Manual em português

Manual — Nusfjord: Big Box

Lookout Games, Hobby Japan · Jogo de tabuleiro · 2024
1–5 · melhor 3 Solo 60–120 min Peso 3.0/5 PDF oficial 20 páginas
8,8 nota Ludopedia
8.3 nota BGG

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Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
1
107
Arboretum
1
1
Immediately:
Reforest up to 2x
A
2124Wood Trade
2
1
At any time:
4 wood
1 gold
and/or
1 gold 3 wood
B
Harbor Master
Exchange 1 ship: sloop or cutter, or cutter or schooner
Builder
Remove 1 forest
+1 wood and afterward
Build a Building
Cutter
Cutter
Cutter
Cutter
Cutter
Schooner or Share
Share
Cutter
Cutter
Cutter
Cutter
Cutter
Schooner or Share
Share
Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
1
3
2
2
2
2
+1 gold per served plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share
Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per forest
Place 2 forests on a free double space
Schooner or Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold per served plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share
Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per forest
Place 2 forests on a free double space
Schooner or Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold per served plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share
Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per forest
Place 2 forests on a free double space
Schooner or Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
Unissued Share
1
1
1
1
1
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Build a Building
Issue a Share
+2 gold
newly issued shares
Unissued Share
+1 gold per served plate
Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per forest
Place 2 forests on a free double space
Schooner or Share
Take an Elder
and use it immediately
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold per served plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share
Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per forest
Place 2 forests on a free double space
Schooner or Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Supply max.
1
2 wood per gold
Personal Supply max.
1
2 wood per gold
Personal Supply max.
1
2 wood per gold
Personal Supply max.
1
2 wood per gold
Personal Supply max.
1
2 wood per gold
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
1
A development game for 1-5 players ages 12 and up
Playing time: 20 minutes per player
As the owner of a major fishing company in Nusfjord on the Lofoten archipelago, your goal is to develop and expand the harbor and the surrounding landscape.
WHAT IS THIS GAME ABOUT?
In the end, the player with the most points wins.
Designer: Uwe Rosenberg
Editing: Grzegorz Kobiela
Layout and illustrations: Patrick Soeder, atelier198
Persuade the village elders in the council to support you, to unlock special actions.
Three workers will help you with developing your fishing company.
Every share is worth one point. Unissued shares are worth negative points.
Buy shares of other companies to benefit from dividends.
Issue shares of your fishing company for a quick buck or two.
You need gold to buy shares, ships, and buildings. Every gold is worth one point.
Build buildings for valuable special effects and points.
Collect building resources by clearing and thinning out forests.
Clearing will free up building spaces. However, you will lose points for free spaces.
Build ships to increase the number of fish you can catch. Ships are also worth points.
© 2017, 2024 Lookout GmbH Elsheimer Straße 23 55270 Schwabenheim Germany
www.lookout-games.de
For rules questions and suggestions, please contact us at: rules@lookout-games.de
For missing pieces or damaged parts, please contact your point of purchase.
For all other concerns, please find help at: https://lookout-spiele.de/en/contact.php
Imported and distributed in the UK by: Esdevium Games Ltd – trading as Asmodee UK 6 Waterbrook Road, Alton, Hampshire GU34 2UD
Distributed in Canada by: Asmodee Canada 31 rue de la Cooperative Rigaud, QC, Canada J0P 1P0
Distributed in the United States by: Asmodee North America 1995 West Country Road B2, Roseville MN 55113, U.S.A. www.asmodeena.com

catch Ships are also worth points 2017 2024 Lookout GmbH Elsheimer Straße 23 55270 Schwabenheim Germany www lookout games de For rules questions and suggestions please contact us at rules lookout games de For missing pieces or damaged parts please contact your point of purchase For all other concerns please find help at https lookout spiele de en contact php Imported and distributed in the UK by Esdevium Games Ltd trading as Asmodee UK 6 Waterbrook Road Alton Hampshire GU34 2UD Distributed in Canada by Asmodee Canada 31 rue de la Cooperative Rigaud QC Canada J0P 1P0 Distributed in the United States by Asmodee North America 1995 West Country Road B2 Roseville MN 55113 U S A www asmodeena com

---

Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediatelynewly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Cutter
Cutter Cutter Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Sloop
1 3 5 7
642
1
Copy an Action
Place 4 C
buildings
in the
display
Place 3 C
buildings
in the
display
Solo Game
1 3 5 7
1 3 5 7
2 4 6
2 4 6
1 3 5 7
2 4 6
1 4 7
63
52
Sloop
1
Copy an Action
1
Copy an Action
1
Copy an Action
Place 4
C buildings
in the
display
Place 3
C buildings
in the
display
Draw 4
C buildings
into your
hands
Place all
C buildings
in the
display
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
1
114
Joinery
2
2
After you
Build a Building
:
2 wood into your
reserveA
2
123
Resource Trade
2
1
At any time:
5 fish
3 wood
B 3
144
Fish Market
2
25
Immediately:
+5 gold
C
0
202
Worker’s Cottage
1
After you Reforest:
Deforest
A 1
223
Ship Broker
7
3
At any time:
sell sloops for
2 gold and/or
cutters for 4 gold
B
1
242
Nursery
2
1At game end:
cover negative VP
on building spaces
with wood from
your supply
C
0
303
Refuge
1
1
After you Reforest:
+1 gold &
+2 wood
A
0
322
Harbor Park
1
Once you have
3 elders: 3 wood
& 2 gold into your
reserve (only once)
B
*
346
Carver
2
2
*1 VP per building
showing a
wood cost
C 8
545
20
5
or 0
501
4
2
1 2
522
2
2
0
501Goldschmiede
4
2
1Nach Anteil
realisieren
:
+1 Gold pro
eigenen Anteil
in deinem Vorrat A 3
445
5
2 -1
401 11
422
3
3
2
-1
401Tümpel Sofort:
+4 Fische A 7
++
745
9
4 -1
701
6
4 0
722
2 -1
701Moot Hall
6
4Immediately:
remove all of
your forests
+1 wood & +1 guest
per forest removed A 7
645
4
4
4 0
601
1
1 1
622
1
0
601Fisherman’s Cabin
1
1Whenever you
distribute fish,
do it in this order:
3., 2., 1., 4., 5. A Gäste
Gebäude-/Schiffbau: beliebig oft
1 Gast abgeben Baukosten um
3 Fische oder 2 Holz reduzieren
Fisch servieren: beliebig oft
1 Gast abgeben 1 Teller mit
1 Fisch aus dem allgemeinen Vorrat befüllen
Jederzeit: Gast aus eigenem
Vorrat auf Schiffplättchen
ohne Gast setzen
Zur Fangzeit: im 3. Schritt
pro Gast auf Schiff
1 Fisch in den eigenen Vorrat
Wertung:
pro Gast im eigenen Vorrat ½
pro Gast auf einem Schiff 1
2
General components:
• 1 Action board
• 308 Building cards
divided into seven 44-card decks
containing 18 “A”, 12 “B”, and 14 “C” Buildings each
COMPONENTS
• 1 Ships and Elders supply board
• 2 Building supply boards• 1 Banquet Table
• 1 Imitation tile
• 1 wooden
First Player ship
• 32 Guest tokens
(for the Besøkende deck,
see page 17)
• 100 fish tokens
• 50 wood tokens
Herring deck Mackerel deck
Codfish deck Plaice deck Besøkende deck
• 1 overview card
for the Besøkende deck
Salmon deck Trout deck

