 3 < B A E 7 B 6
0 / B B 3 @ G B = 9 3 < A ( 3 3 B 6 3 3 F / ; > : 3 A = C < B B 6 3 < C ; 0 3 @ = 4 0 / B B 3 @ G
B = 9 3 < A / < 2 A = : / @ > / < 3 : 1 = ; > = < 3 < B A 7 < B 6 3 1 : C A B 3 @ 4 7 B 7 A = @
; = @ 3 2 3 A B @ = G / : : 1 = ; > = < 3 < B A 7 < B 6 / B 1 : C A B 3 @
9 ' 1 4 < 8 : 5 # - * 4 3 * 4 3 9 - * 7 . , - 9 - & 8 ' & 9 9 * 7 > 9 4 0 * 3 8
9 ) 4 * 8 3 4 9 ' 1 4 < : 5
! 3 * ( 1 : 8 9 * 7 < . 9 - ' & 9 9 * 7 > 9 4 0 * 3 8 1 1 9 - * 8 * ( 4 2 5 4 3 * 3 9 8
' 1 4 < : 5 * ; * 3 9 - * 7 4 : 9 * 7 2 4 ) : 1 * 9 - & 9 . 8 3 4 9 * 8 8 * 3 9 . & 1 9 4 9 - *
( 4 3 3 * ( 9 . 4 3 8 4 9 * 9 - * ( 4 2 5 4 3 * 3 9 < . 9 - 9 - * 8 . 3 , 1 * ' & 9 9 * 7 > 9 4 0 * 3
+ 9 - & 9 9 4 0 * 3 - & ) ' * * 3 8 5 * 3 9 * & 7 1 . * 7 . 3 9 - * 7 4 : 3 ) 9 - * 3 9 - * * 2 5 9 >
' & 9 9 * 7 > ( 4 2 5 4 3 * 3 9 < 4 : 1 ) 3 4 9 ' * 5 & 7 9 4 + & 3 > ( 4 3 9 . , : 4 : 8 5 4 < * 7
( 1 : 8 9 * 7 3 9 - & 9 ( & 8 * 9 - * 8 - . 5 < 4 : 1 ) - & ; * 8 * 5 & 7 & 9 * ( 1 : 8 9 * 7 8
* & ( - < . 9 - 4 3 1 > ' & 9 9 * 7 > 9 4 0 * 3 8 4 9 - . 3 , < 4 : 1 ) ' 1 4 < : 5
AB
< B @ C 2 3 @ A / @ 3 / < 3 E B G > 3 = 4
/ 2 D 3 < B C @ 3 1 / @ 2 2 2 B 6 3 ;
B = 2 3 1 9 A / < 2 % 4
1 = C @ A 3 G = C E 7 : : / : A = 4 7 < 2
> : 3 < B G 7 < 2 3 1 9 +
) 6 7 A A 3 B / : A = 1 = < B / 7 < A
7 < B @ C 2 3 @ @ 3 : / B 3 2 1 / @ 2 A G = C
1 / < / 2 2 B = ' = C 5 6 ' = / 2 A / < 2
D 7 : # / 1 6 7 < / B 7 = < A 7 4 G = C = E <
) 6 3 4 7 @ A B 7 5 F > / < A 7 = < < 2 B 6 3 @ 3 7 A / < 3 E 1 G / < / : 7 3 <
$ = B 3 - = C 1 / < > : / G E 7 B 6 = C B 7 < B @ C 2 3 @ A C A B @ 3 ; = D 3 B 6 3 ;
4 @ = ; B 6 3 2 3 1 9 A C B @ 3 ; 3 ; 0 3 @ B 6 / B B 6 7 A E 7 : : ; / 9 3 / : = B = 4 B 6 7 A
3 F > / < A 7 = < J A < 3 E 1 = ; > = < 3 < B A : 3 A A C A 3 4 C :
) 6 3 @ 3 / @ 3 A 3 D 3 @ / : B G > 3 A = 4 7 < B @ C 2 3 @ 1 / @ 2 A 0 C B B 6 3 G / : : 3 < B 3 @ / < 2
; = D 3 / 0 = C B G = C @ A 6 7 > / 1 1 = @ 2 7 < 5 B = B 6 3 A / ; 3 @ C : 3 A
Up to now, trucking has been simple. You sit in your
warm, cozy ship and fl y through cold, dark space.
Yeah, space is dangerous, but the dangers are
always out there somewhere. Well, now you’re about
to meet some folks who want to bring those dangers
into your warm, cozy ship.
When an intruder enters your ship, it is traditional
for your computer to say, “Time T+3. Serious internal
threat. Repeat. Time T+3. Serious internal threat.” It
is traditional for your crew to say something much
shorter.
GT3_rules_EN_10.indd 10 8.10.2012 3:48:19
---
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The fi rst trucker to see a predator called it an “alien”.
His alien crew members called it a “human”. While
they argued over taxonomy, the predator hunted
them down and ate them. So now we just call these
creatures “predators” because we don’t want to get
into the “predator vs. alien” debate.
