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CONTENTS
110 cards (63x88mm), including:
*
40 Atlantean cards (ATL001-ATL040),
*
10 Barbarian cards (BAR041-BAR050),
*
10 Japanese cards (JAP041-JAP050),
*
10 Roman cards (ROM041- ROM050),
*
10 Egyptian cards (EGY041-EGY050),
*
28 Common cards (COM098-COM125),
*
2 cards for the single player variant (1 Attack card and
1 Virtual player faction card)
Atlanteans Faction cards include: 30 regular Faction cards (ATL001-
ATL030) marked with the icon and additionally 10 Faction cards
(ATL031-ATL040) marked with the icon. The additional cards should
be treated as the ”Why Can’t We Be Friends” expansion for the Atlanteans
deck. These cards are the equivalent of the new cards that the factions
received in the ”Why Can’t We Be Friends” Empire pack. All other cards
from this expansion are marked with the icon.
1 Faction board (composed of 2 pieces), 1 Faction marker, 9 Advanced
Scoring Technology tokens, 8 Advanced Defense Technology tokens,
32 Basic Technology tokens.
2 Barbarian tokens (these tokens are only used when the player
commanding the Barbarian faction builds the Anti-Tech Squad Location).
STANDARD
This format only is allowed to be played in tournaments.
You may mix the Common and Faction cards from the Imperial Settlers base
game with the corresponding cards from exactly 1 expansion only.
Note: If you want to build your Faction deck using cards from the Atlanteans expansion
you must first replace the following Faction cards for their equivalent:
*
Barbarian faction: Enchanted Forest replaces Primeval Forest,
*
Japanese faction: Modern Farm replaces Farm,
*
Roman faction: Distant Trade Colony replaces Trade Colony,
*
Egyptian faction: Mystic Pyramids replaces Pyramid.
You may not have copies of both cards in your Faction deck. Afterwards, you
may proceed to build your Faction deck as normal.
Building a Faction deck
Each Faction card has the number of its copies indicated in the bottom right
of its central image. There are cards which come with 3 copies,
2 copies or a single copy.
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/ / / /
Your Faction deck should consist of exactly 30 cards: 3 cards with 3 copies
each, 6 cards with 2 copies each, and 9 single cards. You must include all
copies of a particular card, so if you want to add a new card to your deck
which, for example, comes with 3 copies, you have to remove from the deck
all 3 copies of one of the old cards.
Building a Common deck
Shuffle all Common cards from all expansions chosen by players with the
Common cards from the base game.
ATLANTEANS
This expansion introduces a new faction – Atlanteans with their own set of faction
components: Faction board, Faction marker and Faction cards.Atlanteans should
be added to the 4 basic factions from which the players choose to play.
Note! With the Atlanteans faction it is possible to play a 5-player game of Imperial
Settlers. However it is not recommended due to excessive time of play.
FACTION RULES
*
In the Production phase you receive the number of Defense tokens equal to
the number of players.
*
At the end of the game the Atlantean Faction Locations are worth 0 VP.
*
Atlanteans use a new Good: Technology tokens.
During the Action phase, before or after taking his action, a player may place
any number of Technology tokens (Basic or Advanced) on the Common
Locations in his Empire.
Advanced
Scoring
Technology
token
Advanced
Defense
Technology
token
Basic
Technology
token
Barbarian
token
The Atlanteans expansion introduces
*
a new color of the cards: WHITE
*
new types of Goods: Basic Technology tokens,
Advanced Technology tokens
FORMATS OF PLAY
The following two formats describe rules for deck construction.
OPEN
You may mix any Common and Faction cards from any expansions
with the corresponding cards from the Imperial Settlers base game
and have fun.
Note that this way you may create chaotic and crazy decks.
Note! This is not a stand-alone expansion. You need
the Imperial Settlers base game in order to play.
WHITE

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Each Common Location can only have 1 Technology token of
each type placed on it (1 Basic, 1 Advanced Scoring, 1 Advance
Defense).