---

Cutter
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or Cutter
Cutter Cutter Cutter
Cutter
Schooner or
Schooner or
Share
Share
Cutter
CutterCutterCutter
Cutter
Schooner or
Schooner or
Share
Share
Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or
Share
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner or
Share
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner or
Share
Share
Share
Share
Cutter
Cutter Cutter Cutter
Cutter
Schooner or
Schooner or
Share
Share
Cutter
Cutter Cutter Cutter
Cutter
Schooner or
Schooner or
Share
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Supply
max. 12
wood
per gold
Personal Supply
max. 12
wood
per gold
Personal Supply
max. 12
wood
per gold
Personal Supply
max. 12
wood
per gold
Personal Supply
max. 12
wood
per gold
Share Share
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
ShareShare
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Share Share
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Supply
max. 12 w
o
o
d
per gold
Personal Supply
max. 12 w
o
o
d
per gold
Personal Supply
max. 12 w
o
o
d
per gold
Personal Supply
max. 12 w
o
o
d
per gold
Personal Supply
max. 12 w
o
o
d
per gold
Share Share
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Personal Su
p
p
l
y
m
a
x
. 12 woo d
per gold
Share Share
Share
Share
Share
Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or
Cutter
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or
Schooner or
Schooner or
Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
ShareShare
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
ShareShare
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner or
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner or
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
ShareShare
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
DeforestThin OutReforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner or
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
1
1
1
1
1
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Build a Building
Issue a Share
+2 gold
newly issued shares
Unissued
Share
+1 gold
per served
plate
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner or
Take an Elder
and use it immediately
Sloop
1 3 5 7
642
1
Copy an Action
Place 4 C
buildings
in the
display
Place 3 C
buildings
in the
display
Solo Game
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands 1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
34
2 7
1 6
5
3
Add 5
A buildings
to the display
45
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5 1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7 2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 72 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7 3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display 2 7
3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
3 4
2 7
1 6
5
3
Add 5
A buildings
to the display
4 5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5 1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 62 7
5
4
3
6
1
Place all
C buildings
in the display
2 73
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6
Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
3
4
2 7
1 6
5
3
Add 5
A buildings
to the display
4
5
3
2 7
1 6
4
Draw 2
C buildings
into your hands
5
1 6
4
3
2 7
5
Add 3
B buildings
to the display
2 5
2
5
Add 2 B
buildings
to the display
3 6
1 4 7
1 4 7
7
1
4
Draw 3
C buildings
into your
hands
2 5
3 6
3 6
3
6Add 3
A buildings
to the display
Place all
C buildings
in the display
1 4 7
2 5
4
1 5
3 7
2 6
4
Draw 2
C buildings
into your hands
1 5
4
3 7
2 6
5
1
Add 2
B buildings
to the display
1 5
4
3 7
2 6
6
2
Place all
C buildings
in the display
1 5
4
3 7
2 6
7
3
Add 4
A buildings
to the display
1 6
2 7
5
4
3
6
1
Place all
C buildings
in the display
2 7
3
1 6
5
4
7
2
1357
1 3 5 7
2 4 6
246
1 3 5 7
2 4 6
147
6 3
5 2
Sloop
1
Copy an Action
1
Copy an Action
1
Copy an Action
Place 4
C buildings
in the
display
Place 3
C buildings
in the
display
Draw 4
C buildings
into your
hands
Place all
C buildings
in the
display
1 3 5 7
1 3 5 7
2 4 6
246
1 3 5 7
2 4 6
147
6 3
5 2
Sloop
1
Copy an Action
1
Copy an Action
1
Copy an Action
Place 4
C buildings
in the
display
Place 3
C buildings
in the
display
Draw 4
C buildings
into your
hands
Place all
C buildings
in the
display
Investor
Remove 1 build-
ing
+1 gold
and afterward
Build a Ship
or
Build a
Building
Tour Guide
+1 fish per
building
you have
Designer
Add an A or B
building to the
display and
afterward
Build
a Building
Shipowner Sell 1 sloop/
cutter/schooner
for 2/4/7 gold
Sponsor
Issue a Share

display 1 3 5 7 1 3 5 7 2 4 6 246 1 3 5 7 2 4 6 147 6 3 5 2 Sloop 1 Copy an Action 1 Copy an Action 1 Copy an Action Place 4 C buildings in the display Place 3 C buildings in the display Draw 4 C buildings into your hands Place all C buildings in the display Investor Remove 1 build ing 1 gold and afterward Build a Ship or Build a Building Tour Guide 1 fish per building you have Designer Add an A or B building to the display and afterward Build a Building Shipowner Sell 1 sloop cutter schooner for 2 4 7 gold Sponsor Issue a Share

receiving 2 gold
and 3 fish for it
Ranger
+3 wood and
place 1 forest on
a free or forested
double space
Fish Deliverer
Transfer Reserve

and afterward
Serve Fish
(+1 gold per ser ved plate)
Carpenter
Remove
1 forest

Build a Ship
or
Build a Building
Architect
Build a Building
Pisciculturist
+3 fish and
+1 fish per elder
Engineer
Build a Ship

(for 1 wood less)
or
Build a Building
Forester
Remove
1 forest +3 wood
and +1 gold
Silviculturist
+1 wood
and
Thin Out
or

Reforest
Steward
+2 wood
and
Transfer Reserve
Builder
Remove
1 forest
+1 wood and
afterward
Build a Building
Harbor Master Exchange 1 ship:
sloop
cutter
or
cutter
schooner
Sailor
Serve Fish
(+1 gold and +1 wood
each per served plate)
Forest Manager
Remove
2 forests

+5 wood
and +1 gold

Pond Builder
Distribute 4 fish
plus 1 fish per
building, as you
would during the
fishing phase
Fhishing
Phase
Constructor
Build a Ship

or
Build a Building
Contractor
Pay 3 fish and
remove 0, 1,
or 2 forests

Build a Building
*The 3 cards with an asterisk are variants designed by
Tony Boydell; the 4 cards with an “L” are promo cards
designed by Hanno Girke. See pages 18-19 for details.
3
• 25 Elder cards*
• 19 Ship tiles
6 sloops | 6 cutters | 7 schooners
• 27 Forests
• 4 Raft tiles (for the “Castaway” promotional
Elder, see
page 18)
• 15 Turn Order tiles
• 100 fish tokens
• 36 cardboard coins
30× “1 gold”
3× “5 gold”
3× “10 gold”
• 50 wooden coins
35× “1 gold”
15× “5 gold”
• 9 multiplication tiles
3× “5 fish“ 3× “10 fish“ 3× “5 wood“
In each of the five player colors:
• 1 Harbor board
• 1 Elder Council• 1 Personal Supply board • 3 Worker disks
• 5 Share tiles

---

Cutter
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or Schooner or Schooner or
Cutter
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or Schooner or Schooner or
Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share
3
2
2
2
2
+1 gold per served plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share (in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per forest
Place 2 forests on a free double space
Schooner or Sloop
1 3 5 7
642
1
Copy an Action
Place 4 C buildings in the display
Place 3 C buildings in the display
Solo Game
Contractor
Pay 3 fish and remove 0, 1, or 2 forests
Build a Building Harbor Master
Exchange 1 ship: sloop cutter or cutter schooner
Cutter
Cutter Cutter Cutter
Cutter
Schooner or Schooner or
Share
Share
Harbor Master
Exchange 1 ship: sloop cutter or cutter schooner
Pisciculturist
+3 fish and +1 fish per elder
Share
Share
Share
Share
Share
Share
Share
Share Share Share Share
3
2
2
2
2
+1 gold per served plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share (in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per forest
Place 2 forests on a free double space
Schooner or Sloop
1 3 5 7
642
1
Copy an Action
Place 4 C buildings in the display
Place 3 C buildings in the display
Solo Game
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Supply max. 12 wood per gold
Personal Supply max. 12 wood per gold
Personal Supply max. 12 wood per gold
Personal Supply max. 12 wood per gold
Personal Supply max. 12 wood per gold
Share Share Share Share
Anteil Anteil Anteil Anteil Anteil Anteil Anteil Anteil Anteil Anteil
4
SETUP
We will explain the rules for 2-5 players first. The solo game rules can be found on page 16.
CENTRAL DISPLAY
1. Turn the Action board to the appropriate side, according to the number of players (as shown by a symbol, see illustration), and place it on the table. One side is for 1-2 players; the other side is for 3-5 players.

In 4- and 5-player games only: Turn the Imitation tile to the appropriate side, according to the number of players (as shown by a symbol, see illustration), and place it alongside the bottom edge of the Action board. The 4-player side shows one space; the 5-player side shows three spaces.
2. Place the Banquet Table to the left of the Action board so that it is right next to the “Serve Fish” action space (see illustration).
3. Fill a number of Banquet Table plates with 1 fish each, according to the following table (one less plate than the number of players). Fill the appropriate number of plates in increasing numerical order, starting with the smallest plate.

Example: In a 4-player game, there are 3 fish on the Banquet Table at the start.
4. Place the Ships and Elders supply board to the right of the Action board.
5. Sort the Ship tiles by type and place a number of each type on the designated spaces of the supply board, according to the following table (one more than the number of players).

*Please note, there are seven schooners but you still only use six in a 5-player game. The seventh schooner may be needed for the “Wharf” building (from the Herring deck).

Example: In a 4-player game, there are 5 sloops, 5 cutters, and 5 schooners.
6. Find the appropriate Elder cards, according to the number of players (as shown by a symbol, see illustration). Place these Elders face up on the designated spaces of the supply board. Each space will have up to two Elders: first place the Elders numbered 1-6 on the spaces. Then place the Elders with numbers 7-12 on top (if they are used), as shown on the spaces. In 5-player games, note that there are six Elders that are not shown on the spaces (see box).
Example: On the top left space, place the Builder (#7) on top of the Contractor (#1).

7. Place the two Building supply boards next to the Ships and Elders supply board.
8. Choose one of the Building decks (each showing a different illustration on the back) and return the remaining ones to the game box. Separate the chosen cards by letter in “A”, “B”, and “C” Buildings and shuffle each pile separately, placing them face down on the table.

Tip: For your first game, we recommend you use the Herring deck. These cards are numbered 101-154.
9. Turn 9 “A” Buildings and 6 “B” Buildings face up and place them on the Building supply boards of appropriate size. Set the remaining “A” and “B” as well as the “C” Buildings aside.

In 2-player games only: Only set the “C” Buildings aside. Return the remaining “A” and “B” Buildings to the game box—you will not need them.
10. Place the goods (wood, fish, and gold) and the Forests ready at hand in a general supply. When playing with the Besøkende deck, you will also need the Guest tokens.
2
11
12
In 5-player games only: Shuffle the remaining six Elders (#13-18) that are not shown on the spaces and place one face down at the bottom of each of the six Elder stacks.

---

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Share

Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share

---

Cutter
Schooner or Share
Cutter
Schooner or Share
Sloop
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Schooner or
6
COURSE OF PLAY
Nusfjord is played over 7 Rounds. Each Round goes through the following 3 Phases in this exact order:

I. Fishing Phase
II. Work Phase
III. Returning Home Phase

After the 7th Round is complete, you score your displays and determine the winner.