GT3_rules_EN_10.indd 11 8.10.2012 3:48:40
A 1 3 BE7B6 321 3E 3 03 CB 2343 A3AGAB3 B63 32 B 7A2343 B32 2B63 G3 53BA B63 B63 6 274B63 32 B 7A B2343 B327B B 93AB634C C 03 4AB3 A7 271 B32 B63 1 2034 37B4 73A E GCA C G E7B6 4C 03 G 2B63 G3 53BA 3E 2 The fi rst trucker to see a predator called it an alien His alien crew members called it a human While they argued over taxonomy the predator hunted them down and ate them So now we just call these creatures predators because we don t want to get into the predator vs alien debate GT3 rules EN 10 indd 11 8 10 2012 3 48 40
---
( 4 2 . 3 , & 9 9 - * 1 * + 9 8 . ) * 4 + 9 - * 8 - . 5 % * 1 1 4 <
8 * * 8 9 - & 9 9 - * 5 7 * ) & 9 4 7 . 8 & . 2 . 3 , + 4 7 - . 8
& : 9 4 ) * + * 3 8 * 8 > 8 9 * 2 * . 8 ) . 8 & 5 5 4 . 3 9 * )
5 7 * ) & 9 4 7 + 7 4 2 * 3 9 * 7 . 3 , 9 - * 8 - . 5 & 9 & 1 1 & 3 )
% * 1 1 4 < < . 1 1 3 4 9 ( 4 1 1 * ( 9 & 3 > 7 * < & 7 )
% * 1 1 4 < 5 & > 8 ' & 9 9 * 7 > 9 4 0 * 3 9 4 + . 7 * - . 8 9 - 7 : 8 9 * 7 8 9 4 2 4 ; * 9 - *
5 7 * ) & 9 4 7 A 8 & 9 9 & ( 0 9 4 7 4 < 4 9 * 9 - & 9 % * 1 1 4 < ( & 3 3 4 9 2 4 ; * 9 - *
& 9 9 & ( 0 9 4 7 4 < # 4 : 8 * 9 - 7 : 8 9 * 7 8 & , & . 3 8 9 & 3 . 3 9 7 : ) * 7 - * 3 * * ) 8
( 7 * < 2 * 2 ' * 7 8 . 3 & ( 4 2 5 4 3 * 3 9 / 4 . 3 * ) 9 4 9 - * 9 - 7 : 8 9 * 7 8
& 3 ) 8 - . * 1 ) 8 - & ; * 3 4 * + + * ( 9 & , & . 3 8 9 . 3 9 7 : ) * 7 8 % * 1 1 4 < 5 : 9 8 - . 8
7 4 ( 0 * 9 + . , : 7 * 4 3 9 - * ( & 3 3 4 3 & 3 ) 8 & > 8 B 4 3 * C * ( & : 8 * 9 - * 5 7 * ) & 9 4 7
+ 4 1 1 4 < 8 9 - * 1 * + 9 - & 3 ) 7 : 1 * . 9 9 : 7 3 8 1 * + 9 & 3 ) * 3 9 * 7 8 9 - * & : 9 4 ) * + * 3 8 *
8 > 8 9 * 2 # - . 8 ) * 8 9 7 4 > 8 9 - * 5 7 * ) & 9 4 7 % * 1 1 4 < , & . 3 8 ( 7 * ) . 9 8
: 9 < - & 9 . + 9 - * 5 7 * ) & 9 4 7 - & ) * 3 9 * 7 * ) . 3 7 4 < $ * 1 1 9 - . 8 < 4 : 1 ) - & ; *
' * * 3 ' & ) + 4 7 % * 1 1 4 < ! 3 8 9 * 5 9 - * 5 7 * ) & 9 4 7 < 4 : 1 ) * & 9 9 - * ' & 9 9 * 7 . * 8
! 3 8 9 * 5 9 - * 5 7 * ) & 9 4 7 < 4 : 1 ) * & 9 9 - * & 8 9 7 4 3 & : 9 8 ! 3 8 9 * 5
9 - * 5 7 * ) & 9 4 7 < 4 : 1 ) , 4 1 * + 9 9 4 9 - * ( & 3 3 4 3 3 ) 9 - * 3 . 9 < 4 : 1 ) + 1 > & < & >
: 3 - & 7 2 * ) ' * ( & : 8 * 9 - * ( & 7 ) 8 & > 8 . 9 9 & 0 * 8 3 4 2 4 7 * 9 - & 3 8 9 * 5 8 +
9 - * ) . ( * . 3 ) . ( & 9 * ) 7 4 < % * 1 1 4 < < 4 : 1 ) ' * < . 8 * 9 4 : 8 * - . 8 9 - 7 : 8 9 * 7 8 9 4
2 4 ; * 9 - * 5 7 * ) & 9 4 7 9 4 7 4 < < - * 7 * . 9 < 4 : 1 ) 2 . 8 8 9 - * 8 - . 5 * 3 9 . 7 * 1 >
$ - & 9 & ' 4 : 9 7 4 < + 9 - * 5 7 * ) & 9 4 7 * 3 9 * 7 8 & 9 9 - * 8 - . * 1 ) 8 9 * 5 . 8 9 - *
& 7 2 4 7 > 3 9 7 : ) * 7 8 ( & 3 ' * 8 9 4 5 5 * ) ' > & 7 2 * ) ( 7 * < 2 * 2 ' * 7 8 ' : 9
3 4 9 ' > & 7 2 4 7 . * 8 8 4 . 9 0 * * 5 8 , 4 . 3 , " 9 * 5 . 8 9 - * ) 4 : ' 1 * ( & 3 3 4 3 3 )
8 9 * 5 . 8 ' & ( 0 9 4 9 - * & 7 2 4 7 > # - * 3 9 - * 5 7 * ) & 9 4 7 + 1 . * 8 & < & > + 9 - * ) . ( *
. 3 ) . ( & 9 * ) 7 4 < % * 1 1 4 < 8 - 4 : 1 ) 3 4 9 < & 8 9 * 9 - * ' & 9 9 * 7 > 9 4 0 * 3 9 4 2 4 ; *
9 - * 5 7 * ) & 9 4 7 9 4 7 4 < # - * 5 7 * ) & 9 4 7 ) 4 * 8 3 4 - & 7 2 * 3 9 * 7 . 3 , . 3 7 4 <
+ 9 - . 8 5 7 * ) & 9 4 7 * 3 9 * 7 * ) & 9 7 4 < . 9 < 4 : 1 ) 2 4 ; * + 7 4 2 9 - * ) 4 : ' 1 *
( & 3 3 4 3 9 4 9 - * & 7 2 4 7 > 9 4 9 - * 5 . 1 4 9 ( & ' . 3 # - * & 8 9 7 4 3 & : 9 8 . 3 9 - *
5 . 1 4 9 ( & ' . 3 & 7 * & 7 2 * ) 9 - & 3 0 8 9 4 9 - * & 7 2 4 7 > 8 4 9 - * > < 4 : 1 ) ) * + * & 9
9 - * 5 7 * ) & 9 4 7 4 3 8 9 * 5
+ 9 - . 8 5 7 * ) & 9 4 7 & 9 9 * 2 5 9 * ) 9 4 * 3 9 * 7 & 9 7 4 < . 9 < 4 : 1 ) 2 . 8 8 9 - *
8 - . 5 * 3 9 . 7 * 1 > % * 1 1 4 < 2 . , - 9 < & 3 9 9 4 ( - & 3 , * & 9 4 & 8 4 - * ( & 3
, * 9 9 - * 7 * < & 7 )
3 1 1 % 2 ( 3 6
