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Manual — Power Grid: Russia & Japan

Hobby World · Jogo de tabuleiro · 2010
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Art.No.: RIO428
made in germany
Copyright 2010
The maps of Russia / Japan in this expansion
can only be played with a copy of Power Grid.
2-612+
EXPANSION
Russia &Japan

Russia Resource Supply Table
Step 1 2 3
Coal 2 4 2
Oil 1 4 3
Garbage 3 1 2
Uranium 3 4 2

Japan Resource Supply Table
Step 1 2 3
Coal 1 3 5
Oil 3 1 4
Garbage 6 3 2
Uranium 5 4 4

2 players 3 players 4 players 5 players 6 players

Russia Resource Supply Table
Step 1 2 3
Coal 2 4 2
Oil 1 4 3
Garbage 3 1 2
Uranium 3 4 2

Japan Resource Supply Table
Step 1 2 3
Coal 1 3 5
Oil 3 1 4
Garbage 6 3 2
Uranium 5 4 4

2 players 3 players 4 players 5 players 6 players

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The powerful economic game - for tacticians and strategists!
Rio Grande Games
PO Box 1033
Placitas, NM 87043, USA
RioGames@aol.com • t
Author: Friedemann Friese Graphics & Design: Maura Kalusky
Rule development: Henning Kröpke
Rules translation: Henning Kröpke & Jay Tummelson
© 2010, 2F-Spiele, Bremen /Germany
France/Italy
Contents: double-sided game board, rules
Great geographical differences and a different emphasis in the supply of the resources require players to
find new and interesting tactics.
Contents: new power plant cards
This expansion offers a completely new set of power plants for players to use separately or in combination
with the original deck for many more play options.
Benelux/Central Europe
Contents: double-sided game board, rules
On the Benelux side, the players find a fast game board for shorter games. On the Central Europe side,
the players find a region dominated by coal and nuclear-free zones which offer still more game options.
China/Korea
Brazil/Spain & Portugal
Contents: double-sided game board, rules
The divided resource market in Korea and the Chinese planned economy offer the players the greatest
challenges and tests their abilities to create a successful power plant empire.
Contents: double-sided game board, rules and a collector box
In Brazil the fight for scarce resources is getting hot, while in Spain & Portugal the interests of the power
companies are diverting in two completely different directions: a conflict of interests is built into the game
and fascinates the players during the games!
Earning money with electricity? A great idea!
Build your own power plant empire in this exciting economy game.
Both the German and US maps offer you many exciting
and entertaining hours.
German Game of the Year - Recommendation list 2005 Awarded with game prizes in Poland and Italy!
Contents: double-sided game board,
playing money, power plant cards,
200+ wooden playing pieces
The maps of Russia and Japan in this expansion can only be played with a copy of Power Grid.
The rules of Power Grid remain the same, except for following modifications and special features of the two maps contained in this expansion.
Russia
Overview
The market for power plants is restricted in Russia. Additionally, the standard rules for exchanging out of date power plants are changed, forcing the leading players to completely
rethink their strategies.
Preparation
Remove power plants 6 and 14 from the game and place them back into the game box.
The power plant market contains only 6 (2 rows of 3) power plants. Power plants 3, 4, and 5 are in the actual market, and power plants 7, 8, and 9 are in the future market.
After the starting market is prepared, set aside power plants 10, 11, and 13. Prepare the remaining power plants as usual (depending on the number of players, remove a certain
number of random power plants from the game, etc.). Then take the top three power plants from the shuffled draw stack and power plants 10 and 11, and shuffle these 5 cards
and place them back on top of the stack. Finally, as usual, place power plant 13 on top of the draw stack.
At the start, the prices of resources begin at: coal 3 Elektro, oil 1 Elektro, and uranium 6 Elektro. There is no garbage in the resource supply at the start of the game.
Playing the game
Phase 2: Buying power plants
Starting in game turn 2: when the first player in a game turn does not offer a new power plant for auction and instead passes, remove the smallest power plant in the actual
market and replace it with a new power plant from the stack. This rule replaces the base game rule, so that players DO NOT remove the smallest power plant from the market
when all players pass and nobody buys a new power plant,
Phase 4: Building
DO NOT remove a power plant from the market when a player connects the same or a higher number of cities in his network.
Phase 5: Bureaucracy
In this phase, the resources are filled in accordance with the Russia resource supply table.
The Russia resource supply table is on the last page!
Game Step 3
At the beginning of Step 3, remove the smallest power plant and the card “step 3” from the market (as explained in the base game rules), leaving only 4 power plants in the market.
The players can choose between all 4 remaining power plants.
Japan
Overview
Based on the crowded geographical surroundings, the players can start two separate networks in Japan. The first connections are restricted to certain cities, guaranteeing a tough
fight for the best networks.
Preparation
At the start, the prices of resources begin at: coal 2 Elektro, oil 4 Elektro, garbage 6 Elektro, and uranium 12 Elektro.
Playing the game
Phase 4: Building
Each player can have two separate networks during the game.
During the first game turn each player can start 0, 1 or 2 networks. Each can only place two houses, if he starts both networks (so not two houses in the same network). The player
must place his first houses for the networks in two of the six starting cities: Fukuoka, Kobe, Osaka, Sapporo, Tokyo or Yokohama (depending on the chosen regions at game start).
All of these cities have two places for first connections (cost of 10 Elektro). Thus, two players can place houses there during the first step of the game. As usual a single player can only
have one house per city.
Of course, a player can also choose to build in only 1 or 0 cities in the first game turn. Starting with the second game turn, the player can freely connect any other cities from one or
both of his starting cities, including using the second first connection space in the starting cities.
If he starts his first or second network later during the game, he still needs to choose one of the starting cities. During Step 3 of the game, the player can use the third connection spaces
of the starting cities, too (cost 20 Elektro). If all spaces of a starting city are already chosen by other players, the player is forced to play with a single network for the remainder of the game.
Important: some cities in Japan are smaller and have only two building spots for houses. Players can build houses either from game start (building costs of 10 and 15 Elektro) or
only at start of “step 2” (building costs of 15 and 20 Elektro).
Phase 5: Bureaucracy
In this phase, the resources are filled in accordance with the Japan resource supply table.
The Japan resource supply table is on the last page!
THE NEW POWER PLANT CARDS
EXPANSIONS
2-6 Players 12 + 120 Minutes

the starting cities too cost 20 Elektro If all spaces of a starting city are already chosen by other players the player is forced to play with a single network for the remainder of the game Important some cities in Japan are smaller and have only two building spots for houses Players can build houses either from game start building costs of 10 and 15 Elektro or only at start of step 2 building costs of 15 and 20 Elektro Phase 5 Bureaucracy In this phase the resources are filled in accordance with the Japan resource supply table The Japan resource supply table is on the last page THE NEW POWER PLANT CARDS EXPANSIONS 2 6 Players 12 120 Minutes

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