PHASE I: FISHING PHASE
In the Fishing Phase, you catch new fish that you must distribute according to certain rules.
This Phase is played simultaneously.
Determine your haul size from your Fishing track (see box) and take a corresponding number of fish tokens from the general supply into your hand. Distribute the fish in your hand according to the following five steps in this exact order (which is also shown on your Elder Council). You may not decline distributing your fish.

The Fishing Track
Your Fishing track is located at the bottom of your Harbor board. This is where your fishing fleet lies at anchor, which is comprised of the preprinted catboat at the start. As the game progresses, you will build Ships (see “Build a Ship” action on page 12), placing them on your Fishing track. This will increase your haul size, which is always the lowest visible number on your Fishing track. Thus, at the start of the game, your haul size is 3 fish.
Example: Here, your haul size is 10 fish.

1. Elders
Place 1 fish from your hand on each Elder seated in your Elder Council. Skip this step if you do not have any Elders.
Each time there are exactly 3 fish on an Elder, you must immediately remove the fish as follows:
• place 1 fish in your personal supply and
• return the remaining 2 fish to the general supply.
(Do not remove the Elder card.)
Note: You start the game with no Elders. See page 13 on how to get Elders and what they are good for.

2. Your Shares in Foreign Possession
Place 1 fish from your hand on each Share of your color located on the Action board (on the “newly issued shares” space) or in another player’s personal supply. Resolve Shares on the Action board first, if available. Skip this step if all of your Shares are in your personal supply.
Note: At the start of the game, all Shares of your company are in your possession (some of which are unissued). See page 11 on how Shares can move to the Action board and, from there, into another player’s personal supply.

3. Your Shares in Personal Supply
Place 1 fish from your hand on each (issued) Share of your color located next to your “Personal Supply” board. Do not place fish on Unissued Shares.
Note: You start the game with two issued and three unissued Shares.

4. Reserve
Place the remaining fish in your hand on the Reserve space of your Harbor board. However, your Reserve is limited to 8 fish. Only place as much fish in there until you reach that limit. Skip this step if you already have 8 (or more) fish in your Reserve.
Note: You are not required to reduce your Reserve to 8 fish if it contains more than 8 fish (which is possible via certain Buildings). See page 10 on how to gain access to the fish in your Reserve via the “Transfer Reserve” action.
Example: In Round 1, you catch 3 fish. Neither do you have Elders nor are any of your Shares in foreign possession. Therefore, you place 2 fish on your issued Shares and the third fish in your Reserve.

5. General Supply
Return any remaining fish in your hand to the general supply (as excess).
The Fishing Phase ends after all players have distributed their fish. Then move all fish on Shares on the Action board to the general supply. Move all fish on Shares next to your “Personal Supply” board (regardless of color) into your personal supply.
Note: Players tend to forget this. If you do forget it, move the fish as soon as you notice.
Important! In the Fishing Phase, you always distribute newly caught fish only. If you do not increase your haul size according to the demand, it may happen that you cannot place fish on every Elder or every Share in foreign possession. Even then, you need not and may not use fish from your personal supply. If you run out of fish during steps 1 or 2, you may choose on which Elders or foreign Shares you place fish (still resolving Shares on the Action board first in step 2).

---

Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
P
e
rsonal Su
p
p
l
y
m
a
x. 12 woo d
per gold
P
e
rsonal Su
p
p
l
y
m
a
x. 12 woo d
per gold
P
e
rsonal Su
p
p
l
y
m
a
x. 12 woo d
per gold
P
e
rsonal Su
p
p
l
y
m
a
x. 12 woo d
per gold
P
e
rsonal Su
p
p
l
y
m
a
x. 12 woo d
per gold Share Share
Share
Share
Share
Cutter
Cutter Cutter Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
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Share
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Share
Share
Cutter
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Schooner
or
Schooner
or
Schooner
or
Cutter
Cutter Cutter Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Cutter
CutterCutterCutter
Cutter
Schooner
or
Schooner
or
Share
Share
Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Schooner
or
Sailor
Serve Fish
(+1 gold and +1 wood
each per served plate)
Forest Manager
Remove
2 forests
+5 wood
and +1 gold

General supply Fishing Phase 1 Elders 2 Your shares in foreign possession 3 Your shares in personal supply 4 Reserve 5 General supply Schooner or Schooner or Schooner or Cutter Cutter Cutter Cutter Cutter Schooner or Schooner or Share Share Cutter CutterCutterCutter Cutter Schooner or Schooner or Share Share Sloop Sloop Sloop Sloop Sloop Fishing Phase 1 Elders 2 Your shares in foreign possession 3 Your shares in personal supply 4 Reserve 5 General supply Fishing Phase 1 Elders 2 Your shares in foreign possession 3 Your shares in personal supply 4 Reserve 5 General supply Schooner or Sailor Serve Fish 1 gold and 1 wood each per served plate Forest Manager Remove 2 forests 5 wood and 1 gold

Pond Builder
Distribute 4 fish
plus 1 fish per
building, as you
would during the
fishing phase
Fhishing
Phase
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Sharesfor 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
orShare
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediatelynewly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share Share
ShareShare
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Cutter
CutterCutterCutter
Cutter
Schooner
or
Schooner
or
Share
Share
Cutter
Cutter Cutter Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
ShareShare
Share Share
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share Share
Share Share
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
ShareShare
ShareShare
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
ShareShare
Share Share
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share Share
Share Share
Share Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or Share
Share
Share
Share
Share
Share
Share
ShareShare
Share Share
ShareShare
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
Share Share
Share
Share
Share
1
114 Joinery
2
2
After you
Build a Building:
2 wood into your
reserve
A
2
124Wood Trade
2
1
At any time:
4 wood
1 gold
and/or
1 gold 3 wood
B
7
Elaborate example:
1. Your player color is red and you have just caught 10 fish.
2. You place 3 fish total on your Elders.
3. This results in there being 3 fish on the Forest Manager.
Before you may carry on, you must first move 1 fish from
the Forest Manager into your personal supply and return
the remaining 2 fish to the general supply.
4. From the remaining 7 fish in your hand, you must place
1 fish on the red Share on the Action board and another
1 fish on the red Share in the yellow player’s supply.
5. You then place 3 fish total—from the 5 fish remaining
1
in your hand—on the red Shares next to your “Personal Supply” board.
6. Your Reserve can only hold another 1 fish, so you place one there.
7. The remaining 1 fish in your hand goes back to the general supply.
8. Finally, the fish on the red and blue Share on the Action board are returned to the general supply.
9. In total, you get 5 fish into your personal supply: 3 fish from red Shares and 1 fish each from the blue and yellow Share that you own.
4
4
7
5
2
3
9
1
2 2
6
8

the yellow player s supply 5 You then place 3 fish total from the 5 fish remaining 1 in your hand on the red Shares next to your Personal Supply board 6 Your Reserve can only hold another 1 fish so you place one there 7 The remaining 1 fish in your hand goes back to the general supply 8 Finally the fish on the red and blue Share on the Action board are returned to the general supply 9 In total you get 5 fish into your personal supply 3 fish from red Shares and 1 fish each from the blue and yellow Share that you own 4 4 7 5 2 3 9 1 2 2 6 8

---

Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediatelynewly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
8
PHASE II: WORK PHASE
In the Work Phase, you send out your Workers to carry
out actions that will help you with developing your fishing
company.
This Phase is played clockwise.
Beginning with the First Player, each player will take one
turn at a time, for a total of three turns per player. On your
turn, you may place exactly one Worker on an action space
of your choice, on the Action board or on an Elder in your
Elder Council (see “Using an Elder” on page 13). How many
Workers can occupy an action space is shown in the top
left corner of the space. Most action spaces show “1”, i.e.,
they can hold at most one Worker. When they do, they are
blocked for the rest of the Round. In 3-, 4-, and 5-player
games, there are action spaces showing “2” and “3”. These
can be occupied by that many Workers (of the same player
or of different players) before they are blocked.
You must immediately carry out the action of the chosen
action space. Only the player who has just occupied the
action space may carry out the action. You may not occupy
an action space without taking the action.
Notes:
• Carrying out an action implies that it changes your
display in some way. You may not take an action that
effectively does nothing (see example).
• The various action spaces will be explained on page 10
onwards. The actions on the Elder cards should be self-
explanatory. See pages 18-19 if you are unsure about
what a particular Elder action entails.
Example: The “Thin Out” action space provides 1 wood for
each Forest on your Harbor board. If you do not have any
Forests left or if you already have 12 wood in your personal
supply, you may not occupy the action space.
You may pass, i.e., not place a Worker on your turn. In the
highly unlikely event that you cannot take any action, you
must pass. If you pass one turn, you may place a Worker on
your next turn.
Note: Remember you only get three turns total. Consequent-
ly, if you pass, you will not be able to place all of your three
Workers that Round.
The Work Phase ends after each player has had a total of
three turns.
Each of these action spaces can
be occupied by up to two Wor-
kers. The bottom one is blocked
for the rest of the current Round,
because it is occupied by two
Workers already.
Every Round, the “Thin
Out” action space can be
occupied by at most one
Worker.