= ; ; / < 2 = A / @ 3 B 6 3 = B 6 3 @ B G > 3 = 4 7 < B @ C 2 3 @ ) 6 3 G 4 = : : = E B 6 3 A / ; 3 ; = D 3 ; 3 < B @ C : 3 A / A / > @ 3 2 / B = @ 0 C B B 6 3 G / @ 3 < = B : = = 9 7 < 5 4 = @ 4 = = 2 ) 6 3 G 8 C A B
E / < B B = 0 : = E A = ; 3 B 6 7 < 5 C >
) 6 3 1 / @ 2 7 < 2 7 1 / B 3 A 6 = E ; / < G
A B 3 > A B 6 3 1 = ; ; / < 2 = B / 9 3 A
0 3 4 = @ 3 > : / < B 7 < 5 1 6 / @ 5 3 A
) 6 3 1 = ; ; / < 2 = = < B 6 3 4 7 @ A B > 7 1 B C @ 3 B / 9 3 A A B 3 > A / < 2 > : / < B A
1 6 / @ 5 3 A = < B 6 3 1 = ; > = < 3 < B 6 3 @ 3 / 1 6 3 A = < A B 3 > ) 6 3 1 = ; ; / < 2 =
= < B 6 3 A 3 1 = < 2 > 7 1 B C @ 3 B / 9 3 A A B 3 > A / < 2 > : / < B A / 1 6 / @ 5 3 B 6 3 @ 3
) 6 3 < 6 3 B / 9 3 A ; = @ 3 A B 3 > A / < 2 > : / < B A / 1 6 / @ 5 3 B 6 3 @ 3
= ; ; / < 2 = A 2 = < = B A 3 B = 4 4 B 6 3 7 @ 1 6 / @ 5 3 A 7 ; ; 3 2 7 / B 3 : G
= ; > = < 3 < B A E 7 B 6 1 6 / @ 5 3 A E 7 : : < = B 0 3 2 3 A B @ = G 3 2 C < B 7 : B 6 3
1 = ; ; / < 2 = 7 A 2 = < 3 ; = D 7 < 5 4 B 6 3 1 = ; ; / < 2 = 6 / A B / 9 3 < / : : B 6 3
A B 3 > A / < 2 > : / < B 3 2 / : : B 6 3 1 6 / @ 5 3 A B 6 3 < / : : B 6 3 1 6 / @ 5 3 A E 7 : : 0 : = E
C > / < 2 B 6 3 7 @ 1 = ; > = < 3 < B A E 7 : : 0 3 2 3 A B @ = G 3 2 4 B 6 3 1 = ; ; / < 2 =
3 < 1 = C < B 3 @ A @ 3 A 7 A B / < 1 3 A C 1 6 / A / < / C B = 2 3 4 3 < A 3 A G A B 3 ; = @ / <
/ @ ; 3 2 1 @ 3 E ; 3 ; 0 3 @ B 6 3 1 = ; ; / < 2 = E 7 : : 0 : = E C > / : : 1 6 / @ 5 3 A
> @ 3 D 7 = C A : G > : / 1 3 2 < = B 6 3 @ E = @ 2 A = < 1 3 / 1 = ; ; / < 2 = 6 / A > : / < B 3 2
/ 1 6 / @ 5 3 B 6 / B 1 = ; > = < 3 < B E 7 : : 0 3 2 3 A B @ = G 3 2 4 G = C E / < B B = > @ 3 D 3 < B
/ : : 2 / ; / 5 3 G = C ; C A B A B = > B 6 3 1 = ; ; / < 2 = 0 3 4 = @ 3 6 3 > : / < B A 6 7 A
4 7 @ A B 1 6 / @ 5 3
$ = B 3 B 6 / B 7 4 / 1 = ; ; / < 2 = 3 < 1 = C < B 3 @ A / < / C B = 2 3 4 3 < A 3 A G A B 3 ; = @ / <
/ @ ; 3 2 1 @ 3 E ; 3 ; 0 3 @ 7 < / 1 = ; > = < 3 < B E 6 3 @ 3 6 3 7 A A C > > = A 3 2 B = A 3 B
/ 1 6 / @ 5 3 B 6 3 1 = ; ; / < 2 = 7 A 2 3 4 3 / B 3 2 0 3 4 = @ 3 6 3 1 / < A 3 B B 6 3 1 6 / @ 5 3
: : 1 6 / @ 5 3 A 0 : = E A 7 ; C : B / < 3 = C A : G 4 / 1 = ; ; / < 2 = 0 / 1 9 B @ / 1 9 A / < 2
6 / > > 3 < A B = > : / < B 1 6 / @ 5 3 A = < B 6 3 A / ; 3 1 = ; > = < 3 < B B 6 3 3 4 4 3 1 B
7 A B 6 3 A / ; 3 / A / A 7 < 5 : 3 1 6 / @ 5 3
) = 9 3 3 > B @ / 1 9 = 4 E 6 7 1 6 1 = ; > = < 3 < B A 6 / D 3 1 6 / @ 5 3 A A 3 B G = C 1 / <
@ = B / B 3 B 6 3 ; A : 7 5 6 B : G , 6 3 < B 6 3 1 = ; ; / < 2 = 7 A 2 = < 3 ; = D 7 < 5 = < 3
E / G = @ / < = B 6 3 @ @ 3 ; = D 3 / : : B 6 = A 3 1 = ; > = < 3 < B A A 7 ; C : B / < 3 = C A : G
/ < 2 B 6 3 < 1 6 3 1 9 B = A 3 3 6 = E E 3 : : G = C @ A 6 7 > 7 A 6 = : 2 7 < 5 B = 5 3 B 6 3 @
4 G = C 2 3 4 3 / B / 1 = ; ; / < 2 = G = C 5 3 B B 6 3 5 = = 2 A 2 3 > 7 1 B 3 2 = < B 6 3 1 / @ 2
8 - . 5 + 7 4 2 9 - * 5 7 * ; . 4 : 8 * = & 2 5 1 * # - * ) . ( * & 7 *
7 4 1 1 * ) & 3 ) ( 4 2 * : 5 % * 1 1 4 < ( - * ( 0 8 9 4 8 * *
< - & 9 < . 1 1 - & 5 5 * 3 3 7 4 < 9 - * ( 4 2 2 & 3 ) 4
* 3 9 * 7 8 & 9 9 - * ( & 3 3 4 3 8 9 * 5 & 3 ) 5 7 4 ( * * ) 8 9 4
9 - * ( & ' . 3 # - * ( 7 * < - * 7 * . 8 : 3 & 7 2 * ) 8 4 9 - * >
( & 3 3 4 9 8 9 4 5 - . 2 * . , 3 4 7 * 8 9 - * ( 7 * < & 3 )
( 4 3 9 . 3 : * 8 9 4 9 - * 9 - 7 : 8 9 * 7 8 ' & ( 0 9 4 9 - * ( & ' . 3
9 - 7 4 : , - 9 - * ( & 7 , 4 - 4 1 ) 1 * & ; . 3 , 9 - * ( & 7 , 4
& 1 4 3 * & 3 ) . 3 9 4 9 - * * 3 , . 3 * # - * * 3 , . 3 * . 8
8 9 * 5 # - * ( 4 2 2 & 3 ) 4 1 * & ; * 8 & ( - & 7 , * 9 - * 7 * & 3 ) ( 4 3 9 . 3 : * 8 & ( 0
The reward for killing a predator used to be better, but
the trophy market has really plummeted in recent years.
