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air conditioning air conditioning air conditioning The Rulebook
0. Game Idea
In Say Whaaat!? players try to guess the ranking of importance between not
only objects but also ideas and notions.
In each round, one of the players becomes the judge, having to secretly put
in ranking order five randomly revealed cards that represent ideas or items.
All other players try to guess this order to get points.
1. Components
The Rulebook
0. Game Idea
In Say Whaaaat!? Players try to guess the ranking of importance between
not only objects but also ideas and notions.
In each round one of the players becomes the judge, having to secretly put
in ranking order five randomly revealed cards that represent said ideas or
items. All the other players try to guess this order to get points.
1. Components
100 Word Cards
(200 words)
50 Ranking Cards
(1-5 in 10 different colors)
1 Scoring Board
10 Player Pieces
(in 10 different colors)
1 Rulebook
108 Word Cards
(216 words)
50 Ranking Cards
(1-5 in 10 different colors)
1 Scoring Board
10 Wooden Meeples
(in 10 different colors)
1 Rulebook
No time to read the rules?
Watch the video!
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2. Game Setup
- Put the board in the middle of the table.
- Each player chooses a color and takes all 5 Ranking Cards of this color in their hands. Place the Wooden Meeples of the chosen colors in the starting space of the Scoring Board.
- The player who most recently shared a funny story is the starting player and becomes the Judge of the first round.
3. Game Round
3.1 Round Setup
At the beginning of each round, the Judge shuffles the cards deck, and draws 5 cards. These are the cards that are going to be used in this round. The cards are placed in random order side by side in the middle of the table.
* If you play the Team Variant, the Game Setup is slightly different, see the appropriate rules on page 6.
2
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3.2 Ranking
Without comment, the Judge secretly considers the ranking of the cards in
order of importance. This ranking is completely based on the Judge's
personal opinion, though it should be done honestly.
The Judge will eventually place their ranking cards face down above the card
row, placing their #1 card above the card they judge the most important,
card #2 above the card they judge second-most important and so on.
However, it is very important that the other players can't understand the
ranking of each card at this point, so we highly recommend that the Judge
decides the ranking by arranging the ranking cards in their hands first and
then placing them on the table from left to right. The Judge can peek at the
cards and make sure they are in the chosen order.
After the Judge has completed the ranking and has placed their cards above
the card row, all the other players will try to guess how the Judge has ranked
them. To do so, each player places their cards, face down below the card
row. Each player places their cards side by side.
As we can see in the image on Page 4, the Judge has now ranked the 5 cards
and the other 3 players have placed their guesses below. Time to see who got
the most points!
3
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Judge's
Ranking
Card
Row
Players'
Guesses
3.3 Scoring
After all players have made their guesses, the Judge will now reveal
the ranking.
To make it more fun, we recommend having the judge reveal the
cards starting with their #1 pick, then #2 and so on.
After the cards have been revealed, the players reveal their guesses
one at a time. It is also fun to explain your thinking at this time.
4
Sleep
Chocolate
Art
Justice
Coffee
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After all cards have been revealed, each player but the Judge scores
points.
Each player scores 1 point for each card they matched with the
Judge.
The player with the most correct guesses this round, receives 1 extra
point. If multiple players tie for the most correct guesses, they all get
the bonus point.
The points are tracked in the scoring board, with each player moving
their meeple one space per point received during the round.
After scoring, the player sitting on the left of the Judge becomes the
new Judge, all cards used this round are discarded and a new round
begins.
4. Game End
After all players have become Judges once the game is over. The player
with most points is the winner of the game. In case of a tie, the player
who got the most points in a single scoring round is the winner. If it is
still a tie, players share the victory.
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Teams Variant
The Team variant is playable with an even number of players.
Players form teams consisting of two players each, and place one of their
pieces in the scoring board (teammates score together).
Each round, one player of every team is the team’s Judge and the other
player is the Guesser.
At the beginning of each round 5 cards are revealed, exactly like in the
normal game.
All the Judges pick their ranking simultaneously and place their cards above
the card row face down. Like in the normal game, the Judges should first
build their rankings in their hands and then place the cards face down from
left to right.
Then, at the same time, all the Guessers try to guess the ranking of their
team’s judge, placing their cards face down beneath the card row. The
Judges shouldn’t influence their partners in any way.
One by one, each team reveals their cards together, starting from the most
important and descending to the least.
Each correct guess gives the team one point, with the team with the most
correct guesses receiving one additional point. In the next round, the
Guesser will become the Judge, and the opposite.
After 6 rounds, the team with the most points wins the game.
6
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Credits
Game Designed by: Mike Petty
Game Illustrations: Nikos Rovakis
Graphic Design: Nikos Rovakis, Stelios Kourts
Rulebook: Evangelos Foskolos
Proofreading: Spyros Koronis, Stavros Kotsakis
Special Thanks
Drawlab Entertainment
The publishers want to thank their playtesters not only for their patience
testing the game, but for all the great games we played together. We would
like to thank: Stavros Kourts, Evgenia Stefanou, Eti Barousi, Dimitris
Chatzidimitriou, Stavros Kotsakis, Eirini Argiri, Voula Mouratidi, Antonis
Georgountzos, Dimitris Vasiadis, Harris Panagiotopoulos, Giannis
Panagiotopoulos, Konstantina Stefanou, Spyros Koronis & so many more.
Mike Petty:
Special thanks to my wife Kendra and my lifelong friend Terry Carr for testing
that first draft with me so long ago. I won't be able to include all the others
who helped, but thanks to Kory, Dave, Greg, James and the rest of the group
from Protospiel. I would also like to thank Drawlab's team for their work in
this version. And thanks to God, who doesn't provide a ranked list, but who
gives hope that some things really do matter.
7
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