---

Add 5 A buildings to the display
Draw 2 C buildings into your hands
Add 3 B buildings to the display
Add 2 B buildings to the display
Draw 3 C buildings into your hands
Add 3 A buildings to the display
Place all C buildings in the display
Draw 2 C buildings into your hands
Add 2 B buildings to the display
Place all C buildings in the display
Add 4 A buildings to the display
Place all C buildings in the display
Add 5 A buildings to the display
Draw 2 C buildings into your hands
Add 3 B buildings to the display
Add 2 B buildings to the display
Draw 3 C buildings into your hands
Add 3 A buildings to the display
Place all C buildings in the display
Draw 2 C buildings into your hands
Add 2 B buildings to the display
Place all C buildings in the display
Add 4 A buildings to the display
Place all C buildings in the display
Add 5 A buildings to the display
Draw 2 C buildings into your hands
Add 3 B buildings to the display
Add 2 B buildings to the display
Draw 3 C buildings into your hands
Add 3 A buildings to the display
Place all C buildings in the display
Draw 2 C buildings into your hands
Add 2 B buildings to the display
Place all C buildings in the display
Add 4 A buildings to the display
Place all C buildings in the display
Add 5 A buildings to the display
Draw 2 C buildings into your hands
Add 3 B buildings to the display
Add 2 B buildings to the display
Draw 3 C buildings into your hands
Add 3 A buildings to the display
Place all C buildings in the display
Draw 2 C buildings into your hands
Add 2 B buildings to the display
Place all C buildings in the display
Add 4 A buildings to the display
Place all C buildings in the display
Place 4 C buildings in the display
Place 3 C buildings in the display
Draw 4 C buildings into your hands
Place all C buildings in the display
Copy an Action
Copy an Action
Copy an Action
101 Boathouse
Immediately: Build a Ship—1 free sloop
A 1
112 Wet Storage
Whenever your reserve is empty, add 3 wood to your reserve
A 1
114 Joinery
After you Build a Building: 2 wood into your reserve
A 1
110 Forester’s House
Immediately: Reforest by placing 4 forests on a free double space
A 1
107 Arboretum
Immediately: Reforest up to 2x
A 0
105 Pier House
Before you Build a Ship: +3 wood
A 0
103 Fish Stand
Immediately: +4 fish
A 0
104 Yard
Immediately: 2 gold & 1 wood into your reserve
A 0
102 Boatbuilder
Immediately: Build a Ship—1 free cutter
A 9
PHASE III: RETURNING HOME PHASE
In the Returning Home Phase, you take back your Workers and move the First Player ship.
This Phase is played simultaneously.
All players must remove their Workers from the action spaces on the Action board and Elders. Then move the First Player ship to the next highest Round space (the ship moves counter-clockwise), making that player the First Player of the following Round.

Arboretum Immediately Reforest up to 2x A 0 105 Pier House Before you Build a Ship 3 wood A 0 103 Fish Stand Immediately 4 fish A 0 104 Yard Immediately 2 gold 1 wood into your reserve A 0 102 Boatbuilder Immediately Build a Ship 1 free cutter A 9 PHASE III RETURNING HOME PHASE In the Returning Home Phase you take back your Workers and move the First Player ship This Phase is played simultaneously All players must remove their Workers from the action spaces on the Action board and Elders Then move the First Player ship to the next highest Round space the ship moves counter clockwise making that player the First Player of the following Round

Occasionally, you must add new Buildings from the piles that you have set aside during setup, if the new Round space tells you to do so. Whenever you move the First Player ship onto a Round space with instructions, you must carry them out immediately:
Round space 3: In 3-, 4-, and 5-player games only: Immediately add a number of new “A” Buildings to the respective supply board equal to the number of players (i.e., 3, 4, and 5 Buildings, respectively). Do not add more Buildings than there are empty spaces.
Example: Here, four new “A” Buildings have to be added.
Round space 4: Each player must draw a number of “C” Buildings into their hand. In 2-player games, draw 4 Buildings each; in 3-player games, draw 3 Buildings each; in 4- and 5-player games, draw 2 Buildings each. Keep your hand cards hidden from the other players.
(See “Build a Building” on page 11 for how to use your hand cards.)
Round space 5: In 3-, 4-, and 5-player games only: Immediately add 2 new “B” Buildings to the respective supply board. In 5-player games, add 3 new “B” Buildings (instead of 2). Do not add more Buildings than there are empty spaces.
Round space 6: Each player must place all “C” Buildings remaining in their hand face up next to the Building supply boards. (There is no supply board for “C” Buildings.)
The Returning Home Phase ends after you have moved the First Player ship and carried out the instructions, if any.
Proceed with the Fishing Phase of the next Round, or, at the end of Round 7, with scoring (see page 15).
In a 4-player game, you are supposed to add 4 new “A” Buildings to the display at the start of Round 3 but not more than can fit on the supply board.
In this example, you would only add 3 new “A” Buildings.
Example: At the end of the first Round, the ship moves to Round space 2.
Tip: The First Player will always be the player to the right of the current First Player. This player will take the last turn of the current Round and the first one of the following Round, i.e., they will effectively take two consecutive turns. Use this to your advantage!

---

Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply

Personal Supply
max. 12 wood per gold

Fishing Phase 1 Elders 2 Your shares in foreign possession 3 Your shares in personal supply 4 Reserve 5 General supply Personal Supply max 12 wood per gold

Share Share Share Share Share Cutter Schooner or Share Share Cutter Schooner or Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share 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Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share

Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share Share

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0
103Fish Stand
1
Immediately:
+4 fish
A
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Cutter
Cutter
Cutter
Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Cutter
Cutter
Cutter
Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Schooner
or
1
114
Joinery
2
2
After you
Build a Building
:
2 wood into your
reserve
A
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
11
Build a Building
When you take this action, build exactly one Building from the
display (located on or next to a supply board) or (from Round
4 on) from your hand. Pay the Building cost (wood, fish, gold)
shown on the left side of the Building card and place the Buil-
ding on a free Building space of your Harbor board.
Many Buildings are worth Victory Points and help you
develop your fishing company.
• “A” Buildings have very useful effects but they do not
provide a lot of Victory Points (some are even worth
negative points).
• “B” Buildings are usually more expensive but also useful.
• “C” Buildings are not available until Round 4, which is
when you will get a few into your hands (see page 9).
Until Round 6, only you can build the Buildings in your
hand. They can be worth a lot of Victory Points if you
meet their conditions at the end of the game.
The Building effects should be self-explanatory; for details on
the most common phrases used on the cards, see page 20.
Issue a Share
When you take this action, take exactly one Unissued Share
that is next to your “Personal Supply” board and turn it to
the “Share” side of your color. Place this Share on the “newly
issued shares” space of the Action board, located below
the “Issue a Share” action space. Then take 2 gold from the
general supply and place it in your personal supply.
Notes:
• In 2-player games, every Work Phase, this action space
may be occupied by at most one Worker. In 3-, 4-, and
5-player games, it may be occupied by at most two
Workers.
• You can take this action at most three times during
the course of the game, because you only have three
Unissued Shares at the start. Once a Share is issued, it
remains issued until the end of the game.
• There is no limit to the number of Shares on the Action
board (regardless of color).
• Note that, during the Fishing Phase, you must place fish
on your Shares on the Action board.
Notes:
• In 2-player games, there are two such action spaces.
Every Work Phase, they each may be occupied by at most
one Worker. In 3-, 4-, and 5-player games, there is only
one such action space, which may be occupied by at most
three Workers.
• You may not take this action if you cannot afford a
Building or if you do not have any free Building spaces
left on your Harbor board. You may not build on spaces
containing a Forest or another Building.
• Once placed, you may not move or remove a Building
from your Harbor board.
Example: The Fish Stand costs 1 wood to build. In this
example, you could place it on any of the marked spaces.
Letter and card
number
Effect (or special instructions
and details)
Name
Victory Point
value
Building cost
(greyed-out
goods are not
required)
Buy All Shares
When you take this action, take all Shares (regardless of color) from the “newly issued shares” space on the Action
board, located above the “Buy All Shares” action space, and place them next to your “Personal Supply” board. To do so, you must pay 1 gold for each Share on the Action board. In Rounds 4 and 5, the total cost is reduced by 1 gold. In Rounds 6 and 7, the total cost is reduced by 2 gold (instead of 1 gold).
Note:
• Every Work Phase, this action space may be occupied by at most one Worker.
• You may not take this action if you cannot afford all of the Shares on the Action board. You may not buy fewer Shares.
• The total cost cannot drop below 0 gold. If you buy a single Share in Rounds 6 or 7, you will not receive 1 gold.
Example: Until Round 3, these two Shares cost 2 gold. In
Rounds 4 and 5, they cost 1 gold total. From Round 6 on, they can be taken for free (during the “Buy All Shares” action).

by 1 gold In Rounds 6 and 7 the total cost is reduced by 2 gold instead of 1 gold Note Every Work Phase this action space may be occupied by at most one Worker You may not take this action if you cannot afford all of the Shares on the Action board You may not buy fewer Shares The total cost cannot drop below 0 gold If you buy a single Share in Rounds 6 or 7 you will not receive 1 gold Example Until Round 3 these two Shares cost 2 gold In Rounds 4 and 5 they cost 1 gold total From Round 6 on they can be taken for free during the Buy All Shares action