You can still find plenty of bars across the Galaxy going
for that “rustic” look with the predator heads mounted
on the wall, but these days, tavern keepers prefer
to achieve that look with artificial heads. The newer
models can roll their eyes, gnash their teeth, and snarl.
And they don’t dribble acid on the bartender’s head.
As a commando flies away from your ship, you
will often see him turn to look back at you. This is
because he and his buddies have a tournament going
and he wants to see how many pieces your ship
breaks into.
Defeated commandos hand over some nice
equipment: tungsten-carbide power saws, sub-
quantum detonators, smart-phone cameras tachyon-
linked to their online tournament ladder.
GT3_rules_EN_10.indd 12 8.10.2012 3:48:51
---
9 - 7 4 : , - 9 - * ( & 7 , 4 - 4 1 ) 9 4 9 - * * 3 , . 3 * 9 - 7 4 : , - & 3 4 9 - * 7 ( & ' . 3
9 - 7 4 : , - 9 - * ' & 9 9 * 7 > ( 4 2 5 4 3 * 3 9 . 3 9 4 & 3 4 9 - * 7 * 3 , . 3 * & 3 ) ' & ( 0 9 4
9 - * ' & 9 9 * 7 . * 8 # - & 9 . 8 8 9 * 5 # - * ( 4 2 2 & 3 ) 4 ) 7 4 5 8 & 8 * ( 4 3 )
( - & 7 , * & 3 ) 1 * & ; * 8 9 - * 8 - . 5 # - * * = 5 1 4 8 . 4 3 ) * 8 9 7 4 > 8 9 - * 4 3 * * 3 , . 3 *
& 3 ) 9 - * ' & 9 9 * 7 > ( 4 2 5 4 3 * 3 9 3 ) 9 - * 3 & 3 4 9 - * 7 * 3 , . 3 * + & 1 1 8 4 + + # - *
' & 9 9 * 7 > 9 4 0 * 3 8 & 7 * 1 4 8 9 ' * ( & : 8 * 9 - * . 7 ( 4 2 5 4 3 * 3 9 < & 8 ) * 8 9 7 4 > * )
3 4 9 ' * ( & : 8 * 9 - * ( 4 2 2 & 3 ) 4 5 & 8 8 * ) 9 - 7 4 : , -
9 4 7 4 < # 7 > . 9 > 4 : 7 8 * 1 + 9 4 8 * * < - > 9 - & 9 < 4 : 1 ) ' * * ; * 3 < 4 7 8 *
+ 9 - * ( 7 * < 2 * 2 ' * 7 8 . 3 9 - * 8 * ( 4 3 ) ( & ' . 3 - & ) ' * * 3 & 7 2 * ) 9 - * 3
9 - . 3 , 8 < 4 : 1 ) - & ; * * 3 ) * ) ) . + + * 7 * 3 9 1 > ! 3 1 > 9 - * + . 7 8 9 ( - & 7 , * < 4 : 1 )
' * ) * 9 4 3 & 9 * ) # - * 8 * ( 4 3 ) 4 3 * < 4 : 1 ) 3 4 9 ' * 5 1 & ( * ) % * 1 1 4 < < 4 : 1 )
1 4 8 * 4 3 1 > 9 - * * 3 , . 3 * # - * 3 % * 1 1 4 < < 4 : 1 ) ( 4 1 1 * ( 9 9 - * 7 * < & 7 )
3 8 & 0 ) 2 7 5 8 ( ) 5 6
) 6 3 A 3 1 / @ 2 A / 1 B : 7 9 3 7 < B @ C 2 3 @ A = 4 B 6 3 A / ; 3 B G > 3 = < 3 4 = : : = E 7 < 5 B 6 3 : 3 4 B 6 / < 2 @ C : 3 B 6 3 = B 6 3 @
4 = : : = E 7 < 5 B 6 3 @ 7 5 6 B 6 / < 2 @ C : 3 ' = : : = < 1 3 B =
2 3 B 3 @ ; 7 < 3 B 6 3 7 @ > = 7 < B = 4 3 < B @ G 4 B 6 3 G 3 < B 3 @ B 6 3
A 6 7 > B 6 3 G A > : 7 B C > / < 2 ; = D 3 7 < = > > = A 7 B 3
2 7 @ 3 1 B 7 = < A ' 3 A = : D 3 B 6 3 7 @ ; = D 3 ; 3 < B A 3 > / @ / B 3 : G
B 2 = 3 A < J B ; / B B 3 @ E 6 7 1 6 = < 3 G = C 2 3 / : E 7 B 6 4 7 @ A B
< B 6 3 1 / A 3 = 4 1 = ; ; / < 2 = A G = C 0 : = E C > / : :
A 3 B 1 6 / @ 5 3 A / 4 B 3 @ 0 = B 6 7 < B @ C 2 3 @ A / @ 3 2 = < 3
; = D 7 < 5 D 3 < 7 4 = < 3 1 = ; ; / < 2 = A 3 B A = < : G = < 3 1 6 / @ 5 3 / < 2 B 6 3 = B 6 3 @ A 3 B A B E = G = C 0 : = E B 6 3 ; / : : C > / B B 6 3 A / ; 3 B 7 ; 3 / 4 B 3 @ 0 = B 6
1 = ; ; / < 2 = A / @ 3 2 = < 3 ; = D 7 < 5
% < 1 3 0 = B 6 7 < B @ C 2 3 @ A / @ 3 2 = < 3 ; = D 7 < 5 / < 2 / : : > : / 1 3 2 1 6 / @ 5 3 A
6 / D 3 0 : = E < C > 1 = : : 3 1 B / < G @ 3 E / @ 2 A G = C 3 / @ < 3 2 4 @ = ; 2 3 4 3 / B 7 < 5
7 < B @ C 2 3 @ A / 1 6 7 < B @ C 2 3 @ 5 7 D 3 A 7 B A = E < @ 3 E / @ 2 / A 2 3 > 7 1 B 3 2 = < B 6 3
1 / @ 2 4 G = C 2 3 4 3 / B = < : G = < 3 G = C 5 3 B = < : G B 6 3 @ 3 E / @ 2 4 = @ B 6 / B = < 3
4 G = C 2 3 4 3 / B 0 = B 6 G = C 5 3 B 0 = B 6 @ 3 E / @ 2 A
$ = B 3 B 6 / B / < / C B = 2 3 4 3 < A 3 A G A B 3 ; = @ / @ ; 3 2 1 @ 3 E ; 3 ; 0 3 @
