Texto completo do manual

Once again, rival schools
have come to Onitama to
see who has the dominant
Art. But something is
different this time: their
activity has attracted the
attention of a Wind Spirit!

This indomitable force will
interfere with the students,
but it may on occasion
grant an unforeseen
benefit as well...

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COMPONENTS
• 1 Wind Spirit miniature
• 2 Move Cards
• 8 Wind Spirit Cards

Note: You will need
your original Onitama
game in order to play.

SETUP
OCTOPUS
After you arrange the playmat as normal, place the Wind Spirit
pawn in the centermost space of the game mat. During the
game, both players can move the Wind Spirit around the board,
creating new choices and tactics!

Choose 5 cards to play with: 2 Wind Spirit cards and 3 Move cards
(from the original game and/or an expansion). You can decide
which cards to use, or shuffle them and choose randomly.

Give each player 1 of the Wind Spirit cards (at random) along
with 1 random Move card to start with. Place the last Move card
in the middle of the table, as usual. The stamp on this card will
determine which player goes first.

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HOW TO PLAY
Play proceeds just like the normal game, except for these changes:
On Your Turn, you must play a
card from your hand:
• If you play a regular Move card, you may use it (as normal) to
move your Student or Master OR you can use that card to move
the Wind Spirit instead. You may only do this if the Wind Spirit
has a legal move (as shown on the Move card).
• If you play a Wind Spirit card in your hand, you may use it to
move two pawns. Each Wind Spirit card shows 2 moves on it: a
top move (1) and a bottom move (2).
SCORPION
"Clamp your enemies, sting as with a
venomous strike. Poison their resolve."
Move your Student or
Master as shown above,
then move the Wind
Spirit as shown below.
When you play a Wind Spirit card, you first use the top move to
move your Student or your Master, just like normal. Then, if it is
possible, you must also move the Wind Spirit as shown in the
bottom move. If either move has no legal options, that move is
ignored (the other move is still used).

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MOVING THE WIND SPIRIT
• The Wind Spirit moves like any other pawn, following the move
shown on a card. (As usual, the square grid will show you the way.)
• If the Wind Spirit lands on a
Student pawn (friendly or
enemy), it does not capture it.
Instead, it swaps places with the
other pawn. (A great way to
advance one of your own pawns or thwart an enemy's position!)
• The Wind Spirit can never move
into the same space as a master
pawn (friendly or enemy).
• You can never move a Student or Master pawn onto the same
space as the Wind Spirit. (Thus, the Wind Spirit can be used to
"block" your opponent's moves!)
• Moving the Wind Spirit onto your opponent's Temple Arch
space does not win the game. (You must prove your mastery
over your rival to claim victory!)
• Remember: The Wind Spirit cannot capture another pawn,
nor can it be captured itself.

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ALTERNATE SETUP
Once you have mastered the Way of the Wind, you can change the
game by using one (or more) of these alternative game setups:
Greater Wind Spirit
You can play the game with more Wind Spirit cards. This ensures that
the Wind Spirit will move more often and have a higher impact on the
game - both by swapping places and blocking moves. These games
involve a lot more thinking and planning, and may take a little
longer to play.
• 3 Wind Spirit cards, 2 Move cards: Randomly deal each player 1
Wind Spirit and 1 Move card, and place the remaining Wind Spirit
card in the middle of the table.
• 4 Wind Spirit cards, 1 Move card: Randomly deal each player 2
Wind Spirit cards and place the Move card in the middle of the table.
• 5 Wind Spirit cards, 0 Move cards: Randomly deal each player 2
Wind Spirit cards, and place the last Wind Spirit card in the middle of
the table.
Lesser Wind Spirit
You can also play the game with fewer Wind Spirit cards. These games
are faster and simpler to play.
• 1 Wind Spirit card: Randomly deal each player 2 Move cards then
place 1 Wind Spirit card in the middle of the table.
• NO Wind Spirit cards: You can play the game without any Wind
Spirit cards! Play the game as normal, using only regular Move cards.
Players can still use their Move cards to move one of their pieces or
the Wind Spirit.

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SHERIFF
OF NOTTINGHAM
MERRY MEN

THE HIT GAME OF
BLUFFING, BRIBERY
& SMUGGLING!
Now with Robin Hood
& The Merry Men!

www.DTEssentials.com

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©2018 Arcane Wonders®, LLC. No part of this product may be reproduced
without specific permission from the publisher. Onitama® is a registered
trademark of Arcane Wonders®, LLC. Not suitable for children under 3
years of age due to small parts. THIS PRODUCT IS NOT A TOY. NOT
INTENDED FOR PERSONS UNDER THE RECOMMENDED AGE REQUIREMENT.

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