Once placed, Technology tokens cannot be moved to any
other Location.
Technology tokens that are placed on Common Locations are
NOT discarded with other tokens and markers in the Cleanup
phase.
BASIC TECHNOLOGY TOKENS
Basic Technology tokens modify the Locations they are placed
on in the following manner:
*
Placed on a Production Location doubles its production,
*
Placed on a Feature Location doubles its effect,
*
Placed on an Action Location allows the player to take the
action one more time.
Note! Remember that in case of building a Location you can only
place a Technology token on the newly built Location after the Action.
This means only after you receive the initial production from the built
Production Location, any Building bonus, and Features.
When a Location with a Basic Technology token is razed,
removed or discarded as building cost, the token returns to the
player’s own supply and can be used again.
ADVANCED TECHNOLOGY TOKENS
Whenever a player gains a  he chooses either a Defense or
a Scoring Technology Token.
Advanced Scoring Technology gives the owner 1 VP each
time the Location it is placed on is used (Production Location
produces resources, Feature Location ability is used, Action
Location is activated).
Advanced Defense Technology protects the Location on
which it is placed in the same way as a regular Defense token.
A single Location can only have 1 regular Defense token or 1
Advanced Defense Technology token.
When a Location with Advanced Technology tokens is razed
or removed, the tokens return to the general supply and their
owner receives 1 VP for each lost Advanced Technology token.
When a Location with Advanced Technology tokens is discarded
as part of a building cost, the tokens return to the general supply
but the player doesn’t receive any VPs for the tokens.
Technology tokens and other Factions
Other Factions may only use the Technology tokens as Goods
spent to activate Actions in certain Locations.
NEW RULES AND CARD TYPES
ABILITIES ACCESSED BY ANOTHER ACTION
This is a new type of Action card which you can find in the game: Emerald
Haven, Glass Giant, Trident Guards, Super Sake Distillery, Smugglers.
These cards require the player to take an Action in order to give him access to
another Action or a Feature on the same card.
When a Location has an Action which gives the player access
to another Action, the player cannot take both Actions at
once. He needs to activate the first Action to have access to
the second one during future turns.
For example: If the player has Emerald Haven, he cannot
spend 1 Basic Technology token and 1 Worker to gain
a chosen Resource. He should first spend 1 Basic
Technology token to be able to spend Workers to gain chosen
Resources in his future turns.
When a Location has an Action which gives the player access to a Feature, it is
not necessary to move the Location into the Feature row of the player’s Empire.
The Location is still considered an Action Location for the purposes of play.
OPEN PRODUCTION LOCATIONS
This is a type of Production Location introduced in the ”Why
Can’t We Be Friends” Empire pack.
An Open Production Location operates the same way as
a standard Production Location – it provides the player
with benefits immediately when it’s built and again during
the Production phase of any following rounds when the
Location is still present.
Open Production Locations introduce to the game a new action, which
players can take during the Action phase: Send a Worker to an enemy Open
Production Location.
Send a Worker to an enemy Open Production Location
This action allows a player to send a Worker to an Open Production Location of
an enemy to gain the Goods it provides.
Note: You cannot send a Worker to an Open Production Location in your own Empire.
In order to perform this action a player must:
1. Take a Worker from his own supply and place it on the Open Production
Location of an enemy.
Note: You can only send 1 Worker during an action.
2. Take from the general supply the appropriate Good (or draw a card) which
the Location provides.
3. The owner of the Location receives a Worker from the general supply.
An Open Production Location cannot be used more than 2 times each round.
The Workers sent to the Location are placed on its card to indicate that the
Location was used in the current round. When there are 2 Workers placed on

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the Open Production Location the Location is exhausted and no player
can send his Workers there until the next round.
Workers are discarded from the Open Production Location during the
Cleanup phase according to the standard rules.
LOCATIONS WITH TWO ABILITIES
This is a new type of Location. This expansion includes Production
Locations which also have Features at the same time. This kind of card
is placed in the Production row of the player’s Empire.