---

Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
P
e
r
s
o
n
al Supply
max. 12 w
o
o
d
per gold
Share Share
Share
Share
Share
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil
Anteil Anteil
Anteil
Anteil
Anteil
Anteil
12
Deforest
When you take this action, remove exactly one Forest from
your Harbor board. Then take 5 wood from the general sup -
ply and place the wood in your personal supply.
Notes:
• In 2-player games, every Work Phase, this action space
may be occupied by at most one Worker. In 3-, 4-, and
5-player games, it may be occupied by at most two
Workers.
• You may not take this action if you do not have any
Forests on your Harbor board.
• It does not matter how many Forests are on the double
space from which you remove one. Removing a lone
Forest will free up two Building spaces.
• You may not remove a Forest without taking the
“Deforest” action or using an Elder or Building that
explicitly allows you to remove one or more Forests.
• Observe the 12 wood limit on your “Personal Supply”
board. If you already have more than 7 wood in your
personal supply, you will get less than 5 wood from this
action.
• You may take this action even if you already have 12
wood in your personal supply, in which case you will just
remove the Forest without receiving wood.
Example: At the start of the game, there are four Forests on
your Harbor boards (two of which are stacked). Consequently,
the “Thin Out” action would yield 4 wood.
Reforest
When you take this action, take two Forests from the general
supply and place them in a stack on a free double space on
your Harbor board.
Notes:
• Every Work Phase, this action space may be occupied by
at most one Worker.
• You may not take this action if you do not have a free
double space on your Harbor board. Due to its shape,
you may not place a Forest on two vertically adjacent
Building spaces.
• You may not move or remove your Forests unless an
action or card effect allows it.
Thin Out
When you take this action, take a number of wood from the
general supply equal to the number of Forests on your Har -
bor board and place the wood in your personal supply.
Notes:
• Every Work Phase, this action space may be occupied by
at most one Worker.
• You may not take this action if you do not have any
Forests on your Harbor board.
• Every Forest counts, even if it is covered by other Forests
(if multiple Forests are stacked).
• Do not remove any Forests—just count them.
• Observe the 12 wood limit on your “Personal Supply”
board. You may get fewer wood, if necessary. You may
not take this action if you already have 12 wood in your
personal supply.
Build a Ship
When you take this action, build exactly one sloop, one
cutter, or one schooner from the Ships and Elders supply
board. Pay the Building cost (wood, fish, gold) shown at the
top of the Ship tile and place the Ship on free spaces of your Fishing track, as far to the left as possible. Ships are worth Victory Points and they increase your haul size during the Fishing Phase (Phase I, see page 6).

---

Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply

Personal Supply
max. 12 wood per gold

Share Cutter Schooner or Sloop
Share Cutter Schooner or Sloop
Share Cutter Schooner or Sloop
Share Cutter Schooner or Sloop
Share Cutter Schooner or Sloop

Harbor Master
Exchange 1 ship: sloop cutter or cutter schooner

Contractor
Pay 3 fish and remove 0, 1, or 2 forests

Pisciculturist
+3 fish and +1 fish per elder

Silviculturist
+1 wood and Thin Out or Reforest

Engineer
Build a Ship (for 1 wood less) or Build a Building

Steward
+2 wood and Transfer Reserve

Forester
Remove 1 forest +3 wood and +1 gold

Builder
Remove 1 forest +1 wood and afterward Build a Building

Cutter Schooner or Sloop
Cutter Schooner or Sloop
Cutter Schooner or Sloop
Cutter Schooner or Sloop
Cutter Schooner or Sloop

Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply

Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply

Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply

Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply

Pisciculturist
+3 fish and +1 fish per elder

Cutter Schooner or Sloop
Cutter Schooner or Sloop
Cutter Schooner or Sloop
Cutter Schooner or Sloop

Share Share Share Share Share Share Share Share Share Share
3 2 2 2 2
+1 gold per served plate
1 1 1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1 1 1
Deforest
Thin Out
Reforest
Remove 1 forest +5 wood
+1 wood per forest
Place 2 forests on a free double space

Schooner or Share
Share Share Share Share Share Share Share Share Share Share
3 2 2 2 2
+1 gold per served plate
1 1 1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1 1 1
Deforest
Thin Out
Reforest
Remove 1 forest +5 wood
+1 wood per forest
Place 2 forests on a free double space

Schooner or Share
Share Share Share Share Share Share Share Share Share Share
3 2 2 2 2
+1 gold per served plate
1 1 1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1 1 1
Deforest
Thin Out
Reforest
Remove 1 forest +5 wood
+1 wood per forest
Place 2 forests on a free double space

Schooner or Share
Share Share Share Share Share Share Share Share Share Share
3 2 2 2 2
+1 gold per served plate
1 1 1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1 1 1
Deforest
Thin Out
Reforest
Remove 1 forest +5 wood
+1 wood per forest
Place 2 forests on a free double space

Schooner or Share
Share Share Share Share Share Share Share Share Share Share
3 2 2 2 2
+1 gold per served plate
1 1 1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1 1 1
Deforest
Thin Out
Reforest
Remove 1 forest +5 wood
+1 wood per forest
Place 2 forests on a free double space

Thin Out Reforest Remove 1 forest 5 wood 1 wood per forest Place 2 forests on a free double space Schooner or Share Share Share Share Share Share Share Share Share Share Share 3 2 2 2 2 1 gold per served plate 1 1 1 1 gold Build a Ship Transfer Reserve Serve Fish Build a Building Issue a Share Take an Elder 2 gold and use it immediately newly issued shares Unissued Share Share Buy All Shares for 1 gold per share in rounds 4 5 1 gold in rounds 6 7 2 gold 1 1 1 Deforest Thin Out Reforest Remove 1 forest 5 wood 1 wood per forest Place 2 forests on a free double space

Schooner or Share
Share Share Share Share Share Share Share Share Share Share
3 2 2 2 2
+1 gold per served plate
1 1 1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1 1 1
Deforest
Thin Out
Reforest
Remove 1 forest +5 wood
+1 wood per forest
Place 2 forests on a free double space

Schooner or Share
Share Share Share Share Share Share Share Share Share Share
3 2 2 2 2
+1 gold per served plate
1 1 1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold and use it immediately
newly issued shares
Unissued Share Share
Buy All Shares for 1 gold per share
(in rounds 4-5: -1 gold, in rounds 6-7: -2 gold)
1 1 1
Deforest
Thin Out
Reforest
Remove 1 forest +5 wood
+1 wood per forest
Place 2 forests on a free double space

Notes:
• In 2-player games, during every Work Phase, this action space may be occupied by at most one Worker. In 3-, 4-, and 5-player games, it may be occupied by at most two Workers.
• You may not take this action if you cannot afford a Ship or if you cannot place one on your Fishing track. You may not place Ships beyond the last space of the track (not even partially). Once your haul size is 12, you cannot add any more Ships.
• Note that you can build schooners for 8 wood and 8 fish or, alternatively, 4 gold.
• Sloops will cover two spaces, cutters will cover three spaces, and schooners will cover four spaces of the Fishing track (counting the first space of the track as two spaces).
Example: You cannot take the Contractor as long as the Builder is still available.

Using an Elder
Instead of placing a Worker on an action space on the Action board, you may place a Worker on an Elder in your Elder Council and carry out his action. When taking an Elder on the “Take an Elder” action space, you may use his action right away—without placing a Worker.
In both cases, in order to take the Elder action, you must first take a fish from the Banquet Table, from the largest fish-containing plate possible (with the biggest number), and place the fish on the Elder. For this purpose, there are three fish spaces at the top of each Elder (see illustration). Like in step 1 of the Fishing Phase (Phase I, see page 6):
Example: Here, you build a schooner for 4 gold, placing it to the right of the preprinted catboat. This will increase your initial haul size of 3 fish to 6 fish.
Building cost Name Victory Point value
After placing the fish, immediately carry out the Elder action.
(The Elder card effects should be self-explanatory. See pages 18-19 for a detailed explanation of every Elder card.)
Each time there are exactly 3 fish on an Elder, you must immediately remove the fish as follows: • place 1 fish in your personal supply and • return the remaining 2 fish to the general supply.
(Do not remove the Elder card.)

in step 1 of the Fishing Phase Phase I see page 6 Example Here you build a schooner for 4 gold placing it to the right of the preprinted catboat This will increase your initial haul size of 3 fish to 6 fish Building cost Name Victory Point value After placing the fish immediately carry out the Elder action The Elder card effects should be self explanatory See pages 18 19 for a detailed explanation of every Elder card Each time there are exactly 3 fish on an Elder you must immediately remove the fish as follows place 1 fish in your personal supply and return the remaining 2 fish to the general supply Do not remove the Elder card

Take an Elder
When you take this action, take exactly one Elder from the Ships and Elders supply board and place him on a free seat in your Elder Council. You may only take a face-up Elder from the top of a stack.
In 5-player games only: If, by taking an Elder, you uncover a face-down Elder, immediately turn this Elder face up.
After taking the Elder, you may immediately carry out the action shown on the Elder card, without placing (another) Worker (see “Using an Elder”).
Notes:
• In 2-player games, every Work Phase, this action space may be occupied by at most one Worker. In 3-, 4-, and 5-player games, it may be occupied by at most two Workers.
• You may not take this action if there are no Elders left on the supply board or if you already have 5 Elders in your Elder Council. No player may have more than 5 Elders.
• You may take an Elder and not use his action.
• You cannot get rid of Elders in your Elder Council.