B 6 / B A B = > A = < 3 7 < B @ C 2 3 @ 7 A 8 C A B / A 3 4 4 3 1 B 7 D 3 / B A B = > > 7 < 5 B 6 3 < 3 F B
7 < B @ C 2 3 @ B = 3 < B 3 @ B 6 / B 1 = ; > = < 3 < B
5 ) ( % 7 3 5 3 1 1 % 2 ( 3
) 6 7 A 7 A / 1 = ; ; / < 2 = B / 9 7 < 5 6 7 A > @ 3 2 / B = @ 4 = @
/ E / : 9 B 6 @ = C 5 6 G = C @ A 6 7 > ) 6 3 G 2 @ = > 1 6 / @ 5 3 A
B 6 3 E / G 1 = ; ; / < 2 = A 2 = A B 6 3 G 5 = B 6 3 G
2 3 D = C @ 3 D 3 @ G B 6 7 < 5 B 6 3 E / G > @ 3 2 / B = @ A 2 =
) 6 3 G / @ 3 B E 7 1 3 / A < / A B G / A / 0 / A 7 1 7 < B @ C 2 3 @
0 C B / B : 3 / A B B 6 3 @ 3 E / @ 2 4 = @ 2 3 4 3 / B 7 < 5 B 6 3 ; 7 A
B E 7 1 3 / A < 7 1 3
E 9 B 6 C 5 6 G C A 6 7 6 3 G 2 1 6 5 3 A B 6 3 E G 1 2 A 2 A B 6 3 G 5 B 6 3 G 2 3 D C 3 D 3 G B 6 7 5 B 6 3 E G 3 2 B A 2 6 3 G 3 B E 7 1 3 A A B G A 0 A 7 1 7 B C 2 3 0 C B B 3 A B B 6 3 3 E 2 4 2 3 4 3 B 7 5 B 6 3 7 A B E 7 1 3 A 7 1 3
) 6 7 A 3 F > / < A 7 = < 1 = < B / 7 < A A C > > = @ B
B 3 / ; 1 / @ 2 A ) 6 3 G @ 3 > @ 3 A 3 < B / E 7 2 3
@ / < 5 3 = 4 > @ = 4 3 A A 7 = < A 0 C 7 : 2 3 @ A / < 2
1 @ / 4 B A > 3 = > : 3 B = 6 3 : > G = C 0 C 7 : 2
/ A 6 7 > 0 C A 7 < 3 A A > 3 = > : 3 B = 6 3 : > G = C
; / 9 3 B 6 3 ; = A B ; = < 3 G 4 @ = ; G = C @
4 : 7 5 6 B / < 2 = B 6 3 @ K > @ = 4 3 A A 7 = < / : A L
E 6 = / @ 3 E 7 : : 7 < 5 B = 2 = B 6 7 < 5 A G = C 2 = < J B E / < B B = 0 3 1 / C 5 6 B 2 = 7 < 5
B B 6 3 A B / @ B = 4 B 6 3 5 / ; 3 A 6 C 4 4 : 3 B 6 3 A C > > = @ B B 3 / ; 1 / @ 2 A / < 2
A 3 B B 6 3 ; / A 7 2 3 - = C E = < J B < 3 3 2 B 6 3 ; C < B 7 : G = C 6 / D 3 4 7 < 7 A 6 3 2 G = C @
4 7 @ A B 4 : 7 5 6 B
) 6 3 = B 3 : : 3 @ 9 1 / @ 2 6 / A 7 B A 4 C : : 3 4 4 3 1 B = < : G
E 6 3 < > : / G 7 < 5 E 7 B 6 ) 6 3 4 7 @ A B 7 5 F > / < A 7 = <
4 G = C / @ 3 < = B > : / G 7 < 5 E 7 B 6 B 6 / B 3 F > / < A 7 = <
G = C A 6 = C : 2 @ 3 ; = D 3 7 B 4 @ = ; B 6 3 5 / ; 3 0 3 4 = @ 3
G = C A 6 C 4 4 : 3 B 6 3 2 3 1 9
& - 0 - 7 - ) 6 A % 2 ( B
Af ter building, you may use 1
of your par t tokens to conver t
1 of your ship’s components to
the t ype shown on the token.
You may use up to 2 more of
your par t tokens this way, but
these 2 conversions must be
done during building.
DeliverymanDeliveryman
A
B
rt
to
.
f fffffffffffffffffffff
ut
/ 1 6 A C > > = @ B B 3 / ; ; 3 ; 0 3 @ 6 / A
B E = 2 7 A B 7 < 1 B / 0 7 : 7 B 7 3 A 2 3 < = B 3 2 A / < 2
B ) 6 3 4 7 @ A B @ = C < 2 G = C 6 / D 3 B 6 3
1 / @ 2 G = C E 7 : : = < : G 0 3 / 0 : 3 B = C A 3
/ 0 7 : 7 B G A , 3 @ 3 1 = ; ; 3 < 2 A : 7 > > 7 < 5
B 6 3 1 / @ 2 C < 2 3 @ G = C @ A 6 7 > 0 = / @ 2 A =
B 6 / B / 0 7 : 7 B G B 7 A < = B D 7 A 7 0 : 3 % < 1 3 B 6 3
1 / @ 2 6 / A 0 3 3 < E 7 B 6 G = C 4 = @ / 4 C : : @ = C < 2 G = C 1 / < C A 3 7 B A 4 C : : / 0 7 : 7 B 7 3 A
A / < 2 B ( : 7 2 3 B 6 3 1 / @ 2 = C B A = B 6 / B 0 = B 6 / 0 7 : 7 B 7 3 A / @ 3 D 7 A 7 0 : 3
3 / ) 2 6
A > 3 1 7 / : B = 9 3 < A ) 6 3 A 3 / @ 3 2 3 > 7 1 B 3 2 = <
B 6 3 1 / @ 2 B = A 6 = E G = C E 6 7 1 6 B = 9 3 < A G = C
5 3 B , 3 @ 3 1 = ; ; 3 < 2 9 3 3 > 7 < 5 B 6 3 A 3
B = 9 3 < A 7 < / A / 1 9 = 4 B 6 3 7 @ = E < - = C 1 / <
4 7 A 6 = C B B 6 3 B = 9 3 < A G = C < 3 3 2 E 6 3 < G = C 5 3 B G = C @ A C > > = @ B B 3 / ;
1 / @ 2
Some truckers have tried to get ahead of the game
by building up an expert crew. But it doesn’t pay.
The meteor doesn’t read anyone’s résumé before
smashing into the crew cabin. The predator can’t
taste the difference between a gifted mechanic and
an average deck hand. Slavers like skilled workers,
but that doesn’t do much good for you.