Technology Ark
This card’s Production ability does not provide the player with any initial
production when it is built (since the Location’s production depends on
the Goods being stored on it after it is built).
The card’s Feature allows the player to store particular Goods on the
card during the Cleanup phase to save them for the next round.
During the Production phase, the player takes from the general supply
the Goods which the Location produces. When the Production phase is
over, he removes all the Goods stored on the Location card and moves
them into his own supply.
Players may not place any Goods on this card during the Action phase.
Thingumebob Trader
This card is a regular Open Production card (see above) and also has
a Feature which allows the player to store particular Goods on the card
during the Cleanup phase to save them for the next round.
EVENTS
This is a new type of card which you can find in the game.
Whenever an Event card is drawn from the deck, the text
on the card should be immediately resolved.
*
When an Event card is revealed during the Lookout
phase, its effect should be resolved, then discard the
event card and replace it with a new card.
*
When an Event card is drawn by a player at any other phase of the
game, he should immediately reveal the card, resolve its effect and
discard it. Afterwards the player draws a new Common card.
CARDS CLARIFICATIONS
Scoring Action – An Action on a Location which brings you Victory Points.
Removing a Location – Whenever you are allowed to remove
a Location, discard it from the player’s Empire. It is not treated as
Razing a Location.
THE ATLANTEANS
Planners Caste – Use a Worker from the general supply to indicate
that the Action was executed.
Engineers Caste - When built, this Location is treated simultaneously
as brown and grey.
Virgin Oracle – You may freely rearrange the 3 Technology tokens (Basic
and/or Advanced) between your Common Locations, but each Location
may still only have 1 Technology token of each type.
THE JAPANESE
Feng Shui Builders – This Location has a permanent Defense token
printed on it forcing the enemy to use an additional Raze token to
raze it. You cannot place a regular Defense token on it. Samurai can
also protect this Location. A Location with both a Defense token and
a Samurai will require 4 Raze tokens to be razed by an enemy.
This card’s Action allows you to restore a Location, meaning you may
turn a Foundation back to its Location side. This is not treated as
a building action. Do not pay the building cost, or collect goods and
bonuses from Production and Feature Locations.
Mr. Chi’s Innovations – You may not choose an Action Location which
has been activated its maximum number of times.
THE BARBARIANS
Clan Dubsters - The removed Locations must be both Common or both
Faction: one yours and one enemy.
Trak’s Flying Machine – Raze the drawn Common card immediately.
Mechanical Horse – For example: You are razing a red Location. You
decide to spend 3 Basic Technology tokens, therefore you receive 3 VP
and 3 Food.
Anti-Tech Squad – When a Location is blocked, its ability is inactive
and cannot be used by its owner nor any other player. However the
blocked Location may still be razed, removed or used as a building
cost. The Location is blocked until its owner unblocks it, meaning
the Barbarian token is not discarded in the Cleanup phase. Only 2
Barbarian tokens are provided, so the player is limited to only block 2
Locations. When a player wants to block another Location he may take
the Barbarian token from a previously blocked Location and place it on
the new location.
THE EGYPTIANS
Pharaoh’s Ears – The Location you choose operates for its owner in
the regular way. It also operates for you when your actions trigger the
effect of the Feature.
Pay attention that the Egypt token, which you use to mark the Location,
will have a different meaning than a token used by the Temple of Ra
from the base game.
Sand Sailors – Immediately place one of your Workers on the chosen
enemy Location and gain the Goods it provides. The owner of the
Location receives a Worker from the general supply. In case you are
able to take this Location’s Action more than once, remember that one
Open Production Location can only be used twice per round.

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THE ROMANS
Defensive Machine – This Action is not treated as Razing. It allows
you to immediately place drawn cards as Foundations in your Empire.
You also receive 1 wood for each Location placed as a Foundation.
Roman Academy – Regardless of the number of spent Basic
Technology tokens during 1 turn this Feature provides you with 1 VP.
Distant Trade Colony – When built, this Location is treated
simultaneously as brown, grey and red.