---

Forest Manager
Remove 2 forests
+5 wood
and +1 gold

Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Remove 1 forest
+5 wood

Thin Out
+1 wood per
forest

Reforest
Place 2 forests on
a free double space

Schooner
or
Sloop
1 3 5 7
6 4 2
1
Copy an Action
Place 4 C
buildings
in the
display

Place 3 C
buildings
in the
display

Solo Game
14

Notes:
• You may only take an Elder action if there are fish left on
the Banquet Table. You may not instead take fish from
your personal supply (or Reserve for that matter). Fish
are placed on the Banquet Table via the “Serve Fish”
action (see page 10).
• You may only use your own Elders. You cannot use Elders
in an opponent’s Elder Council nor can you use Elders
that are still on the supply board—not even for a fee.
• Every Work Phase, you may place at most one Worker on
each Elder.
• If you take a new Elder and use him right away, you may
place a Worker on that Elder later that Round to use him
a second time.

Copy an Action
In 4- and 5-player games (and in the solo game, see page 16),
there is an Imitation tile below the Action board that allows
you to copy blocked action spaces.
In 4-player games: The Imitation tile shows a single “Copy an
Action” space, which may be occupied by at most one Wor-
ker every Work Phase. When you take the action, you may
use any blocked action space on the Action board.
In 5-player games: The Imitation tile shows three “Copy an
Action” spaces. These spaces correspond to the left, middle,
and right column of action spaces on the Action board. When
taking one of these actions, you may use any blocked action
space in the corresponding column of the Action board. Each
of these spaces may be occupied by at most one Worker
every Work Phase.

Notes:
• You may not copy an action space that is not fully
occupied yet.
• It does not matter which Workers block the copied action
space. You may copy an action space that is occupied by
one or more of your Workers.
• You may not copy the actions on Elders.

Example: You have just taken the Forest
Manager via the “Take an Elder” action.
After you place him in your Elder Council,
you take the fish from the “3” plate—
currently the largest plate containing
fish—placing the fish on the Forest
Manager. You may then take the action.
Later that Round, you could place a
Worker on the Forest Manager to use
him again, provided there are still fish
left to take from the Banquet Table.

Example: Your player color is red and you would like to build
another Ship. The “Build a Ship” action space is blocked though. Luckily, the Imitation tile is still unoccupied so you can place a Worker there to copy the “Build a Ship” action.

---

Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
2
123Resource Trade
2
1
At any time:
5 fish
3 wood
Cutter
Cutter
Cutter
Cutter
Schooner
or
Share
*151Harbor Installation
10
5
*2 VP per ship
(incl. the catboat)
C
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Personal
Supply
max.
12
wood
per gold
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
3
2
2
2
2
+1 gold
per served
plate
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Issue a Share
Take an Elder
+2 gold
and use it immediately
newly issued shares
Unissued
Share
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
1
1
1
1
1
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Build a Building
Issue a Share
+2 gold
newly issued shares
Unissued
Share
+1 gold
per served
plate
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Take an Elder
and use it immediately
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
Unissued
Share
1
1
1
1
1
1
1
1
+1 gold
Build a Ship
Transfer Reserve
Serve Fish
Build a Building
Build a Building
Issue a Share
+2 gold
newly issued shares
Unissued
Share
+1 gold
per served
plate
Share
Buy All Shares
for 1 gold per share
(in rounds 4-5: -1 gold,
in rounds 6-7: -2 gold)
1
1
1
1
Deforest
Thin Out
Reforest
Remove 1 forest
+5 wood
+1 wood per
forest
Place 2 forests on
a free double space
Schooner
or
Take an Elder
and use it immediately
Share
Share
Share
Share
Share
Share
Share
Share
Share
Share
Cutter
Cutter
Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Cutter
Cutter
Cutter
Cutter
Schooner
or
Schooner
or
Share
Share
Sloop
Sloop
Sloop
Sloop
Sloop
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Fishing Phase
1. Elders
2. Your shares in
foreign possession
3. Your shares in
personal supply
4. Reserve
5. General supply
Schooner
or
*151Harbor Installation
10
5
*2 VP per ship
(incl. the catboat)
C
0
104 Yard
2
Immediately:
2 gold & 1 wood
into your reserve
A
4
131Residential Home
3
Whenever one of
your elders gets a
3rd fish: +1 wood
B
0
103 Fish Stand
1
Immediately:
+4 fish
A
15
GAME END AND SCORING
The game ends after 7 Rounds. Then total your scores. All
Victory Points are printed on the components that score
them.
Total the Victory Point values of your Buildings and Ships.
From your subtotal, subtract 1 Victory Point per free
Building space on your Harbor board and 1 Victory Point
per Unissued Share in your possession.
Example: In the example to
the right, you would score
7 Victory Points from Ships
and 4 Victory Points from
Buildings with a fixed Victory
Point value, for a total of
11 Victory Points.
Example: The Harbor Installation scores 2 Victory Points for
each Ship on your Fishing track. In the example to the right,
you would score 8 Victory Points.
Example: In this example, you would score 21 Victory Points
from Shares and gold.
Example: In this example, you would lose 5 Victory Points
for having two Unissued Shares and three Building spaces
left unused. Your overall score would be 11+8+21-5=35
Victory Points.
Some Buildings show an asterisk (*) in place of a Victory
Point value. This means the value depends on a condition as
described on the Building card.
Add to your total 1 Victory Point per issued Share in your
possession (regardless of color) and 1 Victory Point per gold
in your personal supply.
VARIANTS
Match and Rematch
Each of the three Building decks contains 18 “A” and
12 “B” Buildings, which is exactly the number of Buil-
dings needed for two 2-player games, without using
the same Building twice, so you can play two games,
in which each of you is First Player in Round 1 once.
However, always use all “C” Buildings in every game,
because—with enough experience—it is an integral
part of the game to be able to guess in Rounds 4 and
5 which “C” Buildings the other player might have.
Mixing Decks
You may agree beforehand to use 3 “A” and 2 “B” Buil-
dings from each of three different decks. However, all
additional Buildings (via the Turn Order tiles) should
be drawn from a single deck.
The player with the most Victory Points wins. In case of a
tie, enjoy your shared victory.

2 player games without using the same Building twice so you can play two games in which each of you is First Player in Round 1 once However always use all C Buildings in every game because with enough experience it is an integral part of the game to be able to guess in Rounds 4 and 5 which C Buildings the other player might have Mixing Decks You may agree beforehand to use 3 A and 2 B Buil dings from each of three different decks However all additional Buildings via the Turn Order tiles should be drawn from a single deck The player with the most Victory Points wins In case of a tie enjoy your shared victory

---

1357
1 3 5 7
2 4 6
2 4 6
1 3 5 7
2 4 6
1 4 7
63
52Sloop
1
Copy an Action
Place 4 C buildings in the display
Place 3 C buildings in the display
Draw 4 C buildings into your hands
Place all C buildings in the display
Sloop
1 3 5 7
642
1
Copy an Action
Place 4 C buildings in the display
Place 3 C buildings in the display
Solo Game
16
SETUP
Prepare the game as you would a 2-player game. Use the solo game Turn Order tile, turning it to the side showing “Solo Game”, and place the First Player ship on Round space 1.
For your personal display, only use the red player-specific components and, additionally, the blue Worker disks. Also place the Imitation tile alongside the bottom edge of the Action board, with the 4-player game side facing up (showing one action space).
GAME END AND SCORING
As usual, the game ends after 7 Rounds. Score your display as explained on page 15. Your goal is to score as many Victory Points as possible. Good players score 30 to 40 Victory Points.
THE ADVANCED SOLO GAME
You can make things harder on yourself by turning the solo game Turn Order tile to the other side, showing three rows of Round spaces. In the advanced solo game, you will alternate controlling the red, blue, and yellow Workers. Consequently, in the Returning Home Phase, you will be leaving two colors of Workers on the Action board and Elders. Turn the Imitation tile to the 5-player game side (showing three action spaces). Use it as you would in 5-player games (see page 14).
COURSE OF PLAY
Go through the 7 Rounds by taking one turn after another.
In odd-numbered Rounds, you control the red Workers; in even-numbered Rounds, you control the blue Workers.
The position of the First Player ship on the Turn Order tile will always tell you which Worker color you control (the top row of Round spaces is red; the bottom row is blue).
Only two things change in the course of play:
• In the Returning Home Phase, you may only return Workers from the Action board and Elders that you will be controlling next Round (i.e., return blue Workers in odd-numbered and red Workers in even-numbered Rounds).
• In the Work Phase, you may not use action spaces that are blocked by Workers placed in the previous Round (i.e., of the color you are not controlling).
Relationship between Blue Workers and Red Shares
In the Fishing Phase, you must place fish on your red Shares even if you are controlling the blue Workers that Round. In the Work Phase, blue Workers may issue red Shares.
Imitation
The Imitation tile allows you to copy a blocked action space on the Action board (see also page 14). The color of the blocking Worker does not matter.
CAMPAIGN
Play three games one after another using the Building cards of one deck.
At the end of the first two games, remove any Buildings that you have built during that game and set the Buildings left on the “A” and “B” Building supply boards aside. Add the “C” Buildings that you have not built to the unused “C” Buildings.
In the second game, only use the “A” and “B” Buildings that have not been in play in your first game. For your third game, shuffle the set-aside cards and use those (i.e., you will only be using Buildings that you have not built in the previous two games). In the third game, it is possible that there are not enough “A” and “B” Buildings left to completely fill the supply boards. Also, in Round 6, there may be fewer than three “C” Buildings left to add to the display. In either case, you will be seeing fewer Buildings than normal.
Your goal is to get a combined score of more than 100 Victory Points. The number of Victory Points that you score above 100 will define your rank, unless you already have a higher rank from a previous campaign. If you score at least 10 Victory Points below what your current rank represents, you lose one rank. (Your rank cannot drop below 0.)
SOLO GAME
Thank You!
Many thanks to “Hans im Glück“ for allowing us to use their “Carcassonne: South Seas“ fish shape. We would also like to express our great gratitude to all of our play-testers and proof-readers for their invaluable help as well as to Patrick for the amazing job he has done with illustrating this game.