However, it does pay to build a solid support
team – a team of experts who can construct ships
effi ciently, a team of specialists who know how
to get the highest performance from the latest
equipment, a team of people smart enough to realize
that if they join your ground crew they can send you
off across the Galaxy while they hang out in the bar
waiting for the next round of ship building ... and the
next round of drinks.
A cabin with 1 alien
may also hold 1
human.
A luxur y cabin
may hold 2 human
astronauts (but only
1 of them will pay you
at the end of the fl ight). In
each s t asis chamber, 2 of
the as t ronaut s are awake.
Hotel clerkHotel clerk
A
B
t).In
GT3_rules_EN_10.indd 13 8.10.2012 3:49:28
---
ACQUIRING TEAM MEMBERS
You build a different ship each round, but your support team
members will stay with you for the entire game.
A Three-Round Game
If you play the recommended three-round game, build your
support teams like this:
For the first round you have no support team. You need
a reputation first. Once you have finished your first flight, deal
out 3 cards to each player. Each player chooses 1 and discards
the other 2 face down. Reveal chosen cards only when everyone
has chosen.
For the second round, you can use only ability A of your new
team member.
After the second round, you choose a second team member.
Shuffle all remaining cards and deal 2 to each player. Each player
chooses 1, as before.
For the third round, you can use abilities A and B of your older
team member and only ability A of the one you just chose.
Please note that these rules are referring to how many rounds
you have actually played, not the number of the round. Even if you
start with Round 2 rules and Round 2 ships (as recommended) it
is still your first round.
A Four-Round Game
In a four-round game, play the first three rounds as described
above. After your third flight, randomly deal 1 card to each
player. You can use both abilities of your two older support team
members. You can only use ability A of the one you just got.
A Really Really Really Long Game
Even if you play more than four rounds, we recommend limiting
each player to 3 support team members. From the fifth round
on, you will be able to use both abilities of all 3 team members.
A Short Game
If you only want to play one or two rounds and still want to try out
the support team, go ahead and deal out cards before the first
round. It's not like we can stop you.
Competitive Variant
If you want to reduce randomness and increase competition,
players can compete for support team members. This variant
is not recommended unless all players have roughly the same
skill level.
Shuffle the support team deck as before, and play
the first round without them. Players get to choose
support team members at the end of each flight
(except the last one).
At the end of a flight, deal one card plus one card
per player to the middle of the table. (E.g., deal 5
for a 4-player game.) Players choose support
team members in order of how they finished.
The first player will have the most choices, but
even the last player to finish will get to choose.
Players who did not finish the flight also get new support team
cards, but they do not get to choose. After all the players who
finished have chosen new cards, mix up the remaining cards and
deal them at random to those who did not finish.
You should have 1 card left over. Remove it from the game. Next
round, you will have all new cards to choose from.
As before, you can use ability A the first round you play with
a team member and both abilities in subsequent rounds. We
recommend a limit of 3 support team cards per player.
USING ABILITIES
The card explains when you can use an ability and what the effect
is. If you don't understand a card, look it up in the Appendix.
The timing of an ability is important:
• During building means any time you are building. You begin
building when the designated player says "Go!" and starts the
timer. You are done building when you take a numbered tile.
When the timer runs out on the Start space, all players are
done building, even those who have not yet taken a numbered
tile.
• After building means that brief interlude when everyone is
done building, but you have not yet begun placing battery
tokens and crew. Some "after building" abilities require you
to correct mistakes before you can use the ability. Others
help you fix mistakes.
• Before the flight means that brief interlude when everyone
has their ships loaded and ready to go but before the first
adventure card is revealed.
• After the flight or at the end of the flight means after
everyone has resolved the last adventure card. Unless
otherwise noted, you can use an "after the flight" ability even
if you did not finish the flight, but you still have to wait until
everyone else is done with the flight.
Give your fellow players a chance to decide whether they will use
their abilities. (Flipping the first adventure card over as soon
as possible is not a legal tactic for thwarting the Saboteur.) On
the other hand, don't slow down the game too much when you
ruminate over your options.
everyone has their ships loaded and ready to go but before the first adventure card is revealed After the flight or at the end of the flight means after everyone has resolved the last adventure card Unless otherwise noted you can use an after the flight ability even if you did not finish the flight but you still have to wait until everyone else is done with the flight Give your fellow players a chance to decide whether they will use their abilities Flipping the first adventure card over as soon as possible is not a legal tactic for thwarting the Saboteur On the other hand don t slow down the game too much when you ruminate over your options
You should be able to let everyone deal with their abilities
simultaneously. However, if one person's decision depends on
what another player does, then the leader decides first and the
others follow in flight order.
14
---
We’re glad you’ve managed to wire your ship so that
it doesn’t need batteries anymore. But the Office of
System Testing has not updated their regulations to
account for solar panels. (Hey, there’s a reason the
expansion is called “Evil Machinations”.)
GT3_rules_EN_10.indd 15 8.10.2012 3:49:59
---
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,::E3B67<9B67A=<37AA3:43F>:/</= @GCBA7<13/: :B63=B63@
1/@2A6/D3<=B3AE3B6=C56BE3A6=C:26/D3/<3<B@G63@37<
1/A3G=CE/<B32B=:=97BC>
Before the fl ight, guess how
each player will fi nish. For each
correct order guess, gain
2 credits. For each correct
dropout guess, gain 1 credit.
If you complete the fl ight,
gain 1 credit for each
external edge protected by
indestructible plating. (It’s
advertising space ... in space!)
Advertiser
A
B
2D2222223@B3@B@BB7A37AAAAAAA@ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @ @22222222777222222222222222D2222D2222D2222222222D222BB777
@167B31B
During building, you may add one
component outside the outline of
your ship. (But it must be on your
board and you cannot connect 2
ships this way.)
You might collect 1 extra
best-looking ship bonus:
Collect it if you have the
best-looking ship after building
or at the end of the fl ight.
Architect
A
B
r
676767@@@@@@@@@1@@@1@@@1@@@@@@@6767BB B
AA3;0:3@
After building, use your wireless
tokens to mark 2 components.
Treat them as though they were
joined. (Exception: this won’t
prevent loose components
from falling off.)
After building, choose a component.
Use your plating tokens to replace
all its exposed connectors with
indestructible plating.
Assembler
A
B
000:::AAAAAAA A A A A A A A A A A A A A A A A A A A A A A A A A A000:::
Scientists wondered why this connection spreads
epidemics. After years of intensive research, they
discovered how wireless atmosphere transmission
technology enables wireless transmission of viruses.
Truckers wonder why scientists don’t spend their
time researching a cure for these epidemics.