COMMON CARDS
Atlantean Ruins – This Location has no building cost so you can build it for
free, but it still requires you spend your turn taking the Build Location action.
The Ruins card has no color, nor can it be razed.
SINGLE PLAYER GAME
This expansion introduces 2 cards for the single player game.
The new Attack card should be added to the ones from the base game.
Use it only when playing solo with Atlanteans faction or any other
faction but with cards from this expansion.
The Virtual player faction card changes the rules for the virtual player.
2 such cards were already introduced in the Why Can’t We Be Friends
empire pack. The next empire pack will also include 2 more cards.
During the setup of the solo game draw 1 random Virtual player faction
card for the virtual player and follow its rules during game.
Atlanteans – Each time you want to raze a virtual player’s Location
you need to discard 3 Raze tokens instead of only 2. The razed card is
discarded as in the regular solo game.
THE ATLANTEANS IN A SOLO GAME
GOAL
When playing the Atlanteans faction, your goal is to finish the game
with more Common Locations in your Empire than cards in the virtual
player’s Collection Pile. If you succeed, score Victory Points according
to the standard solo rules.
DEFENSE TOKENS & ADVANCED DEFENSE TECHNOLOGY TOKENS
The Atlanteans faction may use regular Defense tokens and Advanced
Defense Technology tokens to protect Common Locations from the
virtual player’s attack. A single Location may only have 1 regular
Defense token or 1 Advanced Defense Technology token.
You may place the regular Defense tokens according to their rules
with the following change: do not discard Defense tokens during the
Cleanup phase. They are discarded after the Virtual player attack
phase instead.
Advanced Defense Technology tokens are used according to their
standard rules.
VIRTUAL PLAYER ATTACK
When a virtual player attacks a Location with a regular Defense token, the
token is returned to the general supply and the Location is NOT razed. The
Location may be targeted by the next attack in the same round.
If there is more than one possible Location when determining the
target of the virtual player’s attack, and one of these Locations has a
Defense token on it, the protected Location is the one to be attacked.
Ignore the ability priority and building costs in such case (unless there
are more protected Locations to be attacked).
When the virtual player attacks a Location with an Advanced Defense
Technology token, follow the same rules as the regular Defense token.
In addition, you recieve 1 VP when the Advance Defense Technology
token is discarded.
When you build a Location with a permanent Defense token printed
on it (i.e. Damascus Steel Armorer from „Why Can’t We Be Friends”),
immediately place a regular Defense token from the general supply on
that Location to represent the printed one. It is treated like a regular
Defense token but remember not to remove it after Virtual player attack
phase. Once this Location looses the Defense token it is treated like a
regular, unprotected Location and you may place a Defense token or
Advanced Defense Technology token on it following the above rules.
Advanced variant: The Defense tokens & Advanced Defense
Technology tokens removed from attacked Locations are not returned
to the general supply but are added to the virtual player’s Collection
pile. At the end of the game, when determining the winner, each token
counts as 1 card for the virtual player.
GAME DESIGN: Ignacy Trzewiczek
SINGLE PLAYER RULES: Maciej Obszański
ARTWORK: Tomasz Jędruszek, Grzegorz Bobrowski, Denis Martynets,
Rafał Szyma
GRAPHIC DESIGN: Rafał Szyma
GAME MANUAL: Łukasz Piechaczek
Dear Customer, our games are assembled with the greatest care.
However, if your copy lacks anything we apologize for it. Please, let us
know: wsparcie@portalgames.pl.
© 2015 PORTAL GAMES
ul. Św. Urbana 15, 44-100 Gliwice, Poland
portalgames.pl, portal@portalgames.pl
Imperial Settlers & Portal Games (publisher). All rights reserved.
Reproduction of any part of this work by any means without the written
permission of the publisher is expressly forbidden.
Many thanks to: Merry, Cierń, Marek, Asia, Romek, Palmer, Chevee and Jeff.
Thanks for inspiration for cards to: Board Game Quest, Who Dares Roll
and my Twitter followers.

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