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Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Share Share
Share
Share
Share
Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Share Share
Share
Share
Share
= ½
Slup
Slup
Slup
Slup
Slup
Fangzeit
1. Älteste
2. Eigene Anteile in Fremdbesitz
3. Eigene Anteile im eigenen Besitz
4. Rücklagen
5. Allgemeiner Vorrat
Fangzeit
1. Älteste
2. Eigene Anteile in Fremdbesitz
3. Eigene Anteile im eigenen Besitz
4. Rücklagen
5. Allgemeiner Vorrat
Schoner oder Fishing Phase
1. Elders
2. Your shares in foreign possession
3. Your shares in personal supply
4. Reserve
5. General supply
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Personal Supply
max. 12 wood per gold
Share Share
Share
Share
Share
Slup
Slup
Slup
Slup
Slup
Fangzeit
1. Älteste
2. Eigene Anteile in Fremdbesitz
3. Eigene Anteile im eigenen Besitz
4. Rücklagen
5. Allgemeiner Vorrat
Fangzeit
1. Älteste
2. Eigene Anteile in Fremdbesitz
3. Eigene Anteile im eigenen Besitz
4. Rücklagen
5. Allgemeiner Vorrat
Schoner oder
= 1
17
The Besøkende deck introduces a new game element, the so-called Guests, represented by wooden figures, which you can obtain via many Buildings from this deck.
This symbol on a Building card indicates that you may take a Guest from the general supply and place it in your personal supply. (You may take the Guest only after paying the Building cost.)
Note: Guests are not supposed to be limited by the number of wooden figures provided with this expansion; if you ever run out, please improvise.
The following explains what you can do with Guests; these options are also shown on the overview card. (Some Buildings from this deck provide additional ways of using Guests than the ones mentioned below.)
Building with Guests
When building a Building or Ship, you can reduce the Building cost by your choice of 2 wood or 3 fish for each Guest that you return from your personal to the general supply. No cost can drop below 0 from this. You may, however, overpay for Buildings or Ships using Guests, but you do not get change. You may use as many Guests as you wish toward the cost of a Building or Ship. You cannot spend Guests to reduce a gold cost.
Example: You have 3 Guests in your personal supply, which you are willing to spend on the Moot Hall, lowering its cost to either 0 wood and 4 fish, or 2 wood and 1 fish, or 4 wood and 0 fish (effectively overpaying by 2 fish).
Guests at the Banquet Table
Each time you take a “Serve Fish” action, you may return one or more Guests from your personal supply to the general supply to fill one plate per Guest spent, without spending fish. If you do, place 1 fish from the general supply on each such plate. (Also, take the usual 1 gold that you get for filling a plate, or whatever other good you are supposed to get from that action.) It does not matter whether you take the “Serve Fish” action on the action space or via an Elder or Building card. This way, you can save up to 5 fish per Guest.
Example: You have 6 fish and 2 Guests in your personal supply. When taking the “Serve Fish” action, you spend 6 fish to fill the two 3-fish plates and 2 Guests to fill the two 4-fish plates, gaining 4 gold from the general supply.
Note: For Buildings like the “Smoke Chamber” from the Salmon deck or the “Barrel Maker” and “Village Hall” from the Trout deck, each Guest you spend using this rule counts as however many fish it saved you. The “Cookhouse” from the Trout deck, however, has no effect when spending Guests to fill plates.
Guests on Ships
At any time, even right after you receive a Guest, before a Fishing Phase, or before scoring at the end of the game, you may place 1 Guest on each Ship on your Fishing track that does not have a Guest yet. However, you may not place a Guest on the preprinted starting catboat. Once placed, a Guest remains on the Ship until the end of the game and may not be used for any other purpose. (Also, Guests on Ships do not count towards your personal supply.) If you remove a Ship with Guest from your Fishing track (e.g., in 5-player games, via the “Ship Owner” Elder), return the Guest to the general supply.
Guests on Ships increase your fish income during the Fishing Phase: In step 3 of the distribution order, after placing fish on issued Shares in your possession, take 1 fish from the current haul for each Guest on your Ships and place the fish in your personal supply. (In a sense, Guests on Ships are like issued Shares.) Only then place any remaining fish in your Reserve or return it to the general supply.
Example: In Round 1, you have built a sloop, increasing your haul size to 5. At the start of the Fishing Phase of Round 2, you decide to place a Guest on the sloop. (You may not place more than one Guest per ship.) Then you distribute the current haul, placing 2 fish on your Shares, 1 fish into your personal supply, thanks to the Guest on the sloop, and the remaining 2 fish into your Reserve. (You do not have any Elders nor do others own your Shares.)
Victory Points for Guests
During scoring at the end of the game, Guests in your personal supply are worth ½ VP each (not rounded) and Guests on Ships are worth 1 VP each.
GUESTS
by Tony Boydell

built a sloop increasing your haul size to 5 At the start of the Fishing Phase of Round 2 you decide to place a Guest on the sloop You may not place more than one Guest per ship Then you distribute the current haul placing 2 fish on your Shares 1 fish into your personal supply thanks to the Guest on the sloop and the remaining 2 fish into your Reserve You do not have any Elders nor do others own your Shares Victory Points for Guests During scoring at the end of the game Guests in your personal supply are worth ½ VP each not rounded and Guests on Ships are worth 1 VP each GUESTS by Tony Boydell

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Designer
Add an A or B building to the
display and
afterward
Build a Building
Architect
Build a Building
Builder
Remove
1 forest
+1 wood and
afterward
Build a Building
Contractor
Pay 3 fish and
remove 0, 1,
or 2 forests
Build a Building
Carpenter
Remove
1 forest
Build a Ship or
Build a Building
Castaway
Pay 1 wood
place a raft on
your fishing track
Constructor
Build a Ship
or
Build a Building
Engineer
Build a Ship
(for 1 wood less)
or
Build a Building
Forester
Remove
1 forest
+3 wood
and +1 gold
Fish Trader
All fish on
all elders and
the banquet
table decay.
You get
1 gold. Investor
Remove 1 build-
ing +1 gold
and afterward
Build a Ship or
Build a
Building
Fish Deliverer
Transfer Reserve
and afterward
Serve Fish
(+1 gold per served plate)
Pisciculturist
+3 fish and
+1 fish per elder
Freed Willy
+1 gold
In each fishing phase,
all players must place
their first fish on Willy.
Harbor Master
Exchange 1 ship:
sloop cutter
or
cutter schooner

Forest Manager
Remove
2 forests
+5 wood
and +1 gold

track Constructor Build a Ship or Build a Building Engineer Build a Ship for 1 wood less or Build a Building Forester Remove 1 forest 3 wood and 1 gold Fish Trader All fish on all elders and the banquet table decay You get 1 gold Investor Remove 1 build ing 1 gold and afterward Build a Ship or Build a Building Fish Deliverer Transfer Reserve and afterward Serve Fish 1 gold per served plate Pisciculturist 3 fish and 1 fish per elder Freed Willy 1 gold In each fishing phase all players must place their first fish on Willy Harbor Master Exchange 1 ship sloop cutter or cutter schooner Forest Manager Remove 2 forests 5 wood and 1 gold