C@3/C1@/B
Before the fl ight, you may
gain fl ight days equal to the
number of the round plus
the number of space ship
markers ahead of yours.
Before scoring bonuses,
you may adjust the fi nishing
order bonus by ± 4-3-2-1,
and you may adjust the best-
looking ship bonus by ± 2.
Bureaucrat
A
B
t-
CCCCC C@CCCCC C@CCCCC C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C C
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DELIVERYMAN
A After building, you may use 1
of your part tokens to convert
1 of your ship's components to
the type shown on the token.
B You may use up to 2 more of
your part tokens this way, but
these 2 conversions must be
done during building.
Ability A: You have 4 part tokens available. After building, you
can use one of these to turn any component on your ship (even
the starting component) into the component depicted on the
part token. You choose the orientation of the new component.
For example, if you add a cannon, you decide which way it points.
The new component must follow the usual rules. Engines must
point to the rear. Cannons and engines need empty squares.
The type of the original component does not matter. It is completely
replaced. The connectors, however, stay the same. Thus it is
possible to create unusual components, such as an engine with
a connector on the rear edge. (The component is legal, but joining
a component to the rear edge would violate the empty square rule.)
You may use this ability to correct building mistakes. For
example, you can turn a cannon pointing at an occupied square
into a cabin. You can turn an engine pointing sideways into an
engine pointing to the rear (as long as the result does not violate
the empty square rule). You are allowed to make mistakes during
building, with the intention of correcting them in this way. Of
course, any mistakes that remain uncorrected must be dealt
with by discarding components.
Ability B: This is like using ability A twice more, except it must be done
during building. Until you are done building, you are free to change
your mind about which part tokens to use and where to put them.
After building, you can still use ability A, regardless of whether
you used zero, one, or two part tokens during building. Ability
A can be used to transform a component that was previously
transformed using ability B.
HOTEL CLERK
A A cabin with 1 alien
may also hold 1
human.
B A luxury cabin
may hold 2 human
astronauts (but only
1 of them will pay you
at the end of the flight). In
each stasis chamber, 2 of
the astronauts are awake.
Ability B: The Hotel Clerk does not allow you to add crew
members to luxury cabins during flight. At the end of the flight,
each occupied luxury cabin pays you once, regardless of whether
it has 1 or 2 astronauts.
Awake astronauts in a stasis chamber are exactly like astronauts
in a cabin. Cards such as Epidemic, Panic, Cosmic Psychosis, and
Radiation Leak apply to them as though they were in a cabin. They
can be armed by a joined armory. They can be eaten by predators.
However, the two astronauts sleeping in the stasis chamber are
still immune, as usual.
The stasis chamber is not a cabin for the purposes of cards
concerned about component type (like Trustbusters or Planner
ability B). It is not possible to put an alien in a stasis chamber.
HYPERGEOMETER
A One cannon and one engine
must follow the
"empty square" rule.
B Give one cannon
a rotation token. During
flight, the cannon can
rotate to point any
direction.
Ability R: Scientists have discovered the third dimension! Even so,
if you have more than 1 engine or more than 1 cannon violating
the empty square rule, then your ship is illegal and components
must be discarded to fix the problem.
Note that this ability does not apply to thrusters.
Ability B: If the marked cannon is not the one exempted from the
empty square rule under ability A, then it must follow the usual
empty square rule. Regardless, it can fire in any one of the four
empty squares. Even in directions that don't have empty squares. Do
not physically rotate the tile. Just announce the direction and
pretend it is pointing that way.
You may use this ability as often as you want. So the same cannon
can blast a large meteor from the side and then one from the
front during one meteoric swarm. When computing cannon
strength, the cannon only counts once, but you decide which way
it is pointing when you count it.
INSPECTOR
A As long as one player is still
building, you may look at the
adventure cards, even if you
are done. You may look at all
4 piles of adventure cards.
B Before building starts, you
have 20 seconds to look at
adventure cards. During
building, you may look even if you
have not yet added a component.
direction and pretend it is pointing that way You may use this ability as often as you want So the same cannon can blast a large meteor from the side and then one from the front during one meteoric swarm When computing cannon strength the cannon only counts once but you decide which way it is pointing when you count it INSPECTOR A As long as one player is still building you may look at the adventure cards even if you are done You may look at all 4 piles of adventure cards B Before building starts you have 20 seconds to look at adventure cards During building you may look even if you have not yet added a component
Ability A: The rules for the basic game tell you to make the fourth
pile of adventure cards after everyone is done building. When using
the Inspector, you will need to make all four piles before building.
(But this is probably the way you were doing it already.) Put the
fourth pile someplace the Inspector's player can reach, but make
sure it is distinct from the piles that everyone can look at.
Ability B: While the Inspector's player is looking at cards,
everyone else should be counting down from 20 ... so they have
something to do. The player who says "Go!" should do so when the
countdown reaches zero. No fair counting fast.
PLUMBER
A During or after building,
you may use up to 2 pipe
tokens to join components
that share a side with no
connectors.
B During building, you may use
the universal connectors tile
to give 1 component
universal connectors
on all 4 sides.
Ability A: Your pipe tokens can only be used to join adjacent
components that share an edge on which neither has a connector.
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Unlike Welder and Deliveryman, you cannot move pipe tokens
around and you cannot use this ability to fix mistakes. You can
use a pipe token to add a component that would not otherwise be
connected to the ship, but to do so, you must place the pipe token
at once; you cannot leave the new component unconnected to
the rest of the ship. After building, you may not use pipe tokens to
fix mistakes. You may only use them to join components already
legally connected to the rest of your ship.
Ability B: The component gets universal connectors on all edges.
These components replace any connectors that were on the edges
before. They also replace indestructible plating, so be careful. It
is legal to play the universal connectors tile on any component,
including cannons, engines, and thrusters. You still must follow
the empty square rules.
After building and fixing any mistakes, return the pieces to the
bank and collect 2 credits for each match. There is no penalty
for pieces that were not matched. You get no credits for
a component that you removed to correct an illegal ship.
SABOTEUR
A During building, you may take
components other players have
set aside. (For you, it is as though
they were face up on the table.)
B Before the flight, you may
sabotage each other player's
ship: Remove 1 astronaut (but
not from a luxury cabin). Use it to
mark a connection between
2 components. If one is
destroyed, the other will be, too.
PLANNER
A During building, your ship may be
in two pieces.
B Before building; use pieces to mark
5 squares not adjacent to each other
or your starting component. After
building, gain 2 credits for each marked
square with a matching component.
Ability A: For you, it is as though other players' set-aside
components were face up on the table. When you take one, you
can add it to your ship, set it aside on your own ship board, or
return it face up to the Warehouse. Yeah, it's fun to mess with
people, but don't forget to build your own ship.