18
Architect (13, 5 players)
Take a “Build a Building” action.
Builder (07, 1-5 players)
Remove a Forest from your Harbor board. (This is not
considered a “Deforest” action.) Then add 1 wood
to your personal supply. Afterward, you may take a
“Build a Building” action. You may not build first and
then take the wood.
Carpenter (14, 5 players)
Remove a Forest from your Harbor board. (This is not
considered a “Deforest” action.) You may then take
either a “Build a Ship” or “Build a Building” action.
Castaway (promo, 1-5 players)
See box on page 19 on how to use this card.
Return 1 wood from your personal supply to the
general supply. You may then take 1 Raft tile from the
supply and place it on your Fishing track as you would a
Ship. (The Raft occupies a single track space.) You may not place
a Raft on the first space of the Fishing track (to the immediate
right of the starting catboat) or when your Fishing track is fully
occupied. Rafts cannot be removed (not even via Harbor Master
or Ship Owner).
Constructor (02, 1-5 players)
Take either a “Build a Ship” or “Build a Building”
action.
Contractor (01, 1-5 players)
Return 3 fish from your personal supply to the
general supply. Also, remove either 0, 1, or 2 Forests
from your Harbor board. (This is not considered a
“Deforest” action.) You may then take a “Build a Building”
action. Even if you decline the action, you must still pay the fish.
Designer (13*, 3-5 players)
You can use the Designer in place of the Architect,
placing her at the bottom of a random Elder stack.
Unlike the Architect, the Designer is also used in games
with 3 or 4 players.
Draw your choice of an A or B Building from the face-down pile
and place it face up in the display (if need be, next to the supply
board). You may then take a “Build a Building” action.
Engineer (11, 4-5 players)
Take either a “Build a Ship” or “Build a Building”
action. If you choose to “Build a Ship”, the Ship
costs 1 wood less. (Consequently, a sloop costs you 1 wood and 2 fish,
a cutter 5 wood and 1 gold, and a schooner 7 wood and 8 fish or
4 gold.)
Fish Deliverer (15, 5 players)
You may take a “Transfer Reserve” action. Afterward
or alternatively, you may take a “Serve fish” action,
serving fish to one or more plates (receiving gold as usual).
Fish Trader (promo, 1-5 players)
See box on page 19 on how to use this card.
All players (including you) must return all fish from
their Elders to the general supply. Additionally,
remove all fish from the Banquet Table. Then add 1 gold to your
personal supply.
Forester (10, 4-5 players)
Remove a Forest from your Harbor board. (This
is not considered a “Deforest” action.) Then add
3 wood and 1 gold to your personal supply.
Forest Manager (04, 1-5 players)
Remove exactly two Forests from your Harbor board.
(This is not considered a “Deforest” action.) Then add
5 wood and 1 gold to your personal supply.
Freed Willy (promo, 1-5 players)
See box on page 19 on how to use this card.
Add 1 gold to your personal supply.
Freed Willy has four fish spaces, i.e., only when the
fourth fish is placed do you remove the fish, placing one of it in
your personal supply and the rest in the general supply. In step
1 of each Fishing Phase (Phase I, see page 6 or the overview on
your Elder Council), all players (including you) must place their
first fish on Freed Willy before placing fish on their Elders.
Harbor Master (06, 1-5 players)
Exchange a Ship from your Fishing track for a Ship
from the supply board. (This is not considered a
“Build a Ship” action.) You may either exchange a sloop for
a cutter, or a cutter for a schooner. (You cannot exchange a
schooner or the preprinted starting catboat.) Return the Ship
from your Fishing track to the board (it can be reacquired).
Move the remaining Ships on your Fishing track as far to
the left as possible. Then add the new Ship to the right. You
may not use the Harbor Master if your Fishing track is fully
occupied.
Investor (14*, 3-5 players)
You can use the Investor in place of the Carpenter,
placing her at the bottom of a random Elder stack.
Unlike the Carpenter, the Investor is also used in games with 3 or
4 players.
Remove a Building on your Harbor board from play. (You
may even choose a Building that does not occupy a Building
space, like the “Stilt House” from the Mackerel deck.) Then
add 1 gold to your personal supply. Afterward, you may take
either a “Build a Ship” or “Build a Building” action. You may
not build first and then take the gold. You may not use the
Investor if you do not have any Buildings.
Pisciculturist (12, 4-5 players)
Add 3 fish and an additional 1 fish for each Elder in
your Elder Council (including the Pisciculturist) to
your personal supply.
ELDERS

Elder stack Unlike the Carpenter the Investor is also used in games with 3 or 4 players Remove a Building on your Harbor board from play You may even choose a Building that does not occupy a Building space like the Stilt House from the Mackerel deck Then add 1 gold to your personal supply Afterward you may take either a Build a Ship or Build a Building action You may not build first and then take the gold You may not use the Investor if you do not have any Buildings Pisciculturist 12 4 5 players Add 3 fish and an additional 1 fish for each Elder in your Elder Council including the Pisciculturist to your personal supply ELDERS

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Ranger
+3 wood and
place 1 forest on
a free or forested
double space
Sailor
Serve Fish
(+1 gold and +1 wood
each per served plate)
Shipowner
Sell 1 sloop/
cutter/schooner
for 2/4/7 gold
Pond Builder
Distribute 4 fish
plus 1 fish per
building, as you
would during the
fishing phase
Fishing
Phase
Tour Guide
+1 fish per
building
you have
The Old Man
In the next fishing
phase, you get no fish
but instead 1 gold per
issued share, which
you must distribute
as you
would fish.
(return to
the supply)
Sponsor
Issue a Share
receiving 2 gold
and 3 fish for it
Steward
+2 wood
and
Transfer Reserve
Silviculturist
+1 wood
and
Thin Out or
Reforest
19
Pond Builder (03, 1-5 players)
Take 4 fish and an additional 1 fish for each Building on your Harbor board into your hand. (Buildings that do not occupy a Building space, like the “Stilt House” from the Mackerel deck, also count.) Distribute the fish as you would in the Fishing Phase (Phase I, see page 6 or the overview on your Elder Council).
Ranger (16, 5 players)
Add 3 wood to your personal supply. You may then take a Forest from the general supply and place it on a free or forested double space of your Harbor board. (It does not matter how many Forests are already on the space.)
Sailor (05, 1-5 players)
Take a “Serve Fish” action, serving fish to one or more plates. Take the usual 1 gold and an additional 1 wood for each newly served plate and place the gold and the wood in your personal supply.
Ship Owner (18, 5 players)
Sell exactly one Ship from your Fishing track: either a sloop for 2 gold, a cutter for 4 gold, or a schooner for 7 gold. (You cannot sell the preprinted starting catboat.) Take the gold from the general supply and place it in your personal supply. Return the sold Ship to the supply board (it can be reacquired) and move the remaining Ships on your Fishing track as far to the left as possible.
Silviculturist (09, 3-5 players)
Add 1 wood to your personal supply. You may then take either a “Thin Out” or “Reforest” action.
Sponsor (17, 5 players)
Take an “Issue a Share” action. Take the usual 2 gold and an additional 3 fish from the general supply and place the gold and the fish in your personal supply.
Steward (08, 3-5 players)
Add 2 wood to your personal supply. You may then take a “Transfer Reserve” action.
The Old Man (promo, 1-5 players)
See box on how to use this card. In each Fishing Phase (Phase I, see page 6 or the overview on your Elder Coucil) following a round, in which you used the Old Man, you do not get any fish. Instead, you get 1 gold per issued Share that you have and you must distribute that gold as you would fish. If you use the Old Man in round 7, nothing happens. The Old Man has only one fish space, i.e., whenever you would place fish (or gold) on him, place it in the general supply instead.
Tour Guide (12*, 4-5 players)
You can use the Tour Guide in place of the Pisciculturist, placing her on the bottom right space, on top of the Harbor Master. Take a number of fish from the general supply equal to the number of Buildings on your Harbor board and place the fish in your personal supply. (Buildings that do not occupy a Building space, like the “Stilt House” from the Mackerel deck, also count.) You may not use the Tour Guide if you do not have any Buildings.
The Forgotten
Shuffle the 4 promo elders (with an “L”) and place them face up in a pile next to the supply board. When “Taking an Elder”, you can take the top Elder from the pile instead of one from the supply board.
Every Building falls into one of six categories, depending on its effect. The categories follow from the card texts but they are also color-coded (background color of the box with the card number).
• Anytime: You may carry out the effect at any time during the game, even outside your own turn, but before scoring begins. If you are in the middle of an action, you must first complete that other action before you may use this effect.
• Immediately: Carry out the effect right after you build the Building. You may decline the effect. If you do, you may not carry it out later.
• Once: The effect requires a certain condition to be met. When it is, carry out the effect immediately and only once. If you are in the middle of an action, you must first complete that other action before you may use this effect. If the condition is met when you build the Building, carry out the effect immediately.
• Special Ability: This category is for all Buildings that do not fit in any of the other five categories. Most of these Buildings provide ongoing effects (like discounts).
• Victory Points: These Buildings usually do not have any meaningful effect other than being worth a lot of Victory Points at game end.
• Whenever: These effects can be used over and over again (e.g., each time a certain action is taken). Only you can trigger the effect; it does not trigger on another player’s turns. If you are in the middle of an action, you must first complete that other action before you may use this effect.
If multiple effects are triggered at the same time, you may choose the order in which you carry them out.
With this information and the effect glossary on the following page you should be able to figure out on your own what each Building card does. If you are ever unsure, you can check out the detailed appendix on our website, using the QR code shown at right.
BUILDINGS

used over and over again e g each time a certain action is taken Only you can trigger the effect it does not trigger on another player s turns If you are in the middle of an action you must first complete that other action before you may use this effect If multiple effects are triggered at the same time you may choose the order in which you carry them out With this information and the effect glossary on the following page you should be able to figure out on your own what each Building card does If you are ever unsure you can check out the detailed appendix on our website using the QR code shown at right BUILDINGS

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20 Immediately:
A colon is a point where you can choose to take an action.
card) The action is resolved immediately.
+3 wood
A plus sign indicates you gain resources.
wood”)
4 wood 1 gold
A right arrow indicates a cost. You must pay the cost to perform the action.
worker:
-1/+1/+2 fish
Slashes indicate a range of values. For example, -1/+1/+2 fish means you can choose to gain -1, +1, or +2 fish.
? = haul size
A question mark indicates a variable value. The value is determined by the game state.
*2 VP per ship
An asterisk indicates a bonus. You gain 2 VP for each ship you have.
Build a Ship in italics.
Other terms:
free empty space on your Harbor board—either from a resource or Building).
or
and/or
GLOSSARY
The following explains some frequently used phrases and symbols. You will encounter most of these in the game.

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