Ability B: You have an agent aboard every other player's ship.
Each agent carries out an act of sabotage and leaves the ship
just before launch.
Each opponent loses one crew member. Players with stasis
chambers may wake up a sleeping astronaut to replace this loss.
The figure you put on the connection between two components is
no longer representing a crew member in your opponent's ship. If
one component is destroyed, the other component is destroyed.
Don't slow down the game looking for the optimal places to sabotage.
Other players can help you find the most vulnerable connections.
Ability A: You can add one component that is not connected to
the rest of your ship. When you do so, your ship is "in two pieces".
While your ship is in two pieces, you may add components by
connecting them to either piece. When you connect the two
pieces, your ship is in one piece again and you again have the
ability to add one component not connected to the rest of your
ship. You cannot have your ship in more than 2 pieces.
Your ship must be connected as one piece when you are done
building and during your flight. If it is still in 2 pieces, this is
a design flaw that you must rectify in the usual way - by discarding
all components in one of the pieces.
If you are using a ship class with multiple ships (Class IIA from The
Big Expansion) then only one of the ships can be in 2 pieces.
Ability B: Use a blue block, a red block, an astronaut figure, an alien
figure (any color), and a battery token to mark squares on your ship.
You can't mark the 4 squares adjacent to the starting component.
You can't mark 2 squares adjacent to each other. You mark these
squares before building begins. Try not to slow the game down.
If you are getting ready to build Class IIIB, you will have to mark squares
before the dice are rolled. You can choose to mark numbered
squares, but if their number comes up, you are out of luck.
If you add a component to a square marked with a corresponding
game piece, put the piece on top of the component to remind you
that you get 2 credits for it after building. If you add a component
to a marked square with a non-corresponding game piece, return
the game piece to the bank.
The card depicts the corresponding component type for each
game piece:
other You mark these squares before building begins Try not to slow the game down If you are getting ready to build Class IIIB you will have to mark squares before the dice are rolled You can choose to mark numbered squares but if their number comes up you are out of luck If you add a component to a square marked with a corresponding game piece put the piece on top of the component to remind you that you get 2 credits for it after building If you add a component to a marked square with a non corresponding game piece return the game piece to the bank The card depicts the corresponding component type for each game piece
• Blue block - A component with at least one white cargo container.
• Red block - A component with at least one red cargo
container.
• Astronaut - A cabin or a luxury cabin. Not a crubot station.
Not a stasis chamber.
• Alien - A life support system of any color. This counts even if
it is not joined to a cabin.
• Battery Token - A solar panel or a component with a place for
at least one battery token.
SECURITY GUARD
A Before the flight, you may
choose to have all players
(including you) pay 1 credit
per exposed connector.
B Once during building, before
the timer is on the Start
space, you may shout,
"Fire Drill!" All other players
must stop building and run around the
table twice before they can continue.
Ability B: Yes, seriously. A little exercise is good for you ... well
at least for your fellow players. If it is not physically possible to
run around your gaming table, your group needs to agree on an
equally chaotic physical activity before the start of the game.
SMUGGLER
A Each of your structural
modules and router
modules may hold 1 blue-or
green block. These blocks
are hidden.
B Blocks hidden in these
modules are worth 1
extra credit.
Ability A: Hidden goods cannot be found by intruders or by the
Customs Inspection from The Big Expansion. Cosmic Rays and
---
Fazer:
Cada um dos seus componentes
com contêineres de carga
pode ter 1 bloco vermelho em
um contêiner branco.
Quando forçado a perder
bens, você decide
quais blocos ou baterias
desistir. Blocos azuis, verdes ou amarelos
em seus contêineres vermelhos são
escondidos (se você quiser).
Estoquista
A
B
Componentes
n
es
ll
999 ( ( ( B ( ( B ( B ( ( ( ( ( B ( B = ( B ( B ( B ( B ( B ( B ( B = ( B = ( B ( B B = ( B = B = ( B = ( B ( B ( B B ( B = ( B = B ( B ( B = B ( B ( B ( ( ( ( 999
( E 7 < 2 : 3 @
Após terminar de construir, você
pode adicionar mais componentes, mas não
mais do que o número da rodada.
Se todos os outros terminaram, o
limite é 1 componente virado para cima.
Você paga 1 crédito a menos ao pagar
por componentes perdidos ou por despesas
durante o voo. Você ganha 1 crédito
a mais ao receber bônus de fim de voo
ou recompensas durante o voo.
Trapaceiro
A
B
.
7772:2:2:(E( (E(E(E(E(E(E(E(E E(E7(E(E(E(E7(E(E(E(E(E(E7E(E(E(E(E( ( ( ( ( ( (2:2:2:
) @ / 2 3 @
Antes do voo, você pode comprar
um número de blocos amarelos
menor ou igual ao
número da rodada.
Pague 1 crédito por cada.
Após o voo, você pode
aumentar ou diminuir
o preço de uma cor de bens
em 1. Este preço se aplica a
todos. Você não pode definir
um preço inferior a 1.
Comerciante
A
B
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© Czech Games Edition, October 2012 www.CzechGames.com
!!!
#
A Game by Vlaada Chvatil
Game & box cover art: Radim “Finder” Pech
Illustrations: Niemi, Tomáš Kučerovský
Typesetting and graphic design: Filip Murmak, Fanda Horálek
Translation: Jason Holt
Thanks to: Brno Boardgame Club for almost six years of devoted
trucking, many Czech and Slovak (and some foreign) players for
playtesting, Paul Grogan for promotion, Tom Rosen for enthusiasm,
and all those who are enjoying the game for giving my work a purpose.
Special thanks to: all the CGE people for giving Galaxy Trucker so
much care over the years.
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GT3_rules_EN_10.indd 20 8.10.2012 3:51:06
---
Por que perguntar ao BoardGamesBot
Em vez de folhear o manual inteiro- Respostas precisas Baseadas exatamente neste manual, com a página de origem.
- Economize tempo Ache a regra em segundos, sem folhear 20 páginas.
- A qualquer hora Tire dúvidas no meio da partida, direto do celular.
- 100% grátis Crie sua conta grátis e comece a usar agora.
Como funciona
Três passos até a resposta- 1 Faça sua pergunta Digite sua dúvida sobre as regras deste jogo.
- 2 Crie sua conta grátis Leva 20 segundos — é só para guardar seu histórico.
- 3 Receba a resposta A IA encontra a regra exata e cita a página do manual.
Expansão de
Conteúdo adicional publicado
Manual publicado pela editora · uso para consulta de regras. Mais sobre o jogo em BoardGameGeek e Ludopedia .